diff options
author | Pablo Vazquez <pablo@blender.org> | 2020-12-02 15:06:11 +0300 |
---|---|---|
committer | Jacques Lucke <jacques@blender.org> | 2020-12-02 17:38:47 +0300 |
commit | 96e131f246fe2760b559db827278e9e95de2de9e (patch) | |
tree | 993c3e0b8446256a803a41e9356b28bf7e79f2f0 | |
parent | 69f57550bcc78b8a1fba1afc3a7d5e98b6c16ae9 (diff) |
UI: update node socket colors
Note: This also changes the Shader socket color, to match "Shading" in the Outliner.
Theme update for shader nodes will be committed separately.
Ref T82689.
-rw-r--r-- | source/blender/editors/space_node/drawnode.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c index 0cd08404d19..a0e03490fa3 100644 --- a/source/blender/editors/space_node/drawnode.c +++ b/source/blender/editors/space_node/drawnode.c @@ -3323,17 +3323,17 @@ void ED_init_custom_node_socket_type(bNodeSocketType *stype) /* maps standard socket integer type to a color */ static const float std_node_socket_colors[][4] = { - {0.63, 0.63, 0.63, 1.0}, /* SOCK_FLOAT */ + {0.75, 0.75, 0.59, 1.0}, /* SOCK_FLOAT */ {0.39, 0.39, 0.78, 1.0}, /* SOCK_VECTOR */ {0.78, 0.78, 0.16, 1.0}, /* SOCK_RGBA */ - {0.39, 0.78, 0.39, 1.0}, /* SOCK_SHADER */ - {0.70, 0.65, 0.19, 1.0}, /* SOCK_BOOLEAN */ + {0.88, 0.43, 0.46, 1.0}, /* SOCK_SHADER */ + {0.80, 0.65, 0.84, 1.0}, /* SOCK_BOOLEAN */ {0.0, 0.0, 0.0, 1.0}, /*__SOCK_MESH (deprecated) */ - {0.06, 0.52, 0.15, 1.0}, /* SOCK_INT */ - {0.39, 0.39, 0.39, 1.0}, /* SOCK_STRING */ - {0.40, 0.10, 0.10, 1.0}, /* SOCK_OBJECT */ - {0.10, 0.40, 0.10, 1.0}, /* SOCK_IMAGE */ - {0.00, 0.00, 0.00, 1.0}, /* SOCK_GEOMETRY, TODO: Choose color. */ + {0.25, 0.75, 0.26, 1.0}, /* SOCK_INT */ + {0.44, 0.70, 1.00, 1.0}, /* SOCK_STRING */ + {0.93, 0.62, 0.36, 1.0}, /* SOCK_OBJECT */ + {0.89, 0.76, 0.43, 1.0}, /* SOCK_IMAGE */ + {0.00, 0.84, 0.64, 1.0}, /* SOCK_GEOMETRY */ }; /* common color callbacks for standard types */ |