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authorAntonio Vazquez <blendergit@gmail.com>2019-09-06 18:20:54 +0300
committerYimingWu <xp8110@outlook.com>2019-09-12 04:13:02 +0300
commit3a8184dc8f7cb83f51c97bfe211dbeeb6913d965 (patch)
tree4ccc1eec99a366678d8f9f8b9c1e300c3497f271
parent2c73c78820d97e9a6238a8e2a3420904a71154f4 (diff)
GPencil: New option to fade not selected objects
Before, it was only possible to fade the active object. The new option allows to fade all non gpencil selected object. This is a common request by artists. {F7719513} Reviewers: mendio, pepeland Reviewed By: mendio Differential Revision: https://developer.blender.org/D5704
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py5
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_draw_utils.c47
-rw-r--r--source/blender/draw/engines/gpencil/shaders/gpencil_fill_frag.glsl8
-rw-r--r--source/blender/draw/engines/gpencil/shaders/gpencil_point_frag.glsl9
-rw-r--r--source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl9
-rw-r--r--source/blender/makesdna/DNA_view3d_types.h5
-rw-r--r--source/blender/makesrna/intern/rna_space.c16
7 files changed, 90 insertions, 9 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 4719c070ac8..68f61d665c8 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -6137,9 +6137,10 @@ class VIEW3D_PT_overlay_gpencil_options(Panel):
row = col.row()
row.prop(overlay, "use_gpencil_paper", text="")
- sub = row.row()
+ sub = row.row(align=True)
sub.active = overlay.use_gpencil_paper
- sub.prop(overlay, "gpencil_paper_opacity", text="Fade 3D Objects", slider=True)
+ sub.prop(overlay, "gpencil_paper_opacity", text="Fade Objects", slider=True)
+ sub.prop(overlay, "use_gpencil_fade_objects", text="", icon='OUTLINER_OB_GREASEPENCIL')
if context.object.mode == 'PAINT_GPENCIL':
row = col.row()
diff --git a/source/blender/draw/engines/gpencil/gpencil_draw_utils.c b/source/blender/draw/engines/gpencil/gpencil_draw_utils.c
index 01c3c10eb9e..e3c3f0b5d12 100644
--- a/source/blender/draw/engines/gpencil/gpencil_draw_utils.c
+++ b/source/blender/draw/engines/gpencil/gpencil_draw_utils.c
@@ -61,6 +61,38 @@
#define TEXTURE 4
#define PATTERN 5
+/* Verify if must fade object or not. */
+static bool gpencil_fade_object_check(GPENCIL_StorageList *stl, Object *ob)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ View3D *v3d = draw_ctx->v3d;
+ const bool is_overlay = (bool)((v3d) && ((v3d->flag2 & V3D_HIDE_OVERLAYS) == 0) &&
+ (v3d->gp_flag & V3D_GP_SHOW_PAPER));
+
+ if ((!is_overlay) || (ob == draw_ctx->obact) ||
+ ((v3d->gp_flag & V3D_GP_FADE_NOACTIVE_GPENCIL) == 0) ||
+ (v3d->overlay.gpencil_paper_opacity == 1.0f)) {
+ return false;
+ }
+
+ const bool playing = stl->storage->is_playing;
+ const bool is_render = (bool)stl->storage->is_render;
+ const bool is_mat_preview = (bool)stl->storage->is_mat_preview;
+ const bool is_select = (bool)(DRW_state_is_select() || DRW_state_is_depth());
+
+ return (bool)((!is_render) && (!playing) && (!is_mat_preview) && (!is_select));
+}
+
+/* Define Fade object uniforms. */
+static void gpencil_set_fade_uniforms(View3D *v3d, DRWShadingGroup *grp, bool status)
+{
+ DRW_shgroup_uniform_bool_copy(grp, "fade_on", status);
+ if (v3d) {
+ DRW_shgroup_uniform_vec3(grp, "fade_color", v3d->shading.background_color, 1);
+ DRW_shgroup_uniform_float(grp, "fade_factor", &v3d->overlay.gpencil_paper_opacity, 1);
+ }
+}
+
/* Get number of vertex for using in GPU VBOs */
static void gpencil_calc_vertex(GPENCIL_StorageList *stl,
tGPencilObjectCache *cache_ob,
@@ -435,6 +467,9 @@ static DRWShadingGroup *gpencil_shgroup_fill_create(GPENCIL_Data *vedata,
DRW_shgroup_uniform_int(grp, "shading_type", &stl->shgroups[id].shading_type[0], 2);
+ /* Fade object uniforms. */
+ gpencil_set_fade_uniforms(v3d, grp, gpencil_fade_object_check(stl, ob));
+
/* wire color */
set_wireframe_color(ob, gpl, v3d, stl, gp_style, id, true);
DRW_shgroup_uniform_vec4(grp, "wire_color", stl->shgroups[id].wire_color, 1);
@@ -557,6 +592,9 @@ DRWShadingGroup *gpencil_shgroup_stroke_create(GPENCIL_Data *vedata,
}
DRW_shgroup_uniform_int(grp, "shading_type", &stl->shgroups[id].shading_type[0], 2);
+ /* Fade object uniforms. */
+ gpencil_set_fade_uniforms(v3d, grp, gpencil_fade_object_check(stl, ob));
+
/* wire color */
set_wireframe_color(ob, gpl, v3d, stl, gp_style, id, false);
DRW_shgroup_uniform_vec4(grp, "wire_color", stl->shgroups[id].wire_color, 1);
@@ -607,6 +645,9 @@ DRWShadingGroup *gpencil_shgroup_stroke_create(GPENCIL_Data *vedata,
DRW_shgroup_uniform_int(grp, "xraymode", &stl->storage->xray, 1);
}
+ /* Fade object uniforms. */
+ gpencil_set_fade_uniforms(v3d, grp, false);
+
/* image texture for pattern */
if ((gp_style) && (gp_style->stroke_style == GP_STYLE_STROKE_STYLE_TEXTURE) && (!onion)) {
ImBuf *ibuf;
@@ -706,6 +747,9 @@ static DRWShadingGroup *gpencil_shgroup_point_create(GPENCIL_Data *vedata,
}
DRW_shgroup_uniform_int(grp, "shading_type", &stl->shgroups[id].shading_type[0], 2);
+ /* Fade object uniforms. */
+ gpencil_set_fade_uniforms(v3d, grp, gpencil_fade_object_check(stl, ob));
+
/* wire color */
set_wireframe_color(ob, gpl, v3d, stl, gp_style, id, false);
DRW_shgroup_uniform_vec4(grp, "wire_color", stl->shgroups[id].wire_color, 1);
@@ -764,6 +808,9 @@ static DRWShadingGroup *gpencil_shgroup_point_create(GPENCIL_Data *vedata,
DRW_shgroup_uniform_int(grp, "xraymode", &stl->storage->xray, 1);
}
+ /* Fade object uniforms. */
+ gpencil_set_fade_uniforms(v3d, grp, false);
+
/* image texture */
if ((gp_style) && (gp_style->stroke_style == GP_STYLE_STROKE_STYLE_TEXTURE) && (!onion)) {
ImBuf *ibuf;
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_fill_frag.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_fill_frag.glsl
index 64bb70f2a3f..7e8f59cf917 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_fill_frag.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_fill_frag.glsl
@@ -26,6 +26,10 @@ uniform int viewport_xray;
uniform int shading_type[2];
uniform vec4 wire_color;
+uniform bool fade_on;
+uniform vec3 fade_color;
+uniform float fade_factor;
+
/* keep this list synchronized with list in gpencil_draw_utils.c */
#define SOLID 0
#define GRADIENT 1
@@ -211,4 +215,8 @@ void main()
fragColor.a *= 0.5;
}
}
+ /* Apply paper opacity */
+ if (fade_on == true) {
+ fragColor.rgb = mix(fade_color.rgb, fragColor.rgb, fade_factor);
+ }
}
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_point_frag.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_point_frag.glsl
index 34777018a73..f59c08730fe 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_point_frag.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_point_frag.glsl
@@ -14,6 +14,10 @@ in vec4 mColor;
in vec2 mTexCoord;
out vec4 fragColor;
+uniform bool fade_on;
+uniform vec3 fade_color;
+uniform float fade_factor;
+
#define texture2D texture
#define GPENCIL_MODE_LINE 0
@@ -104,4 +108,9 @@ void main()
if (fragColor.a < 0.0035) {
discard;
}
+
+ /* Apply paper opacity */
+ if (fade_on == true) {
+ fragColor.rgb = mix(fade_color.rgb, fragColor.rgb, fade_factor);
+ }
}
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl
index 73baacb35d4..e64166527a1 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl
@@ -8,6 +8,10 @@ uniform vec4 colormix;
uniform float mix_stroke_factor;
uniform int shading_type[2];
+uniform bool fade_on;
+uniform vec3 fade_color;
+uniform float fade_factor;
+
in vec4 mColor;
in vec2 mTexCoord;
in vec2 uvfac;
@@ -88,4 +92,9 @@ void main()
if (fragColor.a < 0.0035) {
discard;
}
+
+ /* Apply paper opacity */
+ if (fade_on == true) {
+ fragColor.rgb = mix(fade_color.rgb, fragColor.rgb, fade_factor);
+ }
}
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index 5db0021af22..3a7675eb92a 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -394,8 +394,9 @@ typedef struct View3D {
#define V3D_GP_SHOW_GRID (1 << 1) /* Activate paper grid */
#define V3D_GP_SHOW_EDIT_LINES (1 << 2)
#define V3D_GP_SHOW_MULTIEDIT_LINES (1 << 3)
-#define V3D_GP_SHOW_ONION_SKIN (1 << 4) /* main switch at view level */
-#define V3D_GP_FADE_NOACTIVE_LAYERS (1 << 5) /* fade layers not active */
+#define V3D_GP_SHOW_ONION_SKIN (1 << 4) /* main switch at view level */
+#define V3D_GP_FADE_NOACTIVE_LAYERS (1 << 5) /* fade layers not active */
+#define V3D_GP_FADE_NOACTIVE_GPENCIL (1 << 6) /* Fade other GPencil objects */
/** #View3DShading.light */
enum {
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index 7930019c543..8f64bd691ce 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -3640,10 +3640,10 @@ static void rna_def_space_view3d_overlay(BlenderRNA *brna)
prop = RNA_def_property(srna, "use_gpencil_paper", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "gp_flag", V3D_GP_SHOW_PAPER);
- RNA_def_property_ui_text(prop,
- "Use Paper",
- "Cover all viewport with a full color layer to improve visibility "
- "while drawing over complex scenes");
+ RNA_def_property_ui_text(
+ prop,
+ "Fade Objects",
+ "Fade all viewport objects with a full color layer to improve visibility");
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
prop = RNA_def_property(srna, "use_gpencil_grid", PROP_BOOLEAN, PROP_NONE);
@@ -3657,6 +3657,12 @@ static void rna_def_space_view3d_overlay(BlenderRNA *brna)
prop, "Fade Layers", "Toggle fading of Grease Pencil layers except the active one");
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, "rna_GPencil_update");
+ prop = RNA_def_property(srna, "use_gpencil_fade_objects", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "gp_flag", V3D_GP_FADE_NOACTIVE_GPENCIL);
+ RNA_def_property_ui_text(
+ prop, "Fade Grease Pencil Objects", "Fade Grease Pencil Objects, except the active one");
+ RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, "rna_GPencil_update");
+
prop = RNA_def_property(srna, "gpencil_grid_opacity", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "overlay.gpencil_grid_opacity");
RNA_def_property_range(prop, 0.1f, 1.0f);
@@ -3669,7 +3675,7 @@ static void rna_def_space_view3d_overlay(BlenderRNA *brna)
RNA_def_property_float_sdna(prop, NULL, "overlay.gpencil_paper_opacity");
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_float_default(prop, 0.5f);
- RNA_def_property_ui_text(prop, "Opacity", "Paper opacity");
+ RNA_def_property_ui_text(prop, "Opacity", "Fade factor");
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
/* Paper opacity factor */