diff options
author | Campbell Barton <ideasman42@gmail.com> | 2020-10-26 07:59:08 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2020-10-26 07:59:08 +0300 |
commit | 4d3a386af2b1da5e4a153426db66f22dcf326e8b (patch) | |
tree | 20b01eb0d01b6816146c6fe9dfeb7e655fc6531a | |
parent | 6c7f30a6f66c9deab015147dd923b5fd18bac97c (diff) |
Cleanup: spelling
-rw-r--r-- | source/blender/blenfont/BLF_api.h | 6 | ||||
-rw-r--r-- | source/blender/blenfont/intern/blf_font.c | 6 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/fcurve.c | 6 | ||||
-rw-r--r-- | source/blender/editors/interface/interface_panel.c | 16 | ||||
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt_cloth.c | 22 |
5 files changed, 28 insertions, 28 deletions
diff --git a/source/blender/blenfont/BLF_api.h b/source/blender/blenfont/BLF_api.h index 03877957f42..1f39257a4c2 100644 --- a/source/blender/blenfont/BLF_api.h +++ b/source/blender/blenfont/BLF_api.h @@ -74,7 +74,7 @@ void BLF_color4f(int fontid, float r, float g, float b, float a); void BLF_color4fv(int fontid, const float rgba[4]); void BLF_color3f(int fontid, float r, float g, float b); void BLF_color3fv_alpha(int fontid, const float rgb[3], float alpha); -/* also available: UI_FontThemeColor(fontid, colorid) */ +/* Also available: `UI_FontThemeColor(fontid, colorid)`. */ /* Set a 4x4 matrix to be multiplied before draw the text. * Remember that you need call BLF_enable(BLF_MATRIX) @@ -89,8 +89,8 @@ void BLF_color3fv_alpha(int fontid, const float rgb[3], float alpha); */ void BLF_matrix(int fontid, const float m[16]); -/* Batch drawcalls together as long as - * the modelview matrix and the font remain unchanged. */ +/* Batch draw-calls together as long as + * the model-view matrix and the font remain unchanged. */ void BLF_batch_draw_begin(void); void BLF_batch_draw_flush(void); void BLF_batch_draw_end(void); diff --git a/source/blender/blenfont/intern/blf_font.c b/source/blender/blenfont/intern/blf_font.c index 1501ee07b66..189cbaf152d 100644 --- a/source/blender/blenfont/intern/blf_font.c +++ b/source/blender/blenfont/intern/blf_font.c @@ -75,9 +75,9 @@ static SpinLock blf_glyph_cache_mutex; * \{ */ /** - * Drawcalls are precious! make them count! - * Since most of the Text elems are not covered by other UI elements, we can - * group some strings together and render them in one drawcall. This behavior + * Draw-calls are precious! make them count! + * Since most of the Text elements are not covered by other UI elements, we can + * group some strings together and render them in one draw-call. This behavior * is on demand only, between #BLF_batch_draw_begin() and #BLF_batch_draw_end(). */ static void blf_batch_draw_init(void) diff --git a/source/blender/blenkernel/intern/fcurve.c b/source/blender/blenkernel/intern/fcurve.c index dcf4c78dfd8..c4055c0f611 100644 --- a/source/blender/blenkernel/intern/fcurve.c +++ b/source/blender/blenkernel/intern/fcurve.c @@ -1646,7 +1646,7 @@ static float fcurve_eval_keyframes_extrapolate( return endpoint_bezt->vec[1][1] - (fac * dx); } - /* Use the gradient of the second handle (later) of neighbour to calculate the gradient and thus + /* Use the gradient of the second handle (later) of neighbor to calculate the gradient and thus * the value of the curve at evaluation time. */ int handle = direction_to_neighbor > 0 ? 0 : 2; float dx = endpoint_bezt->vec[1][0] - evaltime; @@ -1922,7 +1922,7 @@ static float fcurve_eval_keyframes_interpolate(FCurve *fcu, BezTriple *bezts, fl return 0.0f; } -/* Calculate F-Curve value for 'evaltime' using BezTriple keyframes. */ +/* Calculate F-Curve value for 'evaltime' using #BezTriple keyframes. */ static float fcurve_eval_keyframes(FCurve *fcu, BezTriple *bezts, float evaltime) { if (evaltime <= bezts->vec[1][0]) { @@ -1937,7 +1937,7 @@ static float fcurve_eval_keyframes(FCurve *fcu, BezTriple *bezts, float evaltime return fcurve_eval_keyframes_interpolate(fcu, bezts, evaltime); } -/* Calculate F-Curve value for 'evaltime' using FPoint samples. */ +/* Calculate F-Curve value for 'evaltime' using #FPoint samples. */ static float fcurve_eval_samples(FCurve *fcu, FPoint *fpts, float evaltime) { FPoint *prevfpt, *lastfpt, *fpt; diff --git a/source/blender/editors/interface/interface_panel.c b/source/blender/editors/interface/interface_panel.c index 2a95a34e5e7..7fa45545a16 100644 --- a/source/blender/editors/interface/interface_panel.c +++ b/source/blender/editors/interface/interface_panel.c @@ -313,7 +313,7 @@ Panel *UI_panel_add_instanced(const bContext *C, Panel *new_panel = panel_add_instanced(region, panels, panel_type, custom_data); - /* Do this after #panel_add_instatnced so all subpanels are added. */ + /* Do this after #panel_add_instatnced so all sub-panels are added. */ panel_set_expansion_from_list_data(C, new_panel); return new_panel; @@ -325,7 +325,7 @@ Panel *UI_panel_add_instanced(const bContext *C, */ void UI_list_panel_unique_str(Panel *panel, char *r_name) { - /* The panel sortorder will be unique for a specific panel type because the instanced + /* The panel sort-order will be unique for a specific panel type because the instanced * panel list is regenerated for every change in the data order / length. */ snprintf(r_name, INSTANCED_PANEL_UNIQUE_STR_LEN, "%d", panel->sortorder); } @@ -805,7 +805,7 @@ static float panel_region_offset_x_get(const ARegion *region) /** * Starting from the "block size" set in #UI_panel_end, calculate the full size - * of the panel including the subpanel headers and buttons. + * of the panel including the sub-panel headers and buttons. */ static void panel_calculate_size_recursive(ARegion *region, Panel *panel) { @@ -854,7 +854,7 @@ static void panel_calculate_size_recursive(ARegion *region, Panel *panel) void UI_panel_end(Panel *panel, int width, int height) { /* Store the size of the buttons layout in the panel. The actual panel size - * (including subpanels) is calculated in #UI_panels_end. */ + * (including sub-panels) is calculated in #UI_panels_end. */ panel->blocksizex = width; panel->blocksizey = height; } @@ -916,13 +916,13 @@ static void panel_set_expansion_from_seach_filter_recursive(const bContext *C, const bool use_animation) { /* This has to run on inactive panels that may not have a type, - * but we can prevent running on headerless panels in some cases. */ + * but we can prevent running on header-less panels in some cases. */ if (panel->type == NULL || !(panel->type->flag & PNL_NO_HEADER)) { SET_FLAG_FROM_TEST(panel->runtime_flag, use_search_closed, PANEL_USE_CLOSED_FROM_SEARCH); } LISTBASE_FOREACH (Panel *, child_panel, &panel->children) { - /* Don't check if the subpanel is active, otherwise the + /* Don't check if the sub-panel is active, otherwise the * expansion won't be reset when the parent is closed. */ panel_set_expansion_from_seach_filter_recursive( C, child_panel, use_search_closed, use_animation); @@ -964,8 +964,8 @@ static void panel_remove_invisible_layouts_recursive(Panel *panel, const Panel * } } else if (UI_panel_is_closed(panel)) { - /* If subpanels have no search results but the parent panel does, then the parent panel open - * and the subpanels will close. In that case there must be a way to hide the buttons in the + /* If sub-panels have no search results but the parent panel does, then the parent panel open + * and the sub-panels will close. In that case there must be a way to hide the buttons in the * panel but keep the header buttons. */ LISTBASE_FOREACH (uiButtonGroup *, button_group, &block->button_groups) { if (button_group->flag & UI_BUTTON_GROUP_PANEL_HEADER) { diff --git a/source/blender/editors/sculpt_paint/sculpt_cloth.c b/source/blender/editors/sculpt_paint/sculpt_cloth.c index bcc73650195..20b164fa80c 100644 --- a/source/blender/editors/sculpt_paint/sculpt_cloth.c +++ b/source/blender/editors/sculpt_paint/sculpt_cloth.c @@ -139,14 +139,14 @@ static float cloth_brush_simulation_falloff_get(const Brush *brush, const float falloff = radius + (radius * brush->cloth_sim_limit * brush->cloth_sim_falloff); if (distance > limit) { - /* Outiside the limits. */ + /* Outside the limits. */ return 0.0f; } if (distance < falloff) { /* Before the falloff area. */ return 1.0f; } - /* Do a smoothstep transition inside the falloff area. */ + /* Do a smooth-step transition inside the falloff area. */ float p = 1.0f - ((distance - falloff) / (limit - falloff)); return 3.0f * p * p - 2.0f * p * p * p; } @@ -214,7 +214,7 @@ static void cloth_brush_add_length_constraint(SculptSession *ss, /* Reallocation if the array capacity is exceeded. */ cloth_brush_reallocate_constraints(cloth_sim); - /* Add the constraint to the GSet to avoid creating it again. */ + /* Add the constraint to the #GSet to avoid creating it again. */ BLI_edgeset_add(cloth_sim->created_length_constraints, v1, v2); } @@ -334,7 +334,7 @@ static void do_cloth_brush_build_constraints_task_cb_ex( radius_squared = ss->cache->initial_radius * ss->cache->initial_radius; } - /* Only limit the contraint creation to a radius when the simulation is local. */ + /* Only limit the constraint creation to a radius when the simulation is local. */ const float cloth_sim_radius_squared = brush->cloth_simulation_area_type == BRUSH_CLOTH_SIMULATION_AREA_LOCAL ? data->cloth_sim_radius * data->cloth_sim_radius : @@ -459,7 +459,7 @@ static void do_cloth_brush_apply_forces_task_cb_ex(void *__restrict userdata, ss, &test, data->brush->falloff_shape); const int thread_id = BLI_task_parallel_thread_id(tls); - /* For Pich Perpendicular Deform Type. */ + /* For Pinch Perpendicular Deform Type. */ float x_object_space[3]; float z_object_space[3]; if (brush->cloth_deform_type == BRUSH_CLOTH_DEFORM_PINCH_PERPENDICULAR) { @@ -930,7 +930,7 @@ static void cloth_brush_apply_brush_foces(Sculpt *sd, Object *ob, PBVHNode **nod BKE_curvemapping_init(brush->curve); - /* Init the grab delta. */ + /* Initialize the grab delta. */ copy_v3_v3(grab_delta, ss->cache->grab_delta_symmetry); normalize_v3(grab_delta); @@ -940,7 +940,7 @@ static void cloth_brush_apply_brush_foces(Sculpt *sd, Object *ob, PBVHNode **nod return; } - /* Calcuate push offset. */ + /* Calculate push offset. */ if (brush->cloth_deform_type == BRUSH_CLOTH_DEFORM_PUSH) { mul_v3_v3fl(offset, ss->cache->sculpt_normal_symm, ss->cache->radius); @@ -954,7 +954,7 @@ static void cloth_brush_apply_brush_foces(Sculpt *sd, Object *ob, PBVHNode **nod brush->cloth_force_falloff_type == BRUSH_CLOTH_FORCE_FALLOFF_PLANE) { SCULPT_calc_brush_plane(sd, ob, nodes, totnode, area_no, area_co); - /* Init stroke local space matrix. */ + /* Initialize stroke local space matrix. */ cross_v3_v3v3(mat[0], area_no, ss->cache->grab_delta_symmetry); mat[0][3] = 0.0f; cross_v3_v3v3(mat[1], area_no, mat[0]); @@ -1068,7 +1068,7 @@ void SCULPT_cloth_brush_ensure_nodes_constraints( PBVHNode **nodes, int totnode, SculptClothSimulation *cloth_sim, - /* Cannot be const, because it is assigned to a non-const variable. + /* Cannot be `const`, because it is assigned to a `non-const` variable. * NOLINTNEXTLINE: readability-non-const-parameter. */ float initial_location[3], const float radius) @@ -1188,7 +1188,7 @@ void SCULPT_do_cloth_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode sculpt_cloth_ensure_constraints_in_simulation_area(sd, ob, nodes, totnode); } /* The first step of a symmetry pass is never simulated as deformation modes need valid delta - * for brush tip alignement. */ + * for brush tip alignment. */ return; } @@ -1314,7 +1314,7 @@ static EnumPropertyItem prop_cloth_filter_type[] = { "SCALE", 0, "Scale", - "Scales the mesh as a softbody using the origin of the object as scale"}, + "Scales the mesh as a soft-body using the origin of the object as scale"}, {0, NULL, 0, NULL, NULL}, }; |