Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBastien Montagne <montagne29@wanadoo.fr>2014-10-13 12:32:59 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2014-10-13 16:03:39 +0400
commit116439ed91dd313fdc30c93b5d76807b7473ad39 (patch)
tree4d29516058e58721874959757e2de8c25341d032
parent4eadc3801acda48e4c81c4417a11c11cf050cc21 (diff)
Mesh calc smooth group: several fixes.
* Consider non-manifold edges as sharp, as in split normals handling. * Consider edges from sharp polys as sharp!!! * Fix returned number of groups (was off-by-one for non-bitflags grouping, could also be wrong in case of id overflow). Note about using sharp polys too to define groups: Only current use of this function (Obj exporter) does not need that, because it does its own check for sharp faces. However, we might reuse that func in other places in future (e.g. in custom split normals area), so better to get a consistent behavior!
-rw-r--r--source/blender/blenkernel/intern/mesh_mapping.c15
1 files changed, 13 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/mesh_mapping.c b/source/blender/blenkernel/intern/mesh_mapping.c
index 82065750791..53d1aae104c 100644
--- a/source/blender/blenkernel/intern/mesh_mapping.c
+++ b/source/blender/blenkernel/intern/mesh_mapping.c
@@ -416,18 +416,22 @@ int *BKE_mesh_calc_smoothgroups(const MEdge *medge, const int totedge,
while (ps_curr_idx != ps_end_idx) {
const MPoly *mp;
const MLoop *ml;
+ bool sharp_poly;
int j;
poly = poly_stack[ps_curr_idx++];
BLI_assert(poly_groups[poly] == poly_group_id);
mp = &mpoly[poly];
+ sharp_poly = !(mp->flag & ME_SMOOTH);
for (ml = &mloop[mp->loopstart], j = mp->totloop; j--; ml++) {
/* loop over poly users */
const MeshElemMap *map_ele = &edge_poly_map[ml->e];
const int *p = map_ele->indices;
int i = map_ele->count;
- if (!(medge[ml->e].flag & ME_SHARP)) {
+ /* Edge is smooth only if its poly is not sharp, edge is not sharp,
+ * and edge is used by exactly two polygons. */
+ if (!sharp_poly && !(medge[ml->e].flag & ME_SHARP) && i == 2) {
for (; i--; p++) {
/* if we meet other non initialized its a bug */
BLI_assert(ELEM(poly_groups[*p], 0, poly_group_id));
@@ -482,6 +486,11 @@ int *BKE_mesh_calc_smoothgroups(const MEdge *medge, const int totedge,
}
}
+ if (use_bitflags) {
+ /* used bits are zero-based. */
+ tot_group++;
+ }
+
if (UNLIKELY(group_id_overflow)) {
int i = totpoly, *gid = poly_groups;
for (; i--; gid++) {
@@ -489,13 +498,15 @@ int *BKE_mesh_calc_smoothgroups(const MEdge *medge, const int totedge,
*gid = 0;
}
}
+ /* Using 0 as group id adds one more group! */
+ tot_group++;
}
MEM_freeN(edge_poly_map);
MEM_freeN(edge_poly_mem);
MEM_freeN(poly_stack);
- *r_totgroup = tot_group + 1;
+ *r_totgroup = tot_group;
return poly_groups;
}