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authorAntony Riakiotakis <kalast@gmail.com>2014-04-13 18:20:06 +0400
committerAntony Riakiotakis <kalast@gmail.com>2014-04-13 18:20:23 +0400
commit301d7d2f63f3e9e5560500c225f9ae437075418f (patch)
treeb808193627206b1b02a821d7e09a248368de0b87
parent06cd5505287bd893eae1383cab413ba54d66ed1d (diff)
Fix T39430, incorrect color management in paint cursor when using
texture nodes. Adopt a similar system to texture sampling for painting.
-rw-r--r--source/blender/editors/sculpt_paint/paint_cursor.c16
-rw-r--r--source/blender/editors/sculpt_paint/paint_intern.h3
-rw-r--r--source/blender/editors/sculpt_paint/paint_utils.c12
3 files changed, 28 insertions, 3 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c
index 81177dd8199..97c2a5bdee6 100644
--- a/source/blender/editors/sculpt_paint/paint_cursor.c
+++ b/source/blender/editors/sculpt_paint/paint_cursor.c
@@ -54,6 +54,8 @@
#include "BIF_gl.h"
#include "BIF_glutil.h"
+#include "IMB_imbuf_types.h"
+
#include "ED_view3d.h"
#include "paint_intern.h"
@@ -159,6 +161,8 @@ static int load_tex(Brush *br, ViewContext *vc, float zoom, bool col, bool prima
if (refresh) {
struct ImagePool *pool = NULL;
+ bool convert_to_linear = false;
+ ImBuf *tex_ibuf;
/* stencil is rotated later */
const float rotation = (mtex->brush_map_mode != MTEX_MAP_MODE_STENCIL) ?
-mtex->rot : 0;
@@ -218,6 +222,16 @@ static int load_tex(Brush *br, ViewContext *vc, float zoom, bool col, bool prima
thread_num = 0;
#endif
+ if (mtex->tex->type == TEX_IMAGE && mtex->tex->ima) {
+ tex_ibuf = BKE_image_pool_acquire_ibuf(mtex->tex->ima, &mtex->tex->iuser, pool);
+ /* For consistency, sampling always returns color in linear space */
+ if (tex_ibuf && tex_ibuf->rect_float == NULL) {
+ convert_to_linear = true;
+ }
+ BKE_image_pool_release_ibuf(mtex->tex->ima, tex_ibuf, pool);
+ }
+
+
for (i = 0; i < size; i++) {
// largely duplicated from tex_strength
@@ -256,7 +270,7 @@ static int load_tex(Brush *br, ViewContext *vc, float zoom, bool col, bool prima
if (col) {
float rgba[4];
- paint_get_tex_pixel_col(mtex, x, y, rgba, pool, thread_num);
+ paint_get_tex_pixel_col(mtex, x, y, rgba, pool, thread_num, convert_to_linear, tex_ibuf);
buffer[index * 4] = rgba[0] * 255;
buffer[index * 4 + 1] = rgba[1] * 255;
diff --git a/source/blender/editors/sculpt_paint/paint_intern.h b/source/blender/editors/sculpt_paint/paint_intern.h
index cae785973bf..0c3cdc7a205 100644
--- a/source/blender/editors/sculpt_paint/paint_intern.h
+++ b/source/blender/editors/sculpt_paint/paint_intern.h
@@ -37,6 +37,7 @@ struct bContext;
struct bglMats;
struct Brush;
struct ImagePool;
+struct ImBuf;
struct ListBase;
struct Mesh;
struct MTex;
@@ -199,7 +200,7 @@ void paint_calc_redraw_planes(float planes[4][4],
float paint_calc_object_space_radius(struct ViewContext *vc, const float center[3], float pixel_radius);
float paint_get_tex_pixel(struct MTex *mtex, float u, float v, struct ImagePool *pool, int thread);
-void paint_get_tex_pixel_col(struct MTex *mtex, float u, float v, float rgba[4], struct ImagePool *pool, int thread);
+void paint_get_tex_pixel_col(struct MTex *mtex, float u, float v, float rgba[4], struct ImagePool *pool, int thread, bool convert, struct ImBuf *ibuf);
void brush_drawcursor_texpaint_uvsculpt(struct bContext *C, int x, int y, void *customdata);
void paint_sample_color(const struct bContext *C, struct ARegion *ar, int x, int y);
diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c
index e06ee4c21f9..2eb397563e6 100644
--- a/source/blender/editors/sculpt_paint/paint_utils.c
+++ b/source/blender/editors/sculpt_paint/paint_utils.c
@@ -49,6 +49,7 @@
#include "BKE_brush.h"
#include "BKE_context.h"
#include "BKE_DerivedMesh.h"
+#include "BKE_image.h"
#include "BKE_paint.h"
#include "BKE_report.h"
@@ -58,6 +59,9 @@
#include "BIF_gl.h"
#include "BIF_glutil.h"
+#include "IMB_colormanagement.h"
+#include "IMB_imbuf_types.h"
+
#include "RE_shader_ext.h"
#include "RE_render_ext.h"
@@ -175,7 +179,7 @@ float paint_get_tex_pixel(MTex *mtex, float u, float v, struct ImagePool *pool,
return intensity;
}
-void paint_get_tex_pixel_col(MTex *mtex, float u, float v, float rgba[4], struct ImagePool *pool, int thread)
+void paint_get_tex_pixel_col(MTex *mtex, float u, float v, float rgba[4], struct ImagePool *pool, int thread, bool convert_to_linear, ImBuf *ibuf)
{
float co[3] = {u, v, 0.0f};
int hasrgb;
@@ -189,6 +193,12 @@ void paint_get_tex_pixel_col(MTex *mtex, float u, float v, float rgba[4], struct
rgba[2] = intensity;
rgba[3] = 1.0f;
}
+
+ if (convert_to_linear)
+ IMB_colormanagement_colorspace_to_scene_linear_v3(rgba, ibuf->rect_colorspace);
+
+ linearrgb_to_srgb_v3_v3(rgba, rgba);
+
CLAMP(rgba[0], 0.0f, 1.0f);
CLAMP(rgba[1], 0.0f, 1.0f);
CLAMP(rgba[2], 0.0f, 1.0f);