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authorCampbell Barton <ideasman42@gmail.com>2017-10-05 13:06:04 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-10-05 13:09:12 +0300
commit0badb6c804c24d5d5f5b78e8711fcb76b7f5ee6b (patch)
treef31561bfcc3320e2859a2f039ae745f16df3e709
parent21d91de8e79fb143943f2a467dc568a7688b567c (diff)
Cleanup: rename dist -> depth
Prepare to add code that stores distance to the ray, avoid confusion.
-rw-r--r--source/blender/blenkernel/BKE_pbvh.h4
-rw-r--r--source/blender/blenkernel/intern/pbvh.c42
-rw-r--r--source/blender/blenkernel/intern/pbvh_bmesh.c10
-rw-r--r--source/blender/blenkernel/intern/pbvh_intern.h4
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c60
5 files changed, 65 insertions, 55 deletions
diff --git a/source/blender/blenkernel/BKE_pbvh.h b/source/blender/blenkernel/BKE_pbvh.h
index cc84be6e2c1..08959e79740 100644
--- a/source/blender/blenkernel/BKE_pbvh.h
+++ b/source/blender/blenkernel/BKE_pbvh.h
@@ -101,12 +101,12 @@ void BKE_pbvh_raycast(
bool BKE_pbvh_node_raycast(
PBVH *bvh, PBVHNode *node, float (*origco)[3], bool use_origco,
const float ray_start[3], const float ray_normal[3],
- float *dist);
+ float *depth);
bool BKE_pbvh_bmesh_node_raycast_detail(
PBVHNode *node,
const float ray_start[3], const float ray_normal[3],
- float *dist, float *r_detail);
+ float *depth, float *r_detail);
/* for orthographic cameras, project the far away ray segment points to the root node so
* we can have better precision. */
diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c
index 4b154d3301c..bc93aa5678a 100644
--- a/source/blender/blenkernel/intern/pbvh.c
+++ b/source/blender/blenkernel/intern/pbvh.c
@@ -1537,14 +1537,16 @@ void BKE_pbvh_raycast(
bool ray_face_intersection_quad(
const float ray_start[3], const float ray_normal[3],
const float t0[3], const float t1[3], const float t2[3], const float t3[3],
- float *dist)
+ float *depth)
{
- float dist_test;
+ float depth_test;
- if ((isect_ray_tri_epsilon_v3(ray_start, ray_normal, t0, t1, t2, &dist_test, NULL, 0.1f) && (dist_test < *dist)) ||
- (isect_ray_tri_epsilon_v3(ray_start, ray_normal, t0, t2, t3, &dist_test, NULL, 0.1f) && (dist_test < *dist)))
+ if ((isect_ray_tri_epsilon_v3(
+ ray_start, ray_normal, t0, t1, t2, &depth_test, NULL, 0.1f) && (depth_test < *depth)) ||
+ (isect_ray_tri_epsilon_v3(
+ ray_start, ray_normal, t0, t2, t3, &depth_test, NULL, 0.1f) && (depth_test < *depth)))
{
- *dist = dist_test;
+ *depth = depth_test;
return true;
}
else {
@@ -1555,12 +1557,14 @@ bool ray_face_intersection_quad(
bool ray_face_intersection_tri(
const float ray_start[3], const float ray_normal[3],
const float t0[3], const float t1[3], const float t2[3],
- float *dist)
+ float *depth)
{
- float dist_test;
+ float depth_test;
- if ((isect_ray_tri_epsilon_v3(ray_start, ray_normal, t0, t1, t2, &dist_test, NULL, 0.1f) && (dist_test < *dist))) {
- *dist = dist_test;
+ if ((isect_ray_tri_epsilon_v3(
+ ray_start, ray_normal, t0, t1, t2, &depth_test, NULL, 0.1f) && (depth_test < *depth)))
+ {
+ *depth = depth_test;
return true;
}
else {
@@ -1572,7 +1576,7 @@ static bool pbvh_faces_node_raycast(
PBVH *bvh, const PBVHNode *node,
float (*origco)[3],
const float ray_start[3], const float ray_normal[3],
- float *dist)
+ float *depth)
{
const MVert *vert = bvh->verts;
const MLoop *mloop = bvh->mloop;
@@ -1594,7 +1598,7 @@ static bool pbvh_faces_node_raycast(
origco[face_verts[0]],
origco[face_verts[1]],
origco[face_verts[2]],
- dist);
+ depth);
}
else {
/* intersect with current coordinates */
@@ -1603,7 +1607,7 @@ static bool pbvh_faces_node_raycast(
vert[mloop[lt->tri[0]].v].co,
vert[mloop[lt->tri[1]].v].co,
vert[mloop[lt->tri[2]].v].co,
- dist);
+ depth);
}
}
@@ -1614,7 +1618,7 @@ static bool pbvh_grids_node_raycast(
PBVH *bvh, PBVHNode *node,
float (*origco)[3],
const float ray_start[3], const float ray_normal[3],
- float *dist)
+ float *depth)
{
const int totgrid = node->totprim;
const int gridsize = bvh->gridkey.grid_size;
@@ -1644,7 +1648,7 @@ static bool pbvh_grids_node_raycast(
origco[y * gridsize + x + 1],
origco[(y + 1) * gridsize + x + 1],
origco[(y + 1) * gridsize + x],
- dist);
+ depth);
}
else {
hit |= ray_face_intersection_quad(
@@ -1653,7 +1657,7 @@ static bool pbvh_grids_node_raycast(
CCG_grid_elem_co(&bvh->gridkey, grid, x + 1, y),
CCG_grid_elem_co(&bvh->gridkey, grid, x + 1, y + 1),
CCG_grid_elem_co(&bvh->gridkey, grid, x, y + 1),
- dist);
+ depth);
}
}
}
@@ -1668,7 +1672,7 @@ static bool pbvh_grids_node_raycast(
bool BKE_pbvh_node_raycast(
PBVH *bvh, PBVHNode *node, float (*origco)[3], bool use_origco,
const float ray_start[3], const float ray_normal[3],
- float *dist)
+ float *depth)
{
bool hit = false;
@@ -1679,16 +1683,16 @@ bool BKE_pbvh_node_raycast(
case PBVH_FACES:
hit |= pbvh_faces_node_raycast(
bvh, node, origco,
- ray_start, ray_normal, dist);
+ ray_start, ray_normal, depth);
break;
case PBVH_GRIDS:
hit |= pbvh_grids_node_raycast(
bvh, node, origco,
- ray_start, ray_normal, dist);
+ ray_start, ray_normal, depth);
break;
case PBVH_BMESH:
hit = pbvh_bmesh_node_raycast(
- node, ray_start, ray_normal, dist, use_origco);
+ node, ray_start, ray_normal, depth, use_origco);
break;
}
diff --git a/source/blender/blenkernel/intern/pbvh_bmesh.c b/source/blender/blenkernel/intern/pbvh_bmesh.c
index c5e49883dc6..529dfae05e2 100644
--- a/source/blender/blenkernel/intern/pbvh_bmesh.c
+++ b/source/blender/blenkernel/intern/pbvh_bmesh.c
@@ -1466,7 +1466,7 @@ static bool pbvh_bmesh_collapse_short_edges(
bool pbvh_bmesh_node_raycast(
PBVHNode *node, const float ray_start[3],
- const float ray_normal[3], float *dist,
+ const float ray_normal[3], float *depth,
bool use_original)
{
bool hit = false;
@@ -1479,7 +1479,7 @@ bool pbvh_bmesh_node_raycast(
node->bm_orco[t[0]],
node->bm_orco[t[1]],
node->bm_orco[t[2]],
- dist);
+ depth);
}
}
else {
@@ -1498,7 +1498,7 @@ bool pbvh_bmesh_node_raycast(
v_tri[0]->co,
v_tri[1]->co,
v_tri[2]->co,
- dist);
+ depth);
}
}
}
@@ -1509,7 +1509,7 @@ bool pbvh_bmesh_node_raycast(
bool BKE_pbvh_bmesh_node_raycast_detail(
PBVHNode *node,
const float ray_start[3], const float ray_normal[3],
- float *dist, float *r_detail)
+ float *depth, float *r_detail)
{
if (node->flag & PBVH_FullyHidden)
return 0;
@@ -1531,7 +1531,7 @@ bool BKE_pbvh_bmesh_node_raycast_detail(
v_tri[0]->co,
v_tri[1]->co,
v_tri[2]->co,
- dist);
+ depth);
if (hit_local) {
f_hit = f;
diff --git a/source/blender/blenkernel/intern/pbvh_intern.h b/source/blender/blenkernel/intern/pbvh_intern.h
index 01057318568..7d75930b3c6 100644
--- a/source/blender/blenkernel/intern/pbvh_intern.h
+++ b/source/blender/blenkernel/intern/pbvh_intern.h
@@ -185,11 +185,11 @@ void pbvh_grow_nodes(PBVH *bvh, int totnode);
bool ray_face_intersection_quad(
const float ray_start[3], const float ray_normal[3],
const float *t0, const float *t1, const float *t2, const float *t3,
- float *r_dist);
+ float *depth);
bool ray_face_intersection_tri(
const float ray_start[3], const float ray_normal[3],
const float *t0, const float *t1, const float *t2,
- float *r_dist);
+ float *depth);
void pbvh_update_BB_redraw(PBVH *bvh, PBVHNode **nodes, int totnode, int flag);
/* pbvh_bmesh.c */
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 3035f4b7979..1bff1f460ea 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -1538,14 +1538,14 @@ typedef struct {
SculptSession *ss;
const float *ray_start, *ray_normal;
bool hit;
- float dist;
+ float depth;
bool original;
} SculptRaycastData;
typedef struct {
const float *ray_start, *ray_normal;
bool hit;
- float dist;
+ float depth;
float detail;
} SculptDetailRaycastData;
@@ -4322,10 +4322,10 @@ static void sculpt_raycast_cb(PBVHNode *node, void *data_v, float *tmin)
}
if (BKE_pbvh_node_raycast(srd->ss->pbvh, node, origco, use_origco,
- srd->ray_start, srd->ray_normal, &srd->dist))
+ srd->ray_start, srd->ray_normal, &srd->depth))
{
srd->hit = 1;
- *tmin = srd->dist;
+ *tmin = srd->depth;
}
}
}
@@ -4335,10 +4335,10 @@ static void sculpt_raycast_detail_cb(PBVHNode *node, void *data_v, float *tmin)
if (BKE_pbvh_node_get_tmin(node) < *tmin) {
SculptDetailRaycastData *srd = data_v;
if (BKE_pbvh_bmesh_node_raycast_detail(node, srd->ray_start, srd->ray_normal,
- &srd->dist, &srd->detail))
+ &srd->depth, &srd->detail))
{
srd->hit = 1;
- *tmin = srd->dist;
+ *tmin = srd->depth;
}
}
}
@@ -4385,8 +4385,7 @@ bool sculpt_stroke_get_location(bContext *C, float out[3], const float mouse[2])
Object *ob;
SculptSession *ss;
StrokeCache *cache;
- float ray_start[3], ray_end[3], ray_normal[3], dist;
- SculptRaycastData srd;
+ float ray_start[3], ray_end[3], ray_normal[3], depth;
bool original;
ViewContext vc;
@@ -4400,28 +4399,35 @@ bool sculpt_stroke_get_location(bContext *C, float out[3], const float mouse[2])
sculpt_stroke_modifiers_check(C, ob);
- dist = sculpt_raycast_init(&vc, mouse, ray_start, ray_end, ray_normal, original);
-
- srd.original = original;
- srd.ss = ob->sculpt;
- srd.hit = 0;
- srd.ray_start = ray_start;
- srd.ray_normal = ray_normal;
- srd.dist = dist;
+ depth = sculpt_raycast_init(&vc, mouse, ray_start, ray_end, ray_normal, original);
- BKE_pbvh_raycast(ss->pbvh, sculpt_raycast_cb, &srd,
- ray_start, ray_normal, srd.original);
-
- copy_v3_v3(out, ray_normal);
- mul_v3_fl(out, srd.dist);
- add_v3_v3(out, ray_start);
+ bool hit = false;
+ {
+ SculptRaycastData srd = {
+ .original = original,
+ .ss = ob->sculpt,
+ .hit = 0,
+ .ray_start = ray_start,
+ .ray_normal = ray_normal,
+ .depth = depth,
+ };
+ BKE_pbvh_raycast(
+ ss->pbvh, sculpt_raycast_cb, &srd,
+ ray_start, ray_normal, srd.original);
+ if (srd.hit) {
+ hit = true;
+ copy_v3_v3(out, ray_normal);
+ mul_v3_fl(out, srd.depth);
+ add_v3_v3(out, ray_start);
+ }
+ }
//used in vwpaint
- if (cache && srd.hit){
+ if (cache && hit){
copy_v3_v3(cache->true_location, out);
}
- return srd.hit;
+ return hit;
}
static void sculpt_brush_init_tex(const Scene *scene, Sculpt *sd, SculptSession *ss)
@@ -5487,7 +5493,7 @@ static void sample_detail(bContext *C, int ss_co[2])
ViewContext vc;
Object *ob;
Sculpt *sd;
- float ray_start[3], ray_end[3], ray_normal[3], dist;
+ float ray_start[3], ray_end[3], ray_normal[3], depth;
SculptDetailRaycastData srd;
float mouse[2] = {ss_co[0], ss_co[1]};
view3d_set_viewcontext(C, &vc);
@@ -5497,12 +5503,12 @@ static void sample_detail(bContext *C, int ss_co[2])
sculpt_stroke_modifiers_check(C, ob);
- dist = sculpt_raycast_init(&vc, mouse, ray_start, ray_end, ray_normal, false);
+ depth = sculpt_raycast_init(&vc, mouse, ray_start, ray_end, ray_normal, false);
srd.hit = 0;
srd.ray_start = ray_start;
srd.ray_normal = ray_normal;
- srd.dist = dist;
+ srd.depth = depth;
srd.detail = sd->constant_detail;
BKE_pbvh_raycast(ob->sculpt->pbvh, sculpt_raycast_detail_cb, &srd,