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author | Jens Verwiebe <info@jensverwiebe.de> | 2012-11-19 15:46:55 +0400 |
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committer | Jens Verwiebe <info@jensverwiebe.de> | 2012-11-19 15:46:55 +0400 |
commit | 3b570440e4c104e01e4937e1be55df5003707ab1 (patch) | |
tree | aeb5776db8ed665a795430df35f5fe9522761498 | |
parent | 45f75df1ced1a48c0fe20f9cb0f20ba4a5f719b1 (diff) |
OSX/scons: refine oslc compile workaround
-rw-r--r-- | intern/cycles/kernel/shaders/SConscript | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/shaders/SConscript b/intern/cycles/kernel/shaders/SConscript index 1d446205d92..513bef9605a 100644 --- a/intern/cycles/kernel/shaders/SConscript +++ b/intern/cycles/kernel/shaders/SConscript @@ -15,7 +15,7 @@ if env['WITH_BF_CYCLES_OSL']: # osl compiler info if env['OURPLATFORM']=='darwin': - osl_compiler = '../lib/darwin-9.x.universal/osl/bin/oslc' # temporary hack to get the leading "#" away that breaks shadercompile + osl_compiler = env['LCGDIR'][1:] + '/osl/bin/oslc' # get the leading "#" away that breaks shadercompile else: osl_compiler = env['BF_OSL_COMPILER'] |