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authorJacques Lucke <jacques@blender.org>2022-09-25 20:16:53 +0300
committerJacques Lucke <jacques@blender.org>2022-09-25 20:16:53 +0300
commitc8ee70c96200548699a2d038a93208c5723f91e7 (patch)
treee24600f9dd7c5daa9102edb42f478f088fdd4e3e
parent2fd63efd0ea840fa09222ded42ed8494bc2735f8 (diff)
Geometry Nodes: decentralize implicit input definitions
Previously, all implicit inputs where stored in a centralized place. Now the information which nodes have which implicit inputs is stored in the nodes directly.
-rw-r--r--source/blender/nodes/NOD_node_declaration.hh21
-rw-r--r--source/blender/nodes/function/nodes/node_fn_random_value.cc2
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc5
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_image_texture.cc2
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_instance_on_points.cc2
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_instances_to_points.cc2
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_to_points.cc2
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_proximity.cc2
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_raycast.cc2
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_sample_nearest.cc2
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_sample_nearest_surface.cc2
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_scale_elements.cc2
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_set_curve_handles.cc6
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_set_id.cc2
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_set_position.cc2
-rw-r--r--source/blender/nodes/intern/geometry_nodes_lazy_function.cc61
-rw-r--r--source/blender/nodes/intern/node_declaration.cc27
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_brick.cc5
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_checker.cc5
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_image.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_magic.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_noise.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_wave.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc5
27 files changed, 102 insertions, 77 deletions
diff --git a/source/blender/nodes/NOD_node_declaration.hh b/source/blender/nodes/NOD_node_declaration.hh
index 42755b2e8dd..13f8af4ddf5 100644
--- a/source/blender/nodes/NOD_node_declaration.hh
+++ b/source/blender/nodes/NOD_node_declaration.hh
@@ -65,6 +65,8 @@ struct FieldInferencingInterface {
Vector<OutputFieldDependency> outputs;
};
+using ImplicitInputValueFn = std::function<void(const bNode &node, void *r_value)>;
+
/**
* Describes a single input or output socket. This is subclassed for different socket types.
*/
@@ -103,6 +105,10 @@ class SocketDeclaration {
/** Utility method to make the socket available if there is a straightforward way to do so. */
std::function<void(bNode &)> make_available_fn_;
+ /** Some input sockets can have non-trivial values in the case when they are unlinked. This
+ * callback computes the default input of a values in geometry nodes when nothing is linked. */
+ std::unique_ptr<ImplicitInputValueFn> implicit_input_fn_;
+
friend NodeDeclarationBuilder;
template<typename SocketDecl> friend class SocketDeclarationBuilder;
@@ -140,6 +146,11 @@ class SocketDeclaration {
bool compositor_skip_realization() const;
bool compositor_expects_single_value() const;
+ const ImplicitInputValueFn *implicit_input_fn() const
+ {
+ return implicit_input_fn_.get();
+ }
+
protected:
void set_common_flags(bNodeSocket &socket) const;
bool matches_common_data(const bNodeSocket &socket) const;
@@ -225,10 +236,11 @@ class SocketDeclarationBuilder : public BaseSocketDeclarationBuilder {
}
/** The input supports a field and is a field by default when nothing is connected. */
- Self &implicit_field()
+ Self &implicit_field(ImplicitInputValueFn fn)
{
this->hide_value();
decl_->input_field_type_ = InputSocketFieldType::Implicit;
+ decl_->implicit_input_fn_ = std::make_unique<ImplicitInputValueFn>(std::move(fn));
return *(Self *)this;
}
@@ -348,6 +360,13 @@ class NodeDeclarationBuilder {
eNodeSocketInOut in_out);
};
+namespace implicit_field_inputs {
+void position(const bNode &node, void *r_value);
+void normal(const bNode &node, void *r_value);
+void index(const bNode &node, void *r_value);
+void id_or_index(const bNode &node, void *r_value);
+} // namespace implicit_field_inputs
+
/* -------------------------------------------------------------------- */
/** \name #OutputFieldDependency Inline Methods
* \{ */
diff --git a/source/blender/nodes/function/nodes/node_fn_random_value.cc b/source/blender/nodes/function/nodes/node_fn_random_value.cc
index 360695299cb..341a3fbfa75 100644
--- a/source/blender/nodes/function/nodes/node_fn_random_value.cc
+++ b/source/blender/nodes/function/nodes/node_fn_random_value.cc
@@ -33,7 +33,7 @@ static void fn_node_random_value_declare(NodeDeclarationBuilder &b)
.subtype(PROP_FACTOR)
.supports_field()
.make_available([](bNode &node) { node_storage(node).data_type = CD_PROP_BOOL; });
- b.add_input<decl::Int>(N_("ID")).implicit_field();
+ b.add_input<decl::Int>(N_("ID")).implicit_field(implicit_field_inputs::id_or_index);
b.add_input<decl::Int>(N_("Seed")).default_value(0).min(-10000).max(10000).supports_field();
b.add_output<decl::Vector>(N_("Value")).dependent_field();
diff --git a/source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc b/source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc
index c8095c7362b..d03bbbb32e1 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc
@@ -24,7 +24,10 @@ static void node_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Geometry>("Mesh").supported_type(GEO_COMPONENT_TYPE_MESH);
b.add_input<decl::Bool>(N_("Selection")).default_value(true).supports_field().hide_value();
- b.add_input<decl::Vector>(N_("Offset")).subtype(PROP_TRANSLATION).implicit_field().hide_value();
+ b.add_input<decl::Vector>(N_("Offset"))
+ .subtype(PROP_TRANSLATION)
+ .implicit_field(implicit_field_inputs::normal)
+ .hide_value();
b.add_input<decl::Float>(N_("Offset Scale")).default_value(1.0f).supports_field();
b.add_input<decl::Bool>(N_("Individual")).default_value(true);
b.add_output<decl::Geometry>("Mesh");
diff --git a/source/blender/nodes/geometry/nodes/node_geo_image_texture.cc b/source/blender/nodes/geometry/nodes/node_geo_image_texture.cc
index 62d0fe3f9fa..1dd48f437bd 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_image_texture.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_image_texture.cc
@@ -24,7 +24,7 @@ static void node_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Image>(N_("Image")).hide_label();
b.add_input<decl::Vector>(N_("Vector"))
- .implicit_field()
+ .implicit_field(implicit_field_inputs::position)
.description("Texture coordinates from 0 to 1");
b.add_input<decl::Int>(N_("Frame")).min(0).max(MAXFRAMEF);
b.add_output<decl::Color>(N_("Color")).no_muted_links().dependent_field();
diff --git a/source/blender/nodes/geometry/nodes/node_geo_instance_on_points.cc b/source/blender/nodes/geometry/nodes/node_geo_instance_on_points.cc
index d54d082311f..c6f214e72ac 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_instance_on_points.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_instance_on_points.cc
@@ -25,7 +25,7 @@ static void node_declare(NodeDeclarationBuilder &b)
.description(N_("Choose instances from the \"Instance\" input at each point instead of "
"instancing the entire geometry"));
b.add_input<decl::Int>(N_("Instance Index"))
- .implicit_field()
+ .implicit_field(implicit_field_inputs::id_or_index)
.description(N_(
"Index of the instance that used for each point. This is only used when Pick Instances "
"is on. By default the point index is used"));
diff --git a/source/blender/nodes/geometry/nodes/node_geo_instances_to_points.cc b/source/blender/nodes/geometry/nodes/node_geo_instances_to_points.cc
index ec2f1b00e6c..d4072a05e5f 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_instances_to_points.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_instances_to_points.cc
@@ -13,7 +13,7 @@ static void node_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Geometry>(N_("Instances")).only_instances();
b.add_input<decl::Bool>(N_("Selection")).default_value(true).hide_value().supports_field();
- b.add_input<decl::Vector>(N_("Position")).implicit_field();
+ b.add_input<decl::Vector>(N_("Position")).implicit_field(implicit_field_inputs::position);
b.add_input<decl::Float>(N_("Radius"))
.default_value(0.05f)
.min(0.0f)
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_to_points.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_to_points.cc
index ce06ccbda75..ceb87c59b8e 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_to_points.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_to_points.cc
@@ -24,7 +24,7 @@ static void node_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Geometry>(N_("Mesh")).supported_type(GEO_COMPONENT_TYPE_MESH);
b.add_input<decl::Bool>(N_("Selection")).default_value(true).supports_field().hide_value();
- b.add_input<decl::Vector>(N_("Position")).implicit_field();
+ b.add_input<decl::Vector>(N_("Position")).implicit_field(implicit_field_inputs::position);
b.add_input<decl::Float>(N_("Radius"))
.default_value(0.05f)
.min(0.0f)
diff --git a/source/blender/nodes/geometry/nodes/node_geo_proximity.cc b/source/blender/nodes/geometry/nodes/node_geo_proximity.cc
index 1b906823d04..f453c7cb47a 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_proximity.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_proximity.cc
@@ -22,7 +22,7 @@ static void node_declare(NodeDeclarationBuilder &b)
b.add_input<decl::Geometry>(N_("Target"))
.only_realized_data()
.supported_type({GEO_COMPONENT_TYPE_MESH, GEO_COMPONENT_TYPE_POINT_CLOUD});
- b.add_input<decl::Vector>(N_("Source Position")).implicit_field();
+ b.add_input<decl::Vector>(N_("Source Position")).implicit_field(implicit_field_inputs::position);
b.add_output<decl::Vector>(N_("Position")).dependent_field();
b.add_output<decl::Float>(N_("Distance")).dependent_field();
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_raycast.cc b/source/blender/nodes/geometry/nodes/node_geo_raycast.cc
index a49b2c70ce2..118d6c2f6c7 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_raycast.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_raycast.cc
@@ -31,7 +31,7 @@ static void node_declare(NodeDeclarationBuilder &b)
b.add_input<decl::Bool>(N_("Attribute"), "Attribute_003").hide_value().supports_field();
b.add_input<decl::Int>(N_("Attribute"), "Attribute_004").hide_value().supports_field();
- b.add_input<decl::Vector>(N_("Source Position")).implicit_field();
+ b.add_input<decl::Vector>(N_("Source Position")).implicit_field(implicit_field_inputs::position);
b.add_input<decl::Vector>(N_("Ray Direction"))
.default_value({0.0f, 0.0f, -1.0f})
.supports_field();
diff --git a/source/blender/nodes/geometry/nodes/node_geo_sample_nearest.cc b/source/blender/nodes/geometry/nodes/node_geo_sample_nearest.cc
index 132b02031dc..95f7c7add3a 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_sample_nearest.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_sample_nearest.cc
@@ -52,7 +52,7 @@ static void node_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Geometry>(N_("Geometry"))
.supported_type({GEO_COMPONENT_TYPE_MESH, GEO_COMPONENT_TYPE_POINT_CLOUD});
- b.add_input<decl::Vector>(N_("Sample Position")).implicit_field();
+ b.add_input<decl::Vector>(N_("Sample Position")).implicit_field(implicit_field_inputs::position);
b.add_output<decl::Int>(N_("Index")).dependent_field({1});
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_sample_nearest_surface.cc b/source/blender/nodes/geometry/nodes/node_geo_sample_nearest_surface.cc
index 9290185aef0..30b3b65f854 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_sample_nearest_surface.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_sample_nearest_surface.cc
@@ -35,7 +35,7 @@ static void node_declare(NodeDeclarationBuilder &b)
b.add_input<decl::Color>(N_("Value"), "Value_Color").hide_value().supports_field();
b.add_input<decl::Bool>(N_("Value"), "Value_Bool").hide_value().supports_field();
- b.add_input<decl::Vector>(N_("Sample Position")).implicit_field();
+ b.add_input<decl::Vector>(N_("Sample Position")).implicit_field(implicit_field_inputs::position);
b.add_output<decl::Float>(N_("Value"), "Value_Float").dependent_field({6});
b.add_output<decl::Int>(N_("Value"), "Value_Int").dependent_field({6});
diff --git a/source/blender/nodes/geometry/nodes/node_geo_scale_elements.cc b/source/blender/nodes/geometry/nodes/node_geo_scale_elements.cc
index c70e9c42848..0f3135c799a 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_scale_elements.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_scale_elements.cc
@@ -25,7 +25,7 @@ static void node_declare(NodeDeclarationBuilder &b)
b.add_input<decl::Float>(N_("Scale"), "Scale").default_value(1.0f).min(0.0f).supports_field();
b.add_input<decl::Vector>(N_("Center"))
.subtype(PROP_TRANSLATION)
- .implicit_field()
+ .implicit_field(implicit_field_inputs::position)
.description(N_("Origin of the scaling for each element. If multiple elements are "
"connected, their center is averaged"));
b.add_input<decl::Vector>(N_("Axis"))
diff --git a/source/blender/nodes/geometry/nodes/node_geo_set_curve_handles.cc b/source/blender/nodes/geometry/nodes/node_geo_set_curve_handles.cc
index e529ddddabe..5610edf7e4c 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_set_curve_handles.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_set_curve_handles.cc
@@ -17,7 +17,11 @@ static void node_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Geometry>(N_("Curve")).supported_type(GEO_COMPONENT_TYPE_CURVE);
b.add_input<decl::Bool>(N_("Selection")).default_value(true).hide_value().supports_field();
- b.add_input<decl::Vector>(N_("Position")).implicit_field();
+ b.add_input<decl::Vector>(N_("Position")).implicit_field([](const bNode &node, void *r_value) {
+ const StringRef side = node_storage(node).mode == GEO_NODE_CURVE_HANDLE_LEFT ? "handle_left" :
+ "handle_right";
+ new (r_value) ValueOrField<float3>(bke::AttributeFieldInput::Create<float3>(side));
+ });
b.add_input<decl::Vector>(N_("Offset")).default_value(float3(0.0f, 0.0f, 0.0f)).supports_field();
b.add_output<decl::Geometry>(N_("Curve"));
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_set_id.cc b/source/blender/nodes/geometry/nodes/node_geo_set_id.cc
index 5864401223b..e308371b1c2 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_set_id.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_set_id.cc
@@ -8,7 +8,7 @@ static void node_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Geometry>(N_("Geometry"));
b.add_input<decl::Bool>(N_("Selection")).default_value(true).hide_value().supports_field();
- b.add_input<decl::Int>(N_("ID")).implicit_field();
+ b.add_input<decl::Int>(N_("ID")).implicit_field(implicit_field_inputs::index);
b.add_output<decl::Geometry>(N_("Geometry"));
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_set_position.cc b/source/blender/nodes/geometry/nodes/node_geo_set_position.cc
index 613f140ff0a..e243fe3614c 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_set_position.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_set_position.cc
@@ -18,7 +18,7 @@ static void node_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Geometry>(N_("Geometry"));
b.add_input<decl::Bool>(N_("Selection")).default_value(true).hide_value().supports_field();
- b.add_input<decl::Vector>(N_("Position")).implicit_field();
+ b.add_input<decl::Vector>(N_("Position")).implicit_field(implicit_field_inputs::position);
b.add_input<decl::Vector>(N_("Offset")).supports_field().subtype(PROP_TRANSLATION);
b.add_output<decl::Geometry>(N_("Geometry"));
}
diff --git a/source/blender/nodes/intern/geometry_nodes_lazy_function.cc b/source/blender/nodes/intern/geometry_nodes_lazy_function.cc
index cb296cdd93f..55697478989 100644
--- a/source/blender/nodes/intern/geometry_nodes_lazy_function.cc
+++ b/source/blender/nodes/intern/geometry_nodes_lazy_function.cc
@@ -1188,70 +1188,27 @@ struct GeometryNodesLazyFunctionGraphBuilder {
bool try_add_implicit_input(const bNodeSocket &input_bsocket, lf::InputSocket &input_lf_socket)
{
const bNode &bnode = input_bsocket.owner_node();
- const NodeDeclaration *node_declaration = bnode.declaration();
- if (node_declaration == nullptr) {
+ const SocketDeclaration *socket_decl = input_bsocket.runtime->declaration;
+ if (socket_decl == nullptr) {
return false;
}
- const SocketDeclaration &socket_declaration =
- *node_declaration->inputs()[input_bsocket.index()];
- if (socket_declaration.input_field_type() != InputSocketFieldType::Implicit) {
+ if (socket_decl->input_field_type() != InputSocketFieldType::Implicit) {
return false;
}
- const CPPType &type = input_lf_socket.type();
- std::function<void(void *)> init_fn = this->get_implicit_input_init_function(bnode,
- input_bsocket);
- if (!init_fn) {
+ const ImplicitInputValueFn *implicit_input_fn = socket_decl->implicit_input_fn();
+ if (implicit_input_fn == nullptr) {
return false;
}
-
+ std::function<void(void *)> init_fn = [&bnode, implicit_input_fn](void *r_value) {
+ (*implicit_input_fn)(bnode, r_value);
+ };
+ const CPPType &type = input_lf_socket.type();
auto lazy_function = std::make_unique<LazyFunctionForImplicitInput>(type, std::move(init_fn));
lf::Node &lf_node = lf_graph_->add_function(*lazy_function);
lf_graph_info_->functions.append(std::move(lazy_function));
lf_graph_->add_link(lf_node.output(0), input_lf_socket);
return true;
}
-
- std::function<void(void *)> get_implicit_input_init_function(const bNode &bnode,
- const bNodeSocket &bsocket)
- {
- const bNodeSocketType &socket_type = *bsocket.typeinfo;
- if (socket_type.type == SOCK_VECTOR) {
- if (bnode.type == GEO_NODE_SET_CURVE_HANDLES) {
- StringRef side = ((NodeGeometrySetCurveHandlePositions *)bnode.storage)->mode ==
- GEO_NODE_CURVE_HANDLE_LEFT ?
- "handle_left" :
- "handle_right";
- return [side](void *r_value) {
- new (r_value) ValueOrField<float3>(bke::AttributeFieldInput::Create<float3>(side));
- };
- }
- else if (bnode.type == GEO_NODE_EXTRUDE_MESH) {
- return [](void *r_value) {
- new (r_value)
- ValueOrField<float3>(Field<float3>(std::make_shared<bke::NormalFieldInput>()));
- };
- }
- else {
- return [](void *r_value) {
- new (r_value) ValueOrField<float3>(bke::AttributeFieldInput::Create<float3>("position"));
- };
- }
- }
- else if (socket_type.type == SOCK_INT) {
- if (ELEM(bnode.type, FN_NODE_RANDOM_VALUE, GEO_NODE_INSTANCE_ON_POINTS)) {
- return [](void *r_value) {
- new (r_value)
- ValueOrField<int>(Field<int>(std::make_shared<bke::IDAttributeFieldInput>()));
- };
- }
- else {
- return [](void *r_value) {
- new (r_value) ValueOrField<int>(Field<int>(std::make_shared<fn::IndexFieldInput>()));
- };
- }
- }
- return {};
- }
};
const GeometryNodesLazyFunctionGraphInfo *ensure_geometry_nodes_lazy_function_graph(
diff --git a/source/blender/nodes/intern/node_declaration.cc b/source/blender/nodes/intern/node_declaration.cc
index 2cd9c6000c0..f323d035668 100644
--- a/source/blender/nodes/intern/node_declaration.cc
+++ b/source/blender/nodes/intern/node_declaration.cc
@@ -2,6 +2,7 @@
#include "NOD_node_declaration.hh"
+#include "BKE_geometry_fields.hh"
#include "BKE_node.h"
namespace blender::nodes {
@@ -81,4 +82,30 @@ bool SocketDeclaration::matches_common_data(const bNodeSocket &socket) const
return true;
}
+namespace implicit_field_inputs {
+
+void position(const bNode & /*node*/, void *r_value)
+{
+ new (r_value) fn::ValueOrField<float3>(bke::AttributeFieldInput::Create<float3>("position"));
+}
+
+void normal(const bNode & /*node*/, void *r_value)
+{
+ new (r_value)
+ fn::ValueOrField<float3>(fn::Field<float3>(std::make_shared<bke::NormalFieldInput>()));
+}
+
+void index(const bNode & /*node*/, void *r_value)
+{
+ new (r_value) fn::ValueOrField<int>(fn::Field<int>(std::make_shared<fn::IndexFieldInput>()));
+}
+
+void id_or_index(const bNode & /*node*/, void *r_value)
+{
+ new (r_value)
+ fn::ValueOrField<int>(fn::Field<int>(std::make_shared<bke::IDAttributeFieldInput>()));
+}
+
+} // namespace implicit_field_inputs
+
} // namespace blender::nodes
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc b/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc
index 9b5b7677b5d..5a7ec408433 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc
@@ -13,7 +13,10 @@ namespace blender::nodes::node_shader_tex_brick_cc {
static void sh_node_tex_brick_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
- b.add_input<decl::Vector>(N_("Vector")).min(-10000.0f).max(10000.0f).implicit_field();
+ b.add_input<decl::Vector>(N_("Vector"))
+ .min(-10000.0f)
+ .max(10000.0f)
+ .implicit_field(implicit_field_inputs::position);
b.add_input<decl::Color>(N_("Color1")).default_value({0.8f, 0.8f, 0.8f, 1.0f});
b.add_input<decl::Color>(N_("Color2")).default_value({0.2f, 0.2f, 0.2f, 1.0f});
b.add_input<decl::Color>(N_("Mortar")).default_value({0.0f, 0.0f, 0.0f, 1.0f}).no_muted_links();
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc b/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc
index a78103c0f94..fc231d79417 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc
@@ -8,7 +8,10 @@ namespace blender::nodes::node_shader_tex_checker_cc {
static void sh_node_tex_checker_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
- b.add_input<decl::Vector>(N_("Vector")).min(-10000.0f).max(10000.0f).implicit_field();
+ b.add_input<decl::Vector>(N_("Vector"))
+ .min(-10000.0f)
+ .max(10000.0f)
+ .implicit_field(implicit_field_inputs::position);
b.add_input<decl::Color>(N_("Color1")).default_value({0.8f, 0.8f, 0.8f, 1.0f});
b.add_input<decl::Color>(N_("Color2")).default_value({0.2f, 0.2f, 0.2f, 1.0f});
b.add_input<decl::Float>(N_("Scale"))
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc b/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc
index 37c72ec1f17..bc7837040b7 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc
@@ -11,7 +11,9 @@ namespace blender::nodes::node_shader_tex_gradient_cc {
static void sh_node_tex_gradient_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
- b.add_input<decl::Vector>(N_("Vector")).hide_value().implicit_field();
+ b.add_input<decl::Vector>(N_("Vector"))
+ .hide_value()
+ .implicit_field(implicit_field_inputs::position);
b.add_output<decl::Color>(N_("Color")).no_muted_links();
b.add_output<decl::Float>(N_("Fac")).no_muted_links();
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_image.cc b/source/blender/nodes/shader/nodes/node_shader_tex_image.cc
index c9588949761..e70539fcf25 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_image.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_image.cc
@@ -8,7 +8,7 @@ namespace blender::nodes::node_shader_tex_image_cc {
static void sh_node_tex_image_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
- b.add_input<decl::Vector>(N_("Vector")).implicit_field();
+ b.add_input<decl::Vector>(N_("Vector")).implicit_field(implicit_field_inputs::position);
b.add_output<decl::Color>(N_("Color")).no_muted_links();
b.add_output<decl::Float>(N_("Alpha")).no_muted_links();
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc b/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc
index 205d3b89016..86c96cfe70b 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc
@@ -11,7 +11,7 @@ namespace blender::nodes::node_shader_tex_magic_cc {
static void sh_node_tex_magic_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
- b.add_input<decl::Vector>(N_("Vector")).implicit_field();
+ b.add_input<decl::Vector>(N_("Vector")).implicit_field(implicit_field_inputs::position);
b.add_input<decl::Float>(N_("Scale")).min(-1000.0f).max(1000.0f).default_value(5.0f);
b.add_input<decl::Float>(N_("Distortion")).min(-1000.0f).max(1000.0f).default_value(1.0f);
b.add_output<decl::Color>(N_("Color")).no_muted_links();
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc
index a2241c2327f..86a79a3f213 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc
@@ -15,7 +15,9 @@ NODE_STORAGE_FUNCS(NodeTexMusgrave)
static void sh_node_tex_musgrave_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
- b.add_input<decl::Vector>(N_("Vector")).hide_value().implicit_field();
+ b.add_input<decl::Vector>(N_("Vector"))
+ .hide_value()
+ .implicit_field(implicit_field_inputs::position);
b.add_input<decl::Float>(N_("W")).min(-1000.0f).max(1000.0f).make_available([](bNode &node) {
/* Default to 1 instead of 4, because it is much faster. */
node_storage(node).dimensions = 1;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc b/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc
index 87fb1aeac29..eabe1fa774f 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc
@@ -15,7 +15,7 @@ NODE_STORAGE_FUNCS(NodeTexNoise)
static void sh_node_tex_noise_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
- b.add_input<decl::Vector>(N_("Vector")).implicit_field();
+ b.add_input<decl::Vector>(N_("Vector")).implicit_field(implicit_field_inputs::position);
b.add_input<decl::Float>(N_("W")).min(-1000.0f).max(1000.0f).make_available([](bNode &node) {
/* Default to 1 instead of 4, because it is much faster. */
node_storage(node).dimensions = 1;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc b/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc
index 09cda405d72..723cf9322f8 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc
@@ -15,7 +15,9 @@ NODE_STORAGE_FUNCS(NodeTexVoronoi)
static void sh_node_tex_voronoi_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
- b.add_input<decl::Vector>(N_("Vector")).hide_value().implicit_field();
+ b.add_input<decl::Vector>(N_("Vector"))
+ .hide_value()
+ .implicit_field(implicit_field_inputs::position);
b.add_input<decl::Float>(N_("W")).min(-1000.0f).max(1000.0f).make_available([](bNode &node) {
/* Default to 1 instead of 4, because it is much faster. */
node_storage(node).dimensions = 1;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc b/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc
index 8475101dbaf..d86b2d820ab 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc
@@ -13,7 +13,7 @@ namespace blender::nodes::node_shader_tex_wave_cc {
static void sh_node_tex_wave_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
- b.add_input<decl::Vector>(N_("Vector")).implicit_field();
+ b.add_input<decl::Vector>(N_("Vector")).implicit_field(implicit_field_inputs::position);
b.add_input<decl::Float>(N_("Scale")).min(-1000.0f).max(1000.0f).default_value(5.0f);
b.add_input<decl::Float>(N_("Distortion")).min(-1000.0f).max(1000.0f).default_value(0.0f);
b.add_input<decl::Float>(N_("Detail")).min(0.0f).max(15.0f).default_value(2.0f);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc b/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc
index b738dff413e..d7f985d73fa 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc
@@ -13,7 +13,10 @@ namespace blender::nodes::node_shader_tex_white_noise_cc {
static void sh_node_tex_white_noise_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
- b.add_input<decl::Vector>(N_("Vector")).min(-10000.0f).max(10000.0f).implicit_field();
+ b.add_input<decl::Vector>(N_("Vector"))
+ .min(-10000.0f)
+ .max(10000.0f)
+ .implicit_field(implicit_field_inputs::position);
b.add_input<decl::Float>(N_("W")).min(-10000.0f).max(10000.0f).make_available([](bNode &node) {
/* Default to 1 instead of 4, because it is faster. */
node.custom1 = 1;