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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-06-19 18:49:39 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-06-19 18:49:39 +0300 |
commit | ccf06c1ff218971d6844b7a8e6ad021cdc90ea3d (patch) | |
tree | 00e4dcd76a3c02a8d6f3fc6f2eaaadca7555ac2f | |
parent | da68f3163030a1858f530e25561f60bdfd7deaf1 (diff) |
Fix T65780: unnecessary GPU image texture reloads after recent changes
-rw-r--r-- | source/blender/blenkernel/intern/image.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c index b90cd9f15f8..5c23987a8d9 100644 --- a/source/blender/blenkernel/intern/image.c +++ b/source/blender/blenkernel/intern/image.c @@ -4812,7 +4812,7 @@ void BKE_image_user_frame_calc(Image *ima, ImageUser *iuser, int cfra) iuser->framenr = framenr; - if (ima && ima->gpuframenr != framenr) { + if (ima && BKE_image_is_animated(ima) && ima->gpuframenr != framenr) { /* Note: a single texture and refresh doesn't really work when * multiple image users may use different frames, this is to * be improved with perhaps a GPU texture cache. */ |