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authorSybren A. Stüvel <sybren@blender.org>2020-12-07 14:21:11 +0300
committerSybren A. Stüvel <sybren@blender.org>2020-12-07 14:41:17 +0300
commit11c4066159e12ff630673c5fd94b37fb8c0f9102 (patch)
tree79c365fe59bf852478c561c1a7fd1679831a2be7
parent2072134faadf4fd901c88ed7440e2289d61e0299 (diff)
Cleanup: partial Clang-Tidy modernize-loop-convert
Modernize loops by using the `for(type variable : container)` syntax. Some loops were trivial to fix, whereas others required more attention to avoid semantic changes. I couldn't address all old-style loops, so this commit doesn't enable the `modernize-loop-convert` rule. Although Clang-Tidy's auto-fixer prefers to use `auto` for the loop variable declaration, I made as many declarations as possible explicit. To me this increases local readability, as you don't need to fully understand the container in order to understand the loop variable type. No functional changes.
-rw-r--r--source/blender/blenlib/tests/BLI_linklist_lockfree_test.cc4
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes.cc3
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.cc3
-rw-r--r--source/blender/depsgraph/intern/depsgraph_query.cc4
-rw-r--r--source/blender/gpu/intern/gpu_batch.cc4
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer.cc52
-rw-r--r--source/blender/gpu/intern/gpu_shader.cc6
-rw-r--r--source/blender/ikplugin/intern/itasc_plugin.cpp4
-rw-r--r--source/blender/imbuf/intern/dds/BlockDXT.cpp4
-rw-r--r--source/blender/imbuf/intern/dds/ColorBlock.cpp16
-rw-r--r--source/blender/imbuf/intern/openexr/openexr_api.cpp51
-rw-r--r--source/blender/io/alembic/intern/abc_reader_mesh.cc4
-rw-r--r--source/blender/io/collada/AnimationImporter.cpp9
-rw-r--r--source/blender/io/collada/BCMath.cpp14
-rw-r--r--source/blender/io/collada/BlenderContext.cpp4
-rw-r--r--source/blender/io/collada/ControllerExporter.cpp14
-rw-r--r--source/blender/io/collada/DocumentImporter.cpp15
-rw-r--r--source/blender/io/collada/MeshImporter.cpp11
-rw-r--r--source/blender/io/collada/SceneExporter.cpp3
-rw-r--r--source/blender/io/collada/collada_internal.cpp3
-rw-r--r--source/blender/io/collada/collada_utils.cpp12
21 files changed, 105 insertions, 135 deletions
diff --git a/source/blender/blenlib/tests/BLI_linklist_lockfree_test.cc b/source/blender/blenlib/tests/BLI_linklist_lockfree_test.cc
index f2ae121e8ae..e9810aed179 100644
--- a/source/blender/blenlib/tests/BLI_linklist_lockfree_test.cc
+++ b/source/blender/blenlib/tests/BLI_linklist_lockfree_test.cc
@@ -37,8 +37,8 @@ TEST(LockfreeLinkList, InsertMultiple)
LockfreeLinkNode nodes[num_nodes];
BLI_linklist_lockfree_init(&list);
/* Insert all the nodes. */
- for (int i = 0; i < num_nodes; ++i) {
- BLI_linklist_lockfree_insert(&list, &nodes[i]);
+ for (LockfreeLinkNode &node : nodes) {
+ BLI_linklist_lockfree_insert(&list, &node);
}
/* Check head and tail. */
EXPECT_EQ(list.head, &list.dummy_node);
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
index d71cdea1974..5af70305e13 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
@@ -1247,8 +1247,7 @@ void DepsgraphNodeBuilder::build_particle_settings(ParticleSettings *particle_se
&particle_settings->id, NodeType::PARTICLE_SETTINGS, OperationCode::PARTICLE_SETTINGS_EVAL);
op_node->set_as_exit();
/* Texture slots. */
- for (int mtex_index = 0; mtex_index < MAX_MTEX; mtex_index++) {
- MTex *mtex = particle_settings->mtex[mtex_index];
+ for (MTex *mtex : particle_settings->mtex) {
if (mtex == nullptr || mtex->tex == nullptr) {
continue;
}
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
index 3f6aa778b59..11d34782569 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
@@ -1907,8 +1907,7 @@ void DepsgraphRelationBuilder::build_particle_settings(ParticleSettings *part)
particle_settings_init_key, particle_settings_eval_key, "Particle Settings Init Order");
add_relation(particle_settings_reset_key, particle_settings_eval_key, "Particle Settings Reset");
/* Texture slots. */
- for (int mtex_index = 0; mtex_index < MAX_MTEX; mtex_index++) {
- MTex *mtex = part->mtex[mtex_index];
+ for (MTex *mtex : part->mtex) {
if (mtex == nullptr || mtex->tex == nullptr) {
continue;
}
diff --git a/source/blender/depsgraph/intern/depsgraph_query.cc b/source/blender/depsgraph/intern/depsgraph_query.cc
index 1a334d8a451..57de62e1880 100644
--- a/source/blender/depsgraph/intern/depsgraph_query.cc
+++ b/source/blender/depsgraph/intern/depsgraph_query.cc
@@ -90,8 +90,8 @@ bool DEG_id_type_any_updated(const Depsgraph *graph)
const deg::Depsgraph *deg_graph = reinterpret_cast<const deg::Depsgraph *>(graph);
/* Loop over all ID types. */
- for (int id_type_index = 0; id_type_index < MAX_LIBARRAY; id_type_index++) {
- if (deg_graph->id_type_updated[id_type_index]) {
+ for (char id_type_index : deg_graph->id_type_updated) {
+ if (id_type_index) {
return true;
}
}
diff --git a/source/blender/gpu/intern/gpu_batch.cc b/source/blender/gpu/intern/gpu_batch.cc
index cdb158572b7..08b2e3c0f00 100644
--- a/source/blender/gpu/intern/gpu_batch.cc
+++ b/source/blender/gpu/intern/gpu_batch.cc
@@ -81,8 +81,8 @@ void GPU_batch_init_ex(GPUBatch *batch,
for (int v = 1; v < GPU_BATCH_VBO_MAX_LEN; v++) {
batch->verts[v] = nullptr;
}
- for (int v = 0; v < GPU_BATCH_INST_VBO_MAX_LEN; v++) {
- batch->inst[v] = nullptr;
+ for (auto & v : batch->inst) {
+ v = nullptr;
}
batch->elem = elem;
batch->prim_type = prim_type;
diff --git a/source/blender/gpu/intern/gpu_framebuffer.cc b/source/blender/gpu/intern/gpu_framebuffer.cc
index f11f1cea753..d5d7994a154 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.cc
+++ b/source/blender/gpu/intern/gpu_framebuffer.cc
@@ -57,18 +57,18 @@ FrameBuffer::FrameBuffer(const char *name)
dirty_attachments_ = true;
dirty_state_ = true;
- for (int i = 0; i < ARRAY_SIZE(attachments_); i++) {
- attachments_[i].tex = nullptr;
- attachments_[i].mip = -1;
- attachments_[i].layer = -1;
+ for (GPUAttachment &attachment : attachments_) {
+ attachment.tex = nullptr;
+ attachment.mip = -1;
+ attachment.layer = -1;
}
}
FrameBuffer::~FrameBuffer()
{
- for (int i = 0; i < ARRAY_SIZE(attachments_); i++) {
- if (attachments_[i].tex != nullptr) {
- reinterpret_cast<Texture *>(attachments_[i].tex)->detach_from(this);
+ for (GPUAttachment &attachment : attachments_) {
+ if (attachment.tex != nullptr) {
+ reinterpret_cast<Texture *>(attachment.tex)->detach_from(this);
}
}
}
@@ -148,8 +148,8 @@ void FrameBuffer::recursive_downsample(int max_lvl,
for (int mip_lvl = 1; mip_lvl <= max_lvl; mip_lvl++) {
/* Replace attached mip-level for each attachment. */
- for (int att = 0; att < ARRAY_SIZE(attachments_); att++) {
- Texture *tex = reinterpret_cast<Texture *>(attachments_[att].tex);
+ for (GPUAttachment &attachment : attachments_) {
+ Texture *tex = reinterpret_cast<Texture *>(attachment.tex);
if (tex != nullptr) {
/* Some Intel HDXXX have issue with rendering to a mipmap that is below
* the texture GL_TEXTURE_MAX_LEVEL. So even if it not correct, in this case
@@ -158,7 +158,7 @@ void FrameBuffer::recursive_downsample(int max_lvl,
/* Restrict fetches only to previous level. */
tex->mip_range_set(mip_lvl - 1, mip_max);
/* Bind next level. */
- attachments_[att].mip = mip_lvl;
+ attachment.mip = mip_lvl;
}
}
/* Update the internal attachments and viewport size. */
@@ -168,12 +168,12 @@ void FrameBuffer::recursive_downsample(int max_lvl,
callback(userData, mip_lvl);
}
- for (int att = 0; att < ARRAY_SIZE(attachments_); att++) {
- if (attachments_[att].tex != nullptr) {
+ for (GPUAttachment &attachment : attachments_) {
+ if (attachment.tex != nullptr) {
/* Reset mipmap level range. */
- reinterpret_cast<Texture *>(attachments_[att].tex)->mip_range_set(0, max_lvl);
+ reinterpret_cast<Texture *>(attachment.tex)->mip_range_set(0, max_lvl);
/* Reset base level. NOTE: might not be the one bound at the start of this function. */
- attachments_[att].mip = 0;
+ attachment.mip = 0;
}
}
dirty_attachments_ = true;
@@ -525,18 +525,18 @@ static GPUFrameBuffer *gpu_offscreen_fb_get(GPUOffScreen *ofs)
Context *ctx = Context::get();
BLI_assert(ctx);
- for (int i = 0; i < MAX_CTX_FB_LEN; i++) {
- if (ofs->framebuffers[i].fb == nullptr) {
- ofs->framebuffers[i].ctx = ctx;
- GPU_framebuffer_ensure_config(&ofs->framebuffers[i].fb,
+ for (auto &framebuffer : ofs->framebuffers) {
+ if (framebuffer.fb == nullptr) {
+ framebuffer.ctx = ctx;
+ GPU_framebuffer_ensure_config(&framebuffer.fb,
{
GPU_ATTACHMENT_TEXTURE(ofs->depth),
GPU_ATTACHMENT_TEXTURE(ofs->color),
});
}
- if (ofs->framebuffers[i].ctx == ctx) {
- return ofs->framebuffers[i].fb;
+ if (framebuffer.ctx == ctx) {
+ return framebuffer.fb;
}
}
@@ -550,9 +550,9 @@ static GPUFrameBuffer *gpu_offscreen_fb_get(GPUOffScreen *ofs)
"Warning: GPUOffscreen used in more than 3 GPUContext. "
"This may create performance drop.\n");
- for (int i = 0; i < MAX_CTX_FB_LEN; i++) {
- GPU_framebuffer_free(ofs->framebuffers[i].fb);
- ofs->framebuffers[i].fb = nullptr;
+ for (auto &framebuffer : ofs->framebuffers) {
+ GPU_framebuffer_free(framebuffer.fb);
+ framebuffer.fb = nullptr;
}
return gpu_offscreen_fb_get(ofs);
@@ -595,9 +595,9 @@ GPUOffScreen *GPU_offscreen_create(
void GPU_offscreen_free(GPUOffScreen *ofs)
{
- for (int i = 0; i < MAX_CTX_FB_LEN; i++) {
- if (ofs->framebuffers[i].fb) {
- GPU_framebuffer_free(ofs->framebuffers[i].fb);
+ for (auto &framebuffer : ofs->framebuffers) {
+ if (framebuffer.fb) {
+ GPU_framebuffer_free(framebuffer.fb);
}
}
if (ofs->color) {
diff --git a/source/blender/gpu/intern/gpu_shader.cc b/source/blender/gpu/intern/gpu_shader.cc
index 827ea06686f..d47ad5e0100 100644
--- a/source/blender/gpu/intern/gpu_shader.cc
+++ b/source/blender/gpu/intern/gpu_shader.cc
@@ -470,9 +470,9 @@ struct GPUShader *GPU_shader_create_from_arrays_impl(
GPUShader *sh = GPU_shader_create(
str_dst[0].str, str_dst[1].str, str_dst[2].str, nullptr, str_dst[3].str, name);
- for (int i = 0; i < ARRAY_SIZE(str_dst); i++) {
- if (str_dst[i].is_alloc) {
- MEM_freeN((void *)str_dst[i].str);
+ for (auto &i : str_dst) {
+ if (i.is_alloc) {
+ MEM_freeN((void *)i.str);
}
}
return sh;
diff --git a/source/blender/ikplugin/intern/itasc_plugin.cpp b/source/blender/ikplugin/intern/itasc_plugin.cpp
index 7047b6f3727..c91da839d25 100644
--- a/source/blender/ikplugin/intern/itasc_plugin.cpp
+++ b/source/blender/ikplugin/intern/itasc_plugin.cpp
@@ -194,8 +194,8 @@ struct IK_Scene {
{
/* delete scene first */
delete scene;
- for (std::vector<IK_Target *>::iterator it = targets.begin(); it != targets.end(); ++it) {
- delete (*it);
+ for (IK_Target *target : targets) {
+ delete target;
}
targets.clear();
delete[] channels;
diff --git a/source/blender/imbuf/intern/dds/BlockDXT.cpp b/source/blender/imbuf/intern/dds/BlockDXT.cpp
index 2d9c300a147..4e4fca864a0 100644
--- a/source/blender/imbuf/intern/dds/BlockDXT.cpp
+++ b/source/blender/imbuf/intern/dds/BlockDXT.cpp
@@ -608,8 +608,8 @@ void mem_read(Stream &mem, BlockDXT1 &block)
void mem_read(Stream &mem, AlphaBlockDXT3 &block)
{
- for (unsigned int i = 0; i < 4; i++) {
- mem_read(mem, block.row[i]);
+ for (unsigned short &alpha : block.row) {
+ mem_read(mem, alpha);
}
}
diff --git a/source/blender/imbuf/intern/dds/ColorBlock.cpp b/source/blender/imbuf/intern/dds/ColorBlock.cpp
index 7c8b7c1d345..00fa0111d1c 100644
--- a/source/blender/imbuf/intern/dds/ColorBlock.cpp
+++ b/source/blender/imbuf/intern/dds/ColorBlock.cpp
@@ -150,12 +150,12 @@ static inline uint8 component(Color32 c, uint i)
void ColorBlock::swizzle(uint x, uint y, uint z, uint w)
{
- for (int i = 0; i < 16; i++) {
- Color32 c = m_color[i];
- m_color[i].r = component(c, x);
- m_color[i].g = component(c, y);
- m_color[i].b = component(c, z);
- m_color[i].a = component(c, w);
+ for (Color32 &color : m_color) {
+ const Color32 c = color;
+ color.r = component(c, x);
+ color.g = component(c, y);
+ color.b = component(c, z);
+ color.a = component(c, w);
}
}
@@ -243,8 +243,8 @@ Color32 ColorBlock::averageColor() const
/** Return true if the block is not fully opaque. */
bool ColorBlock::hasAlpha() const
{
- for (uint i = 0; i < 16; i++) {
- if (m_color[i].a != 255) {
+ for (const auto &i : m_color) {
+ if (i.a != 255) {
return true;
}
}
diff --git a/source/blender/imbuf/intern/openexr/openexr_api.cpp b/source/blender/imbuf/intern/openexr/openexr_api.cpp
index 087e001b0b3..12faa48c81c 100644
--- a/source/blender/imbuf/intern/openexr/openexr_api.cpp
+++ b/source/blender/imbuf/intern/openexr/openexr_api.cpp
@@ -733,8 +733,8 @@ static void imb_exr_get_views(MultiPartInputFile &file, StringVector &views)
if (exr_has_multipart_file(file) == false) {
if (exr_has_multiview(file)) {
StringVector sv = multiView(file.header(0));
- for (StringVector::const_iterator i = sv.begin(); i != sv.end(); ++i) {
- views.push_back(*i);
+ for (const std::string &view_name : sv) {
+ views.push_back(view_name);
}
}
}
@@ -991,21 +991,15 @@ int IMB_exr_begin_read(void *handle, const char *filename, int *width, int *heig
std::vector<MultiViewChannelName> channels;
GetChannelsInMultiPartFile(*data->ifile, channels);
- for (size_t i = 0; i < channels.size(); i++) {
- IMB_exr_add_channel(data,
- nullptr,
- channels[i].name.c_str(),
- channels[i].view.c_str(),
- 0,
- 0,
- nullptr,
- false);
+ for (const MultiViewChannelName &channel : channels) {
+ IMB_exr_add_channel(
+ data, nullptr, channel.name.c_str(), channel.view.c_str(), 0, 0, nullptr, false);
echan = (ExrChannel *)data->channels.last;
- echan->m->name = channels[i].name;
- echan->m->view = channels[i].view;
- echan->m->part_number = channels[i].part_number;
- echan->m->internal_name = channels[i].internal_name;
+ echan->m->name = channel.name;
+ echan->m->view = channel.view;
+ echan->m->part_number = channel.part_number;
+ echan->m->internal_name = channel.internal_name;
}
return 1;
@@ -1311,9 +1305,8 @@ void IMB_exr_multilayer_convert(void *handle,
}
else {
/* add views to RenderResult */
- for (StringVector::const_iterator i = data->multiView->begin(); i != data->multiView->end();
- ++i) {
- addview(base, (*i).c_str());
+ for (const std::string &view_name : *data->multiView) {
+ addview(base, view_name.c_str());
}
}
@@ -1554,15 +1547,15 @@ static ExrHandle *imb_exr_begin_read_mem(IStream &file_stream,
imb_exr_get_views(*data->ifile, *data->multiView);
- for (size_t i = 0; i < channels.size(); i++) {
+ for (const MultiViewChannelName &channel : channels) {
IMB_exr_add_channel(
- data, nullptr, channels[i].name.c_str(), channels[i].view.c_str(), 0, 0, nullptr, false);
+ data, nullptr, channel.name.c_str(), channel.view.c_str(), 0, 0, nullptr, false);
echan = (ExrChannel *)data->channels.last;
- echan->m->name = channels[i].name;
- echan->m->view = channels[i].view;
- echan->m->part_number = channels[i].part_number;
- echan->m->internal_name = channels[i].internal_name;
+ echan->m->name = channel.name;
+ echan->m->view = channel.view;
+ echan->m->part_number = channel.part_number;
+ echan->m->internal_name = channel.internal_name;
}
/* now try to sort out how to assign memory to the channels */
@@ -1689,8 +1682,8 @@ static void exr_print_filecontents(MultiPartInputFile &file)
const StringVector views = multiView(file.header(0));
printf("OpenEXR-load: MultiView file\n");
printf("OpenEXR-load: Default view: %s\n", defaultViewName(views).c_str());
- for (StringVector::const_iterator i = views.begin(); i != views.end(); ++i) {
- printf("OpenEXR-load: Found view %s\n", (*i).c_str());
+ for (const std::string &view : views) {
+ printf("OpenEXR-load: Found view %s\n", view.c_str());
}
}
else if (numparts > 1) {
@@ -1835,10 +1828,10 @@ static void imb_exr_type_by_channels(ChannelList &channels,
* with non-empty ones in the file.
*/
for (ChannelList::ConstIterator i = channels.begin(); i != channels.end(); i++) {
- for (std::set<string>::iterator i = layerNames.begin(); i != layerNames.end(); i++) {
+ for (const std::string &layer_name : layerNames) {
/* see if any layername differs from a viewname */
- if (imb_exr_get_multiView_id(views, *i) == -1) {
- std::string layerName = *i;
+ if (imb_exr_get_multiView_id(views, layer_name) == -1) {
+ std::string layerName = layer_name;
size_t pos = layerName.rfind('.');
if (pos == std::string::npos) {
diff --git a/source/blender/io/alembic/intern/abc_reader_mesh.cc b/source/blender/io/alembic/intern/abc_reader_mesh.cc
index 14c3d756d56..0b9636ffb70 100644
--- a/source/blender/io/alembic/intern/abc_reader_mesh.cc
+++ b/source/blender/io/alembic/intern/abc_reader_mesh.cc
@@ -724,9 +724,7 @@ void AbcMeshReader::assign_facesets_to_mpoly(const ISampleSelector &sample_sel,
int current_mat = 0;
- for (int i = 0; i < face_sets.size(); i++) {
- const std::string &grp_name = face_sets[i];
-
+ for (const std::string &grp_name : face_sets) {
if (r_mat_map.find(grp_name) == r_mat_map.end()) {
r_mat_map[grp_name] = ++current_mat;
}
diff --git a/source/blender/io/collada/AnimationImporter.cpp b/source/blender/io/collada/AnimationImporter.cpp
index 850b6a813ed..77ccdeae28d 100644
--- a/source/blender/io/collada/AnimationImporter.cpp
+++ b/source/blender/io/collada/AnimationImporter.cpp
@@ -272,9 +272,8 @@ void AnimationImporter::add_fcurves_to_object(Main *bmain,
AnimationImporter::~AnimationImporter()
{
/* free unused FCurves */
- for (std::vector<FCurve *>::iterator it = unused_curves.begin(); it != unused_curves.end();
- it++) {
- BKE_fcurve_free(*it);
+ for (FCurve *unused_curve : unused_curves) {
+ BKE_fcurve_free(unused_curve);
}
if (!unused_curves.empty()) {
@@ -2035,8 +2034,8 @@ bool AnimationImporter::evaluate_animation(COLLADAFW::Transformation *tm,
COLLADABU::Math::Matrix4 matrix;
int mi = 0, mj = 0;
- for (std::vector<FCurve *>::iterator it = curves.begin(); it != curves.end(); it++) {
- matrix.setElement(mi, mj, evaluate_fcurve(*it, fra));
+ for (FCurve *curve : curves) {
+ matrix.setElement(mi, mj, evaluate_fcurve(curve, fra));
mj++;
if (mj == 4) {
mi++;
diff --git a/source/blender/io/collada/BCMath.cpp b/source/blender/io/collada/BCMath.cpp
index 8a3fbf3c92c..7d8e5825ac9 100644
--- a/source/blender/io/collada/BCMath.cpp
+++ b/source/blender/io/collada/BCMath.cpp
@@ -157,20 +157,20 @@ void BCMatrix::transpose(Matrix &mat)
void BCMatrix::sanitize(Matrix &mat, int precision)
{
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- double val = (double)mat[i][j];
+ for (auto &row : mat) {
+ for (float &cell : row) {
+ double val = (double)cell;
val = double_round(val, precision);
- mat[i][j] = (float)val;
+ cell = (float)val;
}
}
}
void BCMatrix::sanitize(DMatrix &mat, int precision)
{
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- mat[i][j] = double_round(mat[i][j], precision);
+ for (auto &row : mat) {
+ for (float &cell : row) {
+ cell = double_round(cell, precision);
}
}
}
diff --git a/source/blender/io/collada/BlenderContext.cpp b/source/blender/io/collada/BlenderContext.cpp
index 8009f10aa03..ab420e79ba7 100644
--- a/source/blender/io/collada/BlenderContext.cpp
+++ b/source/blender/io/collada/BlenderContext.cpp
@@ -81,8 +81,8 @@ bool bc_is_in_Export_set(LinkNode *export_set, Object *ob, ViewLayer *view_layer
std::vector<Object *> children;
bc_get_children(children, ob, view_layer);
- for (int i = 0; i < children.size(); i++) {
- if (bc_is_in_Export_set(export_set, children[i], view_layer)) {
+ for (Object *child : children) {
+ if (bc_is_in_Export_set(export_set, child, view_layer)) {
to_export = true;
break;
}
diff --git a/source/blender/io/collada/ControllerExporter.cpp b/source/blender/io/collada/ControllerExporter.cpp
index 52d4bbf122e..6f0d422dbe2 100644
--- a/source/blender/io/collada/ControllerExporter.cpp
+++ b/source/blender/io/collada/ControllerExporter.cpp
@@ -245,9 +245,9 @@ void ControllerExporter::export_skin_controller(Object *ob, Object *ob_arm)
if (sumw > 0.0f) {
float invsumw = 1.0f / sumw;
vcounts.push_back(jw.size());
- for (std::map<int, float>::iterator m = jw.begin(); m != jw.end(); ++m) {
- joints.push_back((*m).first);
- weights.push_back(invsumw * (*m).second);
+ for (auto &index_and_weight : jw) {
+ joints.push_back(index_and_weight.first);
+ weights.push_back(invsumw * index_and_weight.second);
}
}
else {
@@ -596,8 +596,8 @@ std::string ControllerExporter::add_weights_source(Mesh *me,
source.prepareToAppendValues();
- for (std::list<float>::const_iterator i = weights.begin(); i != weights.end(); ++i) {
- source.appendValues(*i);
+ for (float weight : weights) {
+ source.appendValues(weight);
}
source.finish();
@@ -638,8 +638,8 @@ void ControllerExporter::add_vertex_weights_element(const std::string &weights_s
/* write deformer index - weight index pairs */
int weight_index = 0;
- for (std::list<int>::const_iterator i = joints.begin(); i != joints.end(); ++i) {
- weightselem.appendValues(*i, weight_index++);
+ for (int joint_index : joints) {
+ weightselem.appendValues(joint_index, weight_index++);
}
weightselem.finish();
diff --git a/source/blender/io/collada/DocumentImporter.cpp b/source/blender/io/collada/DocumentImporter.cpp
index b85a96d89de..10c1a90576c 100644
--- a/source/blender/io/collada/DocumentImporter.cpp
+++ b/source/blender/io/collada/DocumentImporter.cpp
@@ -241,10 +241,8 @@ void DocumentImporter::finish()
armature_importer.fix_animation();
#endif
- for (std::vector<const COLLADAFW::VisualScene *>::iterator vsit = vscenes.begin();
- vsit != vscenes.end();
- vsit++) {
- const COLLADAFW::NodePointerArray &roots = (*vsit)->getRootNodes();
+ for (const COLLADAFW::VisualScene *vscene : vscenes) {
+ const COLLADAFW::NodePointerArray &roots = vscene->getRootNodes();
for (unsigned int i = 0; i < roots.getCount(); i++) {
translate_anim_recursive(roots[i], nullptr, nullptr);
@@ -665,9 +663,7 @@ std::vector<Object *> *DocumentImporter::write_node(COLLADAFW::Node *node,
goto finally;
}
- for (std::vector<Object *>::iterator it = objects_done->begin(); it != objects_done->end();
- ++it) {
- ob = *it;
+ for (Object *ob : *objects_done) {
std::string nodename = node->getName().empty() ? node->getOriginalId() : node->getName();
BKE_libblock_rename(bmain, &ob->id, (char *)nodename.c_str());
object_map.insert(std::pair<COLLADAFW::UniqueId, Object *>(node->getUniqueId(), ob));
@@ -681,10 +677,7 @@ std::vector<Object *> *DocumentImporter::write_node(COLLADAFW::Node *node,
/* create_constraints(et,ob); */
}
- for (std::vector<Object *>::iterator it = objects_done->begin(); it != objects_done->end();
- ++it) {
- ob = *it;
-
+ for (Object *ob : *objects_done) {
if (read_transform) {
anim_importer.read_node_transform(node, ob); /* overwrites location set earlier */
}
diff --git a/source/blender/io/collada/MeshImporter.cpp b/source/blender/io/collada/MeshImporter.cpp
index bb2aabb0598..2934ea1caa6 100644
--- a/source/blender/io/collada/MeshImporter.cpp
+++ b/source/blender/io/collada/MeshImporter.cpp
@@ -973,9 +973,7 @@ static void bc_remove_materials_from_object(Object *ob, Mesh *me)
std::vector<Object *> MeshImporter::get_all_users_of(Mesh *reference_mesh)
{
std::vector<Object *> mesh_users;
- for (std::vector<Object *>::iterator it = imported_objects.begin(); it != imported_objects.end();
- ++it) {
- Object *ob = (*it);
+ for (Object *ob : imported_objects) {
if (bc_is_marked(ob)) {
bc_remove_mark(ob);
Mesh *me = (Mesh *)ob->data;
@@ -1007,9 +1005,7 @@ std::vector<Object *> MeshImporter::get_all_users_of(Mesh *reference_mesh)
*/
void MeshImporter::optimize_material_assignements()
{
- for (std::vector<Object *>::iterator it = imported_objects.begin(); it != imported_objects.end();
- ++it) {
- Object *ob = (*it);
+ for (Object *ob : imported_objects) {
Mesh *me = (Mesh *)ob->data;
if (ID_REAL_USERS(&me->id) == 1) {
bc_copy_materials_to_data(ob, me);
@@ -1029,8 +1025,7 @@ void MeshImporter::optimize_material_assignements()
}
if (can_move) {
bc_copy_materials_to_data(ref_ob, me);
- for (int index = 0; index < mesh_users.size(); index++) {
- Object *object = mesh_users[index];
+ for (Object *object : mesh_users) {
bc_remove_materials_from_object(object, me);
bc_remove_mark(object);
}
diff --git a/source/blender/io/collada/SceneExporter.cpp b/source/blender/io/collada/SceneExporter.cpp
index 01c270518e9..5bbd22b8275 100644
--- a/source/blender/io/collada/SceneExporter.cpp
+++ b/source/blender/io/collada/SceneExporter.cpp
@@ -86,8 +86,7 @@ void SceneExporter::writeNodeList(std::vector<Object *> &child_objects, Object *
* I really prefer to enforce the export of hidden
* elements in an object hierarchy. When the children of
* the hidden elements are exported as well. */
- for (int i = 0; i < child_objects.size(); i++) {
- Object *child = child_objects[i];
+ for (auto *child : child_objects) {
writeNode(child);
if (bc_is_marked(child)) {
bc_remove_mark(child);
diff --git a/source/blender/io/collada/collada_internal.cpp b/source/blender/io/collada/collada_internal.cpp
index 096f6a678ac..ed5cc62d05f 100644
--- a/source/blender/io/collada/collada_internal.cpp
+++ b/source/blender/io/collada/collada_internal.cpp
@@ -280,8 +280,7 @@ std::string encode_xml(std::string xml)
std::map<char, std::string>::const_iterator it;
std::string encoded_xml;
- for (unsigned int i = 0; i < xml.size(); i++) {
- char c = xml.at(i);
+ for (char c : xml) {
it = escape.find(c);
if (it == escape.end()) {
diff --git a/source/blender/io/collada/collada_utils.cpp b/source/blender/io/collada/collada_utils.cpp
index c57952afcc8..25c10c717e2 100644
--- a/source/blender/io/collada/collada_utils.cpp
+++ b/source/blender/io/collada/collada_utils.cpp
@@ -379,11 +379,9 @@ void bc_match_scale(std::vector<Object *> *objects_done,
UnitConverter &bc_unit,
bool scale_to_scene)
{
- for (std::vector<Object *>::iterator it = objects_done->begin(); it != objects_done->end();
- ++it) {
- Object *ob = *it;
+ for (Object *ob : *objects_done) {
if (ob->parent == nullptr) {
- bc_match_scale(*it, bc_unit, scale_to_scene);
+ bc_match_scale(ob, bc_unit, scale_to_scene);
}
}
}
@@ -524,10 +522,8 @@ BoneExtensionManager::~BoneExtensionManager()
std::map<std::string, BoneExtensionMap *>::iterator map_it;
for (map_it = extended_bone_maps.begin(); map_it != extended_bone_maps.end(); ++map_it) {
BoneExtensionMap *extended_bones = map_it->second;
- for (BoneExtensionMap::iterator ext_it = extended_bones->begin();
- ext_it != extended_bones->end();
- ++ext_it) {
- delete ext_it->second;
+ for (auto &extended_bone : *extended_bones) {
+ delete extended_bone.second;
}
extended_bones->clear();
delete extended_bones;