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authorBrecht Van Lommel <brecht@blender.org>2020-10-26 20:13:53 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-10-28 14:43:42 +0300
commitee6b989f8e2ae99c28441ab8663a99bfd16b6c65 (patch)
treeeecd1fbfed088c5552d96f200cfdee1f807a6ba0
parentfb88d4eda8a807e79ecb100e82ac930250d871db (diff)
Cycles: refactor to split surface and volume attribute lookup more
This avoids OpenCL inlining heavy volume interpolation code once for every data type, which could cause a performance regression when we add a float4 data type in the next commit. Ref D2057
-rw-r--r--intern/cycles/kernel/geom/geom_primitive.h172
-rw-r--r--intern/cycles/kernel/geom/geom_volume.h45
-rw-r--r--intern/cycles/kernel/osl/osl_services.cpp44
-rw-r--r--intern/cycles/kernel/svm/svm_attribute.h66
-rw-r--r--intern/cycles/kernel/svm/svm_vertex_color.h6
5 files changed, 163 insertions, 170 deletions
diff --git a/intern/cycles/kernel/geom/geom_primitive.h b/intern/cycles/kernel/geom/geom_primitive.h
index 997abf438d0..2c31e5cee03 100644
--- a/intern/cycles/kernel/geom/geom_primitive.h
+++ b/intern/cycles/kernel/geom/geom_primitive.h
@@ -21,38 +21,11 @@
CCL_NAMESPACE_BEGIN
-/* Generic primitive attribute reading functions */
-ccl_device_inline float primitive_attribute_float(
- KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc, float *dx, float *dy)
-{
- if (sd->type & PRIMITIVE_ALL_TRIANGLE) {
- if (subd_triangle_patch(kg, sd) == ~0)
- return triangle_attribute_float(kg, sd, desc, dx, dy);
- else
- return subd_triangle_attribute_float(kg, sd, desc, dx, dy);
- }
-#ifdef __HAIR__
- else if (sd->type & PRIMITIVE_ALL_CURVE) {
- return curve_attribute_float(kg, sd, desc, dx, dy);
- }
-#endif
-#ifdef __VOLUME__
- else if (sd->object != OBJECT_NONE && desc.element == ATTR_ELEMENT_VOXEL) {
- if (dx)
- *dx = 0.0f;
- if (dy)
- *dy = 0.0f;
- return volume_attribute_float(kg, sd, desc);
- }
-#endif
- else {
- if (dx)
- *dx = 0.0f;
- if (dy)
- *dy = 0.0f;
- return 0.0f;
- }
-}
+/* Surface Attributes
+ *
+ * Read geometry attributes for surface shading. This is distinct from volume
+ * attributes for performance, mainly for GPU performance to avoid bringing in
+ * heavy volume interpolation code. */
ccl_device_inline float primitive_surface_attribute_float(
KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc, float *dx, float *dy)
@@ -77,25 +50,11 @@ ccl_device_inline float primitive_surface_attribute_float(
}
}
-#ifdef __VOLUME__
-ccl_device_inline float primitive_volume_attribute_float(KernelGlobals *kg,
- const ShaderData *sd,
- const AttributeDescriptor desc)
-{
- if (sd->object != OBJECT_NONE && desc.element == ATTR_ELEMENT_VOXEL) {
- return volume_attribute_float(kg, sd, desc);
- }
- else {
- return 0.0f;
- }
-}
-#endif
-
-ccl_device_inline float2 primitive_attribute_float2(KernelGlobals *kg,
- const ShaderData *sd,
- const AttributeDescriptor desc,
- float2 *dx,
- float2 *dy)
+ccl_device_inline float2 primitive_surface_attribute_float2(KernelGlobals *kg,
+ const ShaderData *sd,
+ const AttributeDescriptor desc,
+ float2 *dx,
+ float2 *dy)
{
if (sd->type & PRIMITIVE_ALL_TRIANGLE) {
if (subd_triangle_patch(kg, sd) == ~0)
@@ -108,16 +67,6 @@ ccl_device_inline float2 primitive_attribute_float2(KernelGlobals *kg,
return curve_attribute_float2(kg, sd, desc, dx, dy);
}
#endif
-#ifdef __VOLUME__
- else if (sd->object != OBJECT_NONE && desc.element == ATTR_ELEMENT_VOXEL) {
- kernel_assert(0);
- if (dx)
- *dx = make_float2(0.0f, 0.0f);
- if (dy)
- *dy = make_float2(0.0f, 0.0f);
- return make_float2(0.0f, 0.0f);
- }
-#endif
else {
if (dx)
*dx = make_float2(0.0f, 0.0f);
@@ -127,11 +76,11 @@ ccl_device_inline float2 primitive_attribute_float2(KernelGlobals *kg,
}
}
-ccl_device_inline float3 primitive_attribute_float3(KernelGlobals *kg,
- const ShaderData *sd,
- const AttributeDescriptor desc,
- float3 *dx,
- float3 *dy)
+ccl_device_inline float3 primitive_surface_attribute_float3(KernelGlobals *kg,
+ const ShaderData *sd,
+ const AttributeDescriptor desc,
+ float3 *dx,
+ float3 *dy)
{
if (sd->type & PRIMITIVE_ALL_TRIANGLE) {
if (subd_triangle_patch(kg, sd) == ~0)
@@ -144,15 +93,6 @@ ccl_device_inline float3 primitive_attribute_float3(KernelGlobals *kg,
return curve_attribute_float3(kg, sd, desc, dx, dy);
}
#endif
-#ifdef __VOLUME__
- else if (sd->object != OBJECT_NONE && desc.element == ATTR_ELEMENT_VOXEL) {
- if (dx)
- *dx = make_float3(0.0f, 0.0f, 0.0f);
- if (dy)
- *dy = make_float3(0.0f, 0.0f, 0.0f);
- return volume_attribute_float3(kg, sd, desc);
- }
-#endif
else {
if (dx)
*dx = make_float3(0.0f, 0.0f, 0.0f);
@@ -162,11 +102,11 @@ ccl_device_inline float3 primitive_attribute_float3(KernelGlobals *kg,
}
}
-ccl_device_inline float4 primitive_attribute_float4(KernelGlobals *kg,
- const ShaderData *sd,
- const AttributeDescriptor desc,
- float4 *dx,
- float4 *dy)
+ccl_device_inline float4 primitive_surface_attribute_float4(KernelGlobals *kg,
+ const ShaderData *sd,
+ const AttributeDescriptor desc,
+ float4 *dx,
+ float4 *dy)
{
if (sd->type & PRIMITIVE_ALL_TRIANGLE) {
if (subd_triangle_patch(kg, sd) == ~0)
@@ -188,68 +128,52 @@ ccl_device_inline float4 primitive_attribute_float4(KernelGlobals *kg,
}
}
-ccl_device_inline float2 primitive_surface_attribute_float2(KernelGlobals *kg,
- const ShaderData *sd,
- const AttributeDescriptor desc,
- float2 *dx,
- float2 *dy)
+#ifdef __VOLUME__
+/* Volume Attributes
+ *
+ * Read geometry attributes for volume shading. This is distinct from surface
+ * attributes for performance, mainly for GPU performance to avoid bringing in
+ * heavy volume interpolation code. */
+
+ccl_device_inline bool primitive_is_volume_attribute(const ShaderData *sd,
+ const AttributeDescriptor desc)
{
- if (sd->type & PRIMITIVE_ALL_TRIANGLE) {
- if (subd_triangle_patch(kg, sd) == ~0)
- return triangle_attribute_float2(kg, sd, desc, dx, dy);
- else
- return subd_triangle_attribute_float2(kg, sd, desc, dx, dy);
- }
-#ifdef __HAIR__
- else if (sd->type & PRIMITIVE_ALL_CURVE) {
- return curve_attribute_float2(kg, sd, desc, dx, dy);
+ return (sd->object != OBJECT_NONE && desc.element == ATTR_ELEMENT_VOXEL);
+}
+
+ccl_device_inline float primitive_volume_attribute_float(KernelGlobals *kg,
+ const ShaderData *sd,
+ const AttributeDescriptor desc)
+{
+ if (primitive_is_volume_attribute(sd, desc)) {
+ return volume_attribute_value_to_float(volume_attribute_float4(kg, sd, desc));
}
-#endif
else {
- if (dx)
- *dx = make_float2(0.0f, 0.0f);
- if (dy)
- *dy = make_float2(0.0f, 0.0f);
- return make_float2(0.0f, 0.0f);
+ return 0.0f;
}
}
-ccl_device_inline float3 primitive_surface_attribute_float3(KernelGlobals *kg,
- const ShaderData *sd,
- const AttributeDescriptor desc,
- float3 *dx,
- float3 *dy)
+ccl_device_inline float3 primitive_volume_attribute_float3(KernelGlobals *kg,
+ const ShaderData *sd,
+ const AttributeDescriptor desc)
{
- if (sd->type & PRIMITIVE_ALL_TRIANGLE) {
- if (subd_triangle_patch(kg, sd) == ~0)
- return triangle_attribute_float3(kg, sd, desc, dx, dy);
- else
- return subd_triangle_attribute_float3(kg, sd, desc, dx, dy);
- }
-#ifdef __HAIR__
- else if (sd->type & PRIMITIVE_ALL_CURVE) {
- return curve_attribute_float3(kg, sd, desc, dx, dy);
+ if (primitive_is_volume_attribute(sd, desc)) {
+ return volume_attribute_value_to_float3(volume_attribute_float4(kg, sd, desc));
}
-#endif
else {
- if (dx)
- *dx = make_float3(0.0f, 0.0f, 0.0f);
- if (dy)
- *dy = make_float3(0.0f, 0.0f, 0.0f);
return make_float3(0.0f, 0.0f, 0.0f);
}
}
-#ifdef __VOLUME__
-ccl_device_inline float3 primitive_volume_attribute_float3(KernelGlobals *kg,
+ccl_device_inline float4 primitive_volume_attribute_float4(KernelGlobals *kg,
const ShaderData *sd,
const AttributeDescriptor desc)
{
- if (sd->object != OBJECT_NONE && desc.element == ATTR_ELEMENT_VOXEL) {
- return volume_attribute_float3(kg, sd, desc);
+ if (primitive_is_volume_attribute(sd, desc)) {
+ return volume_attribute_float4(kg, sd, desc);
}
else {
- return make_float3(0.0f, 0.0f, 0.0f);
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
}
}
#endif
diff --git a/intern/cycles/kernel/geom/geom_volume.h b/intern/cycles/kernel/geom/geom_volume.h
index f43a7841b46..13b027a5f6c 100644
--- a/intern/cycles/kernel/geom/geom_volume.h
+++ b/intern/cycles/kernel/geom/geom_volume.h
@@ -47,38 +47,39 @@ ccl_device_inline float3 volume_normalized_position(KernelGlobals *kg,
return P;
}
-ccl_device float volume_attribute_float(KernelGlobals *kg,
- const ShaderData *sd,
- const AttributeDescriptor desc)
+ccl_device float volume_attribute_value_to_float(const float4 value)
{
- /* todo: optimize this so we don't have to transform both here and in
- * kernel_tex_image_interp_3d when possible. Also could optimize for the
- * common case where transform is translation/scale only. */
- float3 P = sd->P;
- object_inverse_position_transform(kg, sd, &P);
- InterpolationType interp = (sd->flag & SD_VOLUME_CUBIC) ? INTERPOLATION_CUBIC :
- INTERPOLATION_NONE;
- float4 r = kernel_tex_image_interp_3d(kg, desc.offset, P, interp);
- return average(float4_to_float3(r));
+ return average(float4_to_float3(value));
}
-ccl_device float3 volume_attribute_float3(KernelGlobals *kg,
+ccl_device float volume_attribute_value_to_alpha(const float4 value)
+{
+ return value.w;
+}
+
+ccl_device float3 volume_attribute_value_to_float3(const float4 value)
+{
+ if (value.w > 1e-6f && value.w != 1.0f) {
+ /* For RGBA colors, unpremultiply after interpolation. */
+ return float4_to_float3(value) / value.w;
+ }
+ else {
+ return float4_to_float3(value);
+ }
+}
+
+ccl_device float4 volume_attribute_float4(KernelGlobals *kg,
const ShaderData *sd,
const AttributeDescriptor desc)
{
+ /* todo: optimize this so we don't have to transform both here and in
+ * kernel_tex_image_interp_3d when possible. Also could optimize for the
+ * common case where transform is translation/scale only. */
float3 P = sd->P;
object_inverse_position_transform(kg, sd, &P);
InterpolationType interp = (sd->flag & SD_VOLUME_CUBIC) ? INTERPOLATION_CUBIC :
INTERPOLATION_NONE;
- float4 r = kernel_tex_image_interp_3d(kg, desc.offset, P, interp);
-
- if (r.w > 1e-6f && r.w != 1.0f) {
- /* For RGBA colors, unpremultiply after interpolation. */
- return float4_to_float3(r) / r.w;
- }
- else {
- return float4_to_float3(r);
- }
+ return kernel_tex_image_interp_3d(kg, desc.offset, P, interp);
}
#endif
diff --git a/intern/cycles/kernel/osl/osl_services.cpp b/intern/cycles/kernel/osl/osl_services.cpp
index aee1e3a244e..7d1d1ae20c1 100644
--- a/intern/cycles/kernel/osl/osl_services.cpp
+++ b/intern/cycles/kernel/osl/osl_services.cpp
@@ -675,26 +675,50 @@ static bool get_primitive_attribute(KernelGlobals *kg,
if (attr.type == TypeDesc::TypePoint || attr.type == TypeDesc::TypeVector ||
attr.type == TypeDesc::TypeNormal || attr.type == TypeDesc::TypeColor) {
float3 fval[3];
- fval[0] = primitive_attribute_float3(
- kg, sd, attr.desc, (derivatives) ? &fval[1] : NULL, (derivatives) ? &fval[2] : NULL);
+ if (primitive_is_volume_attribute(sd, attr.desc)) {
+ fval[0] = primitive_volume_attribute_float3(kg, sd, attr.desc);
+ }
+ else {
+ memset(fval, 0, sizeof(fval));
+ fval[0] = primitive_surface_attribute_float3(
+ kg, sd, attr.desc, (derivatives) ? &fval[1] : NULL, (derivatives) ? &fval[2] : NULL);
+ }
return set_attribute_float3(fval, type, derivatives, val);
}
else if (attr.type == TypeFloat2) {
- float2 fval[3];
- fval[0] = primitive_attribute_float2(
- kg, sd, attr.desc, (derivatives) ? &fval[1] : NULL, (derivatives) ? &fval[2] : NULL);
- return set_attribute_float2(fval, type, derivatives, val);
+ if (primitive_is_volume_attribute(sd, attr.desc)) {
+ assert(!"Float2 attribute not support for volumes");
+ return false;
+ }
+ else {
+ float2 fval[3];
+ fval[0] = primitive_surface_attribute_float2(
+ kg, sd, attr.desc, (derivatives) ? &fval[1] : NULL, (derivatives) ? &fval[2] : NULL);
+ return set_attribute_float2(fval, type, derivatives, val);
+ }
}
else if (attr.type == TypeDesc::TypeFloat) {
float fval[3];
- fval[0] = primitive_attribute_float(
- kg, sd, attr.desc, (derivatives) ? &fval[1] : NULL, (derivatives) ? &fval[2] : NULL);
+ if (primitive_is_volume_attribute(sd, attr.desc)) {
+ memset(fval, 0, sizeof(fval));
+ fval[0] = primitive_volume_attribute_float(kg, sd, attr.desc);
+ }
+ else {
+ fval[0] = primitive_surface_attribute_float(
+ kg, sd, attr.desc, (derivatives) ? &fval[1] : NULL, (derivatives) ? &fval[2] : NULL);
+ }
return set_attribute_float(fval, type, derivatives, val);
}
else if (attr.type == TypeRGBA) {
float4 fval[3];
- fval[0] = primitive_attribute_float4(
- kg, sd, attr.desc, (derivatives) ? &fval[1] : NULL, (derivatives) ? &fval[2] : NULL);
+ if (primitive_is_volume_attribute(sd, attr.desc)) {
+ memset(fval, 0, sizeof(fval));
+ fval[0] = primitive_volume_attribute_float4(kg, sd, attr.desc);
+ }
+ else {
+ fval[0] = primitive_surface_attribute_float4(
+ kg, sd, attr.desc, (derivatives) ? &fval[1] : NULL, (derivatives) ? &fval[2] : NULL);
+ }
return set_attribute_float4(fval, type, derivatives, val);
}
else {
diff --git a/intern/cycles/kernel/svm/svm_attribute.h b/intern/cycles/kernel/svm/svm_attribute.h
index fc7a3ba3f5a..e26a85f5b36 100644
--- a/intern/cycles/kernel/svm/svm_attribute.h
+++ b/intern/cycles/kernel/svm/svm_attribute.h
@@ -50,9 +50,27 @@ ccl_device void svm_node_attr(KernelGlobals *kg, ShaderData *sd, float *stack, u
uint out_offset = 0;
AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset);
- /* fetch and store attribute */
+#ifdef __VOLUME__
+ /* Volumes
+ * NOTE: moving this into its own node type might help improve performance. */
+ if (primitive_is_volume_attribute(sd, desc)) {
+ const float4 value = volume_attribute_float4(kg, sd, desc);
+
+ if (type == NODE_ATTR_FLOAT) {
+ const float f = volume_attribute_value_to_float(value);
+ stack_store_float(stack, out_offset, f);
+ }
+ else {
+ const float3 f = volume_attribute_value_to_float3(value);
+ stack_store_float3(stack, out_offset, f);
+ }
+ return;
+ }
+#endif
+
+ /* Surface */
if (desc.type == NODE_ATTR_FLOAT) {
- float f = primitive_attribute_float(kg, sd, desc, NULL, NULL);
+ float f = primitive_surface_attribute_float(kg, sd, desc, NULL, NULL);
if (type == NODE_ATTR_FLOAT) {
stack_store_float(stack, out_offset, f);
}
@@ -61,7 +79,7 @@ ccl_device void svm_node_attr(KernelGlobals *kg, ShaderData *sd, float *stack, u
}
}
else if (desc.type == NODE_ATTR_FLOAT2) {
- float2 f = primitive_attribute_float2(kg, sd, desc, NULL, NULL);
+ float2 f = primitive_surface_attribute_float2(kg, sd, desc, NULL, NULL);
if (type == NODE_ATTR_FLOAT) {
stack_store_float(stack, out_offset, f.x);
}
@@ -70,7 +88,7 @@ ccl_device void svm_node_attr(KernelGlobals *kg, ShaderData *sd, float *stack, u
}
}
else if (desc.type == NODE_ATTR_RGBA) {
- float4 f = primitive_attribute_float4(kg, sd, desc, NULL, NULL);
+ float4 f = primitive_surface_attribute_float4(kg, sd, desc, NULL, NULL);
if (type == NODE_ATTR_FLOAT) {
stack_store_float(stack, out_offset, average(float4_to_float3(f)));
}
@@ -79,7 +97,7 @@ ccl_device void svm_node_attr(KernelGlobals *kg, ShaderData *sd, float *stack, u
}
}
else {
- float3 f = primitive_attribute_float3(kg, sd, desc, NULL, NULL);
+ float3 f = primitive_surface_attribute_float3(kg, sd, desc, NULL, NULL);
if (type == NODE_ATTR_FLOAT) {
stack_store_float(stack, out_offset, average(f));
}
@@ -95,7 +113,20 @@ ccl_device void svm_node_attr_bump_dx(KernelGlobals *kg, ShaderData *sd, float *
uint out_offset = 0;
AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset);
- /* fetch and store attribute */
+#ifdef __VOLUME__
+ /* Volume */
+ if (primitive_is_volume_attribute(sd, desc)) {
+ if (type == NODE_ATTR_FLOAT) {
+ stack_store_float(stack, out_offset, 0.0f);
+ }
+ else {
+ stack_store_float3(stack, out_offset, make_float3(0.0f, 0.0f, 0.0f));
+ }
+ return;
+ }
+#endif
+
+ /* Surface */
if (desc.type == NODE_ATTR_FLOAT) {
float dx;
float f = primitive_surface_attribute_float(kg, sd, desc, &dx, NULL);
@@ -108,7 +139,7 @@ ccl_device void svm_node_attr_bump_dx(KernelGlobals *kg, ShaderData *sd, float *
}
else if (desc.type == NODE_ATTR_FLOAT2) {
float2 dx;
- float2 f = primitive_attribute_float2(kg, sd, desc, &dx, NULL);
+ float2 f = primitive_surface_attribute_float2(kg, sd, desc, &dx, NULL);
if (type == NODE_ATTR_FLOAT) {
stack_store_float(stack, out_offset, f.x + dx.x);
}
@@ -118,7 +149,7 @@ ccl_device void svm_node_attr_bump_dx(KernelGlobals *kg, ShaderData *sd, float *
}
else if (desc.type == NODE_ATTR_RGBA) {
float4 dx;
- float4 f = primitive_attribute_float4(kg, sd, desc, &dx, NULL);
+ float4 f = primitive_surface_attribute_float4(kg, sd, desc, &dx, NULL);
if (type == NODE_ATTR_FLOAT) {
stack_store_float(stack, out_offset, average(float4_to_float3(f + dx)));
}
@@ -144,7 +175,20 @@ ccl_device void svm_node_attr_bump_dy(KernelGlobals *kg, ShaderData *sd, float *
uint out_offset = 0;
AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset);
- /* fetch and store attribute */
+#ifdef __VOLUME__
+ /* Volume */
+ if (primitive_is_volume_attribute(sd, desc)) {
+ if (type == NODE_ATTR_FLOAT) {
+ stack_store_float(stack, out_offset, 0.0f);
+ }
+ else {
+ stack_store_float3(stack, out_offset, make_float3(0.0f, 0.0f, 0.0f));
+ }
+ return;
+ }
+#endif
+
+ /* Surface */
if (desc.type == NODE_ATTR_FLOAT) {
float dy;
float f = primitive_surface_attribute_float(kg, sd, desc, NULL, &dy);
@@ -157,7 +201,7 @@ ccl_device void svm_node_attr_bump_dy(KernelGlobals *kg, ShaderData *sd, float *
}
else if (desc.type == NODE_ATTR_FLOAT2) {
float2 dy;
- float2 f = primitive_attribute_float2(kg, sd, desc, NULL, &dy);
+ float2 f = primitive_surface_attribute_float2(kg, sd, desc, NULL, &dy);
if (type == NODE_ATTR_FLOAT) {
stack_store_float(stack, out_offset, f.x + dy.x);
}
@@ -167,7 +211,7 @@ ccl_device void svm_node_attr_bump_dy(KernelGlobals *kg, ShaderData *sd, float *
}
else if (desc.type == NODE_ATTR_RGBA) {
float4 dy;
- float4 f = primitive_attribute_float4(kg, sd, desc, NULL, &dy);
+ float4 f = primitive_surface_attribute_float4(kg, sd, desc, NULL, &dy);
if (type == NODE_ATTR_FLOAT) {
stack_store_float(stack, out_offset, average(float4_to_float3(f + dy)));
}
diff --git a/intern/cycles/kernel/svm/svm_vertex_color.h b/intern/cycles/kernel/svm/svm_vertex_color.h
index 3c105b1cbfa..0aa45835522 100644
--- a/intern/cycles/kernel/svm/svm_vertex_color.h
+++ b/intern/cycles/kernel/svm/svm_vertex_color.h
@@ -25,7 +25,7 @@ ccl_device void svm_node_vertex_color(KernelGlobals *kg,
{
AttributeDescriptor descriptor = find_attribute(kg, sd, layer_id);
if (descriptor.offset != ATTR_STD_NOT_FOUND) {
- float4 vertex_color = primitive_attribute_float4(kg, sd, descriptor, NULL, NULL);
+ float4 vertex_color = primitive_surface_attribute_float4(kg, sd, descriptor, NULL, NULL);
stack_store_float3(stack, color_offset, float4_to_float3(vertex_color));
stack_store_float(stack, alpha_offset, vertex_color.w);
}
@@ -51,7 +51,7 @@ ccl_device_noinline
AttributeDescriptor descriptor = find_attribute(kg, sd, layer_id);
if (descriptor.offset != ATTR_STD_NOT_FOUND) {
float4 dx;
- float4 vertex_color = primitive_attribute_float4(kg, sd, descriptor, &dx, NULL);
+ float4 vertex_color = primitive_surface_attribute_float4(kg, sd, descriptor, &dx, NULL);
vertex_color += dx;
stack_store_float3(stack, color_offset, float4_to_float3(vertex_color));
stack_store_float(stack, alpha_offset, vertex_color.w);
@@ -78,7 +78,7 @@ ccl_device_noinline
AttributeDescriptor descriptor = find_attribute(kg, sd, layer_id);
if (descriptor.offset != ATTR_STD_NOT_FOUND) {
float4 dy;
- float4 vertex_color = primitive_attribute_float4(kg, sd, descriptor, NULL, &dy);
+ float4 vertex_color = primitive_surface_attribute_float4(kg, sd, descriptor, NULL, &dy);
vertex_color += dy;
stack_store_float3(stack, color_offset, float4_to_float3(vertex_color));
stack_store_float(stack, alpha_offset, vertex_color.w);