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authorCampbell Barton <ideasman42@gmail.com>2011-11-06 19:17:43 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-11-06 19:17:43 +0400
commitec3b0c6a968210512e0c36e1e62eefcbe0cf1ea0 (patch)
tree8539e5cf67d14b2256d3171ffb3d1f22d371bf82
parent0634d8a7458c9fed536f3240edf610587ec63067 (diff)
misc macro --> bli math lib functions
-rw-r--r--source/blender/blenkernel/intern/bvhutils.c81
-rw-r--r--source/blender/blenkernel/intern/colortools.c4
-rw-r--r--source/blender/blenkernel/intern/displist.c12
-rw-r--r--source/blender/blenkernel/intern/object.c2
-rw-r--r--source/blender/blenkernel/intern/shrinkwrap.c2
-rw-r--r--source/blender/editors/curve/editcurve.c56
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c5
-rw-r--r--source/blender/editors/space_view3d/drawvolume.c2
-rw-r--r--source/blender/editors/transform/transform.c2
-rw-r--r--source/blender/editors/uvedit/uvedit_draw.c28
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_normal.c2
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.cpp6
12 files changed, 101 insertions, 101 deletions
diff --git a/source/blender/blenkernel/intern/bvhutils.c b/source/blender/blenkernel/intern/bvhutils.c
index ee160a13fa2..93abad8858f 100644
--- a/source/blender/blenkernel/intern/bvhutils.c
+++ b/source/blender/blenkernel/intern/bvhutils.c
@@ -48,27 +48,27 @@
/* Math stuff for ray casting on mesh faces and for nearest surface */
-static float ray_tri_intersection(const BVHTreeRay *ray, const float UNUSED(m_dist), const float *v0, const float *v1, const float *v2)
+static float ray_tri_intersection(const BVHTreeRay *ray, const float UNUSED(m_dist), const float v0[3], const float v1[3], const float v2[3])
{
float dist;
- if(isect_ray_tri_v3((float*)ray->origin, (float*)ray->direction, (float*)v0, (float*)v1, (float*)v2, &dist, NULL))
+ if(isect_ray_tri_v3(ray->origin, ray->direction, v0, v1, v2, &dist, NULL))
return dist;
return FLT_MAX;
}
-static float sphereray_tri_intersection(const BVHTreeRay *ray, float radius, const float m_dist, const float *v0, const float *v1, const float *v2)
+static float sphereray_tri_intersection(const BVHTreeRay *ray, float radius, const float m_dist, const float v0[3], const float v1[3], const float v2[3])
{
float idist;
float p1[3];
float plane_normal[3], hit_point[3];
- normal_tri_v3( plane_normal,(float*)v0, (float*)v1, (float*)v2);
+ normal_tri_v3(plane_normal, v0, v1, v2);
- VECADDFAC( p1, ray->origin, ray->direction, m_dist);
- if(isect_sweeping_sphere_tri_v3((float*)ray->origin, p1, radius, (float*)v0, (float*)v1, (float*)v2, &idist, hit_point))
+ madd_v3_v3v3fl(p1, ray->origin, ray->direction, m_dist);
+ if(isect_sweeping_sphere_tri_v3(ray->origin, p1, radius, v0, v1, v2, &idist, hit_point))
{
return idist * m_dist;
}
@@ -81,7 +81,7 @@ static float sphereray_tri_intersection(const BVHTreeRay *ray, float radius, con
* Function adapted from David Eberly's distance tools (LGPL)
* http://www.geometrictools.com/LibFoundation/Distance/Distance.html
*/
-static float nearest_point_in_tri_surface(const float *v0,const float *v1,const float *v2,const float *p, int *v, int *e, float *nearest )
+static float nearest_point_in_tri_surface(const float v0[3], const float v1[3], const float v2[3], const float p[3], int *v, int *e, float nearest[3])
{
float diff[3];
float e0[3];
@@ -98,16 +98,16 @@ static float nearest_point_in_tri_surface(const float *v0,const float *v1,const
float sqrDist;
int lv = -1, le = -1;
- VECSUB(diff, v0, p);
- VECSUB(e0, v1, v0);
- VECSUB(e1, v2, v0);
+ sub_v3_v3v3(diff, v0, p);
+ sub_v3_v3v3(e0, v1, v0);
+ sub_v3_v3v3(e1, v2, v0);
- A00 = INPR ( e0, e0 );
- A01 = INPR( e0, e1 );
- A11 = INPR ( e1, e1 );
- B0 = INPR( diff, e0 );
- B1 = INPR( diff, e1 );
- C = INPR( diff, diff );
+ A00 = dot_v3v3(e0, e0);
+ A01 = dot_v3v3(e0, e1 );
+ A11 = dot_v3v3(e1, e1 );
+ B0 = dot_v3v3(diff, e0 );
+ B1 = dot_v3v3(diff, e1 );
+ C = dot_v3v3(diff, diff );
Det = fabs( A00 * A11 - A01 * A01 );
S = A01 * B1 - A11 * B0;
T = A01 * B0 - A00 * B1;
@@ -123,7 +123,7 @@ static float nearest_point_in_tri_surface(const float *v0,const float *v1,const
T = 0.0f;
if ( -B0 >= A00 )
{
- S = (float)1.0;
+ S = 1.0f;
sqrDist = A00 + 2.0f * B0 + C;
lv = 1;
}
@@ -379,15 +379,15 @@ static float nearest_point_in_tri_surface(const float *v0,const float *v1,const
{
float w[3], x[3], y[3], z[3];
- VECCOPY(w, v0);
- VECCOPY(x, e0);
+ copy_v3_v3(w, v0);
+ copy_v3_v3(x, e0);
mul_v3_fl(x, S);
- VECCOPY(y, e1);
+ copy_v3_v3(y, e1);
mul_v3_fl(y, T);
VECADD(z, w, x);
VECADD(z, z, y);
- //VECSUB(d, p, z);
- VECCOPY(nearest, z);
+ //sub_v3_v3v3(d, p, z);
+ copy_v3_v3(nearest, z);
// d = p - ( v0 + S * e0 + T * e1 );
}
*v = lv;
@@ -403,7 +403,7 @@ static float nearest_point_in_tri_surface(const float *v0,const float *v1,const
// Callback to bvh tree nearest point. The tree must bust have been built using bvhtree_from_mesh_faces.
// userdata must be a BVHMeshCallbackUserdata built from the same mesh as the tree.
-static void mesh_faces_nearest_point(void *userdata, int index, const float *co, BVHTreeNearest *nearest)
+static void mesh_faces_nearest_point(void *userdata, int index, const float co[3], BVHTreeNearest *nearest)
{
const BVHTreeFromMesh *data = (BVHTreeFromMesh*) userdata;
MVert *vert = data->vert;
@@ -426,7 +426,7 @@ static void mesh_faces_nearest_point(void *userdata, int index, const float *co,
{
nearest->index = index;
nearest->dist = dist;
- VECCOPY(nearest->co, nearest_tmp);
+ copy_v3_v3(nearest->co, nearest_tmp);
normal_tri_v3( nearest->no,t0, t1, t2);
}
@@ -464,7 +464,7 @@ static void mesh_faces_spherecast(void *userdata, int index, const BVHTreeRay *r
{
hit->index = index;
hit->dist = dist;
- VECADDFAC(hit->co, ray->origin, ray->direction, dist);
+ madd_v3_v3v3fl(hit->co, ray->origin, ray->direction, dist);
normal_tri_v3( hit->no,t0, t1, t2);
}
@@ -478,7 +478,7 @@ static void mesh_faces_spherecast(void *userdata, int index, const BVHTreeRay *r
// Callback to bvh tree nearest point. The tree must bust have been built using bvhtree_from_mesh_edges.
// userdata must be a BVHMeshCallbackUserdata built from the same mesh as the tree.
-static void mesh_edges_nearest_point(void *userdata, int index, const float *co, BVHTreeNearest *nearest)
+static void mesh_edges_nearest_point(void *userdata, int index, const float co[3], BVHTreeNearest *nearest)
{
const BVHTreeFromMesh *data = (BVHTreeFromMesh*) userdata;
MVert *vert = data->vert;
@@ -488,16 +488,15 @@ static void mesh_edges_nearest_point(void *userdata, int index, const float *co,
float *t0, *t1;
t0 = vert[ edge->v1 ].co;
t1 = vert[ edge->v2 ].co;
-
- // NOTE: casts to "float*" here are due to co being "const float*"
- closest_to_line_segment_v3(nearest_tmp, (float*)co, t0, t1);
- dist = len_squared_v3v3(nearest_tmp, (float*)co);
+
+ closest_to_line_segment_v3(nearest_tmp, co, t0, t1);
+ dist = len_squared_v3v3(nearest_tmp, co);
if(dist < nearest->dist)
{
nearest->index = index;
nearest->dist = dist;
- VECCOPY(nearest->co, nearest_tmp);
+ copy_v3_v3(nearest->co, nearest_tmp);
sub_v3_v3v3(nearest->no, t0, t1);
normalize_v3(nearest->no);
}
@@ -590,11 +589,11 @@ BVHTree* bvhtree_from_mesh_faces(BVHTreeFromMesh *data, DerivedMesh *mesh, float
for(i = 0; i < numFaces; i++, efa= efa->next) {
if(!(efa->f & 1) && efa->h==0 && !((efa->v1->f&1)+(efa->v2->f&1)+(efa->v3->f&1)+(efa->v4?efa->v4->f&1:0))) {
float co[4][3];
- VECCOPY(co[0], vert[ face[i].v1 ].co);
- VECCOPY(co[1], vert[ face[i].v2 ].co);
- VECCOPY(co[2], vert[ face[i].v3 ].co);
+ copy_v3_v3(co[0], vert[ face[i].v1 ].co);
+ copy_v3_v3(co[1], vert[ face[i].v2 ].co);
+ copy_v3_v3(co[2], vert[ face[i].v3 ].co);
if(face[i].v4)
- VECCOPY(co[3], vert[ face[i].v4 ].co);
+ copy_v3_v3(co[3], vert[ face[i].v4 ].co);
BLI_bvhtree_insert(tree, i, co[0], face[i].v4 ? 4 : 3);
}
@@ -603,11 +602,11 @@ BVHTree* bvhtree_from_mesh_faces(BVHTreeFromMesh *data, DerivedMesh *mesh, float
else {
for(i = 0; i < numFaces; i++) {
float co[4][3];
- VECCOPY(co[0], vert[ face[i].v1 ].co);
- VECCOPY(co[1], vert[ face[i].v2 ].co);
- VECCOPY(co[2], vert[ face[i].v3 ].co);
+ copy_v3_v3(co[0], vert[ face[i].v1 ].co);
+ copy_v3_v3(co[1], vert[ face[i].v2 ].co);
+ copy_v3_v3(co[2], vert[ face[i].v3 ].co);
if(face[i].v4)
- VECCOPY(co[3], vert[ face[i].v4 ].co);
+ copy_v3_v3(co[3], vert[ face[i].v4 ].co);
BLI_bvhtree_insert(tree, i, co[0], face[i].v4 ? 4 : 3);
}
@@ -669,8 +668,8 @@ BVHTree* bvhtree_from_mesh_edges(BVHTreeFromMesh *data, DerivedMesh *mesh, float
for(i = 0; i < numEdges; i++)
{
float co[4][3];
- VECCOPY(co[0], vert[ edge[i].v1 ].co);
- VECCOPY(co[1], vert[ edge[i].v2 ].co);
+ copy_v3_v3(co[0], vert[ edge[i].v1 ].co);
+ copy_v3_v3(co[1], vert[ edge[i].v2 ].co);
BLI_bvhtree_insert(tree, i, co[0], 2);
}
diff --git a/source/blender/blenkernel/intern/colortools.c b/source/blender/blenkernel/intern/colortools.c
index 98a434a7d8b..2f568aa01eb 100644
--- a/source/blender/blenkernel/intern/colortools.c
+++ b/source/blender/blenkernel/intern/colortools.c
@@ -501,7 +501,7 @@ static void curvemap_make_table(CurveMap *cuma, rctf *clipr)
hlen= len_v3v3(bezt[0].vec[1], bezt[0].vec[2]); /* original handle length */
/* clip handle point */
- VECCOPY(vec, bezt[1].vec[0]);
+ copy_v3_v3(vec, bezt[1].vec[0]);
if(vec[0] < bezt[0].vec[1][0])
vec[0]= bezt[0].vec[1][0];
@@ -518,7 +518,7 @@ static void curvemap_make_table(CurveMap *cuma, rctf *clipr)
hlen= len_v3v3(bezt[a].vec[1], bezt[a].vec[0]); /* original handle length */
/* clip handle point */
- VECCOPY(vec, bezt[a-1].vec[2]);
+ copy_v3_v3(vec, bezt[a-1].vec[2]);
if(vec[0] > bezt[a].vec[1][0])
vec[0]= bezt[a].vec[1][0];
diff --git a/source/blender/blenkernel/intern/displist.c b/source/blender/blenkernel/intern/displist.c
index 6ae556874bb..a5be056bc16 100644
--- a/source/blender/blenkernel/intern/displist.c
+++ b/source/blender/blenkernel/intern/displist.c
@@ -346,7 +346,7 @@ static void curve_to_displist(Curve *cu, ListBase *nubase, ListBase *dispbase, i
if(a==0 && dl->type== DL_POLY) bezt= nu->bezt;
if(prevbezt->h2==HD_VECT && bezt->h1==HD_VECT) {
- VECCOPY(data, prevbezt->vec[1]);
+ copy_v3_v3(data, prevbezt->vec[1]);
data+= 3;
}
else {
@@ -363,7 +363,7 @@ static void curve_to_displist(Curve *cu, ListBase *nubase, ListBase *dispbase, i
}
if(a==0 && dl->type==DL_SEGM) {
- VECCOPY(data, bezt->vec[1]);
+ copy_v3_v3(data, bezt->vec[1]);
}
prevbezt= bezt;
@@ -404,7 +404,7 @@ static void curve_to_displist(Curve *cu, ListBase *nubase, ListBase *dispbase, i
a= len;
bp= nu->bp;
while(a--) {
- VECCOPY(data, bp->vec);
+ copy_v3_v3(data, bp->vec);
bp++;
data+= 3;
}
@@ -486,7 +486,7 @@ void filldisplist(ListBase *dispbase, ListBase *to, int flipnormal)
totvert= 0;
eve= fillvertbase.first;
while(eve) {
- VECCOPY(f1, eve->co);
+ copy_v3_v3(f1, eve->co);
f1+= 3;
/* index number */
@@ -559,7 +559,7 @@ static void bevels_to_filledpoly(Curve *cu, ListBase *dispbase)
a= dl->parts;
while(a--) {
- VECCOPY(fp1, fp);
+ copy_v3_v3(fp1, fp);
fp1+= 3;
fp+= dpoly;
}
@@ -579,7 +579,7 @@ static void bevels_to_filledpoly(Curve *cu, ListBase *dispbase)
a= dl->parts;
while(a--) {
- VECCOPY(fp1, fp);
+ copy_v3_v3(fp1, fp);
fp1+= 3;
fp+= dpoly;
}
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index a493120e320..ae4e6ea81b8 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -2120,7 +2120,7 @@ void object_set_dimensions(Object *ob, const float *value)
}
}
-void minmax_object(Object *ob, float *min, float *max)
+void minmax_object(Object *ob, float min[3], float max[3])
{
BoundBox bb;
float vec[3];
diff --git a/source/blender/blenkernel/intern/shrinkwrap.c b/source/blender/blenkernel/intern/shrinkwrap.c
index e47dcd68ce1..3d788b40a17 100644
--- a/source/blender/blenkernel/intern/shrinkwrap.c
+++ b/source/blender/blenkernel/intern/shrinkwrap.c
@@ -469,7 +469,7 @@ static void shrinkwrap_calc_nearest_surface_point(ShrinkwrapCalcData *calc)
if(calc->smd->shrinkOpts & MOD_SHRINKWRAP_KEEP_ABOVE_SURFACE)
{
//Make the vertex stay on the front side of the face
- VECADDFAC(tmp_co, nearest.co, nearest.no, calc->keepDist);
+ madd_v3_v3v3fl(tmp_co, nearest.co, nearest.no, calc->keepDist);
}
else
{
diff --git a/source/blender/editors/curve/editcurve.c b/source/blender/editors/curve/editcurve.c
index 4a12206d404..0556291c197 100644
--- a/source/blender/editors/curve/editcurve.c
+++ b/source/blender/editors/curve/editcurve.c
@@ -816,7 +816,7 @@ static void calc_shapeKeys(Object *obedit)
if (oldbezt) {
int j;
for (j= 0; j < 3; ++j) {
- VECSUB(ofs[i], bezt->vec[j], oldbezt->vec[j]);
+ sub_v3_v3v3(ofs[i], bezt->vec[j], oldbezt->vec[j]);
i++;
}
ofs[i++][0]= bezt->alfa - oldbezt->alfa;
@@ -832,7 +832,7 @@ static void calc_shapeKeys(Object *obedit)
while(a--) {
oldbp= getKeyIndexOrig_bp(editnurb, bp);
if (oldbp) {
- VECSUB(ofs[i], bp->vec, oldbp->vec);
+ sub_v3_v3v3(ofs[i], bp->vec, oldbp->vec);
ofs[i+1][0]= bp->alfa - oldbp->alfa;
}
i += 2;
@@ -866,10 +866,10 @@ static void calc_shapeKeys(Object *obedit)
oldbezt= getKeyIndexOrig_bezt(editnurb, bezt);
for (j= 0; j < 3; ++j, ++i) {
- VECCOPY(fp, bezt->vec[j]);
+ copy_v3_v3(fp, bezt->vec[j]);
if (restore && oldbezt) {
- VECCOPY(bezt->vec[j], oldbezt->vec[j]);
+ copy_v3_v3(bezt->vec[j], oldbezt->vec[j]);
}
fp+= 3;
@@ -890,12 +890,12 @@ static void calc_shapeKeys(Object *obedit)
while(a--) {
oldbp= getKeyIndexOrig_bp(editnurb, bp);
- VECCOPY(fp, bp->vec);
+ copy_v3_v3(fp, bp->vec);
fp[3]= bp->alfa;
if(restore && oldbp) {
- VECCOPY(bp->vec, oldbp->vec);
+ copy_v3_v3(bp->vec, oldbp->vec);
bp->alfa= oldbp->alfa;
}
@@ -921,10 +921,10 @@ static void calc_shapeKeys(Object *obedit)
curofp= ofp + index;
for (j= 0; j < 3; ++j, ++i) {
- VECCOPY(fp, curofp);
+ copy_v3_v3(fp, curofp);
if(apply_offset) {
- VECADD(fp, fp, ofs[i]);
+ add_v3_v3(fp, ofs[i]);
}
fp+= 3; curofp+= 3;
@@ -933,7 +933,7 @@ static void calc_shapeKeys(Object *obedit)
if(apply_offset) {
/* apply alfa offsets */
- VECADD(fp, fp, ofs[i]);
+ add_v3_v3(fp, ofs[i]);
++i;
}
@@ -941,7 +941,7 @@ static void calc_shapeKeys(Object *obedit)
} else {
int j;
for (j= 0; j < 3; ++j, ++i) {
- VECCOPY(fp, bezt->vec[j]);
+ copy_v3_v3(fp, bezt->vec[j]);
fp+= 3;
}
fp[0]= bezt->alfa;
@@ -959,15 +959,15 @@ static void calc_shapeKeys(Object *obedit)
if (index >= 0) {
curofp= ofp + index;
- VECCOPY(fp, curofp);
+ copy_v3_v3(fp, curofp);
fp[3]= curofp[3];
if(apply_offset) {
- VECADD(fp, fp, ofs[i]);
+ add_v3_v3(fp, ofs[i]);
fp[3]+=ofs[i+1][0];
}
} else {
- VECCOPY(fp, bp->vec);
+ copy_v3_v3(fp, bp->vec);
fp[3]= bp->alfa;
}
@@ -2890,14 +2890,14 @@ static void subdividenurb(Object *obedit, int number_cuts)
interp_v3_v3v3(vec+12, vec+3, vec+6, factor);
/* change handle of prev beztn */
- VECCOPY((beztn-1)->vec[2], vec);
+ copy_v3_v3((beztn-1)->vec[2], vec);
/* new point */
- VECCOPY(beztn->vec[0], vec+9);
+ copy_v3_v3(beztn->vec[0], vec+9);
interp_v3_v3v3(beztn->vec[1], vec+9, vec+12, factor);
- VECCOPY(beztn->vec[2], vec+12);
+ copy_v3_v3(beztn->vec[2], vec+12);
/* handle of next bezt */
- if(a==0 && i == number_cuts - 1 && (nu->flagu & CU_NURB_CYCLIC)) {VECCOPY(beztnew->vec[0], vec+6);}
- else {VECCOPY(bezt->vec[0], vec+6);}
+ if(a==0 && i == number_cuts - 1 && (nu->flagu & CU_NURB_CYCLIC)) {copy_v3_v3(beztnew->vec[0], vec+6);}
+ else {copy_v3_v3(bezt->vec[0], vec+6);}
beztn->radius = (prevbezt->radius + bezt->radius)/2;
beztn->weight = (prevbezt->weight + bezt->weight)/2;
@@ -3381,7 +3381,7 @@ static int convertspline(short type, Nurb *nu)
a= nr;
bp= nu->bp;
while(a--) {
- VECCOPY(bezt->vec[1], bp->vec);
+ copy_v3_v3(bezt->vec[1], bp->vec);
bezt->f1=bezt->f2=bezt->f3= bp->f1;
bezt->h1= bezt->h2= HD_VECT;
bezt->weight= bp->weight;
@@ -3418,7 +3418,7 @@ static int convertspline(short type, Nurb *nu)
while(a--) {
if(type==CU_POLY && bezt->h1==HD_VECT && bezt->h2==HD_VECT) {
/* vector handle becomes 1 poly vertice */
- VECCOPY(bp->vec, bezt->vec[1]);
+ copy_v3_v3(bp->vec, bezt->vec[1]);
bp->vec[3]= 1.0;
bp->f1= bezt->f2;
nr-= 2;
@@ -3428,7 +3428,7 @@ static int convertspline(short type, Nurb *nu)
}
else {
for(c=0;c<3;c++) {
- VECCOPY(bp->vec, bezt->vec[c]);
+ copy_v3_v3(bp->vec, bezt->vec[c]);
bp->vec[3]= 1.0;
if(c==0) bp->f1= bezt->f1;
else if(c==1) bp->f1= bezt->f2;
@@ -3475,13 +3475,13 @@ static int convertspline(short type, Nurb *nu)
a= nr;
bp= nu->bp;
while(a--) {
- VECCOPY(bezt->vec[0], bp->vec);
+ copy_v3_v3(bezt->vec[0], bp->vec);
bezt->f1= bp->f1;
bp++;
- VECCOPY(bezt->vec[1], bp->vec);
+ copy_v3_v3(bezt->vec[1], bp->vec);
bezt->f2= bp->f1;
bp++;
- VECCOPY(bezt->vec[2], bp->vec);
+ copy_v3_v3(bezt->vec[2], bp->vec);
bezt->f3= bp->f1;
bezt->radius= bp->radius;
bezt->weight= bp->weight;
@@ -4472,7 +4472,7 @@ static int addvert_Nurb(bContext *C, short mode, float location[3])
(BezTriple*)MEM_callocN((nu->pntsu+1) * sizeof(BezTriple), "addvert_Nurb");
ED_curve_beztcpy(editnurb, newbezt, nu->bezt, nu->pntsu);
*(newbezt+nu->pntsu)= *bezt;
- VECCOPY(temp, bezt->vec[1]);
+ copy_v3_v3(temp, bezt->vec[1]);
MEM_freeN(nu->bezt);
nu->bezt= newbezt;
newbezt+= nu->pntsu;
@@ -4491,7 +4491,7 @@ static int addvert_Nurb(bContext *C, short mode, float location[3])
BEZ_SEL(newbezt);
cu->lastsel= newbezt;
newbezt->h2= newbezt->h1;
- VECCOPY(temp, bezt->vec[1]);
+ copy_v3_v3(temp, bezt->vec[1]);
MEM_freeN(nu->bezt);
nu->bezt= newbezt;
bezt= newbezt+1;
@@ -4503,7 +4503,7 @@ static int addvert_Nurb(bContext *C, short mode, float location[3])
*newbezt= *bezt;
BEZ_SEL(newbezt);
newbezt->h2= newbezt->h1;
- VECCOPY(temp, bezt->vec[1]);
+ copy_v3_v3(temp, bezt->vec[1]);
newnu= (Nurb*)MEM_mallocN(sizeof(Nurb), "addvert_Nurb newnu");
memcpy(newnu, nu, sizeof(Nurb));
@@ -6189,7 +6189,7 @@ Nurb *add_nurbs_primitive(bContext *C, float mat[4][4], int type, int newob)
if(rv3d) {
copy_m4_m4(viewmat, rv3d->viewmat);
- VECCOPY(zvec, rv3d->viewinv[2]);
+ copy_v3_v3(zvec, rv3d->viewinv[2]);
}
setflagsNurb(editnurb, 0);
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index c26a4d52a9e..754ccd1fd5e 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -2297,8 +2297,9 @@ void sculpt_vertcos_to_key(Object *ob, KeyBlock *kb, float (*vertCos)[3])
ofs= key_to_vertcos(ob, kb);
/* calculate key coord offsets (from previous location) */
- for (a= 0; a < me->totvert; a++)
- VECSUB(ofs[a], vertCos[a], ofs[a]);
+ for (a= 0; a < me->totvert; a++) {
+ sub_v3_v3v3(ofs[a], vertCos[a], ofs[a]);
+ }
/* apply offsets on other keys */
currkey = me->key->block.first;
diff --git a/source/blender/editors/space_view3d/drawvolume.c b/source/blender/editors/space_view3d/drawvolume.c
index 7c89ce0f689..6605d488d36 100644
--- a/source/blender/editors/space_view3d/drawvolume.c
+++ b/source/blender/editors/space_view3d/drawvolume.c
@@ -242,7 +242,7 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float *min, float *max, int res[3
tstart();
- VECSUB(size, max, min);
+ sub_v3_v3v3(size, max, min);
// maxx, maxy, maxz
cv[0][0] = max[0];
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index c3a77dc67a5..5d3e05dcaab 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -3882,7 +3882,7 @@ int Bevel(TransInfo *t, const int UNUSED(mval[2]))
else {
d = distance;
}
- VECADDFAC(td->loc,td->center,td->axismtx[0],(*td->val)*d);
+ madd_v3_v3v3fl(td->loc, td->center, td->axismtx[0], (*td->val) * d);
}
recalcData(t);
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index 8a50ec28bd6..0f21aa3759c 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -267,10 +267,10 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, EditMesh *em, MTFac
#endif
/* uv angles */
- VECSUB2D(av1, tf_uv[3], tf_uv[0]); normalize_v2(av1);
- VECSUB2D(av2, tf_uv[0], tf_uv[1]); normalize_v2(av2);
- VECSUB2D(av3, tf_uv[1], tf_uv[2]); normalize_v2(av3);
- VECSUB2D(av4, tf_uv[2], tf_uv[3]); normalize_v2(av4);
+ sub_v2_v2v2(av1, tf_uv[3], tf_uv[0]); normalize_v2(av1);
+ sub_v2_v2v2(av2, tf_uv[0], tf_uv[1]); normalize_v2(av2);
+ sub_v2_v2v2(av3, tf_uv[1], tf_uv[2]); normalize_v2(av3);
+ sub_v2_v2v2(av4, tf_uv[2], tf_uv[3]); normalize_v2(av4);
/* This is the correct angle however we are only comparing angles
* uvang1 = 90-((angle_normalized_v2v2(av1, av2) * RAD2DEGF(1.0f))-90);*/
@@ -280,10 +280,10 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, EditMesh *em, MTFac
uvang4 = angle_normalized_v2v2(av4, av1);
/* 3d angles */
- VECSUB(av1, efa->v4->co, efa->v1->co); normalize_v3(av1);
- VECSUB(av2, efa->v1->co, efa->v2->co); normalize_v3(av2);
- VECSUB(av3, efa->v2->co, efa->v3->co); normalize_v3(av3);
- VECSUB(av4, efa->v3->co, efa->v4->co); normalize_v3(av4);
+ sub_v3_v3v3(av1, efa->v4->co, efa->v1->co); normalize_v3(av1);
+ sub_v3_v3v3(av2, efa->v1->co, efa->v2->co); normalize_v3(av2);
+ sub_v3_v3v3(av3, efa->v2->co, efa->v3->co); normalize_v3(av3);
+ sub_v3_v3v3(av4, efa->v3->co, efa->v4->co); normalize_v3(av4);
/* This is the correct angle however we are only comparing angles
* ang1 = 90-((angle_normalized_v3v3(av1, av2) * RAD2DEGF(1.0f))-90);*/
@@ -328,9 +328,9 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, EditMesh *em, MTFac
#endif
/* uv angles */
- VECSUB2D(av1, tf_uv[2], tf_uv[0]); normalize_v2(av1);
- VECSUB2D(av2, tf_uv[0], tf_uv[1]); normalize_v2(av2);
- VECSUB2D(av3, tf_uv[1], tf_uv[2]); normalize_v2(av3);
+ sub_v2_v2v2(av1, tf_uv[2], tf_uv[0]); normalize_v2(av1);
+ sub_v2_v2v2(av2, tf_uv[0], tf_uv[1]); normalize_v2(av2);
+ sub_v2_v2v2(av3, tf_uv[1], tf_uv[2]); normalize_v2(av3);
/* This is the correct angle however we are only comparing angles
* uvang1 = 90-((angle_normalized_v2v2(av1, av2) * 180.0/M_PI)-90); */
@@ -339,9 +339,9 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, EditMesh *em, MTFac
uvang3 = angle_normalized_v2v2(av3, av1);
/* 3d angles */
- VECSUB(av1, efa->v3->co, efa->v1->co); normalize_v3(av1);
- VECSUB(av2, efa->v1->co, efa->v2->co); normalize_v3(av2);
- VECSUB(av3, efa->v2->co, efa->v3->co); normalize_v3(av3);
+ sub_v3_v3v3(av1, efa->v3->co, efa->v1->co); normalize_v3(av1);
+ sub_v3_v3v3(av2, efa->v1->co, efa->v2->co); normalize_v3(av2);
+ sub_v3_v3v3(av3, efa->v2->co, efa->v3->co); normalize_v3(av3);
/* This is the correct angle however we are only comparing angles
* ang1 = 90-((angle_normalized_v3v3(av1, av2) * 180.0/M_PI)-90); */
ang1 = angle_normalized_v3v3(av1, av2);
diff --git a/source/blender/nodes/composite/nodes/node_composite_normal.c b/source/blender/nodes/composite/nodes/node_composite_normal.c
index a19b339e674..499f8ce300f 100644
--- a/source/blender/nodes/composite/nodes/node_composite_normal.c
+++ b/source/blender/nodes/composite/nodes/node_composite_normal.c
@@ -66,7 +66,7 @@ static void node_composit_exec_normal(void *UNUSED(data), bNode *node, bNodeStac
if(in[0]->data==NULL) {
VECCOPY(out[0]->vec, nor);
/* render normals point inside... the widget points outside */
- out[1]->vec[0]= -INPR(out[0]->vec, in[0]->vec);
+ out[1]->vec[0]= -dot_v3v3(out[0]->vec, in[0]->vec);
}
else if(out[1]->hasoutput) {
/* make output size of input image */
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp
index a6d02db8cea..abc45293542 100644
--- a/source/gameengine/Converter/BL_ActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ActionActuator.cpp
@@ -445,9 +445,9 @@ KX_PYMETHODDEF_DOC(BL_ActionActuator, setChannel,
pchan= get_pose_channel(m_userpose, string); // adds the channel if its not there.
if(pchan) {
- VECCOPY (pchan->loc, matrix[3]);
- mat4_to_size( pchan->size,matrix);
- mat4_to_quat( pchan->quat,matrix);
+ copy_v3_v3(pchan->loc, matrix[3]);
+ mat4_to_size(pchan->size, matrix);
+ mat4_to_quat(pchan->quat, matrix);
}
}
else {