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authorClément Foucault <foucault.clem@gmail.com>2020-08-07 18:00:28 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-08 02:16:40 +0300
commit1dd737759639c63d3279be774202585de778dac5 (patch)
treeb0b666aa69477ee7eb0cc2b5a379522bd75d1a62
parent0ccf3f89d2e2389d433d1ab682ad04310a9b19ae (diff)
GPUBackend: Add new GPUBackend object to manage GL object allocations
This just set a global object responsible for allocating new objects in a thread safe way without needing any GPUContext bound to this thread. This also introduce the GLContext which will contain all the GL related functions for the current context.
-rw-r--r--source/blender/gpu/CMakeLists.txt8
-rw-r--r--source/blender/gpu/GPU_context.h8
-rw-r--r--source/blender/gpu/intern/gpu_backend.hh37
-rw-r--r--source/blender/gpu/intern/gpu_context.cc95
-rw-r--r--source/blender/gpu/intern/gpu_context_private.h44
-rw-r--r--source/blender/gpu/intern/gpu_init_exit.c3
-rw-r--r--source/blender/gpu/opengl/gl_backend.hh36
-rw-r--r--source/blender/gpu/opengl/gl_context.cc53
-rw-r--r--source/blender/gpu/opengl/gl_context.hh50
9 files changed, 286 insertions, 48 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 4e9b4a5b313..6ee992e5726 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -28,6 +28,8 @@ endif()
set(INC
.
+ intern
+ opengl
../blenkernel
../blenlib
../bmesh
@@ -86,6 +88,8 @@ set(SRC
intern/gpu_vertex_format.cc
intern/gpu_viewport.c
+ opengl/gl_context.cc
+
GPU_attr_binding.h
GPU_batch.h
GPU_batch_presets.h
@@ -117,6 +121,7 @@ set(SRC
GPU_viewport.h
intern/gpu_attr_binding_private.h
+ intern/gpu_backend.hh
intern/gpu_batch_private.h
intern/gpu_codegen.h
intern/gpu_context_private.h
@@ -128,6 +133,9 @@ set(SRC
intern/gpu_select_private.h
intern/gpu_shader_private.h
intern/gpu_vertex_format_private.h
+
+ opengl/gl_backend.hh
+ opengl/gl_context.hh
)
set(LIB
diff --git a/source/blender/gpu/GPU_context.h b/source/blender/gpu/GPU_context.h
index 0d9e1014803..e3d47cfe084 100644
--- a/source/blender/gpu/GPU_context.h
+++ b/source/blender/gpu/GPU_context.h
@@ -35,6 +35,14 @@ extern "C" {
typedef struct GPUContext GPUContext;
+typedef enum eGPUBackendType {
+ GPU_BACKEND_NONE = 0,
+ GPU_BACKEND_OPENGL,
+} eGPUBackendType;
+
+void GPU_backend_init(eGPUBackendType backend);
+void GPU_backend_exit(void);
+
GPUContext *GPU_context_create(void *ghost_window);
void GPU_context_discard(GPUContext *);
diff --git a/source/blender/gpu/intern/gpu_backend.hh b/source/blender/gpu/intern/gpu_backend.hh
new file mode 100644
index 00000000000..24f592f214f
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_backend.hh
@@ -0,0 +1,37 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2020, Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ *
+ * GPUBackend derived class contain allocators that do not need a context bound.
+ * The backend is init at startup and is accessible using GPU_backend_get() */
+
+#pragma once
+
+struct GPUContext;
+
+class GPUBackend {
+ public:
+ virtual ~GPUBackend(){};
+
+ virtual GPUContext *context_alloc(void *ghost_window) = 0;
+};
+
+GPUBackend *gpu_backend_get(void);
diff --git a/source/blender/gpu/intern/gpu_context.cc b/source/blender/gpu/intern/gpu_context.cc
index c3c0863f6cd..9707c32cede 100644
--- a/source/blender/gpu/intern/gpu_context.cc
+++ b/source/blender/gpu/intern/gpu_context.cc
@@ -28,6 +28,9 @@
* - free can be called from any thread
*/
+/* TODO Create cmake option. */
+#define WITH_OPENGL_BACKEND 1
+
#include "BLI_assert.h"
#include "BLI_utildefines.h"
@@ -36,63 +39,25 @@
#include "GHOST_C-api.h"
+#include "gpu_backend.hh"
#include "gpu_batch_private.h"
#include "gpu_context_private.h"
#include "gpu_matrix_private.h"
+#ifdef WITH_OPENGL_BACKEND
+# include "gl_backend.hh"
+# include "gl_context.hh"
+#endif
+
#include <mutex>
-#include <pthread.h>
-#include <string.h>
-#include <unordered_set>
#include <vector>
-#if TRUST_NO_ONE
-# if 0
-extern "C" {
-extern int BLI_thread_is_main(void); /* Blender-specific function */
-}
-
-static bool thread_is_main()
-{
- /* "main" here means the GL context's thread */
- return BLI_thread_is_main();
-}
-# endif
-#endif
-
static std::vector<GLuint> orphaned_buffer_ids;
static std::vector<GLuint> orphaned_texture_ids;
static std::mutex orphans_mutex;
static std::mutex main_context_mutex;
-struct GPUContext {
- GLuint default_vao;
- GLuint default_framebuffer;
- GPUFrameBuffer *current_fbo;
- std::unordered_set<GPUBatch *> batches; /* Batches that have VAOs from this context */
-#ifdef DEBUG
- std::unordered_set<GPUFrameBuffer *>
- framebuffers; /* Framebuffers that have FBO from this context */
-#endif
- struct GPUMatrixState *matrix_state;
- std::vector<GLuint> orphaned_vertarray_ids;
- std::vector<GLuint> orphaned_framebuffer_ids;
- std::mutex orphans_mutex; /* todo: try spinlock instead */
-#if TRUST_NO_ONE
- pthread_t thread; /* Thread on which this context is active. */
- bool thread_is_used;
-#endif
-
- GPUContext()
- {
-#if TRUST_NO_ONE
- thread_is_used = false;
-#endif
- current_fbo = 0;
- }
-};
-
static thread_local GPUContext *active_ctx = NULL;
static void orphans_add(GPUContext *ctx, std::vector<GLuint> *orphan_list, GLuint id)
@@ -142,8 +107,12 @@ static void orphans_clear(GPUContext *ctx)
GPUContext *GPU_context_create(void *ghost_window)
{
- /* BLI_assert(thread_is_main()); */
- GPUContext *ctx = new GPUContext;
+ if (gpu_backend_get() == NULL) {
+ /* TODO move where it make sense. */
+ GPU_backend_init(GPU_BACKEND_OPENGL);
+ }
+
+ GPUContext *ctx = gpu_backend_get()->context_alloc(ghost_window);
glGenVertexArrays(1, &ctx->default_vao);
if (ghost_window != NULL) {
ctx->default_framebuffer = GHOST_GetDefaultOpenGLFramebuffer((GHOST_WindowHandle)ghost_window);
@@ -364,3 +333,37 @@ void GPU_context_main_unlock(void)
{
main_context_mutex.unlock();
}
+
+/* -------------------------------------------------------------------- */
+/** \name Backend selection
+ * \{ */
+
+static GPUBackend *g_backend;
+
+void GPU_backend_init(eGPUBackendType backend_type)
+{
+ BLI_assert(g_backend == NULL);
+
+ switch (backend_type) {
+#if WITH_OPENGL_BACKEND
+ case GPU_BACKEND_OPENGL:
+ g_backend = new GLBackend;
+ break;
+#endif
+ default:
+ BLI_assert(0);
+ break;
+ }
+}
+
+void GPU_backend_exit(void)
+{
+ delete g_backend;
+}
+
+GPUBackend *gpu_backend_get(void)
+{
+ return g_backend;
+}
+
+/** \} */
diff --git a/source/blender/gpu/intern/gpu_context_private.h b/source/blender/gpu/intern/gpu_context_private.h
index 08fbefe3b3f..374a05bc25f 100644
--- a/source/blender/gpu/intern/gpu_context_private.h
+++ b/source/blender/gpu/intern/gpu_context_private.h
@@ -27,12 +27,52 @@
#include "GPU_context.h"
+/* TODO cleanup this ifdef */
#ifdef __cplusplus
-extern "C" {
-#endif
+
+# include <mutex>
+# include <pthread.h>
+# include <string.h>
+# include <unordered_set>
+# include <vector>
struct GPUFrameBuffer;
+struct GPUContext {
+ GLuint default_vao;
+ GLuint default_framebuffer;
+ GPUFrameBuffer *current_fbo;
+ std::unordered_set<GPUBatch *> batches; /* Batches that have VAOs from this context */
+# ifdef DEBUG
+ std::unordered_set<GPUFrameBuffer *>
+ framebuffers; /* Framebuffers that have FBO from this context */
+# endif
+ struct GPUMatrixState *matrix_state;
+ std::vector<GLuint> orphaned_vertarray_ids;
+ std::vector<GLuint> orphaned_framebuffer_ids;
+ std::mutex orphans_mutex; /* todo: try spinlock instead */
+# if TRUST_NO_ONE
+ pthread_t thread; /* Thread on which this context is active. */
+ bool thread_is_used;
+# endif
+
+ GPUContext()
+ {
+# if TRUST_NO_ONE
+ thread_is_used = false;
+# endif
+ current_fbo = 0;
+ };
+
+ virtual ~GPUContext(){};
+};
+
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
GLuint GPU_vao_default(void);
GLuint GPU_framebuffer_default(void);
diff --git a/source/blender/gpu/intern/gpu_init_exit.c b/source/blender/gpu/intern/gpu_init_exit.c
index c5061ec9ba3..462a1d395c2 100644
--- a/source/blender/gpu/intern/gpu_init_exit.c
+++ b/source/blender/gpu/intern/gpu_init_exit.c
@@ -26,6 +26,7 @@
#include "BLI_sys_types.h"
#include "GPU_batch.h"
#include "GPU_buffers.h"
+#include "GPU_context.h"
#include "GPU_immediate.h"
#include "intern/gpu_codegen.h"
@@ -92,6 +93,8 @@ void GPU_exit(void)
gpu_extensions_exit();
gpu_platform_exit(); /* must come last */
+ GPU_backend_exit();
+
initialized = false;
}
diff --git a/source/blender/gpu/opengl/gl_backend.hh b/source/blender/gpu/opengl/gl_backend.hh
new file mode 100644
index 00000000000..25400a55394
--- /dev/null
+++ b/source/blender/gpu/opengl/gl_backend.hh
@@ -0,0 +1,36 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2020, Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#pragma once
+
+#include "gpu_backend.hh"
+
+#include "gl_context.hh"
+
+class GLBackend : public GPUBackend {
+ public:
+ GPUContext *context_alloc(void *ghost_window)
+ {
+ return new GLContext(ghost_window);
+ };
+};
diff --git a/source/blender/gpu/opengl/gl_context.cc b/source/blender/gpu/opengl/gl_context.cc
new file mode 100644
index 00000000000..9fe283131fd
--- /dev/null
+++ b/source/blender/gpu/opengl/gl_context.cc
@@ -0,0 +1,53 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2020, Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "BLI_assert.h"
+#include "BLI_utildefines.h"
+
+#include "GPU_framebuffer.h"
+
+#include "GHOST_C-api.h"
+
+#include "gpu_context_private.h"
+
+#include "gl_context.hh"
+
+// TODO(fclem) this requires too much refactor for now.
+// using namespace blender::gpu;
+
+/* -------------------------------------------------------------------- */
+/** \name Constructor / Destructor
+ * \{ */
+
+GLContext::GLContext(void *ghost_window) : GPUContext()
+{
+ default_framebuffer_ = ghost_window ?
+ GHOST_GetDefaultOpenGLFramebuffer((GHOST_WindowHandle)ghost_window) :
+ 0;
+}
+
+GLContext::~GLContext()
+{
+}
+
+/** \} */
diff --git a/source/blender/gpu/opengl/gl_context.hh b/source/blender/gpu/opengl/gl_context.hh
new file mode 100644
index 00000000000..5daf793910c
--- /dev/null
+++ b/source/blender/gpu/opengl/gl_context.hh
@@ -0,0 +1,50 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2020, Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#pragma once
+
+#include "gpu_context_private.h"
+
+#include "glew-mx.h"
+
+#include <iostream>
+#include <mutex>
+#include <unordered_set>
+#include <vector>
+
+// TODO(fclem) this requires too much refactor for now.
+// namespace blender {
+// namespace gpu {
+
+class GLContext : public GPUContext {
+ public:
+ GLContext(void *ghost_window);
+ ~GLContext();
+
+ private:
+ /** Default framebuffer object for some GL implementation. */
+ GLuint default_framebuffer_;
+};
+
+// } // namespace gpu
+// } // namespace blender