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author | Ulysse Martin <you.le@live.fr> | 2015-11-25 22:53:45 +0300 |
---|---|---|
committer | Porteries Tristan <republicthunderbolt9@gmail.com> | 2016-03-01 23:21:11 +0300 |
commit | bac98199e956674473525bdb2504cf2e3b2c1417 (patch) | |
tree | d0c2748050a7500f5eef2dc715febc62e7cc4774 | |
parent | 266348e65899f87097086eaa06845cb30816e605 (diff) |
UPBGE: Fix light visibility
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp index beb2d67f9f5..7639189a6f0 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp @@ -287,8 +287,8 @@ void RAS_OpenGLLight::Update() for (int i=0; i<4; i++) for (int j=0; j<4; j++, dobmat++) obmat[i][j] = (float)*dobmat; - - GPU_lamp_update(lamp, m_layer, 0, obmat); + int hide = kxlight->GetVisible() ? 0 : 1; + GPU_lamp_update(lamp, m_layer, hide, obmat); GPU_lamp_update_colors(lamp, m_color[0], m_color[1], m_color[2], m_energy); GPU_lamp_update_distance(lamp, m_distance, m_att1, m_att2); |