diff options
author | Jeroen Bakker <jeroen@blender.org> | 2022-06-21 09:27:20 +0300 |
---|---|---|
committer | Philipp Oeser <info@graphics-engineer.com> | 2022-06-22 13:44:02 +0300 |
commit | 0c8804dd24c3607d0d77b14ec0c21ff15639ef5d (patch) | |
tree | b345af300a2da97d91f43d45ed28350c1c1bacc9 | |
parent | be967b356400b747e11fd8db975c9d76ec6ff1a6 (diff) |
Cleanup: remove unneeded code in eevee_bloom.
This had to be added to the previous commit.
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_bloom.c | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_bloom.c b/source/blender/draw/engines/eevee/eevee_bloom.c index adcd56e9184..4528027a9ea 100644 --- a/source/blender/draw/engines/eevee/eevee_bloom.c +++ b/source/blender/draw/engines/eevee/eevee_bloom.c @@ -310,14 +310,13 @@ void EEVEE_bloom_output_init(EEVEE_ViewLayerData *UNUSED(sldata), {GPU_ATTACHMENT_NONE, GPU_ATTACHMENT_TEXTURE(txl->bloom_accum)}); /* Create Pass and shgroup. */ - DRWShadingGroup *grp = eevee_create_bloom_pass("Bloom Accumulate", - effects, - EEVEE_shaders_bloom_resolve_get(use_highres), - &psl->bloom_accum_ps, - true, - true, - false); - DRW_shgroup_uniform_bool_copy(grp, "bloomAddBase", false); + eevee_create_bloom_pass("Bloom Accumulate", + effects, + EEVEE_shaders_bloom_resolve_get(use_highres), + &psl->bloom_accum_ps, + true, + true, + false); } void EEVEE_bloom_output_accumulate(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata) |