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authorJoerg Mueller <nexyon@gmail.com>2011-08-07 15:54:58 +0400
committerJoerg Mueller <nexyon@gmail.com>2011-08-07 15:54:58 +0400
commit2d884fc035d403d43c7a18e3e61cd56ccdfbec2b (patch)
tree2548dcfbb52370618d1f255f57e65bcf1cbb49a4
parent4370099fb0bc1bdd21f78b14a91a1d8eb76e1bc1 (diff)
3D Audio GSoC:
* Pepper depends on ffmpeg 0.7.1 or higher now, windows and mac build systems set to ffmpeg-0.8 * Fixed orientation retrieval in OpenAL device code. * Added stopAll() method to AUD_IDevice (also for Python) and call it on BGE exit * Changed BGE to use audaspace via native C++ instead over the C API. * Made AUD_SequencerFactory and AUD_SequencerEntry thread safe. * Changed sound caching into a flag which fixes problems on file loading, especially with undo. * Removed unused parameter from sound_mute_scene_sound * Fixed bug: changing FPS didn't update the sequencer sound positions. * Fixed bug: Properties of sequencer strips weren't set correctly. * Minor warning fixes.
-rw-r--r--CMakeLists.txt20
-rw-r--r--build_files/scons/config/darwin-config.py2
-rw-r--r--build_files/scons/config/win32-mingw-config.py6
-rw-r--r--build_files/scons/config/win32-vc-config.py6
-rw-r--r--build_files/scons/config/win64-vc-config.py6
-rw-r--r--intern/audaspace/OpenAL/AUD_OpenALDevice.cpp24
-rw-r--r--intern/audaspace/OpenAL/AUD_OpenALDevice.h9
-rw-r--r--intern/audaspace/Python/AUD_PyAPI.cpp22
-rw-r--r--intern/audaspace/ffmpeg/AUD_FFMPEGReader.cpp1
-rw-r--r--intern/audaspace/ffmpeg/AUD_FFMPEGWriter.cpp6
-rw-r--r--intern/audaspace/intern/AUD_C-API.cpp10
-rw-r--r--intern/audaspace/intern/AUD_C-API.h8
-rw-r--r--intern/audaspace/intern/AUD_IDevice.h5
-rw-r--r--intern/audaspace/intern/AUD_IFactory.h2
-rw-r--r--intern/audaspace/intern/AUD_NULLDevice.cpp4
-rw-r--r--intern/audaspace/intern/AUD_NULLDevice.h1
-rw-r--r--intern/audaspace/intern/AUD_SequencerEntry.cpp75
-rw-r--r--intern/audaspace/intern/AUD_SequencerEntry.h16
-rw-r--r--intern/audaspace/intern/AUD_SequencerFactory.cpp51
-rw-r--r--intern/audaspace/intern/AUD_SequencerFactory.h15
-rw-r--r--intern/audaspace/intern/AUD_SequencerHandle.cpp5
-rw-r--r--intern/audaspace/intern/AUD_SequencerReader.cpp4
-rw-r--r--intern/audaspace/intern/AUD_SoftwareDevice.cpp13
-rw-r--r--intern/audaspace/intern/AUD_SoftwareDevice.h1
-rw-r--r--source/blender/blenkernel/BKE_sequencer.h3
-rw-r--r--source/blender/blenkernel/BKE_sound.h6
-rw-r--r--source/blender/blenkernel/intern/sequencer.c36
-rw-r--r--source/blender/blenkernel/intern/sound.c35
-rw-r--r--source/blender/blenloader/intern/readfile.c12
-rw-r--r--source/blender/editors/sound/sound_ops.c6
-rw-r--r--source/blender/editors/space_sequencer/sequencer_add.c2
-rw-r--r--source/blender/editors/space_sequencer/sequencer_edit.c10
-rw-r--r--source/blender/makesdna/DNA_sound_types.h3
-rw-r--r--source/blender/makesrna/intern/rna_scene.c2
-rw-r--r--source/blender/makesrna/intern/rna_sequencer.c2
-rw-r--r--source/blender/makesrna/intern/rna_sound.c4
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp24
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp4
-rw-r--r--source/gameengine/Ketsji/CMakeLists.txt1
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.cpp21
-rw-r--r--source/gameengine/Ketsji/KX_SoundActuator.cpp182
-rw-r--r--source/gameengine/Ketsji/KX_SoundActuator.h9
-rw-r--r--source/gameengine/Ketsji/SConscript2
43 files changed, 496 insertions, 180 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 2d104ebfcea..903a8a8f6bc 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -687,15 +687,15 @@ elseif(WIN32)
if(WITH_CODEC_FFMPEG)
set(FFMPEG_INCLUDE_DIRS
- ${LIBDIR}/ffmpeg/include
- ${LIBDIR}/ffmpeg/include/msvc
+ ${LIBDIR}/ffmpeg-0.8/include
+ ${LIBDIR}/ffmpeg-0.8/include/msvc
)
set(FFMPEG_LIBRARIES
- ${LIBDIR}/ffmpeg/lib/avcodec-52.lib
- ${LIBDIR}/ffmpeg/lib/avformat-52.lib
- ${LIBDIR}/ffmpeg/lib/avdevice-52.lib
- ${LIBDIR}/ffmpeg/lib/avutil-50.lib
- ${LIBDIR}/ffmpeg/lib/swscale-0.lib
+ ${LIBDIR}/ffmpeg-0.8/lib/avcodec-53.lib
+ ${LIBDIR}/ffmpeg-0.8/lib/avformat-53.lib
+ ${LIBDIR}/ffmpeg-0.8/lib/avdevice-53.lib
+ ${LIBDIR}/ffmpeg-0.8/lib/avutil-51.lib
+ ${LIBDIR}/ffmpeg-0.8/lib/swscale-2.lib
)
endif()
@@ -820,9 +820,9 @@ elseif(WIN32)
endif()
if(WITH_CODEC_FFMPEG)
- set(FFMPEG ${LIBDIR}/ffmpeg)
+ set(FFMPEG ${LIBDIR}/ffmpeg-0.8)
set(FFMPEG_INCLUDE_DIRS ${FFMPEG}/include ${FFMPEG}/include)
- set(FFMPEG_LIBRARIES avcodec-52 avformat-52 avdevice-52 avutil-50 swscale-0)
+ set(FFMPEG_LIBRARIES avcodec-53 avformat-53 avdevice-53 avutil-51 swscale-2)
set(FFMPEG_LIBPATH ${FFMPEG}/lib)
endif()
@@ -959,7 +959,7 @@ elseif(APPLE)
endif()
if(WITH_CODEC_FFMPEG)
- set(FFMPEG ${LIBDIR}/ffmpeg)
+ set(FFMPEG ${LIBDIR}/ffmpeg-0.8)
set(FFMPEG_INCLUDE_DIRS ${FFMPEG}/include)
set(FFMPEG_LIBRARIES avcodec avdevice avformat avutil mp3lame swscale x264 xvidcore theora theoradec theoraenc vorbis vorbisenc vorbisfile ogg)
set(FFMPEG_LIBPATH ${FFMPEG}/lib)
diff --git a/build_files/scons/config/darwin-config.py b/build_files/scons/config/darwin-config.py
index 4a4bc4acd67..226f5324792 100644
--- a/build_files/scons/config/darwin-config.py
+++ b/build_files/scons/config/darwin-config.py
@@ -79,7 +79,7 @@ else:
# enable ffmpeg support
WITH_BF_FFMPEG = True # -DWITH_FFMPEG
-BF_FFMPEG = LIBDIR + '/ffmpeg'
+BF_FFMPEG = LIBDIR + '/ffmpeg-0.8'
BF_FFMPEG_INC = "${BF_FFMPEG}/include"
BF_FFMPEG_LIBPATH='${BF_FFMPEG}/lib'
BF_FFMPEG_LIB = 'avcodec avdevice avformat avutil mp3lame swscale x264 xvidcore theora theoradec theoraenc vorbis vorbisenc vorbisfile ogg bz2'
diff --git a/build_files/scons/config/win32-mingw-config.py b/build_files/scons/config/win32-mingw-config.py
index 6dac29b37f7..db3b309f025 100644
--- a/build_files/scons/config/win32-mingw-config.py
+++ b/build_files/scons/config/win32-mingw-config.py
@@ -18,9 +18,9 @@ BF_OPENAL_LIB = 'wrap_oal'
BF_OPENAL_LIBPATH = '${BF_OPENAL}/lib'
WITH_BF_FFMPEG = False
-BF_FFMPEG_LIB = 'avformat-52 avcodec-52 avdevice-52 avutil-50 swscale-0'
-BF_FFMPEG_LIBPATH = LIBDIR + '/ffmpeg/lib'
-BF_FFMPEG_INC = LIBDIR + '/ffmpeg/include'
+BF_FFMPEG_LIB = 'avformat-53 avcodec-53 avdevice-53 avutil-51 swscale-2'
+BF_FFMPEG_LIBPATH = LIBDIR + '/ffmpeg-0.8/lib'
+BF_FFMPEG_INC = LIBDIR + '/ffmpeg-0.8/include'
BF_LIBSAMPLERATE = LIBDIR + '/samplerate'
BF_LIBSAMPLERATE_INC = '${BF_LIBSAMPLERATE}/include'
diff --git a/build_files/scons/config/win32-vc-config.py b/build_files/scons/config/win32-vc-config.py
index 4baada7f9bf..beee0281165 100644
--- a/build_files/scons/config/win32-vc-config.py
+++ b/build_files/scons/config/win32-vc-config.py
@@ -3,11 +3,11 @@ LIBDIR = '${LCGDIR}'
# enable ffmpeg support
WITH_BF_FFMPEG = True # -DWITH_FFMPEG
-BF_FFMPEG = LIBDIR +'/ffmpeg'
+BF_FFMPEG = LIBDIR +'/ffmpeg-0.8'
BF_FFMPEG_INC = '${BF_FFMPEG}/include ${BF_FFMPEG}/include/msvc'
BF_FFMPEG_LIBPATH='${BF_FFMPEG}/lib'
-BF_FFMPEG_LIB = 'avformat-52.lib avcodec-52.lib avdevice-52.lib avutil-50.lib swscale-0.lib'
-BF_FFMPEG_DLL = '${BF_FFMPEG_LIBPATH}/avformat-52.dll ${BF_FFMPEG_LIBPATH}/avcodec-52.dll ${BF_FFMPEG_LIBPATH}/avdevice-52.dll ${BF_FFMPEG_LIBPATH}/avutil-50.dll ${BF_FFMPEG_LIBPATH}/swscale-0.dll'
+BF_FFMPEG_LIB = 'avformat-53.lib avcodec-53.lib avdevice-53.lib avutil-51.lib swscale-2.lib'
+BF_FFMPEG_DLL = '${BF_FFMPEG_LIBPATH}/avformat-53.dll ${BF_FFMPEG_LIBPATH}/avcodec-53.dll ${BF_FFMPEG_LIBPATH}/avdevice-53.dll ${BF_FFMPEG_LIBPATH}/avutil-51.dll ${BF_FFMPEG_LIBPATH}/swscale-2.dll'
BF_PYTHON = LIBDIR + '/python'
BF_PYTHON_VERSION = '3.2'
diff --git a/build_files/scons/config/win64-vc-config.py b/build_files/scons/config/win64-vc-config.py
index db7c8d09af8..e3eb5606289 100644
--- a/build_files/scons/config/win64-vc-config.py
+++ b/build_files/scons/config/win64-vc-config.py
@@ -3,11 +3,11 @@ LIBDIR = '${LCGDIR}'
# enable ffmpeg support
WITH_BF_FFMPEG = True # -DWITH_FFMPEG
-BF_FFMPEG = LIBDIR +'/ffmpeg'
+BF_FFMPEG = LIBDIR +'/ffmpeg-0.8'
BF_FFMPEG_INC = '${BF_FFMPEG}/include ${BF_FFMPEG}/include/msvc '
BF_FFMPEG_LIBPATH='${BF_FFMPEG}/lib'
-BF_FFMPEG_LIB = 'avformat-52.lib avcodec-52.lib avdevice-52.lib avutil-50.lib swscale-0.lib'
-BF_FFMPEG_DLL = '${BF_FFMPEG_LIBPATH}/avformat-52.dll ${BF_FFMPEG_LIBPATH}/avcodec-52.dll ${BF_FFMPEG_LIBPATH}/avdevice-52.dll ${BF_FFMPEG_LIBPATH}/avutil-50.dll ${BF_FFMPEG_LIBPATH}/swscale-0.dll'
+BF_FFMPEG_LIB = 'avformat-53.lib avcodec-53.lib avdevice-53.lib avutil-51.lib swscale-2.lib'
+BF_FFMPEG_DLL = '${BF_FFMPEG_LIBPATH}/avformat-53.dll ${BF_FFMPEG_LIBPATH}/avcodec-53.dll ${BF_FFMPEG_LIBPATH}/avdevice-53.dll ${BF_FFMPEG_LIBPATH}/avutil-51.dll ${BF_FFMPEG_LIBPATH}/swscale-2.dll'
BF_PYTHON = LIBDIR + '/python'
BF_PYTHON_VERSION = '3.2'
diff --git a/intern/audaspace/OpenAL/AUD_OpenALDevice.cpp b/intern/audaspace/OpenAL/AUD_OpenALDevice.cpp
index 40fc8a55f03..d5b365fa62f 100644
--- a/intern/audaspace/OpenAL/AUD_OpenALDevice.cpp
+++ b/intern/audaspace/OpenAL/AUD_OpenALDevice.cpp
@@ -469,8 +469,7 @@ bool AUD_OpenALDevice::AUD_OpenALHandle::setSourceVelocity(const AUD_Vector3& ve
AUD_Quaternion AUD_OpenALDevice::AUD_OpenALHandle::getSourceOrientation()
{
- // AUD_XXX not implemented yet
- return AUD_Quaternion(0, 0, 0, 0);
+ return m_orientation;
}
bool AUD_OpenALDevice::AUD_OpenALHandle::setSourceOrientation(const AUD_Quaternion& orientation)
@@ -491,6 +490,8 @@ bool AUD_OpenALDevice::AUD_OpenALHandle::setSourceOrientation(const AUD_Quaterni
m_device->unlock();
+ m_orientation = orientation;
+
return true;
}
@@ -1284,6 +1285,21 @@ AUD_Reference<AUD_IHandle> AUD_OpenALDevice::play(AUD_Reference<AUD_IFactory> fa
return play(factory->createReader(), keep);
}
+void AUD_OpenALDevice::stopAll()
+{
+ lock();
+ alcSuspendContext(m_context);
+
+ while(!m_playingSounds.empty())
+ m_playingSounds.front()->stop();
+
+ while(!m_pausedSounds.empty())
+ m_pausedSounds.front()->stop();
+
+ alcProcessContext(m_context);
+ unlock();
+}
+
void AUD_OpenALDevice::lock()
{
pthread_mutex_lock(&m_mutex);
@@ -1454,8 +1470,7 @@ void AUD_OpenALDevice::setListenerVelocity(const AUD_Vector3& velocity)
AUD_Quaternion AUD_OpenALDevice::getListenerOrientation() const
{
- // AUD_XXX not implemented yet
- return AUD_Quaternion(0, 0, 0, 0);
+ return m_orientation;
}
void AUD_OpenALDevice::setListenerOrientation(const AUD_Quaternion& orientation)
@@ -1474,6 +1489,7 @@ void AUD_OpenALDevice::setListenerOrientation(const AUD_Quaternion& orientation)
direction[5] = 2 * (orientation.w() * orientation.x() +
orientation.y() * orientation.z());
alListenerfv(AL_ORIENTATION, direction);
+ m_orientation = orientation;
}
float AUD_OpenALDevice::getSpeedOfSound() const
diff --git a/intern/audaspace/OpenAL/AUD_OpenALDevice.h b/intern/audaspace/OpenAL/AUD_OpenALDevice.h
index 3ba761bad5a..3e8b05d79e2 100644
--- a/intern/audaspace/OpenAL/AUD_OpenALDevice.h
+++ b/intern/audaspace/OpenAL/AUD_OpenALDevice.h
@@ -89,6 +89,9 @@ private:
/// Stop callback data.
void* m_stop_data;
+ /// Orientation.
+ AUD_Quaternion m_orientation;
+
/// Current status of the handle
AUD_Status m_status;
@@ -205,6 +208,11 @@ private:
AUD_Buffer m_buffer;
/**
+ * Orientation.
+ */
+ AUD_Quaternion m_orientation;
+
+ /**
* Starts the streaming thread.
*/
void start(bool join = true);
@@ -243,6 +251,7 @@ public:
virtual AUD_DeviceSpecs getSpecs() const;
virtual AUD_Reference<AUD_IHandle> play(AUD_Reference<AUD_IReader> reader, bool keep = false);
virtual AUD_Reference<AUD_IHandle> play(AUD_Reference<AUD_IFactory> factory, bool keep = false);
+ virtual void stopAll();
virtual void lock();
virtual void unlock();
virtual float getVolume() const;
diff --git a/intern/audaspace/Python/AUD_PyAPI.cpp b/intern/audaspace/Python/AUD_PyAPI.cpp
index 94e02576ccc..928c67c5196 100644
--- a/intern/audaspace/Python/AUD_PyAPI.cpp
+++ b/intern/audaspace/Python/AUD_PyAPI.cpp
@@ -2245,6 +2245,25 @@ Device_play(Device *self, PyObject *args, PyObject *kwds)
return (PyObject *)handle;
}
+PyDoc_STRVAR(M_aud_Device_stopAll_doc,
+ "stopAll()\n\n"
+ "Stops all playing and paused sounds.");
+
+static PyObject *
+Device_stopAll(Device *self)
+{
+ try
+ {
+ (*reinterpret_cast<AUD_Reference<AUD_IDevice>*>(self->device))->stopAll();
+ Py_RETURN_NONE;
+ }
+ catch(AUD_Exception& e)
+ {
+ PyErr_SetString(AUDError, e.str);
+ return NULL;
+ }
+}
+
PyDoc_STRVAR(M_aud_Device_lock_doc,
"lock()\n\n"
"Locks the device so that it's guaranteed, that no samples are "
@@ -2295,6 +2314,9 @@ static PyMethodDef Device_methods[] = {
{"play", (PyCFunction)Device_play, METH_VARARGS | METH_KEYWORDS,
M_aud_Device_play_doc
},
+ {"stopAll", (PyCFunction)Device_stopAll, METH_NOARGS,
+ M_aud_Device_stopAll_doc
+ },
{"lock", (PyCFunction)Device_lock, METH_NOARGS,
M_aud_Device_lock_doc
},
diff --git a/intern/audaspace/ffmpeg/AUD_FFMPEGReader.cpp b/intern/audaspace/ffmpeg/AUD_FFMPEGReader.cpp
index a7534dbed32..b980e1d98e0 100644
--- a/intern/audaspace/ffmpeg/AUD_FFMPEGReader.cpp
+++ b/intern/audaspace/ffmpeg/AUD_FFMPEGReader.cpp
@@ -39,6 +39,7 @@
extern "C" {
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
+#include <libavformat/avio.h>
#include "ffmpeg_compat.h"
}
diff --git a/intern/audaspace/ffmpeg/AUD_FFMPEGWriter.cpp b/intern/audaspace/ffmpeg/AUD_FFMPEGWriter.cpp
index f2b7acc5ea2..197671ee37a 100644
--- a/intern/audaspace/ffmpeg/AUD_FFMPEGWriter.cpp
+++ b/intern/audaspace/ffmpeg/AUD_FFMPEGWriter.cpp
@@ -40,6 +40,7 @@ extern "C" {
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libavformat/avio.h>
+#include "ffmpeg_compat.h"
}
static const char* context_error = "AUD_FFMPEGWriter: Couldn't allocate context.";
@@ -127,7 +128,8 @@ AUD_FFMPEGWriter::AUD_FFMPEGWriter(std::string filename, AUD_DeviceSpecs specs,
m_codecCtx->bit_rate = bitrate;
m_codecCtx->sample_rate = int(m_specs.rate);
m_codecCtx->channels = m_specs.channels;
- m_codecCtx->time_base = (AVRational){1, m_codecCtx->sample_rate};
+ m_codecCtx->time_base.num = 1;
+ m_codecCtx->time_base.den = m_codecCtx->sample_rate;
switch(m_specs.format)
{
@@ -180,7 +182,7 @@ AUD_FFMPEGWriter::AUD_FFMPEGWriter(std::string filename, AUD_DeviceSpecs specs,
try
{
- if(avio_open(&m_formatCtx->pb, filename.c_str(), AVIO_WRONLY))
+ if(avio_open(&m_formatCtx->pb, filename.c_str(), AVIO_FLAG_WRITE))
AUD_THROW(AUD_ERROR_FILE, file_error);
avformat_write_header(m_formatCtx, NULL);
diff --git a/intern/audaspace/intern/AUD_C-API.cpp b/intern/audaspace/intern/AUD_C-API.cpp
index 467ee736b7f..e5c966fdcae 100644
--- a/intern/audaspace/intern/AUD_C-API.cpp
+++ b/intern/audaspace/intern/AUD_C-API.cpp
@@ -1174,3 +1174,13 @@ const char* AUD_mixdown(AUD_Sound* sound, unsigned int start, unsigned int lengt
return e.str;
}
}
+
+AUD_Reference<AUD_IDevice> AUD_getDevice()
+{
+ return AUD_device;
+}
+
+AUD_I3DDevice* AUD_get3DDevice()
+{
+ return AUD_3ddevice;
+}
diff --git a/intern/audaspace/intern/AUD_C-API.h b/intern/audaspace/intern/AUD_C-API.h
index abcbd215074..7689d1b06b5 100644
--- a/intern/audaspace/intern/AUD_C-API.h
+++ b/intern/audaspace/intern/AUD_C-API.h
@@ -528,6 +528,14 @@ extern AUD_Sound* AUD_getPythonSound(PyObject* sound);
#ifdef __cplusplus
}
+
+#include "AUD_Reference.h"
+class AUD_IDevice;
+class AUD_I3DDevice;
+
+AUD_Reference<AUD_IDevice> AUD_getDevice();
+
+AUD_I3DDevice* AUD_get3DDevice();
#endif
#endif //AUD_CAPI
diff --git a/intern/audaspace/intern/AUD_IDevice.h b/intern/audaspace/intern/AUD_IDevice.h
index 992e3347366..86d695ef764 100644
--- a/intern/audaspace/intern/AUD_IDevice.h
+++ b/intern/audaspace/intern/AUD_IDevice.h
@@ -84,6 +84,11 @@ public:
virtual AUD_Reference<AUD_IHandle> play(AUD_Reference<AUD_IFactory> factory, bool keep = false)=0;
/**
+ * Stops all playing sounds.
+ */
+ virtual void stopAll()=0;
+
+ /**
* Locks the device.
* Used to make sure that between lock and unlock, no buffers are read, so
* that it is possible to start, resume, pause, stop or seek several
diff --git a/intern/audaspace/intern/AUD_IFactory.h b/intern/audaspace/intern/AUD_IFactory.h
index c1a9de7f724..7d652268af3 100644
--- a/intern/audaspace/intern/AUD_IFactory.h
+++ b/intern/audaspace/intern/AUD_IFactory.h
@@ -34,7 +34,7 @@
#include "AUD_Space.h"
#include "AUD_Reference.h"
-class AUD_IReader;
+#include "AUD_IReader.h"
/**
* This class represents a type of sound source and saves the necessary values
diff --git a/intern/audaspace/intern/AUD_NULLDevice.cpp b/intern/audaspace/intern/AUD_NULLDevice.cpp
index dddb53fd00c..b7d658aafe6 100644
--- a/intern/audaspace/intern/AUD_NULLDevice.cpp
+++ b/intern/audaspace/intern/AUD_NULLDevice.cpp
@@ -139,6 +139,10 @@ AUD_Reference<AUD_IHandle> AUD_NULLDevice::play(AUD_Reference<AUD_IFactory> fact
return new AUD_NULLHandle();
}
+void AUD_NULLDevice::stopAll()
+{
+}
+
void AUD_NULLDevice::lock()
{
}
diff --git a/intern/audaspace/intern/AUD_NULLDevice.h b/intern/audaspace/intern/AUD_NULLDevice.h
index 59ef200f934..5274d68ebf6 100644
--- a/intern/audaspace/intern/AUD_NULLDevice.h
+++ b/intern/audaspace/intern/AUD_NULLDevice.h
@@ -76,6 +76,7 @@ public:
virtual AUD_DeviceSpecs getSpecs() const;
virtual AUD_Reference<AUD_IHandle> play(AUD_Reference<AUD_IReader> reader, bool keep = false);
virtual AUD_Reference<AUD_IHandle> play(AUD_Reference<AUD_IFactory> factory, bool keep = false);
+ virtual void stopAll();
virtual void lock();
virtual void unlock();
virtual float getVolume() const;
diff --git a/intern/audaspace/intern/AUD_SequencerEntry.cpp b/intern/audaspace/intern/AUD_SequencerEntry.cpp
index 54993befb41..c5112f9f3de 100644
--- a/intern/audaspace/intern/AUD_SequencerEntry.cpp
+++ b/intern/audaspace/intern/AUD_SequencerEntry.cpp
@@ -62,19 +62,48 @@ AUD_SequencerEntry::AUD_SequencerEntry(AUD_Reference<AUD_IFactory> sound, float
float f = 1;
m_volume.write(&f);
m_pitch.write(&f);
+
+ pthread_mutexattr_t attr;
+ pthread_mutexattr_init(&attr);
+ pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
+
+ pthread_mutex_init(&m_mutex, &attr);
+
+ pthread_mutexattr_destroy(&attr);
+}
+
+AUD_SequencerEntry::~AUD_SequencerEntry()
+{
+ pthread_mutex_destroy(&m_mutex);
+}
+
+void AUD_SequencerEntry::lock()
+{
+ pthread_mutex_lock(&m_mutex);
+}
+
+void AUD_SequencerEntry::unlock()
+{
+ pthread_mutex_unlock(&m_mutex);
}
void AUD_SequencerEntry::setSound(AUD_Reference<AUD_IFactory> sound)
{
+ lock();
+
if(m_sound.get() != sound.get())
{
m_sound = sound;
m_sound_status++;
}
+
+ unlock();
}
void AUD_SequencerEntry::move(float begin, float end, float skip)
{
+ lock();
+
if(m_begin != begin || m_skip != skip || m_end != end)
{
m_begin = begin;
@@ -82,11 +111,17 @@ void AUD_SequencerEntry::move(float begin, float end, float skip)
m_end = end;
m_pos_status++;
}
+
+ unlock();
}
void AUD_SequencerEntry::mute(bool mute)
{
+ lock();
+
m_muted = mute;
+
+ unlock();
}
int AUD_SequencerEntry::getID() const
@@ -117,6 +152,8 @@ void AUD_SequencerEntry::updateAll(float volume_max, float volume_min, float dis
float distance_reference, float attenuation, float cone_angle_outer,
float cone_angle_inner, float cone_volume_outer)
{
+ lock();
+
if(volume_max != m_volume_max)
{
m_volume_max = volume_max;
@@ -164,6 +201,8 @@ void AUD_SequencerEntry::updateAll(float volume_max, float volume_min, float dis
m_cone_volume_outer = cone_volume_outer;
m_status++;
}
+
+ unlock();
}
bool AUD_SequencerEntry::isRelative()
@@ -173,11 +212,15 @@ bool AUD_SequencerEntry::isRelative()
void AUD_SequencerEntry::setRelative(bool relative)
{
+ lock();
+
if(m_relative != relative)
{
m_relative = relative;
m_status++;
}
+
+ unlock();
}
float AUD_SequencerEntry::getVolumeMaximum()
@@ -187,8 +230,12 @@ float AUD_SequencerEntry::getVolumeMaximum()
void AUD_SequencerEntry::setVolumeMaximum(float volume)
{
+ lock();
+
m_volume_max = volume;
m_status++;
+
+ unlock();
}
float AUD_SequencerEntry::getVolumeMinimum()
@@ -198,8 +245,12 @@ float AUD_SequencerEntry::getVolumeMinimum()
void AUD_SequencerEntry::setVolumeMinimum(float volume)
{
+ lock();
+
m_volume_min = volume;
m_status++;
+
+ unlock();
}
float AUD_SequencerEntry::getDistanceMaximum()
@@ -209,8 +260,12 @@ float AUD_SequencerEntry::getDistanceMaximum()
void AUD_SequencerEntry::setDistanceMaximum(float distance)
{
+ lock();
+
m_distance_max = distance;
m_status++;
+
+ unlock();
}
float AUD_SequencerEntry::getDistanceReference()
@@ -220,8 +275,12 @@ float AUD_SequencerEntry::getDistanceReference()
void AUD_SequencerEntry::setDistanceReference(float distance)
{
+ lock();
+
m_distance_reference = distance;
m_status++;
+
+ unlock();
}
float AUD_SequencerEntry::getAttenuation()
@@ -231,8 +290,12 @@ float AUD_SequencerEntry::getAttenuation()
void AUD_SequencerEntry::setAttenuation(float factor)
{
+ lock();
+
m_attenuation = factor;
m_status++;
+
+ unlock();
}
float AUD_SequencerEntry::getConeAngleOuter()
@@ -242,8 +305,12 @@ float AUD_SequencerEntry::getConeAngleOuter()
void AUD_SequencerEntry::setConeAngleOuter(float angle)
{
+ lock();
+
m_cone_angle_outer = angle;
m_status++;
+
+ unlock();
}
float AUD_SequencerEntry::getConeAngleInner()
@@ -253,8 +320,12 @@ float AUD_SequencerEntry::getConeAngleInner()
void AUD_SequencerEntry::setConeAngleInner(float angle)
{
+ lock();
+
m_cone_angle_inner = angle;
m_status++;
+
+ unlock();
}
float AUD_SequencerEntry::getConeVolumeOuter()
@@ -264,6 +335,10 @@ float AUD_SequencerEntry::getConeVolumeOuter()
void AUD_SequencerEntry::setConeVolumeOuter(float volume)
{
+ lock();
+
m_cone_volume_outer = volume;
m_status++;
+
+ unlock();
}
diff --git a/intern/audaspace/intern/AUD_SequencerEntry.h b/intern/audaspace/intern/AUD_SequencerEntry.h
index 5c68b4c7ab2..71e3f8b8908 100644
--- a/intern/audaspace/intern/AUD_SequencerEntry.h
+++ b/intern/audaspace/intern/AUD_SequencerEntry.h
@@ -36,6 +36,8 @@
#include "AUD_AnimateableProperty.h"
#include "AUD_IFactory.h"
+#include <pthread.h>
+
class AUD_SequencerEntry
{
friend class AUD_SequencerHandle;
@@ -60,6 +62,9 @@ private:
float m_cone_angle_inner;
float m_cone_volume_outer;
+ /// The mutex for locking.
+ pthread_mutex_t m_mutex;
+
AUD_AnimateableProperty m_volume;
AUD_AnimateableProperty m_panning;
AUD_AnimateableProperty m_pitch;
@@ -68,6 +73,17 @@ private:
public:
AUD_SequencerEntry(AUD_Reference<AUD_IFactory> sound, float begin, float end, float skip, int id);
+ virtual ~AUD_SequencerEntry();
+
+ /**
+ * Locks the entry.
+ */
+ void lock();
+
+ /**
+ * Unlocks the previously locked entry.
+ */
+ void unlock();
void setSound(AUD_Reference<AUD_IFactory> sound);
diff --git a/intern/audaspace/intern/AUD_SequencerFactory.cpp b/intern/audaspace/intern/AUD_SequencerFactory.cpp
index dd856dc0701..7481717c286 100644
--- a/intern/audaspace/intern/AUD_SequencerFactory.cpp
+++ b/intern/audaspace/intern/AUD_SequencerFactory.cpp
@@ -50,26 +50,57 @@ AUD_SequencerFactory::AUD_SequencerFactory(AUD_Specs specs, float fps, bool mute
m_orientation.write(q.get());
float f = 1;
m_volume.write(&f);
+
+ pthread_mutexattr_t attr;
+ pthread_mutexattr_init(&attr);
+ pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
+
+ pthread_mutex_init(&m_mutex, &attr);
+
+ pthread_mutexattr_destroy(&attr);
}
AUD_SequencerFactory::~AUD_SequencerFactory()
{
+ pthread_mutex_destroy(&m_mutex);
+}
+
+void AUD_SequencerFactory::lock()
+{
+ pthread_mutex_lock(&m_mutex);
+}
+
+void AUD_SequencerFactory::unlock()
+{
+ pthread_mutex_unlock(&m_mutex);
}
void AUD_SequencerFactory::setSpecs(AUD_Specs specs)
{
+ lock();
+
m_specs = specs;
m_status++;
+
+ unlock();
}
void AUD_SequencerFactory::setFPS(float fps)
{
+ lock();
+
m_fps = fps;
+
+ unlock();
}
void AUD_SequencerFactory::mute(bool muted)
{
+ lock();
+
m_muted = muted;
+
+ unlock();
}
bool AUD_SequencerFactory::getMute() const
@@ -84,8 +115,12 @@ float AUD_SequencerFactory::getSpeedOfSound() const
void AUD_SequencerFactory::setSpeedOfSound(float speed)
{
+ lock();
+
m_speed_of_sound = speed;
m_status++;
+
+ unlock();
}
float AUD_SequencerFactory::getDopplerFactor() const
@@ -95,8 +130,12 @@ float AUD_SequencerFactory::getDopplerFactor() const
void AUD_SequencerFactory::setDopplerFactor(float factor)
{
+ lock();
+
m_doppler_factor = factor;
m_status++;
+
+ unlock();
}
AUD_DistanceModel AUD_SequencerFactory::getDistanceModel() const
@@ -106,8 +145,12 @@ AUD_DistanceModel AUD_SequencerFactory::getDistanceModel() const
void AUD_SequencerFactory::setDistanceModel(AUD_DistanceModel model)
{
+ lock();
+
m_distance_model = model;
m_status++;
+
+ unlock();
}
AUD_AnimateableProperty* AUD_SequencerFactory::getAnimProperty(AUD_AnimateablePropertyType type)
@@ -127,18 +170,26 @@ AUD_AnimateableProperty* AUD_SequencerFactory::getAnimProperty(AUD_AnimateablePr
AUD_Reference<AUD_SequencerEntry> AUD_SequencerFactory::add(AUD_Reference<AUD_IFactory> sound, float begin, float end, float skip)
{
+ lock();
+
AUD_Reference<AUD_SequencerEntry> entry = new AUD_SequencerEntry(sound, begin, end, skip, m_id++);
m_entries.push_front(entry);
m_entry_status++;
+ unlock();
+
return entry;
}
void AUD_SequencerFactory::remove(AUD_Reference<AUD_SequencerEntry> entry)
{
+ lock();
+
m_entries.remove(entry);
m_entry_status++;
+
+ unlock();
}
AUD_Reference<AUD_IReader> AUD_SequencerFactory::createReader()
diff --git a/intern/audaspace/intern/AUD_SequencerFactory.h b/intern/audaspace/intern/AUD_SequencerFactory.h
index 2ad7c18733b..434f23e4c0c 100644
--- a/intern/audaspace/intern/AUD_SequencerFactory.h
+++ b/intern/audaspace/intern/AUD_SequencerFactory.h
@@ -36,10 +36,10 @@
#include "AUD_AnimateableProperty.h"
#include <list>
+#include <pthread.h>
class AUD_SequencerEntry;
-// AUD_XXX TODO: This class is not thread safe yet!
/**
* This factory creates a resampling reader that does simple linear resampling.
*/
@@ -68,6 +68,9 @@ private:
AUD_AnimateableProperty m_location;
AUD_AnimateableProperty m_orientation;
+ /// The mutex for locking.
+ pthread_mutex_t m_mutex;
+
// hide copy constructor and operator=
AUD_SequencerFactory(const AUD_SequencerFactory&);
AUD_SequencerFactory& operator=(const AUD_SequencerFactory&);
@@ -76,6 +79,16 @@ public:
AUD_SequencerFactory(AUD_Specs specs, float fps, bool muted);
~AUD_SequencerFactory();
+ /**
+ * Locks the factory.
+ */
+ void lock();
+
+ /**
+ * Unlocks the previously locked factory.
+ */
+ void unlock();
+
void setSpecs(AUD_Specs specs);
void setFPS(float fps);
diff --git a/intern/audaspace/intern/AUD_SequencerHandle.cpp b/intern/audaspace/intern/AUD_SequencerHandle.cpp
index 006dafe2026..978439d3174 100644
--- a/intern/audaspace/intern/AUD_SequencerHandle.cpp
+++ b/intern/audaspace/intern/AUD_SequencerHandle.cpp
@@ -70,6 +70,7 @@ void AUD_SequencerHandle::update(float position, float frame)
{
if(!m_handle.isNull())
{
+ m_entry->lock();
if(position >= m_entry->m_end && m_entry->m_end >= 0)
m_handle->pause();
else if(position >= m_entry->m_begin)
@@ -133,6 +134,7 @@ void AUD_SequencerHandle::update(float position, float frame)
if(m_entry->m_muted)
m_handle->setVolume(0);
+ m_entry->unlock();
}
}
@@ -140,9 +142,11 @@ void AUD_SequencerHandle::seek(float position)
{
if(!m_handle.isNull())
{
+ m_entry->lock();
if(position >= m_entry->m_end && m_entry->m_end >= 0)
{
m_handle->pause();
+ m_entry->unlock();
return;
}
@@ -155,5 +159,6 @@ void AUD_SequencerHandle::seek(float position)
m_handle->pause();
else
m_handle->resume();
+ m_entry->unlock();
}
}
diff --git a/intern/audaspace/intern/AUD_SequencerReader.cpp b/intern/audaspace/intern/AUD_SequencerReader.cpp
index e01da34651f..c404a88d4f7 100644
--- a/intern/audaspace/intern/AUD_SequencerReader.cpp
+++ b/intern/audaspace/intern/AUD_SequencerReader.cpp
@@ -75,6 +75,8 @@ AUD_Specs AUD_SequencerReader::getSpecs() const
void AUD_SequencerReader::read(int& length, bool& eos, sample_t* buffer)
{
+ m_factory->lock();
+
if(m_factory->m_status != m_status)
{
m_device.changeSpecs(m_factory->m_specs);
@@ -179,6 +181,8 @@ void AUD_SequencerReader::read(int& length, bool& eos, sample_t* buffer)
time += float(len) / float(specs.rate);
}
+ m_factory->unlock();
+
m_position += length;
eos = false;
diff --git a/intern/audaspace/intern/AUD_SoftwareDevice.cpp b/intern/audaspace/intern/AUD_SoftwareDevice.cpp
index bc041eb97e3..4ffb95ec2a1 100644
--- a/intern/audaspace/intern/AUD_SoftwareDevice.cpp
+++ b/intern/audaspace/intern/AUD_SoftwareDevice.cpp
@@ -838,6 +838,19 @@ AUD_Reference<AUD_IHandle> AUD_SoftwareDevice::play(AUD_Reference<AUD_IFactory>
return play(factory->createReader(), keep);
}
+void AUD_SoftwareDevice::stopAll()
+{
+ lock();
+
+ while(!m_playingSounds.empty())
+ m_playingSounds.front()->stop();
+
+ while(!m_pausedSounds.empty())
+ m_pausedSounds.front()->stop();
+
+ unlock();
+}
+
void AUD_SoftwareDevice::lock()
{
pthread_mutex_lock(&m_mutex);
diff --git a/intern/audaspace/intern/AUD_SoftwareDevice.h b/intern/audaspace/intern/AUD_SoftwareDevice.h
index da317834d2c..d2e2bf634ac 100644
--- a/intern/audaspace/intern/AUD_SoftwareDevice.h
+++ b/intern/audaspace/intern/AUD_SoftwareDevice.h
@@ -287,6 +287,7 @@ public:
virtual AUD_DeviceSpecs getSpecs() const;
virtual AUD_Reference<AUD_IHandle> play(AUD_Reference<AUD_IReader> reader, bool keep = false);
virtual AUD_Reference<AUD_IHandle> play(AUD_Reference<AUD_IFactory> factory, bool keep = false);
+ virtual void stopAll();
virtual void lock();
virtual void unlock();
virtual float getVolume() const;
diff --git a/source/blender/blenkernel/BKE_sequencer.h b/source/blender/blenkernel/BKE_sequencer.h
index cebf99097aa..773096d1e0d 100644
--- a/source/blender/blenkernel/BKE_sequencer.h
+++ b/source/blender/blenkernel/BKE_sequencer.h
@@ -282,8 +282,9 @@ void free_imbuf_seq(struct Scene *scene, struct ListBase * seqbasep, int check_m
struct Sequence *seq_dupli_recursive(struct Scene *scene, struct Scene *scene_to, struct Sequence * seq, int dupe_flag);
int seq_swap(struct Sequence *seq_a, struct Sequence *seq_b, const char **error_str);
+void seq_update_sound_bounds_all(struct Scene *scene);
void seq_update_sound_bounds(struct Scene* scene, struct Sequence *seq);
-void seq_update_muting(struct Scene* scene, struct Editing *ed);
+void seq_update_muting(struct Editing *ed);
void seq_update_sound(struct Scene *scene, struct bSound *sound);
void seqbase_sound_reload(struct Scene *scene, ListBase *seqbase);
void seqbase_unique_name_recursive(ListBase *seqbasep, struct Sequence *seq);
diff --git a/source/blender/blenkernel/BKE_sound.h b/source/blender/blenkernel/BKE_sound.h
index 632a2a0bb3b..2cd006385e0 100644
--- a/source/blender/blenkernel/BKE_sound.h
+++ b/source/blender/blenkernel/BKE_sound.h
@@ -62,9 +62,9 @@ struct bSound* sound_new_limiter(struct bContext *C, struct bSound *source, floa
void sound_delete(struct bContext *C, struct bSound* sound);
-void sound_cache(struct bSound* sound, int ignore);
+void sound_cache(struct bSound* sound);
-void sound_cache_notifying(struct Main* main, struct bSound* sound, int ignore);
+void sound_cache_notifying(struct Main* main, struct bSound* sound);
void sound_delete_cache(struct bSound* sound);
@@ -92,7 +92,7 @@ void* sound_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int
void sound_remove_scene_sound(struct Scene *scene, void* handle);
-void sound_mute_scene_sound(struct Scene *scene, void* handle, char mute);
+void sound_mute_scene_sound(void* handle, char mute);
void sound_move_scene_sound(struct Scene *scene, void* handle, int startframe, int endframe, int frameskip);
diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c
index 9ff3ce7afe2..93e0c920745 100644
--- a/source/blender/blenkernel/intern/sequencer.c
+++ b/source/blender/blenkernel/intern/sequencer.c
@@ -3145,6 +3145,28 @@ int shuffle_seq_time(ListBase * seqbasep, Scene *evil_scene)
return offset? 0:1;
}
+void seq_update_sound_bounds_all(Scene *scene)
+{
+ Editing *ed = scene->ed;
+
+ if(ed)
+ {
+ Sequence *seq;
+
+ for(seq = ed->seqbase.first; seq; seq = seq->next)
+ {
+ if(seq->type == SEQ_META)
+ {
+ seq_update_sound_bounds_recursive(scene, seq);
+ }
+ else if(ELEM(seq->type, SEQ_SOUND, SEQ_SCENE))
+ {
+ seq_update_sound_bounds(scene, seq);
+ }
+ }
+ }
+}
+
void seq_update_sound_bounds(Scene* scene, Sequence *seq)
{
if(seq->scene_sound)
@@ -3154,7 +3176,7 @@ void seq_update_sound_bounds(Scene* scene, Sequence *seq)
}
}
-static void seq_update_muting_recursive(Scene *scene, ListBase *seqbasep, Sequence *metaseq, int mute)
+static void seq_update_muting_recursive(ListBase *seqbasep, Sequence *metaseq, int mute)
{
Sequence *seq;
int seqmute;
@@ -3170,26 +3192,26 @@ static void seq_update_muting_recursive(Scene *scene, ListBase *seqbasep, Sequen
if(seq == metaseq)
seqmute= 0;
- seq_update_muting_recursive(scene, &seq->seqbase, metaseq, seqmute);
+ seq_update_muting_recursive(&seq->seqbase, metaseq, seqmute);
}
else if(ELEM(seq->type, SEQ_SOUND, SEQ_SCENE)) {
if(seq->scene_sound) {
- sound_mute_scene_sound(scene, seq->scene_sound, seqmute);
+ sound_mute_scene_sound(seq->scene_sound, seqmute);
}
}
}
}
-void seq_update_muting(Scene *scene, Editing *ed)
+void seq_update_muting(Editing *ed)
{
if(ed) {
/* mute all sounds up to current metastack list */
MetaStack *ms= ed->metastack.last;
if(ms)
- seq_update_muting_recursive(scene, &ed->seqbase, ms->parseq, 1);
+ seq_update_muting_recursive(&ed->seqbase, ms->parseq, 1);
else
- seq_update_muting_recursive(scene, &ed->seqbase, NULL, 0);
+ seq_update_muting_recursive(&ed->seqbase, NULL, 0);
}
}
@@ -3469,7 +3491,7 @@ void seq_load_apply(Scene *scene, Sequence *seq, SeqLoadInfo *seq_load)
if(seq_load->flag & SEQ_LOAD_SOUND_CACHE) {
if(seq->sound)
- sound_cache(seq->sound, 0);
+ sound_cache(seq->sound);
}
seq_load->tot_success++;
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c
index 59f5cdb678e..890fc114e68 100644
--- a/source/blender/blenkernel/intern/sound.c
+++ b/source/blender/blenkernel/intern/sound.c
@@ -91,6 +91,7 @@ void sound_free(struct bSound* sound)
if(sound->cache)
{
AUD_unload(sound->cache);
+ sound->cache = NULL;
}
#endif // WITH_AUDASPACE
}
@@ -250,23 +251,25 @@ void sound_delete(struct bContext *C, struct bSound* sound)
}
}
-void sound_cache(struct bSound* sound, int ignore)
+void sound_cache(struct bSound* sound)
{
- if(sound->cache && !ignore)
+ sound->flags |= SOUND_FLAGS_CACHING;
+ if(sound->cache)
AUD_unload(sound->cache);
sound->cache = AUD_bufferSound(sound->handle);
sound->playback_handle = sound->cache;
}
-void sound_cache_notifying(struct Main* main, struct bSound* sound, int ignore)
+void sound_cache_notifying(struct Main* main, struct bSound* sound)
{
- sound_cache(sound, ignore);
+ sound_cache(sound);
sound_update_sequencer(main, sound);
}
void sound_delete_cache(struct bSound* sound)
{
+ sound->flags &= ~SOUND_FLAGS_CACHING;
if(sound->cache)
{
AUD_unload(sound->cache);
@@ -279,6 +282,12 @@ void sound_load(struct Main *bmain, struct bSound* sound)
{
if(sound)
{
+ if(sound->cache)
+ {
+ AUD_unload(sound->cache);
+ sound->cache = NULL;
+ }
+
if(sound->handle)
{
AUD_unload(sound->handle);
@@ -330,6 +339,11 @@ void sound_load(struct Main *bmain, struct bSound* sound)
break;
}
#endif
+ if(sound->flags & SOUND_FLAGS_CACHING)
+ {
+ sound->cache = AUD_bufferSound(sound->handle);
+ }
+
if(sound->cache)
sound->playback_handle = sound->cache;
else
@@ -400,7 +414,12 @@ void* sound_scene_add_scene_sound(struct Scene *scene, struct Sequence* sequence
void* sound_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int startframe, int endframe, int frameskip)
{
- return AUD_addSequence(scene->sound_scene, sequence->sound->playback_handle, startframe / FPS, endframe / FPS, frameskip / FPS);
+ void* handle = AUD_addSequence(scene->sound_scene, sequence->sound->playback_handle, startframe / FPS, endframe / FPS, frameskip / FPS);
+ AUD_muteSequence(handle, (sequence->flag & SEQ_MUTE) != 0);
+ AUD_setSequenceAnimData(handle, AUD_AP_VOLUME, CFRA, &sequence->volume, 0);
+ AUD_setSequenceAnimData(handle, AUD_AP_PITCH, CFRA, &sequence->pitch, 0);
+ AUD_setSequenceAnimData(handle, AUD_AP_PANNING, CFRA, &sequence->pan, 0);
+ return handle;
}
void sound_remove_scene_sound(struct Scene *scene, void* handle)
@@ -408,7 +427,7 @@ void sound_remove_scene_sound(struct Scene *scene, void* handle)
AUD_removeSequence(scene->sound_scene, handle);
}
-void sound_mute_scene_sound(struct Scene *scene, void* handle, char mute)
+void sound_mute_scene_sound(void* handle, char mute)
{
AUD_muteSequence(handle, mute);
}
@@ -612,7 +631,7 @@ void sound_force_device(int UNUSED(device)) {}
void sound_init_once(void) {}
void sound_init(struct Main *UNUSED(bmain)) {}
void sound_exit(void) {}
-void sound_cache(struct bSound* UNUSED(sound), int UNUSED(ignore)) { }
+void sound_cache(struct bSound* UNUSED(sound)) { }
void sound_delete_cache(struct bSound* UNUSED(sound)) {}
void sound_load(struct Main *UNUSED(bmain), struct bSound* UNUSED(sound)) {}
void sound_create_scene(struct Scene *UNUSED(scene)) {}
@@ -621,7 +640,7 @@ void sound_mute_scene(struct Scene *UNUSED(scene), int UNUSED(muted)) {}
void* sound_scene_add_scene_sound(struct Scene *UNUSED(scene), struct Sequence* UNUSED(sequence), int UNUSED(startframe), int UNUSED(endframe), int UNUSED(frameskip)) { return NULL; }
void* sound_add_scene_sound(struct Scene *UNUSED(scene), struct Sequence* UNUSED(sequence), int UNUSED(startframe), int UNUSED(endframe), int UNUSED(frameskip)) { return NULL; }
void sound_remove_scene_sound(struct Scene *UNUSED(scene), void* UNUSED(handle)) {}
-void sound_mute_scene_sound(struct Scene *UNUSED(scene), void* UNUSED(handle), char UNUSED(mute)) {}
+void sound_mute_scene_sound(void* UNUSED(handle), char UNUSED(mute)) {}
void sound_move_scene_sound(struct Scene *UNUSED(scene), void* UNUSED(handle), int UNUSED(startframe), int UNUSED(endframe), int UNUSED(frameskip)) {}
static void sound_start_play_scene(struct Scene *UNUSED(scene)) {}
void sound_play_scene(struct Scene *UNUSED(scene)) {}
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index e22f5dcb3de..07e2bbf5bca 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -4473,7 +4473,7 @@ static void lib_link_scene(FileData *fd, Main *main)
#endif
if(sce->ed)
- seq_update_muting(sce, sce->ed);
+ seq_update_muting(sce->ed);
if(sce->nodetree) {
lib_link_ntree(fd, &sce->id, sce->nodetree);
@@ -5608,6 +5608,13 @@ static void direct_link_sound(FileData *fd, bSound *sound)
sound->handle = NULL;
sound->playback_handle = NULL;
+ // versioning stuff, if there was a cache, then we enable caching:
+ if(sound->cache)
+ {
+ sound->flags |= SOUND_FLAGS_CACHING;
+ sound->cache = NULL;
+ }
+
sound->packedfile = direct_link_packedfile(fd, sound->packedfile);
sound->newpackedfile = direct_link_packedfile(fd, sound->newpackedfile);
}
@@ -5623,9 +5630,6 @@ static void lib_link_sound(FileData *fd, Main *main)
sound->ipo= newlibadr_us(fd, sound->id.lib, sound->ipo); // XXX depreceated - old animation system
sound_load(main, sound);
-
- if(sound->cache)
- sound_cache_notifying(main, sound, 1);
}
sound= sound->id.next;
}
diff --git a/source/blender/editors/sound/sound_ops.c b/source/blender/editors/sound/sound_ops.c
index c6a3663d512..31d22f9dd54 100644
--- a/source/blender/editors/sound/sound_ops.c
+++ b/source/blender/editors/sound/sound_ops.c
@@ -118,7 +118,7 @@ static int open_exec(bContext *C, wmOperator *op)
}
if (RNA_boolean_get(op->ptr, "cache")) {
- sound_cache(sound, 0);
+ sound_cache(sound);
}
/* hook into UI */
@@ -356,6 +356,8 @@ static void mixdown_draw(bContext *C, wmOperator *op)
case AUD_CODEC_VORBIS:
RNA_enum_set(op->ptr, "format", AUD_FORMAT_S16);
break;
+ default:
+ break;
}
break;
@@ -382,6 +384,8 @@ static void mixdown_draw(bContext *C, wmOperator *op)
RNA_def_property_enum_items(prop_codec, all_codec_items);
RNA_enum_set(op->ptr, "codec", AUD_CODEC_PCM);
break;
+ default:
+ break;
}
RNA_pointer_create(&wm->id, op->type->srna, op->properties, &ptr);
diff --git a/source/blender/editors/space_sequencer/sequencer_add.c b/source/blender/editors/space_sequencer/sequencer_add.c
index b105b2507ab..54229a683a3 100644
--- a/source/blender/editors/space_sequencer/sequencer_add.c
+++ b/source/blender/editors/space_sequencer/sequencer_add.c
@@ -354,7 +354,7 @@ static int sequencer_add_generic_strip_exec(bContext *C, wmOperator *op, SeqLoad
}
sort_seq(scene);
- seq_update_muting(scene, ed);
+ seq_update_muting(ed);
WM_event_add_notifier(C, NC_SCENE|ND_SEQUENCER, scene);
diff --git a/source/blender/editors/space_sequencer/sequencer_edit.c b/source/blender/editors/space_sequencer/sequencer_edit.c
index 4252d051154..14dad30467f 100644
--- a/source/blender/editors/space_sequencer/sequencer_edit.c
+++ b/source/blender/editors/space_sequencer/sequencer_edit.c
@@ -1228,7 +1228,7 @@ static int sequencer_mute_exec(bContext *C, wmOperator *op)
}
}
- seq_update_muting(scene, ed);
+ seq_update_muting(ed);
WM_event_add_notifier(C, NC_SCENE|ND_SEQUENCER, scene);
return OPERATOR_FINISHED;
@@ -1275,7 +1275,7 @@ static int sequencer_unmute_exec(bContext *C, wmOperator *op)
}
}
- seq_update_muting(scene, ed);
+ seq_update_muting(ed);
WM_event_add_notifier(C, NC_SCENE|ND_SEQUENCER, scene);
return OPERATOR_FINISHED;
@@ -1901,7 +1901,7 @@ static int sequencer_meta_toggle_exec(bContext *C, wmOperator *UNUSED(op))
}
- seq_update_muting(scene, ed);
+ seq_update_muting(ed);
WM_event_add_notifier(C, NC_SCENE|ND_SEQUENCER, scene);
return OPERATOR_FINISHED;
@@ -1965,7 +1965,7 @@ static int sequencer_meta_make_exec(bContext *C, wmOperator *op)
if( seq_test_overlap(ed->seqbasep, seqm) ) shuffle_seq(ed->seqbasep, seqm, scene);
- seq_update_muting(scene, ed);
+ seq_update_muting(ed);
seqbase_unique_name_recursive(&scene->ed->seqbase, seqm);
@@ -2038,7 +2038,7 @@ static int sequencer_meta_separate_exec(bContext *C, wmOperator *UNUSED(op))
}
sort_seq(scene);
- seq_update_muting(scene, ed);
+ seq_update_muting(ed);
WM_event_add_notifier(C, NC_SCENE|ND_SEQUENCER, scene);
diff --git a/source/blender/makesdna/DNA_sound_types.h b/source/blender/makesdna/DNA_sound_types.h
index 3e5f82a8052..56ad0e1ff84 100644
--- a/source/blender/makesdna/DNA_sound_types.h
+++ b/source/blender/makesdna/DNA_sound_types.h
@@ -106,7 +106,8 @@ typedef enum eSound_Type {
#define SND_DRAWFRAMES 1
#define SND_CFRA_NUM 2
-#define SOUND_FLAGS_3D (1 << 3)
+#define SOUND_FLAGS_3D (1 << 3) /* deprecated! used for sound actuator loading */
+#define SOUND_FLAGS_CACHING (1 << 4)
/* to DNA_sound_types.h*/
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index 170e590522d..6d0e9661e04 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -182,6 +182,7 @@ EnumPropertyItem image_type_items[] = {
#include "BKE_mesh.h"
#include "BKE_sound.h"
#include "BKE_screen.h"
+#include "BKE_sequencer.h"
#include "BKE_animsys.h"
#include "WM_api.h"
@@ -335,6 +336,7 @@ static void rna_Scene_layer_update(Main *bmain, Scene *scene, PointerRNA *ptr)
static void rna_Scene_fps_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNUSED(ptr))
{
sound_update_fps(scene);
+ seq_update_sound_bounds_all(scene);
}
static void rna_Scene_listener_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNUSED(ptr))
diff --git a/source/blender/makesrna/intern/rna_sequencer.c b/source/blender/makesrna/intern/rna_sequencer.c
index 0c889fd111f..6e18f955bf5 100644
--- a/source/blender/makesrna/intern/rna_sequencer.c
+++ b/source/blender/makesrna/intern/rna_sequencer.c
@@ -602,7 +602,7 @@ static void rna_Sequence_mute_update(Main *bmain, Scene *scene, PointerRNA *ptr)
{
Editing *ed= seq_give_editing(scene, FALSE);
- seq_update_muting(scene, ed);
+ seq_update_muting(ed);
rna_Sequence_update(bmain, scene, ptr);
}
diff --git a/source/blender/makesrna/intern/rna_sound.c b/source/blender/makesrna/intern/rna_sound.c
index f471e5e0fe5..e78bc092040 100644
--- a/source/blender/makesrna/intern/rna_sound.c
+++ b/source/blender/makesrna/intern/rna_sound.c
@@ -49,14 +49,14 @@ static void rna_Sound_filepath_update(Main *bmain, Scene *UNUSED(scene), Pointer
static int rna_Sound_caching_get(PointerRNA *ptr)
{
bSound *sound = (bSound*)(ptr->data);
- return sound->cache != NULL;
+ return (sound->flags & SOUND_FLAGS_CACHING) != 0;
}
static void rna_Sound_caching_set(PointerRNA *ptr, const int value)
{
bSound *sound = (bSound*)(ptr->data);
if(value)
- sound_cache(sound, 0);
+ sound_cache(sound);
else
sound_delete_cache(sound);
}
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index a3ea85b605c..3c766affe56 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -95,10 +95,6 @@ extern float BKE_screen_view3d_zoom_to_fac(float camzoom);
#include "BKE_ipo.h"
/***/
-#ifdef WITH_AUDASPACE
-# include "AUD_C-API.h"
-#endif
-
//XXX #include "BSE_headerbuttons.h"
#include "BKE_context.h"
#include "../../blender/windowmanager/WM_types.h"
@@ -108,6 +104,11 @@ extern float BKE_screen_view3d_zoom_to_fac(float camzoom);
}
#endif
+#ifdef WITH_AUDASPACE
+# include "AUD_C-API.h"
+# include "AUD_I3DDevice.h"
+# include "AUD_IDevice.h"
+#endif
static BlendFileData *load_game_data(char *filename)
{
@@ -394,9 +395,13 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
ketsjiengine->InitDome(scene->gm.dome.res, scene->gm.dome.mode, scene->gm.dome.angle, scene->gm.dome.resbuf, scene->gm.dome.tilt, scene->gm.dome.warptext);
// initialize 3D Audio Settings
- AUD_setSpeedOfSound(scene->audio.speed_of_sound);
- AUD_setDopplerFactor(scene->audio.doppler_factor);
- AUD_setDistanceModel(AUD_DistanceModel(scene->audio.distance_model));
+ AUD_I3DDevice* dev = AUD_get3DDevice();
+ if(dev)
+ {
+ dev->setSpeedOfSound(scene->audio.speed_of_sound);
+ dev->setDopplerFactor(scene->audio.doppler_factor);
+ dev->setDistanceModel(AUD_DistanceModel(scene->audio.distance_model));
+ }
// from see blender.c:
// FIXME: this version patching should really be part of the file-reading code,
@@ -581,7 +586,10 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
{
delete canvas;
canvas = NULL;
- }
+ }
+
+ // stop all remaining playing sounds
+ AUD_getDevice()->stopAll();
} while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME);
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index a06e16b2f1d..7b9cba7770b 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -388,7 +388,7 @@ void BL_ConvertActuators(char* maggiename,
{
bSound* sound = soundact->sound;
bool is3d = soundact->flag & ACT_SND_3D_SOUND ? true : false;
- AUD_Sound* snd_sound = NULL;
+ AUD_Reference<AUD_IFactory> snd_sound;
KX_3DSoundSettings settings;
settings.cone_inner_angle = soundact->sound3D.cone_inner_angle;
settings.cone_outer_angle = soundact->sound3D.cone_outer_angle;
@@ -406,7 +406,7 @@ void BL_ConvertActuators(char* maggiename,
"\" has no sound datablock." << std::endl;
}
else
- snd_sound = sound->playback_handle;
+ snd_sound = *reinterpret_cast<AUD_Reference<AUD_IFactory>*>(sound->playback_handle);
KX_SoundActuator* tmpsoundact =
new KX_SoundActuator(gameobj,
snd_sound,
diff --git a/source/gameengine/Ketsji/CMakeLists.txt b/source/gameengine/Ketsji/CMakeLists.txt
index f10347e5473..73365860fce 100644
--- a/source/gameengine/Ketsji/CMakeLists.txt
+++ b/source/gameengine/Ketsji/CMakeLists.txt
@@ -251,6 +251,7 @@ endif()
if(WITH_AUDASPACE)
list(APPEND INC
../../../intern/audaspace/intern
+ ../../../intern/audaspace/FX
)
add_definitions(-DWITH_AUDASPACE)
endif()
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
index 651450f01bf..421e642a6df 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
@@ -70,6 +70,7 @@
#ifdef WITH_AUDASPACE
# include "AUD_C-API.h"
+# include "AUD_I3DDevice.h"
#endif
#include "NG_NetworkScene.h"
@@ -995,16 +996,20 @@ void KX_KetsjiEngine::DoSound(KX_Scene* scene)
if (!cam)
return;
- float f[4];
-
- cam->NodeGetWorldPosition().getValue(f);
- AUD_setListenerLocation(f);
+ AUD_I3DDevice* dev = AUD_get3DDevice();
+ if(dev)
+ {
+ AUD_Vector3 v;
+ AUD_Quaternion q;
+ cam->NodeGetWorldPosition().getValue(v.get());
+ dev->setListenerLocation(v);
- cam->GetLinearVelocity().getValue(f);
- AUD_setListenerVelocity(f);
+ cam->GetLinearVelocity().getValue(v.get());
+ dev->setListenerVelocity(v);
- cam->NodeGetWorldOrientation().getRotation().getValue(f);
- AUD_setListenerOrientation(f);
+ cam->NodeGetWorldOrientation().getRotation().getValue(q.get());
+ dev->setListenerOrientation(q);
+ }
}
diff --git a/source/gameengine/Ketsji/KX_SoundActuator.cpp b/source/gameengine/Ketsji/KX_SoundActuator.cpp
index 0f2597c336f..eb1a13f672d 100644
--- a/source/gameengine/Ketsji/KX_SoundActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SoundActuator.cpp
@@ -39,6 +39,9 @@
#ifdef WITH_AUDASPACE
# include "AUD_C-API.h"
+# include "AUD_PingPongFactory.h"
+# include "AUD_IDevice.h"
+# include "AUD_I3DHandle.h"
#endif
#include "KX_GameObject.h"
@@ -49,7 +52,7 @@
/* Native functions */
/* ------------------------------------------------------------------------- */
KX_SoundActuator::KX_SoundActuator(SCA_IObject* gameobj,
- AUD_Sound* sound,
+ AUD_Reference<AUD_IFactory> sound,
float volume,
float pitch,
bool is3d,
@@ -57,15 +60,11 @@ KX_SoundActuator::KX_SoundActuator(SCA_IObject* gameobj,
KX_SOUNDACT_TYPE type)//,
: SCA_IActuator(gameobj, KX_ACT_SOUND)
{
- if(sound)
- m_sound = AUD_copy(sound);
- else
- m_sound = NULL;
+ m_sound = sound;
m_volume = volume;
m_pitch = pitch;
m_is3d = is3d;
m_3d = settings;
- m_handle = NULL;
m_type = type;
m_isplaying = false;
}
@@ -74,27 +73,20 @@ KX_SoundActuator::KX_SoundActuator(SCA_IObject* gameobj,
KX_SoundActuator::~KX_SoundActuator()
{
- if(m_handle)
- AUD_stop(m_handle);
- if(m_sound)
- AUD_unload(m_sound);
+ if(!m_handle.isNull())
+ m_handle->stop();
}
void KX_SoundActuator::play()
{
- if(m_handle)
- {
- AUD_stop(m_handle);
- m_handle = NULL;
- }
+ if(!m_handle.isNull())
+ m_handle->stop();
- if(!m_sound)
+ if(m_sound.isNull())
return;
// this is the sound that will be played and not deleted afterwards
- AUD_Sound* sound = m_sound;
- // this sound is for temporary stacked sounds, will be deleted if not NULL
- AUD_Sound* sound2 = NULL;
+ AUD_Reference<AUD_IFactory> sound = m_sound;
bool loop = false;
@@ -102,7 +94,7 @@ void KX_SoundActuator::play()
{
case KX_SOUNDACT_LOOPBIDIRECTIONAL:
case KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP:
- sound = sound2 = AUD_pingpongSound(sound);
+ sound = new AUD_PingPongFactory(sound);
// fall through
case KX_SOUNDACT_LOOPEND:
case KX_SOUNDACT_LOOPSTOP:
@@ -114,31 +106,27 @@ void KX_SoundActuator::play()
break;
}
- m_handle = AUD_play(sound, 0);
+ m_handle = AUD_getDevice()->play(sound, 0);
- if(sound2)
- AUD_unload(sound2);
+ AUD_Reference<AUD_I3DHandle> handle3d = AUD_Reference<AUD_I3DHandle>(m_handle);
- if(!m_handle)
- return;
-
- if(m_is3d)
+ if(m_is3d && !handle3d.isNull())
{
- AUD_setRelative(m_handle, false);
- AUD_setVolumeMaximum(m_handle, m_3d.max_gain);
- AUD_setVolumeMinimum(m_handle, m_3d.min_gain);
- AUD_setDistanceReference(m_handle, m_3d.reference_distance);
- AUD_setDistanceMaximum(m_handle, m_3d.max_distance);
- AUD_setAttenuation(m_handle, m_3d.rolloff_factor);
- AUD_setConeAngleInner(m_handle, m_3d.cone_inner_angle);
- AUD_setConeAngleOuter(m_handle, m_3d.cone_outer_angle);
- AUD_setConeVolumeOuter(m_handle, m_3d.cone_outer_gain);
+ handle3d->setRelative(false);
+ handle3d->setVolumeMaximum(m_3d.max_gain);
+ handle3d->setVolumeMinimum(m_3d.min_gain);
+ handle3d->setDistanceReference(m_3d.reference_distance);
+ handle3d->setDistanceMaximum(m_3d.max_distance);
+ handle3d->setAttenuation(m_3d.rolloff_factor);
+ handle3d->setConeAngleInner(m_3d.cone_inner_angle);
+ handle3d->setConeAngleOuter(m_3d.cone_outer_angle);
+ handle3d->setConeVolumeOuter(m_3d.cone_outer_gain);
}
if(loop)
- AUD_setLoop(m_handle, -1);
- AUD_setSoundPitch(m_handle, m_pitch);
- AUD_setSoundVolume(m_handle, m_volume);
+ m_handle->setLoopCount(-1);
+ m_handle->setPitch(m_pitch);
+ m_handle->setVolume(m_volume);
m_isplaying = true;
}
@@ -152,7 +140,7 @@ CValue* KX_SoundActuator::GetReplica()
void KX_SoundActuator::ProcessReplica()
{
SCA_IActuator::ProcessReplica();
- m_handle = 0;
+ m_handle = AUD_Reference<AUD_IHandle>();
}
bool KX_SoundActuator::Update(double curtime, bool frame)
@@ -167,11 +155,11 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
RemoveAllEvents();
- if(!m_sound)
+ if(m_sound.isNull())
return false;
// actual audio device playing state
- bool isplaying = m_handle ? (AUD_getStatus(m_handle) == AUD_STATUS_PLAYING) : false;
+ bool isplaying = m_handle.isNull() ? false : (m_handle->getStatus() == AUD_STATUS_PLAYING);
if (bNegativeEvent)
{
@@ -185,9 +173,9 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
case KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP:
{
// stop immediately
- if(m_handle)
- AUD_stop(m_handle);
- m_handle = NULL;
+ if(!m_handle.isNull())
+ m_handle->stop();
+ m_handle = AUD_Reference<AUD_IHandle>();
break;
}
case KX_SOUNDACT_PLAYEND:
@@ -199,8 +187,8 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
case KX_SOUNDACT_LOOPBIDIRECTIONAL:
{
// stop the looping so that the sound stops when it finished
- if(m_handle)
- AUD_setLoop(m_handle, 0);
+ if(!m_handle.isNull())
+ m_handle->setLoopCount(0);
break;
}
default:
@@ -226,21 +214,24 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
play();
}
// verify that the sound is still playing
- isplaying = m_handle ? (AUD_getStatus(m_handle) == AUD_STATUS_PLAYING) : false;
+ isplaying = m_handle.isNull() ? false : (m_handle->getStatus() == AUD_STATUS_PLAYING);
if (isplaying)
{
- if(m_is3d)
+ AUD_Reference<AUD_I3DHandle> handle3d = AUD_Reference<AUD_I3DHandle>(m_handle);
+
+ if(m_is3d && !handle3d.isNull())
{
KX_GameObject* obj = (KX_GameObject*)this->GetParent();
- float f[4];
-
- obj->NodeGetWorldPosition().getValue(f);
- AUD_setSourceLocation(m_handle, f);
- obj->GetLinearVelocity().getValue(f);
- AUD_setSourceVelocity(m_handle, f);
- obj->NodeGetWorldOrientation().getRotation().getValue(f);
- AUD_setSourceOrientation(m_handle, f);
+ AUD_Vector3 v;
+ AUD_Quaternion q;
+
+ obj->NodeGetWorldPosition().getValue(v.get());
+ handle3d->setSourceLocation(v);
+ obj->GetLinearVelocity().getValue(v.get());
+ handle3d->setSourceVelocity(v);
+ obj->NodeGetWorldOrientation().getRotation().getValue(q.get());
+ handle3d->setSourceOrientation(q);
}
result = true;
}
@@ -252,7 +243,6 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
return result;
}
-
#ifdef WITH_PYTHON
/* ------------------------------------------------------------------------- */
@@ -315,14 +305,14 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, startSound,
"startSound()\n"
"\tStarts the sound.\n")
{
- if(m_handle)
+ if(!m_handle.isNull())
{
- switch(AUD_getStatus(m_handle))
+ switch(m_handle->getStatus())
{
case AUD_STATUS_PLAYING:
break;
case AUD_STATUS_PAUSED:
- AUD_resume(m_handle);
+ m_handle->resume();
break;
default:
play();
@@ -335,8 +325,8 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, pauseSound,
"pauseSound()\n"
"\tPauses the sound.\n")
{
- if(m_handle)
- AUD_pause(m_handle);
+ if(!m_handle.isNull())
+ m_handle->pause();
Py_RETURN_NONE;
}
@@ -344,9 +334,9 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, stopSound,
"stopSound()\n"
"\tStops the sound.\n")
{
- if(m_handle)
- AUD_stop(m_handle);
- m_handle = NULL;
+ if(!m_handle.isNull())
+ m_handle->stop();
+ m_handle = AUD_Reference<AUD_IHandle>();
Py_RETURN_NONE;
}
@@ -394,8 +384,8 @@ PyObject* KX_SoundActuator::pyattr_get_audposition(void *self, const struct KX_P
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
float position = 0.0;
- if(actuator->m_handle)
- position = AUD_getPosition(actuator->m_handle);
+ if(!actuator->m_handle.isNull())
+ position = actuator->m_handle->getPosition();
PyObject* result = PyFloat_FromDouble(position);
@@ -425,8 +415,8 @@ PyObject* KX_SoundActuator::pyattr_get_pitch(void *self, const struct KX_PYATTRI
PyObject* KX_SoundActuator::pyattr_get_sound(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
- if(actuator->m_sound)
- return AUD_getPythonFactory(actuator->m_sound);
+ if(!actuator->m_sound.isNull())
+ return AUD_getPythonFactory(&actuator->m_sound);
else
Py_RETURN_NONE;
}
@@ -440,49 +430,50 @@ int KX_SoundActuator::pyattr_set_3d_property(void *self, const struct KX_PYATTRI
if (!PyArg_Parse(value, "f", &prop_value))
return PY_SET_ATTR_FAIL;
+ AUD_Reference<AUD_I3DHandle> handle3d = AUD_Reference<AUD_I3DHandle>(actuator->m_handle);
// if sound is working and 3D, set the new setting
if(!actuator->m_is3d)
return PY_SET_ATTR_FAIL;
if(!strcmp(prop, "volume_maximum")) {
actuator->m_3d.max_gain = prop_value;
- if(actuator->m_handle)
- AUD_setVolumeMaximum(actuator->m_handle, prop_value);
+ if(!handle3d.isNull())
+ handle3d->setVolumeMaximum(prop_value);
} else if (!strcmp(prop, "volume_minimum")) {
actuator->m_3d.min_gain = prop_value;
- if(actuator->m_handle)
- AUD_setVolumeMinimum(actuator->m_handle, prop_value);
+ if(!handle3d.isNull())
+ handle3d->setVolumeMinimum(prop_value);
} else if (!strcmp(prop, "distance_reference")) {
actuator->m_3d.reference_distance = prop_value;
- if(actuator->m_handle)
- AUD_setDistanceReference(actuator->m_handle, prop_value);
+ if(!handle3d.isNull())
+ handle3d->setDistanceReference(prop_value);
} else if (!strcmp(prop, "distance_maximum")) {
actuator->m_3d.max_distance = prop_value;
- if(actuator->m_handle)
- AUD_setDistanceMaximum(actuator->m_handle, prop_value);
+ if(!handle3d.isNull())
+ handle3d->setDistanceMaximum(prop_value);
} else if (!strcmp(prop, "attenuation")) {
actuator->m_3d.rolloff_factor = prop_value;
- if(actuator->m_handle)
- AUD_setAttenuation(actuator->m_handle, prop_value);
+ if(!handle3d.isNull())
+ handle3d->setAttenuation(prop_value);
} else if (!!strcmp(prop, "cone_angle_inner")) {
actuator->m_3d.cone_inner_angle = prop_value;
- if(actuator->m_handle)
- AUD_setConeAngleInner(actuator->m_handle, prop_value);
+ if(!handle3d.isNull())
+ handle3d->setConeAngleInner(prop_value);
} else if (!strcmp(prop, "cone_angle_outer")) {
actuator->m_3d.cone_outer_angle = prop_value;
- if(actuator->m_handle)
- AUD_setConeAngleOuter(actuator->m_handle, prop_value);
+ if(!handle3d.isNull())
+ handle3d->setConeAngleOuter(prop_value);
} else if (!strcmp(prop, "cone_volume_outer")) {
actuator->m_3d.cone_outer_gain = prop_value;
- if(actuator->m_handle)
- AUD_setConeVolumeOuter(actuator->m_handle, prop_value);
+ if(!handle3d.isNull())
+ handle3d->setConeVolumeOuter(prop_value);
} else {
return PY_SET_ATTR_FAIL;
@@ -499,8 +490,8 @@ int KX_SoundActuator::pyattr_set_audposition(void *self, const struct KX_PYATTRI
if (!PyArg_Parse(value, "f", &position))
return PY_SET_ATTR_FAIL;
- if(actuator->m_handle)
- AUD_seek(actuator->m_handle, position);
+ if(!actuator->m_handle.isNull())
+ actuator->m_handle->seek(position);
return PY_SET_ATTR_SUCCESS;
}
@@ -512,8 +503,8 @@ int KX_SoundActuator::pyattr_set_gain(void *self, const struct KX_PYATTRIBUTE_DE
return PY_SET_ATTR_FAIL;
actuator->m_volume = gain;
- if(actuator->m_handle)
- AUD_setSoundVolume(actuator->m_handle, gain);
+ if(!actuator->m_handle.isNull())
+ actuator->m_handle->setVolume(gain);
return PY_SET_ATTR_SUCCESS;
}
@@ -526,8 +517,8 @@ int KX_SoundActuator::pyattr_set_pitch(void *self, const struct KX_PYATTRIBUTE_D
return PY_SET_ATTR_FAIL;
actuator->m_pitch = pitch;
- if(actuator->m_handle)
- AUD_setSoundPitch(actuator->m_handle, pitch);
+ if(!actuator->m_handle.isNull())
+ actuator->m_handle->setPitch(pitch);
return PY_SET_ATTR_SUCCESS;
}
@@ -539,12 +530,11 @@ int KX_SoundActuator::pyattr_set_sound(void *self, const struct KX_PYATTRIBUTE_D
if (!PyArg_Parse(value, "O", &sound))
return PY_SET_ATTR_FAIL;
- AUD_Sound* snd = AUD_getPythonSound(sound);
+ AUD_Reference<AUD_IFactory>* snd = reinterpret_cast<AUD_Reference<AUD_IFactory>*>(AUD_getPythonSound(sound));
if(snd)
{
- if(actuator->m_sound)
- AUD_unload(actuator->m_sound);
- actuator->m_sound = snd;
+ actuator->m_sound = *snd;
+ delete snd;
return PY_SET_ATTR_SUCCESS;
}
diff --git a/source/gameengine/Ketsji/KX_SoundActuator.h b/source/gameengine/Ketsji/KX_SoundActuator.h
index 395064b66be..b1161e0cad2 100644
--- a/source/gameengine/Ketsji/KX_SoundActuator.h
+++ b/source/gameengine/Ketsji/KX_SoundActuator.h
@@ -38,6 +38,9 @@
#ifdef WITH_AUDASPACE
# include "AUD_C-API.h"
+# include "AUD_Reference.h"
+# include "AUD_IFactory.h"
+# include "AUD_IHandle.h"
#endif
#include "BKE_sound.h"
@@ -58,12 +61,12 @@ class KX_SoundActuator : public SCA_IActuator
{
Py_Header;
bool m_isplaying;
- AUD_Sound* m_sound;
+ AUD_Reference<AUD_IFactory> m_sound;
float m_volume;
float m_pitch;
bool m_is3d;
KX_3DSoundSettings m_3d;
- AUD_Handle* m_handle;
+ AUD_Reference<AUD_IHandle> m_handle;
void play();
@@ -84,7 +87,7 @@ public:
KX_SOUNDACT_TYPE m_type;
KX_SoundActuator(SCA_IObject* gameobj,
- AUD_Sound* sound,
+ AUD_Reference<AUD_IFactory> sound,
float volume,
float pitch,
bool is3d,
diff --git a/source/gameengine/Ketsji/SConscript b/source/gameengine/Ketsji/SConscript
index 4eb9ee8b3f0..c5509dd7de8 100644
--- a/source/gameengine/Ketsji/SConscript
+++ b/source/gameengine/Ketsji/SConscript
@@ -11,7 +11,7 @@ incs += ' #source/blender/python/mathutils' # Only for mathutils, be very carefu
incs += ' #intern/string #intern/guardedalloc #intern/container'
incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer'
-incs += ' #intern/audaspace/intern #source/gameengine/Converter'
+incs += ' #intern/audaspace/intern #intern/audaspace/FX #source/gameengine/Converter'
incs += ' #source/gameengine/BlenderRoutines #source/blender/imbuf #intern/moto/include'
incs += ' #source/gameengine/Ketsji #source/gameengine/Ketsji/KXNetwork #source/blender/blenlib #source/blender/blenfont'
incs += ' #source/blender/blenkernel #source/blender #source/blender/editors/include'