diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-05-24 21:35:51 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2018-05-24 21:38:17 +0300 |
commit | 5e1021f78f89449c1ff0d9eaeb7291dd660a9d98 (patch) | |
tree | 98a5ed07fc84f716f856da56aadf70884345bac5 | |
parent | c72b576aabbc538ae2a4ebb8712f23b96fdd397d (diff) |
3D View: remove temporary edge-select hack
This caused a glitch with COW, where forcing edge selection
caused the evaluated scene to enable this afterwards.
Now pass the selection mode as an argument to the draw function.
-rw-r--r-- | source/blender/editors/include/ED_view3d.h | 1 | ||||
-rw-r--r-- | source/blender/editors/mesh/editmesh_select.c | 83 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 14 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw_legacy.c | 14 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_intern.h | 4 |
5 files changed, 64 insertions, 52 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index 28e2c5e0d71..9ddc826244e 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -310,6 +310,7 @@ float ED_view3d_radius_to_dist( void imm_drawcircball(const float cent[3], float rad, const float tmat[4][4], unsigned pos); /* backbuffer select and draw support */ +void ED_view3d_backbuf_validate_with_select_mode(struct ViewContext *vc, short select_mode); void ED_view3d_backbuf_validate(struct ViewContext *vc); struct ImBuf *ED_view3d_backbuf_read( struct ViewContext *vc, int xmin, int ymin, int xmax, int ymax); diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c index 3eafb48d02c..fd8efcd84e3 100644 --- a/source/blender/editors/mesh/editmesh_select.c +++ b/source/blender/editors/mesh/editmesh_select.c @@ -397,6 +397,18 @@ bool EDBM_backbuf_circle_init( * to avoid the bias interfering with distance comparisons when mixing types. * \{ */ +#define FAKE_SELECT_MODE_BEGIN(vc, fake_select_mode, select_mode, select_mode_required) \ + short select_mode = select_mode_required; \ + bool fake_select_mode = (select_mode & (vc)->scene->toolsettings->selectmode) == 0; \ + if (fake_select_mode) { \ + (vc)->v3d->flag |= V3D_INVALID_BACKBUF; \ + } ((void)0) + +#define FAKE_SELECT_MODE_END(vc, fake_select_mode) \ + if (fake_select_mode) { \ + (vc)->v3d->flag |= V3D_INVALID_BACKBUF; \ + } ((void)0) + #define FIND_NEAR_SELECT_BIAS 5 #define FIND_NEAR_CYCLE_THRESHOLD_MIN 3 @@ -470,11 +482,16 @@ BMVert *EDBM_vert_find_nearest_ex( BMVert *eve; /* No afterqueue (yet), so we check it now, otherwise the bm_xxxofs indices are bad. */ - ED_view3d_backbuf_validate(vc); + { + FAKE_SELECT_MODE_BEGIN(vc, fake_select_mode, select_mode, SCE_SELECT_VERTEX); + ED_view3d_backbuf_validate_with_select_mode(vc, select_mode); - index = ED_view3d_backbuf_sample_rect( - vc, vc->mval, dist_px, bm_wireoffs, 0xFFFFFF, &dist_test); - eve = index ? BM_vert_at_index_find_or_table(bm, index - 1) : NULL; + index = ED_view3d_backbuf_sample_rect( + vc, vc->mval, dist_px, bm_wireoffs, 0xFFFFFF, &dist_test); + eve = index ? BM_vert_at_index_find_or_table(bm, index - 1) : NULL; + + FAKE_SELECT_MODE_END(vc, fake_select_mode); + } if (eve) { if (dist_test < *r_dist) { @@ -657,23 +674,16 @@ BMEdge *EDBM_edge_find_nearest_ex( unsigned int index; BMEdge *eed; - /* Make sure that the edges also are considered to find nearest. - * TODO: cleanup: add `selectmode` as a parameter - * XXX: Without selectmode as parameter we need to resort to this super ugly hack, - * because we should never write to evaluate data. */ - const short ts_selectmode = vc->scene->toolsettings->selectmode; - - Scene *scene_eval = (Scene *)DEG_get_evaluated_id(vc->depsgraph, &vc->scene->id); - scene_eval->toolsettings->selectmode |= SCE_SELECT_EDGE; - /* No afterqueue (yet), so we check it now, otherwise the bm_xxxofs indices are bad. */ - ED_view3d_backbuf_validate(vc); - - /* restore `selectmode` */ - scene_eval->toolsettings->selectmode = ts_selectmode; - - index = ED_view3d_backbuf_sample_rect(vc, vc->mval, dist_px, bm_solidoffs, bm_wireoffs, &dist_test); - eed = index ? BM_edge_at_index_find_or_table(bm, index - 1) : NULL; + { + FAKE_SELECT_MODE_BEGIN(vc, fake_select_mode, select_mode, SCE_SELECT_EDGE); + ED_view3d_backbuf_validate_with_select_mode(vc, select_mode); + + index = ED_view3d_backbuf_sample_rect(vc, vc->mval, dist_px, bm_solidoffs, bm_wireoffs, &dist_test); + eed = index ? BM_edge_at_index_find_or_table(bm, index - 1) : NULL; + + FAKE_SELECT_MODE_END(vc, fake_select_mode); + } if (r_eed_zbuf) { *r_eed_zbuf = eed; @@ -834,10 +844,15 @@ BMFace *EDBM_face_find_nearest_ex( unsigned int index; BMFace *efa; - ED_view3d_backbuf_validate(vc); + { + FAKE_SELECT_MODE_BEGIN(vc, fake_select_mode, select_mode, SCE_SELECT_FACE); + ED_view3d_backbuf_validate_with_select_mode(vc, select_mode); + + index = ED_view3d_backbuf_sample(vc, vc->mval[0], vc->mval[1]); + efa = index ? BM_face_at_index_find_or_table(bm, index - 1) : NULL; - index = ED_view3d_backbuf_sample(vc, vc->mval[0], vc->mval[1]); - efa = index ? BM_face_at_index_find_or_table(bm, index - 1) : NULL; + FAKE_SELECT_MODE_END(vc, fake_select_mode); + } if (r_efa_zbuf) { *r_efa_zbuf = efa; @@ -1067,6 +1082,9 @@ static bool unified_findnearest( return (hit.v.ele || hit.e.ele || hit.f.ele); } +#undef FAKE_SELECT_MODE_BEGIN +#undef FAKE_SELECT_MODE_END + /** \} */ /* -------------------------------------------------------------------- */ @@ -1703,26 +1721,7 @@ static bool mouse_mesh_loop(bContext *C, const int mval[2], bool extend, bool de mvalf[1] = (float)(vc.mval[1] = mval[1]); em = vc.em; - /* Make sure that the edges are also considered for selection. - * TODO: cleanup: add `selectmode` as a parameter */ - const short ts_selectmode = vc.scene->toolsettings->selectmode; - bool use_fake_edge_mode = false; - if ((ts_selectmode & SCE_SELECT_EDGE) == 0) { - vc.v3d->flag |= V3D_INVALID_BACKBUF; - vc.scene->toolsettings->selectmode = SCE_SELECT_EDGE; - em->selectmode = vc.scene->toolsettings->selectmode; - use_fake_edge_mode = true; - } - eed = EDBM_edge_find_nearest_ex(&vc, &dist, NULL, true, true, NULL); - - /* restore `selectmode` */ - if (use_fake_edge_mode) { - vc.v3d->flag |= V3D_INVALID_BACKBUF; - vc.scene->toolsettings->selectmode = ts_selectmode; - em->selectmode = ts_selectmode; - } - if (eed == NULL) { return false; } diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 8e04a2e17b8..b87d6c0b85e 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -610,9 +610,13 @@ static void bbs_mesh_solid_faces(Scene *UNUSED(scene), Object *ob) } void draw_object_backbufsel( - Depsgraph *depsgraph, Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob) + Depsgraph *depsgraph, Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, + short select_mode) { ToolSettings *ts = scene->toolsettings; + if (select_mode == -1) { + select_mode = ts->selectmode; + } gpuMultMatrix(ob->obmat); @@ -631,8 +635,8 @@ void draw_object_backbufsel( DM_update_materials(dm, ob); - bbs_mesh_solid_EM(em, scene, v3d, ob, dm, (ts->selectmode & SCE_SELECT_FACE) != 0); - if (ts->selectmode & SCE_SELECT_FACE) + bbs_mesh_solid_EM(em, scene, v3d, ob, dm, (select_mode & SCE_SELECT_FACE) != 0); + if (select_mode & SCE_SELECT_FACE) bm_solidoffs = 1 + em->bm->totface; else { bm_solidoffs = 1; @@ -641,7 +645,7 @@ void draw_object_backbufsel( ED_view3d_polygon_offset(rv3d, 1.0); /* we draw edges if edge select mode */ - if (ts->selectmode & SCE_SELECT_EDGE) { + if (select_mode & SCE_SELECT_EDGE) { bbs_mesh_wire(em, dm, bm_solidoffs); bm_wireoffs = bm_solidoffs + em->bm->totedge; } @@ -651,7 +655,7 @@ void draw_object_backbufsel( } /* we draw verts if vert select mode. */ - if (ts->selectmode & SCE_SELECT_VERTEX) { + if (select_mode & SCE_SELECT_VERTEX) { bbs_mesh_verts(em, dm, bm_wireoffs); bm_vertoffs = bm_wireoffs + em->bm->totvert; } diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c index 5b0f50b7a68..8505de4c7e0 100644 --- a/source/blender/editors/space_view3d/view3d_draw_legacy.c +++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c @@ -163,7 +163,8 @@ bool ED_view3d_clipping_test(const RegionView3D *rv3d, const float co[3], const static void backdrawview3d( struct Depsgraph *depsgraph, Scene *scene, ARegion *ar, View3D *v3d, - Object *obact, Object *obedit) + Object *obact, Object *obedit, + short select_mode) { RegionView3D *rv3d = ar->regiondata; Scene *scene_eval = (Scene *)DEG_get_evaluated_id(depsgraph, &scene->id); @@ -263,7 +264,7 @@ static void backdrawview3d( G.f |= G_BACKBUFSEL; if (obact_eval && ((obact_eval->base_flag & BASE_VISIBLED) != 0)) { - draw_object_backbufsel(depsgraph, scene_eval, v3d, rv3d, obact_eval); + draw_object_backbufsel(depsgraph, scene_eval, v3d, rv3d, obact_eval, select_mode); } if (rv3d->gpuoffscreen) @@ -301,13 +302,18 @@ static void view3d_opengl_read_Z_pixels(ARegion *ar, int x, int y, int w, int h, glReadPixels(ar->winrct.xmin + x, ar->winrct.ymin + y, w, h, format, type, data); } -void ED_view3d_backbuf_validate(ViewContext *vc) +void ED_view3d_backbuf_validate_with_select_mode(ViewContext *vc, short select_mode) { if (vc->v3d->flag & V3D_INVALID_BACKBUF) { - backdrawview3d(vc->depsgraph, vc->scene, vc->ar, vc->v3d, vc->obact, vc->obedit); + backdrawview3d(vc->depsgraph, vc->scene, vc->ar, vc->v3d, vc->obact, vc->obedit, select_mode); } } +void ED_view3d_backbuf_validate(ViewContext *vc) +{ + ED_view3d_backbuf_validate_with_select_mode(vc, -1); +} + /** * allow for small values [0.5 - 2.5], * and large values, FLT_MAX by clamping by the area size diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index ec9d5ba0e83..da8afa7a390 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -133,7 +133,9 @@ void VIEW3D_OT_walk(struct wmOperatorType *ot); void VIEW3D_OT_ruler(struct wmOperatorType *ot); /* drawobject.c */ -void draw_object_backbufsel(struct Depsgraph *depsgraph, Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob); +void draw_object_backbufsel( + struct Depsgraph *depsgraph, Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, + short select_mode); int view3d_effective_drawtype(const struct View3D *v3d); |