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author | Campbell Barton <ideasman42@gmail.com> | 2011-10-03 03:47:05 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-10-03 03:47:05 +0400 |
commit | a80520804a5254acc5653e414b11385d68c823eb (patch) | |
tree | 0bc81331f4f3dfe3a822c840ff1fb8c5e05a2c87 | |
parent | 447a60b7c461b0351bcb6a2c9976bb9099f85fe2 (diff) |
add '2.58 to 2.59' to changelog (should have done this for 2.59 release) and texface changes for 2.59 -> 2.60.
-rw-r--r-- | doc/python_api/rst/change_log.rst | 173 |
1 files changed, 173 insertions, 0 deletions
diff --git a/doc/python_api/rst/change_log.rst b/doc/python_api/rst/change_log.rst index e7db5df4a1f..8b2a74fc075 100644 --- a/doc/python_api/rst/change_log.rst +++ b/doc/python_api/rst/change_log.rst @@ -909,3 +909,176 @@ Added * :class:`bpy.types.SceneGameData.use_glsl_color_management` + +2.58 to 2.59 +============ + +bpy.types.Scene +--------------- + +Function Arguments +^^^^^^^^^^^^^^^^^^ + +* :class:`bpy.types.Scene.fh_damping` (filepath, selected), *was (filepath)* + +bpy.types.MultiresModifier +-------------------------- + +Added +^^^^^ + +* :class:`bpy.types.MultiresModifier.use_subsurf_uv` + +bpy.types.KeyMap +---------------- + +Removed +^^^^^^^ + +* **copy_to_user** + +Renamed +^^^^^^^ + +* **is_user_defined** -> :class:`bpy.types.KeyMap.is_user_modified` + +bpy.types.SceneRenderLayer +-------------------------- + +Added +^^^^^ + +* :class:`bpy.types.SceneRenderLayer.use_pass_material_index` + +bpy.types.ToolSettings +---------------------- + +Renamed +^^^^^^^ + +* **use_snap_project_self** -> :class:`bpy.types.ToolSettings.use_snap_self` + +bpy.types.UserPreferencesInput +------------------------------ + +Added +^^^^^ + +* :class:`bpy.types.UserPreferencesInput.ndof_fly_helicopter` +* :class:`bpy.types.UserPreferencesInput.ndof_lock_horizon` +* :class:`bpy.types.UserPreferencesInput.ndof_orbit_invert_axes` +* :class:`bpy.types.UserPreferencesInput.ndof_sensitivity` +* :class:`bpy.types.UserPreferencesInput.ndof_show_guide` +* :class:`bpy.types.UserPreferencesInput.ndof_zoom_invert` +* :class:`bpy.types.UserPreferencesInput.ndof_zoom_updown` + +Removed +^^^^^^^ + +* **edited_keymaps** +* **ndof_pan_speed** +* **ndof_rotate_speed** + +bpy.types.IDMaterials +--------------------- + +Function Arguments +^^^^^^^^^^^^^^^^^^ + +* :class:`bpy.types.IDMaterials.ndof_rotate_speed` (index, update_data), *was (index)* + +bpy.types.Material +------------------ + +Added +^^^^^ + +* :class:`bpy.types.Material.pass_index` + +bpy.types.RenderLayer +--------------------- + +Added +^^^^^ + +* :class:`bpy.types.RenderLayer.use_pass_material_index` + +bpy.types.Object +---------------- + +Added +^^^^^ + +* :class:`bpy.types.Object.closest_point_on_mesh` + +bpy.types.ThemeNodeEditor +------------------------- + +Added +^^^^^ + +* :class:`bpy.types.ThemeNodeEditor.noodle_curving` + +bpy.types.ChildOfConstraint +--------------------------- + +Added +^^^^^ + +* :class:`bpy.types.ChildOfConstraint.inverse_matrix` + +bpy.types.KeyConfigurations +--------------------------- + +Added +^^^^^ + +* :class:`bpy.types.KeyConfigurations.addon` +* :class:`bpy.types.KeyConfigurations.user` + +bpy.types.Image +--------------- + +Added +^^^^^ + +* :class:`bpy.types.Image.use_generated_float` + +bpy.types.KeyMapItem +-------------------- + +Added +^^^^^ + +* :class:`bpy.types.KeyMapItem.is_user_modified` + + +2.59 to 2.60 +============ + +.. These have been manually added wait until RC to do final changelog! + +bpy.types.MeshTextureFace +------------------------- + +Removed +^^^^^^^ + +* **use_image** +* **use_object_color** +* **use_blend_shared** + +Moved +^^^^^ + +* **hide** -> :class:`bpy.types.Material.game_settings.invisible` +* **use_collision** -> :class:`bpy.types.Material.game_settings.physics` +* **use_light** -> :class:`bpy.types.Material.game_settings.use_shadeless` +* **use_twoside** -> :class:`bpy.types.Material.game_settings.backface_culling` +* **use_bitmap_text** -> :class:`bpy.types.Material.game_settings.text` +* **blend_type** -> :class:`bpy.types.Material.game_settings.alpha_blend` +* **use_alpha_sort** -> :class:`bpy.types.Material.game_settings.alpha_blend` +* **use_billboard** -> :class:`bpy.types.Material.game_settings.face_orientation` +* **use_halo** -> :class:`bpy.types.Material.game_settings.face_orientation` +* **use_shadow_cast** -> :class:`bpy.types.Material.game_settings.face_orientation` + |