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authorHans Goudey <h.goudey@me.com>2022-10-07 01:34:53 +0300
committerHans Goudey <h.goudey@me.com>2022-10-07 01:35:02 +0300
commitb04b87b32244fe1aa00878ca596b3c763dc7297b (patch)
tree4b9f398f204c70b478dc62d41369ed1ac9ce7916
parent79b1e267ef9ab21afccd4a569d83ae2b8c9d4654 (diff)
Cleanup: Avoid inconsistent naming in mesh topology API
Mesh corners are called "loops" in the code currently. Avoid diverging naming and just use that convention in some newly added code.
-rw-r--r--source/blender/blenkernel/BKE_mesh_mapping.h8
-rw-r--r--source/blender/blenkernel/intern/mesh_fair.cc2
-rw-r--r--source/blender/blenkernel/intern/mesh_mapping.cc4
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_topology_corners_of_vertex.cc6
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_topology_edges_of_corner.cc8
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_topology_face_of_corner.cc9
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_topology_offset_corner_in_face.cc4
-rw-r--r--source/blender/render/intern/texture_margin.cc4
8 files changed, 22 insertions, 23 deletions
diff --git a/source/blender/blenkernel/BKE_mesh_mapping.h b/source/blender/blenkernel/BKE_mesh_mapping.h
index 350c4c4bb36..da8431d4f27 100644
--- a/source/blender/blenkernel/BKE_mesh_mapping.h
+++ b/source/blender/blenkernel/BKE_mesh_mapping.h
@@ -338,14 +338,14 @@ int *BKE_mesh_calc_smoothgroups(const struct MEdge *medge,
#ifdef __cplusplus
namespace blender::mesh_topology {
-Array<int> build_corner_to_poly_map(Span<MPoly> polys, int loops_num);
+Array<int> build_loop_to_poly_map(Span<MPoly> polys, int loops_num);
Array<Vector<int>> build_vert_to_edge_map(Span<MEdge> edges, int verts_num);
-Array<Vector<int>> build_vert_to_corner_map(Span<MLoop> loops, int verts_num);
+Array<Vector<int>> build_vert_to_loop_map(Span<MLoop> loops, int verts_num);
-inline int previous_poly_corner(const MPoly &poly, int corner_i)
+inline int previous_poly_loop(const MPoly &poly, int loop_i)
{
- return corner_i - 1 + (corner_i == poly.loopstart) * poly.totloop;
+ return loop_i - 1 + (loop_i == poly.loopstart) * poly.totloop;
}
} // namespace blender::mesh_topology
diff --git a/source/blender/blenkernel/intern/mesh_fair.cc b/source/blender/blenkernel/intern/mesh_fair.cc
index 501f01e3368..5369bc782b6 100644
--- a/source/blender/blenkernel/intern/mesh_fair.cc
+++ b/source/blender/blenkernel/intern/mesh_fair.cc
@@ -221,7 +221,7 @@ class MeshFairingContext : public FairingContext {
}
}
- loop_to_poly_map_ = blender::mesh_topology::build_corner_to_poly_map(mpoly_, mloop_.size());
+ loop_to_poly_map_ = blender::mesh_topology::build_loop_to_poly_map(mpoly_, mloop_.size());
}
~MeshFairingContext() override
diff --git a/source/blender/blenkernel/intern/mesh_mapping.cc b/source/blender/blenkernel/intern/mesh_mapping.cc
index bb9f8274b72..667802d5f48 100644
--- a/source/blender/blenkernel/intern/mesh_mapping.cc
+++ b/source/blender/blenkernel/intern/mesh_mapping.cc
@@ -555,7 +555,7 @@ void BKE_mesh_origindex_map_create_looptri(MeshElemMap **r_map,
namespace blender::mesh_topology {
-Array<int> build_corner_to_poly_map(const Span<MPoly> polys, const int loops_num)
+Array<int> build_loop_to_poly_map(const Span<MPoly> polys, const int loops_num)
{
Array<int> map(loops_num);
threading::parallel_for(polys.index_range(), 1024, [&](IndexRange range) {
@@ -577,7 +577,7 @@ Array<Vector<int>> build_vert_to_edge_map(const Span<MEdge> edges, const int ver
return map;
}
-Array<Vector<int>> build_vert_to_corner_map(const Span<MLoop> loops, const int verts_num)
+Array<Vector<int>> build_vert_to_loop_map(const Span<MLoop> loops, const int verts_num)
{
Array<Vector<int>> map(verts_num);
for (const int64_t i : loops.index_range()) {
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_corners_of_vertex.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_corners_of_vertex.cc
index 7c80e9fdf67..f45ff826a60 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_corners_of_vertex.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_corners_of_vertex.cc
@@ -60,8 +60,8 @@ class CornersOfVertInput final : public bke::MeshFieldInput {
{
const IndexRange vert_range(mesh.totvert);
const Span<MLoop> loops = mesh.loops();
- Array<Vector<int>> vert_to_corner_map = mesh_topology::build_vert_to_corner_map(loops,
- mesh.totvert);
+ Array<Vector<int>> vert_to_loop_map = mesh_topology::build_vert_to_loop_map(loops,
+ mesh.totvert);
const bke::MeshFieldContext context{mesh, domain};
fn::FieldEvaluator evaluator{context, &mask};
@@ -92,7 +92,7 @@ class CornersOfVertInput final : public bke::MeshFieldInput {
continue;
}
- const Span<int> corners = vert_to_corner_map[vert_i];
+ const Span<int> corners = vert_to_loop_map[vert_i];
/* Retrieve the connected edge indices as 64 bit integers for #materialize_compressed. */
corner_indices.reinitialize(corners.size());
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_edges_of_corner.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_edges_of_corner.cc
index 866db4cf1b0..c46c64448bf 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_edges_of_corner.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_edges_of_corner.cc
@@ -77,13 +77,13 @@ class CornerPreviousEdgeFieldInput final : public bke::MeshFieldInput {
}
const Span<MPoly> polys = mesh.polys();
const Span<MLoop> loops = mesh.loops();
- Array<int> corner_to_poly_map = mesh_topology::build_corner_to_poly_map(polys, mesh.totloop);
+ Array<int> loop_to_poly_map = mesh_topology::build_loop_to_poly_map(polys, mesh.totloop);
return VArray<int>::ForFunc(
mesh.totloop,
- [polys, loops, corner_to_poly_map = std::move(corner_to_poly_map)](const int corner_i) {
- const int poly_i = corner_to_poly_map[corner_i];
+ [polys, loops, loop_to_poly_map = std::move(loop_to_poly_map)](const int corner_i) {
+ const int poly_i = loop_to_poly_map[corner_i];
const MPoly &poly = polys[poly_i];
- const int corner_i_prev = mesh_topology::previous_poly_corner(poly, corner_i);
+ const int corner_i_prev = mesh_topology::previous_poly_loop(poly, corner_i);
return loops[corner_i_prev].e;
});
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_face_of_corner.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_face_of_corner.cc
index 06a69682c90..99def9e8bd1 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_face_of_corner.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_face_of_corner.cc
@@ -36,7 +36,7 @@ class CornerFaceIndexInput final : public bke::MeshFieldInput {
return {};
}
return VArray<int>::ForContainer(
- mesh_topology::build_corner_to_poly_map(mesh.polys(), mesh.totloop));
+ mesh_topology::build_loop_to_poly_map(mesh.polys(), mesh.totloop));
}
uint64_t hash() const final
@@ -65,11 +65,10 @@ class CornerIndexInFaceInput final : public bke::MeshFieldInput {
return {};
}
const Span<MPoly> polys = mesh.polys();
- Array<int> corner_to_poly_map = mesh_topology::build_corner_to_poly_map(polys, mesh.totloop);
+ Array<int> loop_to_poly_map = mesh_topology::build_loop_to_poly_map(polys, mesh.totloop);
return VArray<int>::ForFunc(
- mesh.totloop,
- [polys, corner_to_poly_map = std::move(corner_to_poly_map)](const int corner_i) {
- const int poly_i = corner_to_poly_map[corner_i];
+ mesh.totloop, [polys, loop_to_poly_map = std::move(loop_to_poly_map)](const int corner_i) {
+ const int poly_i = loop_to_poly_map[corner_i];
return corner_i - polys[poly_i].loopstart;
});
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_offset_corner_in_face.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_offset_corner_in_face.cc
index e1b3572aa75..d7ea097be94 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_offset_corner_in_face.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_offset_corner_in_face.cc
@@ -52,7 +52,7 @@ class OffsetCornerInFaceFieldInput final : public bke::MeshFieldInput {
const VArray<int> corner_indices = evaluator.get_evaluated<int>(0);
const VArray<int> offsets = evaluator.get_evaluated<int>(1);
- Array<int> corner_to_poly_map = mesh_topology::build_corner_to_poly_map(polys, mesh.totloop);
+ Array<int> loop_to_poly_map = mesh_topology::build_loop_to_poly_map(polys, mesh.totloop);
Array<int> offset_corners(mask.min_array_size());
threading::parallel_for(mask.index_range(), 2048, [&](const IndexRange range) {
@@ -64,7 +64,7 @@ class OffsetCornerInFaceFieldInput final : public bke::MeshFieldInput {
continue;
}
- const int poly_i = corner_to_poly_map[corner_i];
+ const int poly_i = loop_to_poly_map[corner_i];
const IndexRange poly_range(polys[poly_i].loopstart, polys[poly_i].totloop);
offset_corners[selection_i] = apply_offset_in_cyclic_range(poly_range, corner_i, offset);
}
diff --git a/source/blender/render/intern/texture_margin.cc b/source/blender/render/intern/texture_margin.cc
index a69449d9386..a42ddb6b830 100644
--- a/source/blender/render/intern/texture_margin.cc
+++ b/source/blender/render/intern/texture_margin.cc
@@ -290,8 +290,8 @@ class TextureMarginMap {
void build_tables()
{
- loop_to_poly_map_ = blender::mesh_topology::build_corner_to_poly_map({mpoly_, totpoly_},
- totloop_);
+ loop_to_poly_map_ = blender::mesh_topology::build_loop_to_poly_map({mpoly_, totpoly_},
+ totloop_);
loop_adjacency_map_.resize(totloop_, -1);