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author | Philipp Oeser <info@graphics-engineer.com> | 2018-11-16 14:09:41 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2018-11-16 14:10:35 +0300 |
commit | 20963a6a06c2b77d0f012bc3826da10822b11d5e (patch) | |
tree | 67d0d2b24782b3499b21d5afdc7656d667e62c8e | |
parent | 50ba4762f685996614f6585183fbe8085b89f27d (diff) |
PyTemplates operator_modal_view3d_raycast: update to blender2.8 (*/@)
-rw-r--r-- | release/scripts/templates_py/operator_modal_view3d_raycast.py | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/release/scripts/templates_py/operator_modal_view3d_raycast.py b/release/scripts/templates_py/operator_modal_view3d_raycast.py index 103c13dc1c2..4b9700dd3fe 100644 --- a/release/scripts/templates_py/operator_modal_view3d_raycast.py +++ b/release/scripts/templates_py/operator_modal_view3d_raycast.py @@ -37,8 +37,8 @@ def main(context, event): # get the ray relative to the object matrix_inv = matrix.inverted() - ray_origin_obj = matrix_inv * ray_origin - ray_target_obj = matrix_inv * ray_target + ray_origin_obj = matrix_inv @ ray_origin + ray_target_obj = matrix_inv @ ray_target ray_direction_obj = ray_target_obj - ray_origin_obj # cast the ray @@ -57,7 +57,7 @@ def main(context, event): if obj.type == 'MESH': hit, normal, face_index = obj_ray_cast(obj, matrix) if hit is not None: - hit_world = matrix * hit + hit_world = matrix @ hit scene.cursor_location = hit_world length_squared = (hit_world - ray_origin).length_squared if best_obj is None or length_squared < best_length_squared: |