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authorCampbell Barton <campbell@blender.org>2022-09-27 09:36:27 +0300
committerCampbell Barton <campbell@blender.org>2022-09-27 09:36:27 +0300
commit78952518e7c8fbb4a7866004d03f8004703f6934 (patch)
tree7185a08d4a21744013bb21f9ee653d7051f17c16
parentcd7ec0dac6a8660411f21949674422d5aed4d256 (diff)
Cleanup: format
-rw-r--r--release/scripts/startup/bl_ui/node_add_menu.py11
-rw-r--r--release/scripts/startup/bl_ui/node_add_menu_geometry.py21
-rw-r--r--release/scripts/startup/bl_ui/space_userpref.py2
-rw-r--r--release/scripts/startup/nodeitems_builtins.py5
-rw-r--r--source/blender/gpu/intern/gpu_codegen.cc3
5 files changed, 35 insertions, 7 deletions
diff --git a/release/scripts/startup/bl_ui/node_add_menu.py b/release/scripts/startup/bl_ui/node_add_menu.py
index 17bff9a5087..31b84b8f08a 100644
--- a/release/scripts/startup/bl_ui/node_add_menu.py
+++ b/release/scripts/startup/bl_ui/node_add_menu.py
@@ -6,6 +6,7 @@ from bpy.app.translations import (
contexts as i18n_contexts,
)
+
def add_node_type(layout, node_type, *, label=None):
"""Add a node type to a menu."""
bl_rna = bpy.types.Node.bl_rna_get_subclass(node_type)
@@ -33,6 +34,7 @@ def draw_node_group_add_menu(context, layout):
if node_tree:
from nodeitems_builtins import node_tree_group_type
+
def contains_group(nodetree, group):
if nodetree == group:
return True
@@ -42,9 +44,12 @@ def draw_node_group_add_menu(context, layout):
return True
return False
- groups = [group for group in context.blend_data.node_groups if group.bl_idname == node_tree.bl_idname and
- not contains_group(group, node_tree) and
- not group.name.startswith('.')]
+ groups = [
+ group for group in context.blend_data.node_groups
+ if (group.bl_idname == node_tree.bl_idname and
+ not contains_group(group, node_tree) and
+ not group.name.startswith('.'))
+ ]
if groups:
layout.separator()
for group in groups:
diff --git a/release/scripts/startup/bl_ui/node_add_menu_geometry.py b/release/scripts/startup/bl_ui/node_add_menu_geometry.py
index d164d0d2c83..8495dcfbe37 100644
--- a/release/scripts/startup/bl_ui/node_add_menu_geometry.py
+++ b/release/scripts/startup/bl_ui/node_add_menu_geometry.py
@@ -4,6 +4,7 @@ from bpy.types import Menu
from bl_ui import node_add_menu
from bpy.app.translations import pgettext_iface as iface_
+
class NODE_MT_geometry_node_GEO_ATTRIBUTE(Menu):
bl_idname = "NODE_MT_geometry_node_GEO_ATTRIBUTE"
bl_label = "Attribute"
@@ -17,6 +18,7 @@ class NODE_MT_geometry_node_GEO_ATTRIBUTE(Menu):
node_add_menu.add_node_type(layout, "GeometryNodeRemoveAttribute")
node_add_menu.add_node_type(layout, "GeometryNodeStoreNamedAttribute")
+
class NODE_MT_geometry_node_GEO_COLOR(Menu):
bl_idname = "NODE_MT_geometry_node_GEO_COLOR"
bl_label = "Color"
@@ -32,6 +34,7 @@ class NODE_MT_geometry_node_GEO_COLOR(Menu):
node_add_menu.add_node_type(layout, "FunctionNodeSeparateColor")
node_add_menu.add_node_type(layout, "FunctionNodeCombineColor")
+
class NODE_MT_geometry_node_GEO_CURVE(Menu):
bl_idname = "NODE_MT_geometry_node_GEO_CURVE"
bl_label = "Curve"
@@ -69,6 +72,7 @@ class NODE_MT_geometry_node_GEO_CURVE(Menu):
node_add_menu.add_node_type(layout, "GeometryNodeSetSplineResolution")
node_add_menu.add_node_type(layout, "GeometryNodeCurveSplineType")
+
class NODE_MT_geometry_node_GEO_PRIMITIVES_CURVE(Menu):
bl_idname = "NODE_MT_geometry_node_GEO_PRIMITIVES_CURVE"
bl_label = "Curve Primitives"
@@ -84,6 +88,7 @@ class NODE_MT_geometry_node_GEO_PRIMITIVES_CURVE(Menu):
node_add_menu.add_node_type(layout, "GeometryNodeCurvePrimitiveQuadrilateral")
node_add_menu.add_node_type(layout, "GeometryNodeCurvePrimitiveBezierSegment")
+
class NODE_MT_geometry_node_GEO_GEOMETRY(Menu):
bl_idname = "NODE_MT_geometry_node_GEO_GEOMETRY"
bl_label = "Geometry"
@@ -108,6 +113,7 @@ class NODE_MT_geometry_node_GEO_GEOMETRY(Menu):
node_add_menu.add_node_type(layout, "GeometryNodeSetID")
node_add_menu.add_node_type(layout, "GeometryNodeSetPosition")
+
class NODE_MT_geometry_node_GEO_INPUT(Menu):
bl_idname = "NODE_MT_geometry_node_GEO_INPUT"
bl_label = "Input"
@@ -134,6 +140,7 @@ class NODE_MT_geometry_node_GEO_INPUT(Menu):
node_add_menu.add_node_type(layout, "GeometryNodeInputRadius")
node_add_menu.add_node_type(layout, "GeometryNodeInputSceneTime")
+
class NODE_MT_geometry_node_GEO_INSTANCE(Menu):
bl_idname = "NODE_MT_geometry_node_GEO_INSTANCE"
bl_label = "Instances"
@@ -150,6 +157,7 @@ class NODE_MT_geometry_node_GEO_INSTANCE(Menu):
node_add_menu.add_node_type(layout, "GeometryNodeInputInstanceRotation")
node_add_menu.add_node_type(layout, "GeometryNodeInputInstanceScale")
+
class NODE_MT_geometry_node_GEO_MATERIAL(Menu):
bl_idname = "NODE_MT_geometry_node_GEO_MATERIAL"
bl_label = "Material"
@@ -164,6 +172,7 @@ class NODE_MT_geometry_node_GEO_MATERIAL(Menu):
node_add_menu.add_node_type(layout, "GeometryNodeSetMaterial")
node_add_menu.add_node_type(layout, "GeometryNodeSetMaterialIndex")
+
class NODE_MT_geometry_node_GEO_MESH(Menu):
bl_idname = "NODE_MT_geometry_node_GEO_MESH"
bl_label = "Mesh"
@@ -200,6 +209,7 @@ class NODE_MT_geometry_node_GEO_MESH(Menu):
layout.separator()
node_add_menu.add_node_type(layout, "GeometryNodeSetShadeSmooth")
+
class NODE_MT_category_PRIMITIVES_MESH(Menu):
bl_idname = "NODE_MT_category_PRIMITIVES_MESH"
bl_label = "Mesh Primitives"
@@ -214,6 +224,7 @@ class NODE_MT_category_PRIMITIVES_MESH(Menu):
node_add_menu.add_node_type(layout, "GeometryNodeMeshIcoSphere")
node_add_menu.add_node_type(layout, "GeometryNodeMeshLine")
+
class NODE_MT_category_GEO_OUTPUT(Menu):
bl_idname = "NODE_MT_category_GEO_OUTPUT"
bl_label = "Output"
@@ -222,6 +233,7 @@ class NODE_MT_category_GEO_OUTPUT(Menu):
layout = self.layout
node_add_menu.add_node_type(layout, "GeometryNodeViewer")
+
class NODE_MT_category_GEO_POINT(Menu):
bl_idname = "NODE_MT_category_GEO_POINT"
bl_label = "Point"
@@ -236,6 +248,7 @@ class NODE_MT_category_GEO_POINT(Menu):
layout.separator()
node_add_menu.add_node_type(layout, "GeometryNodeSetPointRadius")
+
class NODE_MT_category_GEO_TEXT(Menu):
bl_idname = "NODE_MT_category_GEO_TEXT"
bl_label = "Text"
@@ -251,6 +264,7 @@ class NODE_MT_category_GEO_TEXT(Menu):
layout.separator()
node_add_menu.add_node_type(layout, "FunctionNodeInputSpecialCharacters")
+
class NODE_MT_category_GEO_TEXTURE(Menu):
bl_idname = "NODE_MT_category_GEO_TEXTURE"
bl_label = "Texture"
@@ -268,6 +282,7 @@ class NODE_MT_category_GEO_TEXTURE(Menu):
node_add_menu.add_node_type(layout, "ShaderNodeTexWave")
node_add_menu.add_node_type(layout, "ShaderNodeTexWhiteNoise")
+
class NODE_MT_category_GEO_UTILITIES(Menu):
bl_idname = "NODE_MT_category_GEO_UTILITIES"
bl_label = "Utilities"
@@ -290,6 +305,7 @@ class NODE_MT_category_GEO_UTILITIES(Menu):
node_add_menu.add_node_type(layout, "FunctionNodeRandomValue")
node_add_menu.add_node_type(layout, "FunctionNodeAlignEulerToVector")
+
class NODE_MT_category_GEO_UV(Menu):
bl_idname = "NODE_MT_category_GEO_UV"
bl_label = "UV"
@@ -299,6 +315,7 @@ class NODE_MT_category_GEO_UV(Menu):
node_add_menu.add_node_type(layout, "GeometryNodeUVPackIslands")
node_add_menu.add_node_type(layout, "GeometryNodeUVUnwrap")
+
class NODE_MT_category_GEO_VECTOR(Menu):
bl_idname = "NODE_MT_category_GEO_VECTOR"
bl_label = "Vector"
@@ -311,6 +328,7 @@ class NODE_MT_category_GEO_VECTOR(Menu):
node_add_menu.add_node_type(layout, "ShaderNodeVectorMath")
node_add_menu.add_node_type(layout, "ShaderNodeVectorRotate")
+
class NODE_MT_category_GEO_VOLUME(Menu):
bl_idname = "NODE_MT_category_GEO_VOLUME"
bl_label = "Volume"
@@ -320,6 +338,7 @@ class NODE_MT_category_GEO_VOLUME(Menu):
node_add_menu.add_node_type(layout, "GeometryNodeVolumeCube")
node_add_menu.add_node_type(layout, "GeometryNodeVolumeToMesh")
+
class NODE_MT_category_GEO_GROUP(Menu):
bl_idname = "NODE_MT_category_GEO_GROUP"
bl_label = "Group"
@@ -328,6 +347,7 @@ class NODE_MT_category_GEO_GROUP(Menu):
layout = self.layout
node_add_menu.draw_node_group_add_menu(context, layout)
+
class NODE_MT_category_GEO_LAYOUT(Menu):
bl_idname = "NODE_MT_category_GEO_LAYOUT"
bl_label = "Layout"
@@ -337,6 +357,7 @@ class NODE_MT_category_GEO_LAYOUT(Menu):
node_add_menu.add_node_type(layout, "NodeFrame")
node_add_menu.add_node_type(layout, "NodeReroute")
+
class NODE_MT_geometry_node_add_all(Menu):
bl_idname = "NODE_MT_geometry_node_add_all"
bl_label = ""
diff --git a/release/scripts/startup/bl_ui/space_userpref.py b/release/scripts/startup/bl_ui/space_userpref.py
index 81b6d03711d..441babefd60 100644
--- a/release/scripts/startup/bl_ui/space_userpref.py
+++ b/release/scripts/startup/bl_ui/space_userpref.py
@@ -1541,7 +1541,7 @@ class USERPREF_PT_input_touchpad(InputPanel, CenterAlignMixIn, Panel):
@classmethod
def poll(cls, context):
import sys
- return sys.platform[:3] == "win" or sys.platform == "darwin"
+ return sys.platform[:3] == "win" or sys.platform == "darwin"
def draw_centered(self, context, layout):
prefs = context.preferences
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 798ac9e37a5..d1946b2f01d 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -39,14 +39,15 @@ class TextureNodeCategory(SortedNodeCategory):
return (context.space_data.type == 'NODE_EDITOR' and
context.space_data.tree_type == 'TextureNodeTree')
-# menu entry for node group tools
+
+# Menu entry for node group tools.
def group_tools_draw(_self, layout, _context):
layout.operator("node.group_make")
layout.operator("node.group_ungroup")
layout.separator()
-# maps node tree type to group node type
+# Maps node tree type to group node type.
node_tree_group_type = {
'CompositorNodeTree': 'CompositorNodeGroup',
'ShaderNodeTree': 'ShaderNodeGroup',
diff --git a/source/blender/gpu/intern/gpu_codegen.cc b/source/blender/gpu/intern/gpu_codegen.cc
index 994a30f0944..b02d8a02704 100644
--- a/source/blender/gpu/intern/gpu_codegen.cc
+++ b/source/blender/gpu/intern/gpu_codegen.cc
@@ -201,7 +201,8 @@ static std::ostream &operator<<(std::ostream &stream, const GPUOutput *output)
}
/* Trick type to change overload and keep a somewhat nice syntax. */
-struct GPUConstant : public GPUInput {};
+struct GPUConstant : public GPUInput {
+};
/* Print data constructor (i.e: vec2(1.0f, 1.0f)). */
static std::ostream &operator<<(std::ostream &stream, const GPUConstant *input)