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authorOmarSquircleArt <omar.squircleart@gmail.com>2019-09-12 18:42:13 +0300
committerOmarSquircleArt <omar.squircleart@gmail.com>2019-09-12 18:42:13 +0300
commit2ea82e86ca60c1c268c6074ecba10524cebd97ed (patch)
treebf355c2a930f584685f68a833ce620ad15e63a70
parentf80018b5f7497d7ed0fe79783c4cd76f05ec1c7c (diff)
Shading: Add Vertex Color node.
This patch adds a new Vertex Color node. The node also returns the alpha of the vertex color layer as an output. Reviewers: brecht Differential Revision: https://developer.blender.org/D5767
-rw-r--r--intern/cycles/blender/blender_mesh.cpp20
-rw-r--r--intern/cycles/blender/blender_shader.cpp6
-rw-r--r--intern/cycles/kernel/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/geom/geom_patch.h14
-rw-r--r--intern/cycles/kernel/geom/geom_primitive.h21
-rw-r--r--intern/cycles/kernel/geom/geom_subd_triangle.h124
-rw-r--r--intern/cycles/kernel/geom/geom_triangle.h47
-rw-r--r--intern/cycles/kernel/osl/osl_services.cpp65
-rw-r--r--intern/cycles/kernel/shaders/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/shaders/node_vertex_color.osl40
-rw-r--r--intern/cycles/kernel/svm/svm.h10
-rw-r--r--intern/cycles/kernel/svm/svm_attribute.h29
-rw-r--r--intern/cycles/kernel/svm/svm_types.h4
-rw-r--r--intern/cycles/kernel/svm/svm_vertex_color.h92
-rw-r--r--intern/cycles/render/attribute.cpp3
-rw-r--r--intern/cycles/render/mesh.cpp10
-rw-r--r--intern/cycles/render/nodes.cpp58
-rw-r--r--intern/cycles/render/nodes.h16
-rw-r--r--intern/cycles/util/util_color.h18
-rw-r--r--intern/cycles/util/util_param.h5
-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
-rw-r--r--source/blender/blenkernel/BKE_node.h1
-rw-r--r--source/blender/blenkernel/intern/node.c1
-rw-r--r--source/blender/editors/space_node/drawnode.c15
-rw-r--r--source/blender/gpu/CMakeLists.txt1
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c11
-rw-r--r--source/blender/gpu/intern/gpu_material_library.h7
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_vertex_color.glsl5
-rw-r--r--source/blender/makesdna/DNA_node_types.h4
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c13
-rw-r--r--source/blender/nodes/CMakeLists.txt1
-rw-r--r--source/blender/nodes/NOD_shader.h1
-rw-r--r--source/blender/nodes/NOD_static_types.h1
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vertex_color.c58
34 files changed, 654 insertions, 50 deletions
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp
index 551866f7fce..30417e85441 100644
--- a/intern/cycles/blender/blender_mesh.cpp
+++ b/intern/cycles/blender/blender_mesh.cpp
@@ -335,7 +335,7 @@ static void attr_create_vertex_color(Scene *scene, Mesh *mesh, BL::Mesh &b_mesh,
continue;
Attribute *attr = mesh->subd_attributes.add(
- ustring(l->name().c_str()), TypeDesc::TypeColor, ATTR_ELEMENT_CORNER_BYTE);
+ ustring(l->name().c_str()), TypeRGBA, ATTR_ELEMENT_CORNER_BYTE);
BL::Mesh::polygons_iterator p;
uchar4 *cdata = attr->data_uchar4();
@@ -343,9 +343,9 @@ static void attr_create_vertex_color(Scene *scene, Mesh *mesh, BL::Mesh &b_mesh,
for (b_mesh.polygons.begin(p); p != b_mesh.polygons.end(); ++p) {
int n = p->loop_total();
for (int i = 0; i < n; i++) {
- float3 color = get_float3(l->data[p->loop_start() + i].color());
+ float4 color = get_float4(l->data[p->loop_start() + i].color());
/* Compress/encode vertex color using the sRGB curve. */
- *(cdata++) = color_float_to_byte(color_srgb_to_linear_v3(color));
+ *(cdata++) = color_float4_to_uchar4(color_srgb_to_linear_v4(color));
}
}
}
@@ -357,21 +357,21 @@ static void attr_create_vertex_color(Scene *scene, Mesh *mesh, BL::Mesh &b_mesh,
continue;
Attribute *attr = mesh->attributes.add(
- ustring(l->name().c_str()), TypeDesc::TypeColor, ATTR_ELEMENT_CORNER_BYTE);
+ ustring(l->name().c_str()), TypeRGBA, ATTR_ELEMENT_CORNER_BYTE);
BL::Mesh::loop_triangles_iterator t;
uchar4 *cdata = attr->data_uchar4();
for (b_mesh.loop_triangles.begin(t); t != b_mesh.loop_triangles.end(); ++t) {
int3 li = get_int3(t->loops());
- float3 c1 = get_float3(l->data[li[0]].color());
- float3 c2 = get_float3(l->data[li[1]].color());
- float3 c3 = get_float3(l->data[li[2]].color());
+ float4 c1 = get_float4(l->data[li[0]].color());
+ float4 c2 = get_float4(l->data[li[1]].color());
+ float4 c3 = get_float4(l->data[li[2]].color());
/* Compress/encode vertex color using the sRGB curve. */
- cdata[0] = color_float_to_byte(color_srgb_to_linear_v3(c1));
- cdata[1] = color_float_to_byte(color_srgb_to_linear_v3(c2));
- cdata[2] = color_float_to_byte(color_srgb_to_linear_v3(c3));
+ cdata[0] = color_float4_to_uchar4(color_srgb_to_linear_v4(c1));
+ cdata[1] = color_float4_to_uchar4(color_srgb_to_linear_v4(c2));
+ cdata[2] = color_float4_to_uchar4(color_srgb_to_linear_v4(c3));
cdata += 3;
}
}
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index 257c799a3e0..362155f22ac 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -590,6 +590,12 @@ static ShaderNode *add_node(Scene *scene,
else if (b_node.is_a(&RNA_ShaderNodeVolumeInfo)) {
node = new VolumeInfoNode();
}
+ else if (b_node.is_a(&RNA_ShaderNodeVertexColor)) {
+ BL::ShaderNodeVertexColor b_vertex_color_node(b_node);
+ VertexColorNode *vertex_color_node = new VertexColorNode();
+ vertex_color_node->layer_name = b_vertex_color_node.layer_name();
+ node = vertex_color_node;
+ }
else if (b_node.is_a(&RNA_ShaderNodeBump)) {
BL::ShaderNodeBump b_bump_node(b_node);
BumpNode *bump = new BumpNode();
diff --git a/intern/cycles/kernel/CMakeLists.txt b/intern/cycles/kernel/CMakeLists.txt
index 04df49aa058..41e57bb3e43 100644
--- a/intern/cycles/kernel/CMakeLists.txt
+++ b/intern/cycles/kernel/CMakeLists.txt
@@ -223,6 +223,7 @@ set(SRC_SVM_HEADERS
svm/svm_voxel.h
svm/svm_wave.h
svm/svm_white_noise.h
+ svm/svm_vertex_color.h
)
set(SRC_GEOM_HEADERS
diff --git a/intern/cycles/kernel/geom/geom_patch.h b/intern/cycles/kernel/geom/geom_patch.h
index df19199f68e..8b4b91b96c8 100644
--- a/intern/cycles/kernel/geom/geom_patch.h
+++ b/intern/cycles/kernel/geom/geom_patch.h
@@ -380,15 +380,15 @@ ccl_device float3 patch_eval_float3(KernelGlobals *kg,
return val;
}
-ccl_device float3 patch_eval_uchar4(KernelGlobals *kg,
+ccl_device float4 patch_eval_uchar4(KernelGlobals *kg,
const ShaderData *sd,
int offset,
int patch,
float u,
float v,
int channel,
- float3 *du,
- float3 *dv)
+ float4 *du,
+ float4 *dv)
{
int indices[PATCH_MAX_CONTROL_VERTS];
float weights[PATCH_MAX_CONTROL_VERTS];
@@ -398,14 +398,14 @@ ccl_device float3 patch_eval_uchar4(KernelGlobals *kg,
int num_control = patch_eval_control_verts(
kg, sd->object, patch, u, v, channel, indices, weights, weights_du, weights_dv);
- float3 val = make_float3(0.0f, 0.0f, 0.0f);
+ float4 val = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
if (du)
- *du = make_float3(0.0f, 0.0f, 0.0f);
+ *du = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
if (dv)
- *dv = make_float3(0.0f, 0.0f, 0.0f);
+ *dv = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
for (int i = 0; i < num_control; i++) {
- float3 v = color_byte_to_float(kernel_tex_fetch(__attributes_uchar4, offset + indices[i]));
+ float4 v = color_uchar4_to_float4(kernel_tex_fetch(__attributes_uchar4, offset + indices[i]));
val += v * weights[i];
if (du)
diff --git a/intern/cycles/kernel/geom/geom_primitive.h b/intern/cycles/kernel/geom/geom_primitive.h
index 7f2b52a24c4..9a91da79f58 100644
--- a/intern/cycles/kernel/geom/geom_primitive.h
+++ b/intern/cycles/kernel/geom/geom_primitive.h
@@ -162,6 +162,27 @@ ccl_device_inline float3 primitive_attribute_float3(KernelGlobals *kg,
}
}
+ccl_device_inline float4 primitive_attribute_float4(KernelGlobals *kg,
+ const ShaderData *sd,
+ const AttributeDescriptor desc,
+ float4 *dx,
+ float4 *dy)
+{
+ if (sd->type & PRIMITIVE_ALL_TRIANGLE) {
+ if (subd_triangle_patch(kg, sd) == ~0)
+ return triangle_attribute_float4(kg, sd, desc, dx, dy);
+ else
+ return subd_triangle_attribute_float4(kg, sd, desc, dx, dy);
+ }
+ else {
+ if (dx)
+ *dx = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ if (dy)
+ *dy = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ }
+}
+
ccl_device_inline float2 primitive_surface_attribute_float2(KernelGlobals *kg,
const ShaderData *sd,
const AttributeDescriptor desc,
diff --git a/intern/cycles/kernel/geom/geom_subd_triangle.h b/intern/cycles/kernel/geom/geom_subd_triangle.h
index 8d5b3c12833..81bac6e6ee1 100644
--- a/intern/cycles/kernel/geom/geom_subd_triangle.h
+++ b/intern/cycles/kernel/geom/geom_subd_triangle.h
@@ -382,13 +382,7 @@ ccl_device_noinline float3 subd_triangle_attribute_float3(KernelGlobals *kg,
float2 p = dpdu * sd->u + dpdv * sd->v + uv[2];
float3 a, dads, dadt;
-
- if (desc.element == ATTR_ELEMENT_CORNER_BYTE) {
- a = patch_eval_uchar4(kg, sd, desc.offset, patch, p.x, p.y, 0, &dads, &dadt);
- }
- else {
- a = patch_eval_float3(kg, sd, desc.offset, patch, p.x, p.y, 0, &dads, &dadt);
- }
+ a = patch_eval_float3(kg, sd, desc.offset, patch, p.x, p.y, 0, &dads, &dadt);
# ifdef __RAY_DIFFERENTIALS__
if (dx || dy) {
@@ -460,7 +454,7 @@ ccl_device_noinline float3 subd_triangle_attribute_float3(KernelGlobals *kg,
return sd->u * a + sd->v * b + (1.0f - sd->u - sd->v) * c;
}
- else if (desc.element == ATTR_ELEMENT_CORNER || desc.element == ATTR_ELEMENT_CORNER_BYTE) {
+ else if (desc.element == ATTR_ELEMENT_CORNER) {
float2 uv[3];
subd_triangle_patch_uv(kg, sd, uv);
@@ -469,18 +463,10 @@ ccl_device_noinline float3 subd_triangle_attribute_float3(KernelGlobals *kg,
float3 f0, f1, f2, f3;
- if (desc.element == ATTR_ELEMENT_CORNER) {
- f0 = float4_to_float3(kernel_tex_fetch(__attributes_float3, corners[0] + desc.offset));
- f1 = float4_to_float3(kernel_tex_fetch(__attributes_float3, corners[1] + desc.offset));
- f2 = float4_to_float3(kernel_tex_fetch(__attributes_float3, corners[2] + desc.offset));
- f3 = float4_to_float3(kernel_tex_fetch(__attributes_float3, corners[3] + desc.offset));
- }
- else {
- f0 = color_byte_to_float(kernel_tex_fetch(__attributes_uchar4, corners[0] + desc.offset));
- f1 = color_byte_to_float(kernel_tex_fetch(__attributes_uchar4, corners[1] + desc.offset));
- f2 = color_byte_to_float(kernel_tex_fetch(__attributes_uchar4, corners[2] + desc.offset));
- f3 = color_byte_to_float(kernel_tex_fetch(__attributes_uchar4, corners[3] + desc.offset));
- }
+ f0 = float4_to_float3(kernel_tex_fetch(__attributes_float3, corners[0] + desc.offset));
+ f1 = float4_to_float3(kernel_tex_fetch(__attributes_float3, corners[1] + desc.offset));
+ f2 = float4_to_float3(kernel_tex_fetch(__attributes_float3, corners[2] + desc.offset));
+ f3 = float4_to_float3(kernel_tex_fetch(__attributes_float3, corners[3] + desc.offset));
if (subd_triangle_patch_num_corners(kg, patch) != 4) {
f1 = (f1 + f0) * 0.5f;
@@ -510,4 +496,102 @@ ccl_device_noinline float3 subd_triangle_attribute_float3(KernelGlobals *kg,
}
}
+ccl_device_noinline float4 subd_triangle_attribute_float4(KernelGlobals *kg,
+ const ShaderData *sd,
+ const AttributeDescriptor desc,
+ float4 *dx,
+ float4 *dy)
+{
+ int patch = subd_triangle_patch(kg, sd);
+
+#ifdef __PATCH_EVAL__
+ if (desc.flags & ATTR_SUBDIVIDED) {
+ float2 uv[3];
+ subd_triangle_patch_uv(kg, sd, uv);
+
+ float2 dpdu = uv[0] - uv[2];
+ float2 dpdv = uv[1] - uv[2];
+
+ /* p is [s, t] */
+ float2 p = dpdu * sd->u + dpdv * sd->v + uv[2];
+
+ float4 dads, dadt;
+
+ float4 a = patch_eval_uchar4(kg, sd, desc.offset, patch, p.x, p.y, 0, &dads, &dadt);
+
+# ifdef __RAY_DIFFERENTIALS__
+ if (dx || dy) {
+ float dsdu = dpdu.x;
+ float dtdu = dpdu.y;
+ float dsdv = dpdv.x;
+ float dtdv = dpdv.y;
+
+ if (dx) {
+ float dudx = sd->du.dx;
+ float dvdx = sd->dv.dx;
+
+ float dsdx = dsdu * dudx + dsdv * dvdx;
+ float dtdx = dtdu * dudx + dtdv * dvdx;
+
+ *dx = dads * dsdx + dadt * dtdx;
+ }
+ if (dy) {
+ float dudy = sd->du.dy;
+ float dvdy = sd->dv.dy;
+
+ float dsdy = dsdu * dudy + dsdv * dvdy;
+ float dtdy = dtdu * dudy + dtdv * dvdy;
+
+ *dy = dads * dsdy + dadt * dtdy;
+ }
+ }
+# endif
+ return a;
+ }
+ else
+#endif /* __PATCH_EVAL__ */
+ if (desc.element == ATTR_ELEMENT_CORNER_BYTE) {
+ float2 uv[3];
+ subd_triangle_patch_uv(kg, sd, uv);
+
+ int corners[4];
+ subd_triangle_patch_corners(kg, patch, corners);
+
+ float4 f0 = color_uchar4_to_float4(
+ kernel_tex_fetch(__attributes_uchar4, corners[0] + desc.offset));
+ float4 f1 = color_uchar4_to_float4(
+ kernel_tex_fetch(__attributes_uchar4, corners[1] + desc.offset));
+ float4 f2 = color_uchar4_to_float4(
+ kernel_tex_fetch(__attributes_uchar4, corners[2] + desc.offset));
+ float4 f3 = color_uchar4_to_float4(
+ kernel_tex_fetch(__attributes_uchar4, corners[3] + desc.offset));
+
+ if (subd_triangle_patch_num_corners(kg, patch) != 4) {
+ f1 = (f1 + f0) * 0.5f;
+ f3 = (f3 + f0) * 0.5f;
+ }
+
+ float4 a = mix(mix(f0, f1, uv[0].x), mix(f3, f2, uv[0].x), uv[0].y);
+ float4 b = mix(mix(f0, f1, uv[1].x), mix(f3, f2, uv[1].x), uv[1].y);
+ float4 c = mix(mix(f0, f1, uv[2].x), mix(f3, f2, uv[2].x), uv[2].y);
+
+#ifdef __RAY_DIFFERENTIALS__
+ if (dx)
+ *dx = sd->du.dx * a + sd->dv.dx * b - (sd->du.dx + sd->dv.dx) * c;
+ if (dy)
+ *dy = sd->du.dy * a + sd->dv.dy * b - (sd->du.dy + sd->dv.dy) * c;
+#endif
+
+ return sd->u * a + sd->v * b + (1.0f - sd->u - sd->v) * c;
+ }
+ else {
+ if (dx)
+ *dx = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ if (dy)
+ *dy = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ }
+}
+
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/geom/geom_triangle.h b/intern/cycles/kernel/geom/geom_triangle.h
index 9938c0ba2c3..fdb7f655f64 100644
--- a/intern/cycles/kernel/geom/geom_triangle.h
+++ b/intern/cycles/kernel/geom/geom_triangle.h
@@ -255,20 +255,13 @@ ccl_device float3 triangle_attribute_float3(KernelGlobals *kg,
return sd->u * f0 + sd->v * f1 + (1.0f - sd->u - sd->v) * f2;
}
- else if (desc.element == ATTR_ELEMENT_CORNER || desc.element == ATTR_ELEMENT_CORNER_BYTE) {
+ else if (desc.element == ATTR_ELEMENT_CORNER) {
int tri = desc.offset + sd->prim * 3;
float3 f0, f1, f2;
- if (desc.element == ATTR_ELEMENT_CORNER) {
- f0 = float4_to_float3(kernel_tex_fetch(__attributes_float3, tri + 0));
- f1 = float4_to_float3(kernel_tex_fetch(__attributes_float3, tri + 1));
- f2 = float4_to_float3(kernel_tex_fetch(__attributes_float3, tri + 2));
- }
- else {
- f0 = color_byte_to_float(kernel_tex_fetch(__attributes_uchar4, tri + 0));
- f1 = color_byte_to_float(kernel_tex_fetch(__attributes_uchar4, tri + 1));
- f2 = color_byte_to_float(kernel_tex_fetch(__attributes_uchar4, tri + 2));
- }
+ f0 = float4_to_float3(kernel_tex_fetch(__attributes_float3, tri + 0));
+ f1 = float4_to_float3(kernel_tex_fetch(__attributes_float3, tri + 1));
+ f2 = float4_to_float3(kernel_tex_fetch(__attributes_float3, tri + 2));
#ifdef __RAY_DIFFERENTIALS__
if (dx)
@@ -289,4 +282,36 @@ ccl_device float3 triangle_attribute_float3(KernelGlobals *kg,
}
}
+ccl_device float4 triangle_attribute_float4(KernelGlobals *kg,
+ const ShaderData *sd,
+ const AttributeDescriptor desc,
+ float4 *dx,
+ float4 *dy)
+{
+ if (desc.element == ATTR_ELEMENT_CORNER_BYTE) {
+ int tri = desc.offset + sd->prim * 3;
+
+ float4 f0 = color_uchar4_to_float4(kernel_tex_fetch(__attributes_uchar4, tri + 0));
+ float4 f1 = color_uchar4_to_float4(kernel_tex_fetch(__attributes_uchar4, tri + 1));
+ float4 f2 = color_uchar4_to_float4(kernel_tex_fetch(__attributes_uchar4, tri + 2));
+
+#ifdef __RAY_DIFFERENTIALS__
+ if (dx)
+ *dx = sd->du.dx * f0 + sd->dv.dx * f1 - (sd->du.dx + sd->dv.dx) * f2;
+ if (dy)
+ *dy = sd->du.dy * f0 + sd->dv.dy * f1 - (sd->du.dy + sd->dv.dy) * f2;
+#endif
+
+ return sd->u * f0 + sd->v * f1 + (1.0f - sd->u - sd->v) * f2;
+ }
+ else {
+ if (dx)
+ *dx = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ if (dy)
+ *dy = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ }
+}
+
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/osl/osl_services.cpp b/intern/cycles/kernel/osl/osl_services.cpp
index 415de9cd66b..2698ed59e64 100644
--- a/intern/cycles/kernel/osl/osl_services.cpp
+++ b/intern/cycles/kernel/osl/osl_services.cpp
@@ -483,6 +483,65 @@ static bool set_attribute_float3(float3 f, TypeDesc type, bool derivatives, void
return set_attribute_float3(fv, type, derivatives, val);
}
+/* Attributes with the TypeRGBA type descriptor should be retrived and stored
+ * in a float array of size 4 (e.g. node_vertex_color.osl), this array have
+ * a type descriptor TypeFloatArray4. If the storage is not a TypeFloatArray4,
+ * we either store the first three components in a vector, store the average of
+ * the components in a float, or fail the retrival and do nothing. We allow
+ * this for the correct operation of the Attribute node.
+ */
+
+static bool set_attribute_float4(float4 f[3], TypeDesc type, bool derivatives, void *val)
+{
+ float *fval = (float *)val;
+ if (type == TypeFloatArray4) {
+ fval[0] = f[0].x;
+ fval[1] = f[0].y;
+ fval[2] = f[0].z;
+ fval[3] = f[0].w;
+
+ if (derivatives) {
+ fval[4] = f[1].x;
+ fval[5] = f[1].y;
+ fval[6] = f[1].z;
+ fval[7] = f[1].w;
+
+ fval[8] = f[2].x;
+ fval[9] = f[2].y;
+ fval[10] = f[2].z;
+ fval[11] = f[2].w;
+ }
+ return true;
+ }
+ else if (type == TypeDesc::TypePoint || type == TypeDesc::TypeVector ||
+ type == TypeDesc::TypeNormal || type == TypeDesc::TypeColor) {
+ fval[0] = f[0].x;
+ fval[1] = f[0].y;
+ fval[2] = f[0].z;
+
+ if (derivatives) {
+ fval[3] = f[1].x;
+ fval[4] = f[1].y;
+ fval[5] = f[1].z;
+
+ fval[6] = f[2].x;
+ fval[7] = f[2].y;
+ fval[8] = f[2].z;
+ }
+ return true;
+ }
+ else if (type == TypeDesc::TypeFloat) {
+ fval[0] = average(float4_to_float3(f[0]));
+
+ if (derivatives) {
+ fval[1] = average(float4_to_float3(f[1]));
+ fval[2] = average(float4_to_float3(f[2]));
+ }
+ return true;
+ }
+ return false;
+}
+
static bool set_attribute_float(float f[3], TypeDesc type, bool derivatives, void *val)
{
if (type == TypeDesc::TypePoint || type == TypeDesc::TypeVector ||
@@ -629,6 +688,12 @@ static bool get_primitive_attribute(KernelGlobals *kg,
kg, sd, attr.desc, (derivatives) ? &fval[1] : NULL, (derivatives) ? &fval[2] : NULL);
return set_attribute_float(fval, type, derivatives, val);
}
+ else if (attr.type == TypeRGBA) {
+ float4 fval[3];
+ fval[0] = primitive_attribute_float4(
+ kg, sd, attr.desc, (derivatives) ? &fval[1] : NULL, (derivatives) ? &fval[2] : NULL);
+ return set_attribute_float4(fval, type, derivatives, val);
+ }
else {
return false;
}
diff --git a/intern/cycles/kernel/shaders/CMakeLists.txt b/intern/cycles/kernel/shaders/CMakeLists.txt
index 38ba113a184..f4258da70d3 100644
--- a/intern/cycles/kernel/shaders/CMakeLists.txt
+++ b/intern/cycles/kernel/shaders/CMakeLists.txt
@@ -80,6 +80,7 @@ set(SRC_OSL
node_vector_math.osl
node_vector_transform.osl
node_velvet_bsdf.osl
+ node_vertex_color.osl
node_voronoi_texture.osl
node_voxel_texture.osl
node_wavelength.osl
diff --git a/intern/cycles/kernel/shaders/node_vertex_color.osl b/intern/cycles/kernel/shaders/node_vertex_color.osl
new file mode 100644
index 00000000000..1997a690181
--- /dev/null
+++ b/intern/cycles/kernel/shaders/node_vertex_color.osl
@@ -0,0 +1,40 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "stdosl.h"
+
+shader node_vertex_color(string bump_offset = "center",
+ string layer_name = "",
+ output color Color = 0.0,
+ output float Alpha = 0.0)
+{
+ float vertex_color[4];
+ if (getattribute(layer_name, vertex_color)) {
+ Color = color(vertex_color[0], vertex_color[1], vertex_color[2]);
+ Alpha = vertex_color[3];
+
+ if (bump_offset == "dx") {
+ Color += Dx(Color);
+ Alpha += Dx(Alpha);
+ }
+ else if (bump_offset == "dy") {
+ Color += Dy(Color);
+ Alpha += Dy(Alpha);
+ }
+ } else {
+ warning("%s", "Invalid attribute.");
+ }
+}
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index 8de66a04963..4fc5e633e3b 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -205,6 +205,7 @@ CCL_NAMESPACE_END
#include "kernel/svm/svm_map_range.h"
#include "kernel/svm/svm_clamp.h"
#include "kernel/svm/svm_white_noise.h"
+#include "kernel/svm/svm_vertex_color.h"
#ifdef __SHADER_RAYTRACE__
# include "kernel/svm/svm_ao.h"
@@ -289,6 +290,9 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg,
case NODE_ATTR:
svm_node_attr(kg, sd, stack, node);
break;
+ case NODE_VERTEX_COLOR:
+ svm_node_vertex_color(kg, sd, stack, node.y, node.z, node.w);
+ break;
# if NODES_FEATURE(NODE_FEATURE_BUMP)
case NODE_GEOMETRY_BUMP_DX:
svm_node_geometry_bump_dx(kg, sd, stack, node.y, node.z);
@@ -328,6 +332,12 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg,
case NODE_ATTR_BUMP_DY:
svm_node_attr_bump_dy(kg, sd, stack, node);
break;
+ case NODE_VERTEX_COLOR_BUMP_DX:
+ svm_node_vertex_color_bump_dx(kg, sd, stack, node.y, node.z, node.w);
+ break;
+ case NODE_VERTEX_COLOR_BUMP_DY:
+ svm_node_vertex_color_bump_dy(kg, sd, stack, node.y, node.z, node.w);
+ break;
case NODE_TEX_COORD_BUMP_DX:
svm_node_tex_coord_bump_dx(kg, sd, path_flag, stack, node, &offset);
break;
diff --git a/intern/cycles/kernel/svm/svm_attribute.h b/intern/cycles/kernel/svm/svm_attribute.h
index eaee0f9e4ee..fc7a3ba3f5a 100644
--- a/intern/cycles/kernel/svm/svm_attribute.h
+++ b/intern/cycles/kernel/svm/svm_attribute.h
@@ -69,6 +69,15 @@ ccl_device void svm_node_attr(KernelGlobals *kg, ShaderData *sd, float *stack, u
stack_store_float3(stack, out_offset, make_float3(f.x, f.y, 0.0f));
}
}
+ else if (desc.type == NODE_ATTR_RGBA) {
+ float4 f = primitive_attribute_float4(kg, sd, desc, NULL, NULL);
+ if (type == NODE_ATTR_FLOAT) {
+ stack_store_float(stack, out_offset, average(float4_to_float3(f)));
+ }
+ else {
+ stack_store_float3(stack, out_offset, float4_to_float3(f));
+ }
+ }
else {
float3 f = primitive_attribute_float3(kg, sd, desc, NULL, NULL);
if (type == NODE_ATTR_FLOAT) {
@@ -107,6 +116,16 @@ ccl_device void svm_node_attr_bump_dx(KernelGlobals *kg, ShaderData *sd, float *
stack_store_float3(stack, out_offset, make_float3(f.x + dx.x, f.y + dx.y, 0.0f));
}
}
+ else if (desc.type == NODE_ATTR_RGBA) {
+ float4 dx;
+ float4 f = primitive_attribute_float4(kg, sd, desc, &dx, NULL);
+ if (type == NODE_ATTR_FLOAT) {
+ stack_store_float(stack, out_offset, average(float4_to_float3(f + dx)));
+ }
+ else {
+ stack_store_float3(stack, out_offset, float4_to_float3(f + dx));
+ }
+ }
else {
float3 dx;
float3 f = primitive_surface_attribute_float3(kg, sd, desc, &dx, NULL);
@@ -146,6 +165,16 @@ ccl_device void svm_node_attr_bump_dy(KernelGlobals *kg, ShaderData *sd, float *
stack_store_float3(stack, out_offset, make_float3(f.x + dy.x, f.y + dy.y, 0.0f));
}
}
+ else if (desc.type == NODE_ATTR_RGBA) {
+ float4 dy;
+ float4 f = primitive_attribute_float4(kg, sd, desc, NULL, &dy);
+ if (type == NODE_ATTR_FLOAT) {
+ stack_store_float(stack, out_offset, average(float4_to_float3(f + dy)));
+ }
+ else {
+ stack_store_float3(stack, out_offset, float4_to_float3(f + dy));
+ }
+ }
else {
float3 dy;
float3 f = primitive_surface_attribute_float3(kg, sd, desc, NULL, &dy);
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index 65e2dacedae..a6f2327dada 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -142,12 +142,16 @@ typedef enum ShaderNodeType {
NODE_CLAMP,
NODE_TEXTURE_MAPPING,
NODE_TEX_WHITE_NOISE,
+ NODE_VERTEX_COLOR,
+ NODE_VERTEX_COLOR_BUMP_DX,
+ NODE_VERTEX_COLOR_BUMP_DY,
} ShaderNodeType;
typedef enum NodeAttributeType {
NODE_ATTR_FLOAT = 0,
NODE_ATTR_FLOAT2,
NODE_ATTR_FLOAT3,
+ NODE_ATTR_RGBA,
NODE_ATTR_MATRIX
} NodeAttributeType;
diff --git a/intern/cycles/kernel/svm/svm_vertex_color.h b/intern/cycles/kernel/svm/svm_vertex_color.h
new file mode 100644
index 00000000000..3c105b1cbfa
--- /dev/null
+++ b/intern/cycles/kernel/svm/svm_vertex_color.h
@@ -0,0 +1,92 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+CCL_NAMESPACE_BEGIN
+
+ccl_device void svm_node_vertex_color(KernelGlobals *kg,
+ ShaderData *sd,
+ float *stack,
+ uint layer_id,
+ uint color_offset,
+ uint alpha_offset)
+{
+ AttributeDescriptor descriptor = find_attribute(kg, sd, layer_id);
+ if (descriptor.offset != ATTR_STD_NOT_FOUND) {
+ float4 vertex_color = primitive_attribute_float4(kg, sd, descriptor, NULL, NULL);
+ stack_store_float3(stack, color_offset, float4_to_float3(vertex_color));
+ stack_store_float(stack, alpha_offset, vertex_color.w);
+ }
+ else {
+ stack_store_float3(stack, color_offset, make_float3(0.0f, 0.0f, 0.0f));
+ stack_store_float(stack, alpha_offset, 0.0f);
+ }
+}
+
+#ifndef __KERNEL_CUDA__
+ccl_device
+#else
+ccl_device_noinline
+#endif
+ void
+ svm_node_vertex_color_bump_dx(KernelGlobals *kg,
+ ShaderData *sd,
+ float *stack,
+ uint layer_id,
+ uint color_offset,
+ uint alpha_offset)
+{
+ AttributeDescriptor descriptor = find_attribute(kg, sd, layer_id);
+ if (descriptor.offset != ATTR_STD_NOT_FOUND) {
+ float4 dx;
+ float4 vertex_color = primitive_attribute_float4(kg, sd, descriptor, &dx, NULL);
+ vertex_color += dx;
+ stack_store_float3(stack, color_offset, float4_to_float3(vertex_color));
+ stack_store_float(stack, alpha_offset, vertex_color.w);
+ }
+ else {
+ stack_store_float3(stack, color_offset, make_float3(0.0f, 0.0f, 0.0f));
+ stack_store_float(stack, alpha_offset, 0.0f);
+ }
+}
+
+#ifndef __KERNEL_CUDA__
+ccl_device
+#else
+ccl_device_noinline
+#endif
+ void
+ svm_node_vertex_color_bump_dy(KernelGlobals *kg,
+ ShaderData *sd,
+ float *stack,
+ uint layer_id,
+ uint color_offset,
+ uint alpha_offset)
+{
+ AttributeDescriptor descriptor = find_attribute(kg, sd, layer_id);
+ if (descriptor.offset != ATTR_STD_NOT_FOUND) {
+ float4 dy;
+ float4 vertex_color = primitive_attribute_float4(kg, sd, descriptor, NULL, &dy);
+ vertex_color += dy;
+ stack_store_float3(stack, color_offset, float4_to_float3(vertex_color));
+ stack_store_float(stack, alpha_offset, vertex_color.w);
+ }
+ else {
+ stack_store_float3(stack, color_offset, make_float3(0.0f, 0.0f, 0.0f));
+ stack_store_float(stack, alpha_offset, 0.0f);
+ }
+}
+
+CCL_NAMESPACE_END
diff --git a/intern/cycles/render/attribute.cpp b/intern/cycles/render/attribute.cpp
index f1341d50b9d..0fa1142f354 100644
--- a/intern/cycles/render/attribute.cpp
+++ b/intern/cycles/render/attribute.cpp
@@ -48,7 +48,8 @@ void Attribute::set(ustring name_, TypeDesc type_, AttributeElement element_)
/* string and matrix not supported! */
assert(type == TypeDesc::TypeFloat || type == TypeDesc::TypeColor ||
type == TypeDesc::TypePoint || type == TypeDesc::TypeVector ||
- type == TypeDesc::TypeNormal || type == TypeDesc::TypeMatrix || type == TypeFloat2);
+ type == TypeDesc::TypeNormal || type == TypeDesc::TypeMatrix || type == TypeFloat2 ||
+ type == TypeRGBA);
}
void Attribute::resize(Mesh *mesh, AttributePrimitive prim, bool reserve_only)
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index 3d2cc98d38b..9be078b6fca 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -1223,6 +1223,8 @@ void MeshManager::update_osl_attributes(Device *device,
osl_attr.type = TypeDesc::TypeMatrix;
else if (req.triangle_type == TypeFloat2)
osl_attr.type = TypeFloat2;
+ else if (req.triangle_type == TypeRGBA)
+ osl_attr.type = TypeRGBA;
else
osl_attr.type = TypeDesc::TypeColor;
@@ -1246,6 +1248,8 @@ void MeshManager::update_osl_attributes(Device *device,
osl_attr.type = TypeDesc::TypeMatrix;
else if (req.curve_type == TypeFloat2)
osl_attr.type = TypeFloat2;
+ else if (req.curve_type == TypeRGBA)
+ osl_attr.type = TypeRGBA;
else
osl_attr.type = TypeDesc::TypeColor;
@@ -1269,6 +1273,8 @@ void MeshManager::update_osl_attributes(Device *device,
osl_attr.type = TypeDesc::TypeMatrix;
else if (req.subd_type == TypeFloat2)
osl_attr.type = TypeFloat2;
+ else if (req.subd_type == TypeRGBA)
+ osl_attr.type = TypeRGBA;
else
osl_attr.type = TypeDesc::TypeColor;
@@ -1341,6 +1347,8 @@ void MeshManager::update_svm_attributes(Device *,
attr_map[index].w = NODE_ATTR_MATRIX;
else if (req.triangle_type == TypeFloat2)
attr_map[index].w = NODE_ATTR_FLOAT2;
+ else if (req.triangle_type == TypeRGBA)
+ attr_map[index].w = NODE_ATTR_RGBA;
else
attr_map[index].w = NODE_ATTR_FLOAT3;
@@ -1379,6 +1387,8 @@ void MeshManager::update_svm_attributes(Device *,
attr_map[index].w = NODE_ATTR_MATRIX;
else if (req.subd_type == TypeFloat2)
attr_map[index].w = NODE_ATTR_FLOAT2;
+ else if (req.triangle_type == TypeRGBA)
+ attr_map[index].w = NODE_ATTR_RGBA;
else
attr_map[index].w = NODE_ATTR_FLOAT3;
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 1d98fabbc9f..71f1863ea49 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -4342,6 +4342,64 @@ void VolumeInfoNode::compile(OSLCompiler &)
{
}
+NODE_DEFINE(VertexColorNode)
+{
+ NodeType *type = NodeType::add("vertex_color", create, NodeType::SHADER);
+
+ SOCKET_STRING(layer_name, "Layer Name", ustring());
+ SOCKET_OUT_COLOR(color, "Color");
+ SOCKET_OUT_FLOAT(alpha, "Alpha");
+
+ return type;
+}
+
+VertexColorNode::VertexColorNode() : ShaderNode(node_type)
+{
+}
+
+void VertexColorNode::attributes(Shader *shader, AttributeRequestSet *attributes)
+{
+ if (!(output("Color")->links.empty() && output("Alpha")->links.empty())) {
+ attributes->add_standard(layer_name);
+ }
+ ShaderNode::attributes(shader, attributes);
+}
+
+void VertexColorNode::compile(SVMCompiler &compiler)
+{
+ ShaderOutput *color_out = output("Color");
+ ShaderOutput *alpha_out = output("Alpha");
+ int layer_id = compiler.attribute(layer_name);
+
+ ShaderNodeType node;
+
+ if (bump == SHADER_BUMP_DX)
+ node = NODE_VERTEX_COLOR_BUMP_DX;
+ else if (bump == SHADER_BUMP_DY)
+ node = NODE_VERTEX_COLOR_BUMP_DY;
+ else {
+ node = NODE_VERTEX_COLOR;
+ }
+
+ compiler.add_node(
+ node, layer_id, compiler.stack_assign(color_out), compiler.stack_assign(alpha_out));
+}
+
+void VertexColorNode::compile(OSLCompiler &compiler)
+{
+ if (bump == SHADER_BUMP_DX) {
+ compiler.parameter("bump_offset", "dx");
+ }
+ else if (bump == SHADER_BUMP_DY) {
+ compiler.parameter("bump_offset", "dy");
+ }
+ else {
+ compiler.parameter("bump_offset", "center");
+ }
+ compiler.parameter("layer_name", layer_name.c_str());
+ compiler.add(this, "node_vertex_color");
+}
+
/* Value */
NODE_DEFINE(ValueNode)
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index 171568644fb..13e9b65fa07 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -979,6 +979,22 @@ class VolumeInfoNode : public ShaderNode {
void expand(ShaderGraph *graph);
};
+class VertexColorNode : public ShaderNode {
+ public:
+ SHADER_NODE_CLASS(VertexColorNode)
+ void attributes(Shader *shader, AttributeRequestSet *attributes);
+ bool has_attribute_dependency()
+ {
+ return true;
+ }
+ bool has_spatial_varying()
+ {
+ return true;
+ }
+
+ ustring layer_name;
+};
+
class ValueNode : public ShaderNode {
public:
SHADER_NODE_CLASS(ValueNode)
diff --git a/intern/cycles/util/util_color.h b/intern/cycles/util/util_color.h
index 6e61190de6b..c6937ca78fe 100644
--- a/intern/cycles/util/util_color.h
+++ b/intern/cycles/util/util_color.h
@@ -43,11 +43,29 @@ ccl_device uchar4 color_float_to_byte(float3 c)
return make_uchar4(r, g, b, 0);
}
+ccl_device uchar4 color_float4_to_uchar4(float4 c)
+{
+ uchar r, g, b, a;
+
+ r = float_to_byte(c.x);
+ g = float_to_byte(c.y);
+ b = float_to_byte(c.z);
+ a = float_to_byte(c.w);
+
+ return make_uchar4(r, g, b, a);
+}
+
ccl_device_inline float3 color_byte_to_float(uchar4 c)
{
return make_float3(c.x * (1.0f / 255.0f), c.y * (1.0f / 255.0f), c.z * (1.0f / 255.0f));
}
+ccl_device_inline float4 color_uchar4_to_float4(uchar4 c)
+{
+ return make_float4(
+ c.x * (1.0f / 255.0f), c.y * (1.0f / 255.0f), c.z * (1.0f / 255.0f), c.w * (1.0f / 255.0f));
+}
+
ccl_device float color_srgb_to_linear(float c)
{
if (c < 0.04045f)
diff --git a/intern/cycles/util/util_param.h b/intern/cycles/util/util_param.h
index cfbe416aba1..3f8e2d6d700 100644
--- a/intern/cycles/util/util_param.h
+++ b/intern/cycles/util/util_param.h
@@ -29,6 +29,11 @@ CCL_NAMESPACE_BEGIN
OIIO_NAMESPACE_USING
static constexpr TypeDesc TypeFloat2(TypeDesc::FLOAT, TypeDesc::VEC2);
+static constexpr TypeDesc TypeRGBA(TypeDesc::FLOAT, TypeDesc::VEC4, TypeDesc::COLOR);
+static constexpr TypeDesc TypeFloatArray4(TypeDesc::FLOAT,
+ TypeDesc::SCALAR,
+ TypeDesc::NOSEMANTICS,
+ 4);
CCL_NAMESPACE_END
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 5dc2cf8d106..f0f1baba642 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -190,6 +190,7 @@ shader_node_categories = [
NodeItem("ShaderNodeParticleInfo"),
NodeItem("ShaderNodeCameraData"),
NodeItem("ShaderNodeUVMap"),
+ NodeItem("ShaderNodeVertexColor"),
NodeItem("ShaderNodeUVAlongStroke", poll=line_style_shader_nodes_poll),
NodeItem("NodeGroupInput", poll=group_input_output_item_poll),
]),
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 98710394079..f88aebd312c 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -978,6 +978,7 @@ void BKE_nodetree_remove_layer_n(struct bNodeTree *ntree,
#define SH_NODE_CLAMP 703
#define SH_NODE_TEX_WHITE_NOISE 704
#define SH_NODE_VOLUME_INFO 705
+#define SH_NODE_VERTEX_COLOR 706
/* custom defines options for Material node */
#define SH_NODE_MAT_DIFF 1
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index c5e16b2d3cd..6e45130ce44 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -3914,6 +3914,7 @@ static void registerShaderNodes(void)
register_node_type_sh_tex_coord();
register_node_type_sh_particle_info();
register_node_type_sh_bump();
+ register_node_type_sh_vertex_color();
register_node_type_sh_background();
register_node_type_sh_bsdf_anisotropic();
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 6055a503b7b..8a4cbb3c71a 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -998,6 +998,18 @@ static void node_shader_buts_uvmap(uiLayout *layout, bContext *C, PointerRNA *pt
}
}
+static void node_shader_buts_vertex_color(uiLayout *layout, bContext *C, PointerRNA *ptr)
+{
+ PointerRNA obptr = CTX_data_pointer_get(C, "active_object");
+ if (obptr.data && RNA_enum_get(&obptr, "type") == OB_MESH) {
+ PointerRNA dataptr = RNA_pointer_get(&obptr, "data");
+ uiItemPointerR(layout, ptr, "layer_name", &dataptr, "vertex_colors", "", ICON_GROUP_VCOL);
+ }
+ else {
+ uiItemL(layout, "No mesh in active object.", ICON_ERROR);
+ }
+}
+
static void node_shader_buts_uvalongstroke(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "use_tips", 0, NULL, 0);
@@ -1299,6 +1311,9 @@ static void node_shader_set_butfunc(bNodeType *ntype)
case SH_NODE_UVMAP:
ntype->draw_buttons = node_shader_buts_uvmap;
break;
+ case SH_NODE_VERTEX_COLOR:
+ ntype->draw_buttons = node_shader_buts_vertex_color;
+ break;
case SH_NODE_UVALONGSTROKE:
ntype->draw_buttons = node_shader_buts_uvalongstroke;
break;
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index aea96dac2e3..8d2355ff5ac 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -313,6 +313,7 @@ data_to_c_simple(shaders/material/gpu_shader_material_vector_curves.glsl SRC)
data_to_c_simple(shaders/material/gpu_shader_material_vector_displacement.glsl SRC)
data_to_c_simple(shaders/material/gpu_shader_material_vector_math.glsl SRC)
data_to_c_simple(shaders/material/gpu_shader_material_velvet.glsl SRC)
+data_to_c_simple(shaders/material/gpu_shader_material_vertex_color.glsl SRC)
data_to_c_simple(shaders/material/gpu_shader_material_volume_absorption.glsl SRC)
data_to_c_simple(shaders/material/gpu_shader_material_volume_info.glsl SRC)
data_to_c_simple(shaders/material/gpu_shader_material_volume_principled.glsl SRC)
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index 8b68bcd5889..242b0ed2e31 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -1080,6 +1080,15 @@ static char *code_generate_vertex(ListBase *nodes, const char *vert_code, bool u
"\treturn mix(c1, c2, step(vec3(0.04045), c));\n"
"}\n\n");
+ BLI_dynstr_append(ds,
+ "vec4 srgba_to_linear_attr(vec4 c) {\n"
+ "\tc = max(c, vec4(0.0));\n"
+ "\tvec4 c1 = c * (1.0 / 12.92);\n"
+ "\tvec4 c2 = pow((c + 0.055) * (1.0 / 1.055), vec4(2.4));\n"
+ "\tvec4 final = mix(c1, c2, step(vec4(0.04045), c));"
+ "\treturn vec4(final.xyz, c.a);\n"
+ "}\n\n");
+
/* Prototype because defined later. */
BLI_dynstr_append(ds,
"vec2 hair_get_customdata_vec2(const samplerBuffer);\n"
@@ -1184,7 +1193,7 @@ static char *code_generate_vertex(ListBase *nodes, const char *vert_code, bool u
}
else if (input->attr_type == CD_MCOL) {
BLI_dynstr_appendf(ds,
- "\tvar%d%s = srgb_to_linear_attr(att%d);\n",
+ "\tvar%d%s = srgba_to_linear_attr(att%d);\n",
input->attr_id,
use_geom ? "g" : "",
input->attr_id);
diff --git a/source/blender/gpu/intern/gpu_material_library.h b/source/blender/gpu/intern/gpu_material_library.h
index 06544d27af9..3a38eb5c600 100644
--- a/source/blender/gpu/intern/gpu_material_library.h
+++ b/source/blender/gpu/intern/gpu_material_library.h
@@ -114,6 +114,7 @@ extern char datatoc_gpu_shader_material_vector_curves_glsl[];
extern char datatoc_gpu_shader_material_vector_displacement_glsl[];
extern char datatoc_gpu_shader_material_vector_math_glsl[];
extern char datatoc_gpu_shader_material_velvet_glsl[];
+extern char datatoc_gpu_shader_material_vertex_color_glsl[];
extern char datatoc_gpu_shader_material_volume_absorption_glsl[];
extern char datatoc_gpu_shader_material_volume_info_glsl[];
extern char datatoc_gpu_shader_material_volume_principled_glsl[];
@@ -527,6 +528,11 @@ static GPUMaterialLibrary gpu_shader_material_velvet_library = {
.dependencies = {&gpu_shader_material_diffuse_library, NULL},
};
+static GPUMaterialLibrary gpu_shader_material_vertex_color_library = {
+ .code = datatoc_gpu_shader_material_vertex_color_glsl,
+ .dependencies = {NULL},
+};
+
static GPUMaterialLibrary gpu_shader_material_volume_absorption_library = {
.code = datatoc_gpu_shader_material_volume_absorption_glsl,
.dependencies = {NULL},
@@ -638,6 +644,7 @@ static GPUMaterialLibrary *gpu_material_libraries[] = {
&gpu_shader_material_vector_displacement_library,
&gpu_shader_material_vector_math_library,
&gpu_shader_material_velvet_library,
+ &gpu_shader_material_vertex_color_library,
&gpu_shader_material_volume_absorption_library,
&gpu_shader_material_volume_info_library,
&gpu_shader_material_volume_principled_library,
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_vertex_color.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_vertex_color.glsl
new file mode 100644
index 00000000000..551b838daf8
--- /dev/null
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_vertex_color.glsl
@@ -0,0 +1,5 @@
+void node_vertex_color(vec4 vertexColor, out vec4 outColor, out float outAlpha)
+{
+ outColor = vertexColor;
+ outAlpha = vertexColor.a;
+}
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index 6b46c5887b4..0287a1510fe 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -997,6 +997,10 @@ typedef struct NodeShaderUVMap {
char uv_map[64];
} NodeShaderUVMap;
+typedef struct NodeShaderVertexColor {
+ char layer_name[64];
+} NodeShaderVertexColor;
+
typedef struct NodeShaderTexIES {
int mode;
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index 3d90d566315..913324e4997 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -4867,6 +4867,19 @@ static void def_sh_uvmap(StructRNA *srna)
RNA_def_struct_sdna_from(srna, "bNode", NULL);
}
+static void def_sh_vertex_color(StructRNA *srna)
+{
+ PropertyRNA *prop;
+
+ RNA_def_struct_sdna_from(srna, "NodeShaderVertexColor", "storage");
+
+ prop = RNA_def_property(srna, "layer_name", PROP_STRING, PROP_NONE);
+ RNA_def_property_ui_text(prop, "Vertex Color", "Vertex Color");
+ RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
+
+ RNA_def_struct_sdna_from(srna, "bNode", NULL);
+}
+
static void def_sh_uvalongstroke(StructRNA *srna)
{
PropertyRNA *prop;
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index ea2968f4917..57a4ace997c 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -206,6 +206,7 @@ set(SRC
shader/nodes/node_shader_valToRgb.c
shader/nodes/node_shader_value.c
shader/nodes/node_shader_vectTransform.c
+ shader/nodes/node_shader_vertex_color.c
shader/nodes/node_shader_vector_displacement.c
shader/nodes/node_shader_vector_math.c
shader/nodes/node_shader_volume_absorption.c
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h
index 30673e7cd31..a004090d03d 100644
--- a/source/blender/nodes/NOD_shader.h
+++ b/source/blender/nodes/NOD_shader.h
@@ -86,6 +86,7 @@ void register_node_type_sh_script(void);
void register_node_type_sh_normal_map(void);
void register_node_type_sh_tangent(void);
void register_node_type_sh_vect_transform(void);
+void register_node_type_sh_vertex_color(void);
void register_node_type_sh_ambient_occlusion(void);
void register_node_type_sh_background(void);
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index d14511504f0..f3bc5a0cafa 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -121,6 +121,7 @@ DefNode(ShaderNode, SH_NODE_VECT_TRANSFORM, def_sh_vect_transform, "VEC
DefNode(ShaderNode, SH_NODE_SEPHSV, 0, "SEPHSV", SeparateHSV, "Separate HSV", "" )
DefNode(ShaderNode, SH_NODE_COMBHSV, 0, "COMBHSV", CombineHSV, "Combine HSV", "" )
DefNode(ShaderNode, SH_NODE_UVMAP, def_sh_uvmap, "UVMAP", UVMap, "UV Map", "" )
+DefNode(ShaderNode, SH_NODE_VERTEX_COLOR, def_sh_vertex_color, "VERTEX_COLOR", VertexColor, "Vertex Color", "" )
DefNode(ShaderNode, SH_NODE_UVALONGSTROKE, def_sh_uvalongstroke, "UVALONGSTROKE", UVAlongStroke, "UV Along Stroke", "" )
DefNode(ShaderNode, SH_NODE_SEPXYZ, 0, "SEPXYZ", SeparateXYZ, "Separate XYZ", "" )
DefNode(ShaderNode, SH_NODE_COMBXYZ, 0, "COMBXYZ", CombineXYZ, "Combine XYZ", "" )
diff --git a/source/blender/nodes/shader/nodes/node_shader_vertex_color.c b/source/blender/nodes/shader/nodes/node_shader_vertex_color.c
new file mode 100644
index 00000000000..8848fc37c66
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_vertex_color.c
@@ -0,0 +1,58 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ */
+
+#include "../node_shader_util.h"
+
+static bNodeSocketTemplate sh_node_vertex_color_out[] = {
+ {SOCK_RGBA, 0, N_("Color")},
+ {SOCK_FLOAT, 0, N_("Alpha")},
+ {-1, 0, ""},
+};
+
+static void node_shader_init_vertex_color(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ NodeShaderVertexColor *vertexColor = MEM_callocN(sizeof(NodeShaderVertexColor),
+ "NodeShaderVertexColor");
+ node->storage = vertexColor;
+}
+
+static int node_shader_gpu_vertex_color(GPUMaterial *mat,
+ bNode *node,
+ bNodeExecData *UNUSED(execdata),
+ GPUNodeStack *in,
+ GPUNodeStack *out)
+{
+ NodeShaderVertexColor *vertexColor = (NodeShaderVertexColor *)node->storage;
+ GPUNodeLink *vertexColorLink = GPU_attribute(CD_MCOL, vertexColor->layer_name);
+ return GPU_stack_link(mat, node, "node_vertex_color", in, out, vertexColorLink);
+}
+
+void register_node_type_sh_vertex_color(void)
+{
+ static bNodeType ntype;
+
+ sh_node_type_base(&ntype, SH_NODE_VERTEX_COLOR, "Vertex Color", NODE_CLASS_INPUT, 0);
+ node_type_socket_templates(&ntype, NULL, sh_node_vertex_color_out);
+ node_type_init(&ntype, node_shader_init_vertex_color);
+ node_type_storage(
+ &ntype, "NodeShaderVertexColor", node_free_standard_storage, node_copy_standard_storage);
+ node_type_gpu(&ntype, node_shader_gpu_vertex_color);
+
+ nodeRegisterType(&ntype);
+}