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authorCampbell Barton <campbell@blender.org>2022-04-26 07:29:03 +0300
committerCampbell Barton <campbell@blender.org>2022-04-26 07:33:04 +0300
commita28fd0ceb59420db1ad62bad08f526f1791db2ab (patch)
tree9c20a366b53053b7141d61cab011cf9b68583913
parent6d12bc9e918d47f39135750f9d99f901f88efc44 (diff)
Correct over allocation in "Fix Vertex Group Deform" operator
The pointer size was incorrectly being used instead of the float size.
-rw-r--r--source/blender/editors/object/object_vgroup.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/object/object_vgroup.c b/source/blender/editors/object/object_vgroup.c
index 1ad722d4fdc..492ece0b40e 100644
--- a/source/blender/editors/object/object_vgroup.c
+++ b/source/blender/editors/object/object_vgroup.c
@@ -1340,7 +1340,7 @@ static void moveCloserToDistanceFromPlane(Depsgraph *depsgraph,
float oldPos[3] = {0};
float vc, hc, dist = 0.0f;
int i, k;
- float(*changes)[2] = MEM_mallocN(sizeof(float *) * totweight * 2, "vertHorzChange");
+ float(*changes)[2] = MEM_mallocN(sizeof(float[2]) * totweight, "vertHorzChange");
float *dists = MEM_mallocN(sizeof(float) * totweight, "distance");
/* track if up or down moved it closer for each bone */