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authorBastien Montagne <bastien@blender.org>2020-07-23 18:07:48 +0300
committerBastien Montagne <bastien@blender.org>2020-07-23 18:15:32 +0300
commitad586e7eeb1982cbc6ad8cb721b0df7cea868a2e (patch)
treee0adc3c926bf53aacb5dd5f9f3ebcb477888ed58
parent50cb693f1de613c3323063b8aae298bfa822076f (diff)
LibOverride: Add update of overrides when reloading library data.
Pretty straight-forward, although it does not rebuild relationships (this is a heavy process we do not want to automate for now, will be a separate operator in near future). Fix T78179: Library Overrides - Additional geometry not updating without reloading scene.
-rw-r--r--source/blender/windowmanager/intern/wm_files_link.c15
1 files changed, 15 insertions, 0 deletions
diff --git a/source/blender/windowmanager/intern/wm_files_link.c b/source/blender/windowmanager/intern/wm_files_link.c
index 6bc87ecb6cf..31d36603505 100644
--- a/source/blender/windowmanager/intern/wm_files_link.c
+++ b/source/blender/windowmanager/intern/wm_files_link.c
@@ -939,6 +939,21 @@ static void lib_relocate_do(Main *bmain,
}
}
+ /* Update overrides of reloaded linked data-blocks.
+ * Note that this will not necessarily fully update the override, it might need to be manually
+ * 're-generated' depending on changes in linked data. */
+ ID *id;
+ FOREACH_MAIN_ID_BEGIN (bmain, id) {
+ if (ID_IS_LINKED(id) || !ID_IS_OVERRIDE_LIBRARY_REAL(id) ||
+ (id->tag & LIB_TAG_PRE_EXISTING) == 0) {
+ continue;
+ }
+ if (id->override_library->reference->lib == library) {
+ BKE_lib_override_library_update(bmain, id);
+ }
+ }
+ FOREACH_MAIN_ID_END;
+
BKE_main_collection_sync(bmain);
BKE_main_lib_objects_recalc_all(bmain);