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authorJeroen Bakker <j.bakker@atmind.nl>2018-04-19 10:45:52 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-04-19 10:45:52 +0300
commit16fac020e07d7ad0caa5901c0740c88e9772194f (patch)
tree505cf49b33f2ce6d8edae69b7355ca1ea092aca9
parent1f5d51e44ecf99f34d8e733559a9312e5ae3ef33 (diff)
Workbench: Option to use Object color
- added `object_color_type` where the user can set if the collection determines the color, or the object will be used for the color. Implemented it as an enum as later this can have a random color option. - moved OB_LIGHTING_* to DNA_view3d_types and renamed it. - Fixed some DRY in workbench_materials.c. Can remove more DRY's but will need to discuss the responsibility of the workbench engine as it might become part of the eevee renderer.
-rw-r--r--release/scripts/startup/bl_ui/properties_collection.py1
-rw-r--r--release/scripts/startup/bl_ui/properties_render.py4
-rw-r--r--source/blender/blenloader/intern/versioning_280.c4
-rw-r--r--source/blender/draw/engines/workbench/solid_flat_mode.c19
-rw-r--r--source/blender/draw/engines/workbench/solid_studio_mode.c19
-rw-r--r--source/blender/draw/engines/workbench/workbench_engine.c1
-rw-r--r--source/blender/draw/engines/workbench/workbench_materials.c89
-rw-r--r--source/blender/draw/engines/workbench/workbench_private.h4
-rw-r--r--source/blender/draw/intern/draw_manager.c8
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c4
-rw-r--r--source/blender/makesdna/DNA_object_types.h6
-rw-r--r--source/blender/makesdna/DNA_view3d_types.h10
-rw-r--r--source/blender/makesrna/intern/rna_layer.c25
-rw-r--r--source/blender/makesrna/intern/rna_space.c12
14 files changed, 105 insertions, 101 deletions
diff --git a/release/scripts/startup/bl_ui/properties_collection.py b/release/scripts/startup/bl_ui/properties_collection.py
index e0ac7786b50..25b4664ab83 100644
--- a/release/scripts/startup/bl_ui/properties_collection.py
+++ b/release/scripts/startup/bl_ui/properties_collection.py
@@ -96,6 +96,7 @@ class COLLECTION_PT_workbench_settings(CollectionButtonsPanel, Panel):
collection_props = collection.engine_overrides['BLENDER_WORKBENCH']
col = layout.column()
+ col.template_override_property(collection_props, scene_props, "object_color_type")
col.template_override_property(collection_props, scene_props, "object_color")
diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py
index 9b9cfee5dc7..a0d7e9b1026 100644
--- a/release/scripts/startup/bl_ui/properties_render.py
+++ b/release/scripts/startup/bl_ui/properties_render.py
@@ -907,7 +907,9 @@ class RENDER_PT_workbench_collection_settings(RenderButtonsPanel, Panel):
props = context.scene.collection_properties['BLENDER_WORKBENCH']
col = layout.column()
- col.prop(props, "object_color")
+ col.prop(props, "object_color_type")
+ if props.object_color_type == 'COLLECTION':
+ col.prop(props, "object_color")
classes = (
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
index b2bb2fd792b..d6cf411c31c 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -913,8 +913,8 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main)
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *)sl;
- v3d->drawtype_solid = OB_LIGHTING_STUDIO;
- v3d->drawtype_wireframe = OB_LIGHTING_STUDIO;
+ v3d->drawtype_solid = V3D_LIGHTING_STUDIO;
+ v3d->drawtype_wireframe = V3D_LIGHTING_STUDIO;
/* Assume (demo) files written with 2.8 want to show
* Eevee renders in the viewport. */
diff --git a/source/blender/draw/engines/workbench/solid_flat_mode.c b/source/blender/draw/engines/workbench/solid_flat_mode.c
index bed87518f39..1d8eb3b4362 100644
--- a/source/blender/draw/engines/workbench/solid_flat_mode.c
+++ b/source/blender/draw/engines/workbench/solid_flat_mode.c
@@ -68,24 +68,7 @@ static void workbench_solid_flat_cache_init(void *vedata)
static void workbench_solid_flat_cache_populate(void *vedata, Object *ob)
{
WORKBENCH_Data * data = (WORKBENCH_Data *)vedata;
- WORKBENCH_StorageList *stl = data->stl;
-
- IDProperty *props = BKE_layer_collection_engine_evaluated_get(ob, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_WORKBENCH);
- const float *color = BKE_collection_engine_property_value_get_float_array(props, "object_color");
-
- if (!DRW_object_is_renderable(ob))
- return;
-
- struct Gwn_Batch *geom = DRW_cache_object_surface_get(ob);
- WORKBENCH_MaterialData *material;
- if (geom) {
- /* Depth */
- DRW_shgroup_call_add(stl->g_data->depth_shgrp, geom, ob->obmat);
-
- /* Solid */
- material = workbench_get_or_create_solid_flat_material_data(data, color);
- DRW_shgroup_call_add(material->shgrp, geom, ob->obmat);
- }
+ workbench_materials_solid_cache_populate(data, ob, V3D_LIGHTING_FLAT);
}
static void workbench_solid_flat_cache_finish(void *vedata)
diff --git a/source/blender/draw/engines/workbench/solid_studio_mode.c b/source/blender/draw/engines/workbench/solid_studio_mode.c
index 6ac63fbca67..e687debe319 100644
--- a/source/blender/draw/engines/workbench/solid_studio_mode.c
+++ b/source/blender/draw/engines/workbench/solid_studio_mode.c
@@ -68,24 +68,7 @@ static void workbench_solid_studio_cache_init(void *vedata)
static void workbench_solid_studio_cache_populate(void *vedata, Object *ob)
{
WORKBENCH_Data * data = (WORKBENCH_Data *)vedata;
- WORKBENCH_StorageList *stl = data->stl;
-
- IDProperty *props = BKE_layer_collection_engine_evaluated_get(ob, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_WORKBENCH);
- const float* color = BKE_collection_engine_property_value_get_float_array(props, "object_color");
-
- if (!DRW_object_is_renderable(ob))
- return;
-
- struct Gwn_Batch *geom = DRW_cache_object_surface_get(ob);
- WORKBENCH_MaterialData *material;
- if (geom) {
- /* Depth */
- DRW_shgroup_call_add(stl->g_data->depth_shgrp, geom, ob->obmat);
-
- /* Solid */
- material = workbench_get_or_create_solid_studio_material_data(data, color);
- DRW_shgroup_call_add(material->shgrp, geom, ob->obmat);
- }
+ workbench_materials_solid_cache_populate(data, ob, V3D_LIGHTING_STUDIO);
}
static void workbench_solid_studio_cache_finish(void *vedata)
diff --git a/source/blender/draw/engines/workbench/workbench_engine.c b/source/blender/draw/engines/workbench/workbench_engine.c
index 2b6c95e301f..5a2c70ce810 100644
--- a/source/blender/draw/engines/workbench/workbench_engine.c
+++ b/source/blender/draw/engines/workbench/workbench_engine.c
@@ -49,6 +49,7 @@ static void workbench_layer_collection_settings_create(RenderEngine *UNUSED(engi
props->type == IDP_GROUP &&
props->subtype == IDP_GROUP_SUB_ENGINE_RENDER);
float default_object_color[3] = {1.0, 1.0, 1.0};
+ BKE_collection_engine_property_add_int(props, "object_color_type", V3D_OBJECT_COLOR_COLLECTION);
BKE_collection_engine_property_add_float_array(props, "object_color", default_object_color, 3);
}
diff --git a/source/blender/draw/engines/workbench/workbench_materials.c b/source/blender/draw/engines/workbench/workbench_materials.c
index 873d24116a1..eafeda324d7 100644
--- a/source/blender/draw/engines/workbench/workbench_materials.c
+++ b/source/blender/draw/engines/workbench/workbench_materials.c
@@ -55,48 +55,19 @@ static uint get_material_hash(const float color[3])
return r + g * 4096 + b * 4096 * 4096;
}
-WORKBENCH_MaterialData *workbench_get_or_create_solid_flat_material_data(WORKBENCH_Data *vedata, const float color[3])
+static const float* get_material_solid_color(Object *ob)
{
- WORKBENCH_StorageList *stl = vedata->stl;
- WORKBENCH_PassList *psl = vedata->psl;
- WORKBENCH_PrivateData *wpd = stl->g_data;
-
- uint hash = get_material_hash(color);
- WORKBENCH_MaterialData *material;
-
- material = BLI_ghash_lookup(wpd->material_hash, SET_UINT_IN_POINTER(hash));
- if (material == NULL) {
- material = MEM_mallocN(sizeof(WORKBENCH_MaterialData), "WORKBENCH_MaterialData");
- material->shgrp = DRW_shgroup_create(e_data.solid_flat_sh, psl->solid_pass);
- material->color[0] = color[0];
- material->color[1] = color[1];
- material->color[2] = color[2];
- DRW_shgroup_uniform_vec3(material->shgrp, "color", material->color, 1);
- BLI_ghash_insert(wpd->material_hash, SET_UINT_IN_POINTER(hash), material);
+ IDProperty *props = BKE_layer_collection_engine_evaluated_get(ob, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_WORKBENCH);
+ int object_color_option = BKE_collection_engine_property_value_get_int(props, "object_color_type");
+ switch (object_color_option)
+ {
+ default:
+ case V3D_OBJECT_COLOR_COLLECTION:
+ return BKE_collection_engine_property_value_get_float_array(props, "object_color");
+
+ case V3D_OBJECT_COLOR_OBJECT:
+ return ob->col;
}
- return material;
-}
-
-WORKBENCH_MaterialData *workbench_get_or_create_solid_studio_material_data(WORKBENCH_Data *vedata, const float color[3])
-{
- WORKBENCH_StorageList *stl = vedata->stl;
- WORKBENCH_PassList *psl = vedata->psl;
- WORKBENCH_PrivateData *wpd = stl->g_data;
-
- uint hash = get_material_hash(color);
- WORKBENCH_MaterialData *material;
-
- material = BLI_ghash_lookup(wpd->material_hash, SET_UINT_IN_POINTER(hash));
- if (material == NULL) {
- material = MEM_mallocN(sizeof(WORKBENCH_MaterialData), "WORKBENCH_MaterialData");
- material->shgrp = DRW_shgroup_create(e_data.solid_studio_sh, psl->solid_pass);
- material->color[0] = color[0];
- material->color[1] = color[1];
- material->color[2] = color[2];
- DRW_shgroup_uniform_vec3(material->shgrp, "color", material->color, 1);
- BLI_ghash_insert(wpd->material_hash, SET_UINT_IN_POINTER(hash), material);
- }
- return material;
}
void workbench_materials_engine_init(void)
@@ -127,6 +98,44 @@ void workbench_materials_cache_init(WORKBENCH_Data *vedata)
wpd->material_hash = BLI_ghash_ptr_new("Workbench material_hash");
}
+void workbench_materials_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob, int lighting_mode)
+{
+ WORKBENCH_StorageList *stl = vedata->stl;
+ WORKBENCH_PassList *psl = vedata->psl;
+ WORKBENCH_PrivateData *wpd = stl->g_data;
+
+ if (!DRW_object_is_renderable(ob))
+ return;
+
+ struct Gwn_Batch *geom = DRW_cache_object_surface_get(ob);
+ WORKBENCH_MaterialData *material;
+ if (geom) {
+ /* Depth */
+ DRW_shgroup_call_add(stl->g_data->depth_shgrp, geom, ob->obmat);
+
+ /* Solid */
+ GPUShader *shader = lighting_mode == V3D_LIGHTING_FLAT?e_data.solid_flat_sh:e_data.solid_studio_sh;
+
+ const float *color = get_material_solid_color(ob);
+ uint hash = get_material_hash(color);
+ WORKBENCH_MaterialData *material;
+
+ material = BLI_ghash_lookup(wpd->material_hash, SET_UINT_IN_POINTER(hash));
+ if (material == NULL) {
+ material = MEM_mallocN(sizeof(WORKBENCH_MaterialData), "WORKBENCH_MaterialData");
+ material->shgrp = DRW_shgroup_create(shader, psl->solid_pass);
+ material->color[0] = color[0];
+ material->color[1] = color[1];
+ material->color[2] = color[2];
+ DRW_shgroup_uniform_vec3(material->shgrp, "color", material->color, 1);
+ BLI_ghash_insert(wpd->material_hash, SET_UINT_IN_POINTER(hash), material);
+ }
+
+ DRW_shgroup_call_add(material->shgrp, geom, ob->obmat);
+ }
+
+}
+
void workbench_materials_cache_finish(WORKBENCH_Data *vedata)
{
WORKBENCH_StorageList *stl = vedata->stl;
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h
index e45ee9bd043..f6702a9f511 100644
--- a/source/blender/draw/engines/workbench/workbench_private.h
+++ b/source/blender/draw/engines/workbench/workbench_private.h
@@ -28,6 +28,7 @@
#include "DRW_render.h"
+#include "DNA_view3d_types.h"
#define WORKBENCH_ENGINE "BLENDER_WORKBENCH"
@@ -78,8 +79,7 @@ void workbench_solid_materials_free(void);
void workbench_materials_engine_init(void);
void workbench_materials_engine_finish(void);
void workbench_materials_cache_init(WORKBENCH_Data *vedata);
-WORKBENCH_MaterialData *workbench_get_or_create_solid_flat_material_data(WORKBENCH_Data *vedata, const float color[3]);
-WORKBENCH_MaterialData *workbench_get_or_create_solid_studio_material_data(WORKBENCH_Data *vedata, const float color[3]);
+void workbench_materials_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob, int lighting_mode);
void workbench_materials_cache_finish(WORKBENCH_Data *vedata);
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index c99cd25df67..2c1e8612d51 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -903,10 +903,11 @@ static void drw_engines_enable_from_engine(RenderEngineType *engine_type, int dr
break;
case OB_SOLID:
- if (drawtype_solid == OB_LIGHTING_FLAT) {
+ if (drawtype_solid == V3D_LIGHTING_FLAT) {
use_drw_engine(&draw_engine_workbench_solid_flat);
- }
- else if (drawtype_solid == OB_LIGHTING_STUDIO) {
+
+ }
+ else if (drawtype_solid == V3D_LIGHTING_STUDIO) {
use_drw_engine(&draw_engine_workbench_solid_studio);
}
@@ -1948,6 +1949,7 @@ void DRW_engines_register(void)
RE_engines_register(NULL, &DRW_engine_viewport_workbench_type);
DRW_engine_register(&draw_engine_workbench_solid_flat);
+ DRW_engine_register(&draw_engine_workbench_solid_studio);
DRW_engine_register(&draw_engine_object_type);
DRW_engine_register(&draw_engine_edit_armature_type);
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 883722105ee..5e9d6f4ea1c 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -333,8 +333,8 @@ static SpaceLink *view3d_new(const bContext *C)
v3d->gridlines = 16;
v3d->gridsubdiv = 10;
v3d->drawtype = OB_SOLID;
- v3d->drawtype_solid = OB_LIGHTING_STUDIO;
- v3d->drawtype_texture = OB_LIGHTING_STUDIO;
+ v3d->drawtype_solid = V3D_LIGHTING_STUDIO;
+ v3d->drawtype_texture = V3D_LIGHTING_STUDIO;
v3d->gridflag = V3D_SHOW_X | V3D_SHOW_Y | V3D_SHOW_FLOOR;
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h
index e292e1a8456..bb17b10b299 100644
--- a/source/blender/makesdna/DNA_object_types.h
+++ b/source/blender/makesdna/DNA_object_types.h
@@ -446,12 +446,6 @@ enum {
OB_PAINT = 100, /* temporary used in draw code */
};
-enum {
- OB_LIGHTING_FLAT = 0,
- OB_LIGHTING_STUDIO = 1,
- OB_LIGHTING_SCENE = 2
-};
-
/* dtx: flags (short) */
enum {
OB_DRAWBOUNDOX = 1 << 0,
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index 2b82638a6b8..ed42a2e8b71 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -74,6 +74,16 @@ typedef struct View3DDebug {
} View3DDebug;
/* ********************************* */
+enum {
+ V3D_LIGHTING_FLAT = 0,
+ V3D_LIGHTING_STUDIO = 1,
+ V3D_LIGHTING_SCENE = 2
+};
+
+enum {
+ V3D_OBJECT_COLOR_COLLECTION = 0,
+ V3D_OBJECT_COLOR_OBJECT = 1,
+};
typedef struct RegionView3D {
diff --git a/source/blender/makesrna/intern/rna_layer.c b/source/blender/makesrna/intern/rna_layer.c
index dce85f0e91c..245f368ce30 100644
--- a/source/blender/makesrna/intern/rna_layer.c
+++ b/source/blender/makesrna/intern/rna_layer.c
@@ -26,6 +26,7 @@
#include "DNA_scene_types.h"
#include "DNA_layer_types.h"
+#include "DNA_view3d_types.h"
#include "BLI_math.h"
#include "BLI_string_utils.h"
@@ -312,6 +313,9 @@ static void rna_LayerEngineSettings_##_ENGINE_##_##_NAME_##_set(PointerRNA *ptr,
#define RNA_LAYER_ENGINE_WORKBENCH_GET_SET_FLOAT_ARRAY(_NAME_, _LEN_) \
RNA_LAYER_ENGINE_GET_SET_ARRAY(float, Workbench, COLLECTION_MODE_NONE, _NAME_, _LEN_)
+#define RNA_LAYER_ENGINE_WORKBENCH_GET_SET_INT(_NAME_) \
+ RNA_LAYER_ENGINE_GET_SET(int, Workbench, COLLECTION_MODE_NONE, _NAME_)
+
/* mode engines */
#define RNA_LAYER_MODE_OBJECT_GET_SET_FLOAT(_NAME_) \
@@ -359,6 +363,7 @@ RNA_LAYER_ENGINE_CLAY_GET_SET_FLOAT(hair_brightness_randomness)
/* workbench engine */
/* LayerCollection settings. */
RNA_LAYER_ENGINE_WORKBENCH_GET_SET_FLOAT_ARRAY(object_color, 3)
+RNA_LAYER_ENGINE_WORKBENCH_GET_SET_INT(object_color_type)
/* eevee engine */
/* ViewLayer settings. */
@@ -1662,21 +1667,35 @@ static void rna_def_layer_collection_engine_settings_clay(BlenderRNA *brna)
}
#endif /* WITH_CLAY_ENGINE */
+/* Workbench engine */
static void rna_def_layer_collection_engine_settings_workbench(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
-
+
+ static const EnumPropertyItem object_color_type_items[] = {
+ {V3D_OBJECT_COLOR_COLLECTION, "COLLECTION", 0, "Collection", ""},
+ {V3D_OBJECT_COLOR_OBJECT, "OBJECT", 0, "Object", ""},
+ {0, NULL, 0, NULL, NULL}
+ };
+
srna = RNA_def_struct(brna, "LayerCollectionEngineSettingsWorkbench", "LayerCollectionSettings");
- RNA_def_struct_ui_text(srna, "Collections Workbench Engine Settings", "Engine specific settings for this collection");
+ RNA_def_struct_ui_text(srna, "Collections Workbench Engine Settings", "Workbench specific settings for this collection");
RNA_define_verify_sdna(0); /* not in sdna */
+ prop = RNA_def_property(srna, "object_color_type", PROP_ENUM, PROP_COLOR);
+ RNA_def_property_enum_funcs(prop, "rna_LayerEngineSettings_Workbench_object_color_type_get", "rna_LayerEngineSettings_Workbench_object_color_type_set", NULL);
+ RNA_def_property_enum_items(prop, object_color_type_items);
+ RNA_def_property_ui_text(prop, "Object Color", "Way colors are given to the Object");
+ RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
+ RNA_def_property_update(prop, 0, "rna_LayerCollectionEngineSettings_update");
+
prop = RNA_def_property(srna, "object_color", PROP_FLOAT, PROP_COLOR);
RNA_def_property_array(prop, 3);
RNA_def_property_float_funcs(prop, "rna_LayerEngineSettings_Workbench_object_color_get",
"rna_LayerEngineSettings_Workbench_object_color_set", NULL);
- RNA_def_property_ui_text(prop, "Object Color", "Color for Drawing Objects");
+ RNA_def_property_ui_text(prop, "Collection Color", "Color for Drawing Objects in this Collection");
RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
RNA_def_property_update(prop, 0, "rna_LayerCollectionEngineSettings_update");
}
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index 47ae2cb8951..80d23e14949 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -183,15 +183,15 @@ const EnumPropertyItem rna_enum_viewport_shade_items[] = {
};
const EnumPropertyItem rna_enum_viewport_shade_solid_items[] = {
- {OB_LIGHTING_FLAT, "FLAT", ICON_SOLID, "Flat Lighting", "Display using flat lighting"},
- {OB_LIGHTING_STUDIO, "STUDIO", ICON_SOLID, "Studio Lighting", "Display using studio lighting"},
- // {OB_LIGHTING_SCENE, "SCENE", ICON_SOLID, "Scene Lighting", "Display using scene lighting"},
+ {V3D_LIGHTING_FLAT, "FLAT", ICON_SOLID, "Flat Lighting", "Display using flat lighting"},
+ {V3D_LIGHTING_STUDIO, "STUDIO", ICON_SOLID, "Studio Lighting", "Display using studio lighting"},
+ /* {V3D_LIGHTING_SCENE, "SCENE", ICON_SOLID, "Scene Lighting", "Display using scene lighting"}, */
{0, NULL, 0, NULL, NULL}
};
const EnumPropertyItem rna_enum_viewport_shade_texture_items[] = {
- {OB_LIGHTING_FLAT, "FLAT", ICON_POTATO, "Flat Lighting", "Display using flat lighting"},
- {OB_LIGHTING_STUDIO, "STUDIO", ICON_POTATO, "Studio Lighting", "Display using studio lighting"},
- // {OB_LIGHTING_SCENE, "SCENE", ICON_POTATO, "Scene Lighting", "Display using scene lighting"},
+ {V3D_LIGHTING_FLAT, "FLAT", ICON_POTATO, "Flat Lighting", "Display using flat lighting"},
+ {V3D_LIGHTING_STUDIO, "STUDIO", ICON_POTATO, "Studio Lighting", "Display using studio lighting"},
+ /* {V3D_LIGHTING_SCENE, "SCENE", ICON_POTATO, "Scene Lighting", "Display using scene lighting"}, */
{0, NULL, 0, NULL, NULL}
};