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authorBastien Montagne <montagne29@wanadoo.fr>2016-12-28 16:37:08 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2016-12-28 16:37:08 +0300
commita522469940375a22792356e40a4dcd7b949893d7 (patch)
tree456452c172fb937697cfa6a6853f5efaf3900274
parent11ae06b0b7442d63904270e8b72266e5fa3519cf (diff)
Various UI message and API doc tweaks and fixes.
Mostly from patch D2256 by Aaron Carlisle (@Blendify), thanks!
-rw-r--r--doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst18
-rw-r--r--doc/python_api/rst/info_api_reference.rst2
-rw-r--r--source/blender/editors/space_view3d/view3d_buttons.c6
-rw-r--r--source/blender/editors/uvedit/uvedit_unwrap_ops.c4
-rw-r--r--source/blender/makesrna/intern/rna_mesh.c8
5 files changed, 19 insertions, 19 deletions
diff --git a/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst b/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst
index d8cc5e45e83..c5729fd5b19 100644
--- a/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst
+++ b/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst
@@ -405,7 +405,7 @@ base class --- :class:`SCA_IObject`
.. note::
- This attribute is experemental and may be removed (but probably wont be).
+ This attribute is experimental and may be removed (but probably wont be).
.. note::
@@ -419,7 +419,7 @@ base class --- :class:`SCA_IObject`
.. note::
- This attribute is experemental and may be removed (but probably wont be).
+ This attribute is experimental and may be removed (but probably wont be).
.. note::
@@ -453,7 +453,7 @@ base class --- :class:`SCA_IObject`
.. attribute:: childrenRecursive
- all children of this object including childrens children, (read-only).
+ all children of this object including children's children, (read-only).
:type: :class:`CListValue` of :class:`KX_GameObject`'s
@@ -536,7 +536,7 @@ base class --- :class:`SCA_IObject`
.. method:: getAxisVect(vect)
- Returns the axis vector rotates by the objects worldspace orientation.
+ Returns the axis vector rotates by the object's worldspace orientation.
This is the equivalent of multiplying the vector by the orientation matrix.
:arg vect: a vector to align the axis.
@@ -596,7 +596,7 @@ base class --- :class:`SCA_IObject`
Gets the game object's linear velocity.
- This method returns the game object's velocity through it's centre of mass, ie no angular velocity component.
+ This method returns the game object's velocity through it's center of mass, ie no angular velocity component.
:arg local:
* False: you get the "global" velocity ie: relative to world orientation.
@@ -609,7 +609,7 @@ base class --- :class:`SCA_IObject`
Sets the game object's linear velocity.
- This method sets game object's velocity through it's centre of mass,
+ This method sets game object's velocity through it's center of mass,
ie no angular velocity component.
This requires a dynamic object.
@@ -814,7 +814,7 @@ base class --- :class:`SCA_IObject`
# do something
pass
- The face paremeter determines the orientation of the normal.
+ The face parameter determines the orientation of the normal.
* 0 => hit normal is always oriented towards the ray origin (as if you casted the ray from outside)
* 1 => hit normal is the real face normal (only for mesh object, otherwise face has no effect)
@@ -911,7 +911,7 @@ base class --- :class:`SCA_IObject`
.. note::
- The gameObject argument has an advantage that it can convert from a mesh with modifiers applied (such as subsurf).
+ The gameObject argument has an advantage that it can convert from a mesh with modifiers applied (such as the Subdivision Surface modifier).
.. warning::
@@ -919,7 +919,7 @@ base class --- :class:`SCA_IObject`
.. warning::
- If the object is a part of a combound object it will fail (parent or child)
+ If the object is a part of a compound object it will fail (parent or child)
.. warning::
diff --git a/doc/python_api/rst/info_api_reference.rst b/doc/python_api/rst/info_api_reference.rst
index 43469fc0cb7..5ef5866c44a 100644
--- a/doc/python_api/rst/info_api_reference.rst
+++ b/doc/python_api/rst/info_api_reference.rst
@@ -204,7 +204,7 @@ Lets say we want to access the texture of a brush via Python, to adjust its ``co
- Start in the default scene and enable 'Sculpt' mode from the 3D-View header.
- From the toolbar expand the **Texture** panel and add a new texture.
- *Notice the texture button its self doesn't have very useful links (you can check the tool-tips).*
+ *Notice the texture button its self doesn't have very useful links (you can check the tooltips).*
- The contrast setting isn't exposed in the sculpt toolbar, so view the texture in the properties panel...
- In the properties button select the Texture context.
diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c
index b9c8c98b62f..351c7ccec15 100644
--- a/source/blender/editors/space_view3d/view3d_buttons.c
+++ b/source/blender/editors/space_view3d/view3d_buttons.c
@@ -476,7 +476,7 @@ static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float
uiDefButF(block, UI_BTYPE_NUM, B_OBJECTPANELMEDIAN,
totedgedata == 1 ? IFACE_("Crease:") : IFACE_("Mean Crease:"),
0, yi -= buth + but_margin, 200, buth,
- &(tfp->ve_median[M_CREASE]), 0.0, 1.0, 1, 2, TIP_("Weight used by SubSurf modifier"));
+ &(tfp->ve_median[M_CREASE]), 0.0, 1.0, 1, 2, TIP_("Weight used by the Subdivision Surface modifier"));
}
}
/* Curve... */
@@ -491,7 +491,7 @@ static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float
else if (totcurvedata > 1) {
uiDefButF(block, UI_BTYPE_NUM, B_OBJECTPANELMEDIAN, IFACE_("Mean Weight:"),
0, yi -= buth + but_margin, 200, buth,
- &(tfp->ve_median[C_WEIGHT]), 0.0, 1.0, 1, 3, TIP_("Weight used for SoftBody Goal"));
+ &(tfp->ve_median[C_WEIGHT]), 0.0, 1.0, 1, 3, TIP_("Weight used for Soft Body Goal"));
uiDefButF(block, UI_BTYPE_NUM, B_OBJECTPANELMEDIAN, IFACE_("Mean Radius:"),
0, yi -= buth + but_margin, 200, buth,
&(tfp->ve_median[C_RADIUS]), 0.0, 100.0, 1, 3, TIP_("Radius of curve control points"));
@@ -509,7 +509,7 @@ static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float
else if (totlattdata > 1) {
uiDefButF(block, UI_BTYPE_NUM, B_OBJECTPANELMEDIAN, IFACE_("Mean Weight:"),
0, yi -= buth + but_margin, 200, buth,
- &(tfp->ve_median[L_WEIGHT]), 0.0, 1.0, 1, 3, TIP_("Weight used for SoftBody Goal"));
+ &(tfp->ve_median[L_WEIGHT]), 0.0, 1.0, 1, 3, TIP_("Weight used for Soft Body Goal"));
}
UI_block_align_end(block);
diff --git a/source/blender/editors/uvedit/uvedit_unwrap_ops.c b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
index 8e4ba4c0afa..d8080002818 100644
--- a/source/blender/editors/uvedit/uvedit_unwrap_ops.c
+++ b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
@@ -1222,7 +1222,7 @@ static int unwrap_exec(bContext *C, wmOperator *op)
* pass operator for warning append */
modifier_unwrap_state(obedit, scene, &use_subsurf_final);
if (use_subsurf != use_subsurf_final)
- BKE_report(op->reports, RPT_INFO, "Subsurf modifier needs to be first to work with unwrap");
+ BKE_report(op->reports, RPT_INFO, "Subdivision Surface modifier needs to be first to work with unwrap");
/* execute unwrap */
ED_unwrap_lscm(scene, obedit, true);
@@ -1259,7 +1259,7 @@ void UV_OT_unwrap(wmOperatorType *ot)
RNA_def_boolean(ot->srna, "correct_aspect", 1, "Correct Aspect",
"Map UVs taking image aspect ratio into account");
RNA_def_boolean(ot->srna, "use_subsurf_data", 0, "Use Subsurf Modifier",
- "Map UVs taking vertex position after subsurf into account");
+ "Map UVs taking vertex position after Subdivision Surface modifier has been applied");
RNA_def_float_factor(ot->srna, "margin", 0.001f, 0.0f, 1.0f, "Margin", "Space between islands", 0.0f, 1.0f);
}
diff --git a/source/blender/makesrna/intern/rna_mesh.c b/source/blender/makesrna/intern/rna_mesh.c
index 3dc58442851..ad5f320625c 100644
--- a/source/blender/makesrna/intern/rna_mesh.c
+++ b/source/blender/makesrna/intern/rna_mesh.c
@@ -1962,7 +1962,7 @@ static void rna_def_medge(BlenderRNA *brna)
prop = RNA_def_property(srna, "crease", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_funcs(prop, "rna_MEdge_crease_get", "rna_MEdge_crease_set", NULL);
- RNA_def_property_ui_text(prop, "Crease", "Weight used by the Subsurf modifier for creasing");
+ RNA_def_property_ui_text(prop, "Crease", "Weight used by the Subdivision Surface modifier for creasing");
RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
prop = RNA_def_property(srna, "bevel_weight", PROP_FLOAT, PROP_NONE);
@@ -1987,7 +1987,7 @@ static void rna_def_medge(BlenderRNA *brna)
prop = RNA_def_property(srna, "use_edge_sharp", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", ME_SHARP);
- RNA_def_property_ui_text(prop, "Sharp", "Sharp edge for the EdgeSplit modifier");
+ RNA_def_property_ui_text(prop, "Sharp", "Sharp edge for the Edge Split modifier");
RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
prop = RNA_def_property(srna, "is_loose", PROP_BOOLEAN, PROP_NONE);
@@ -3560,7 +3560,7 @@ static void rna_def_mesh(BlenderRNA *brna)
prop = RNA_def_property(srna, "show_edge_crease", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "drawflag", ME_DRAWCREASES);
- RNA_def_property_ui_text(prop, "Draw Creases", "Display creases created for subsurf weighting");
+ RNA_def_property_ui_text(prop, "Draw Creases", "Display creases created for Subdivision Surface modifier");
RNA_def_property_update(prop, 0, "rna_Mesh_update_draw");
prop = RNA_def_property(srna, "show_edge_bevel_weight", PROP_BOOLEAN, PROP_NONE);
@@ -3575,7 +3575,7 @@ static void rna_def_mesh(BlenderRNA *brna)
prop = RNA_def_property(srna, "show_edge_sharp", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "drawflag", ME_DRAWSHARP);
- RNA_def_property_ui_text(prop, "Draw Sharp", "Display sharp edges, used with the EdgeSplit modifier");
+ RNA_def_property_ui_text(prop, "Draw Sharp", "Display sharp edges, used with the Edge Split modifier");
RNA_def_property_update(prop, 0, "rna_Mesh_update_draw");
prop = RNA_def_property(srna, "show_freestyle_edge_marks", PROP_BOOLEAN, PROP_NONE);