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authorGuillermo S. Romero <gsr.b3d@infernal-iceberg.com>2010-12-16 22:05:47 +0300
committerGuillermo S. Romero <gsr.b3d@infernal-iceberg.com>2010-12-16 22:05:47 +0300
commitfef0549ea5f09d5d83066b9c5cc232f8f0b0568a (patch)
tree048bc4988ff8ef144751c36b2e25d2dd955a34a0
parentfdcfca54e0471f10413fbcf0ba4efd029a4d563c (diff)
SVN maintenance.
Plus some typo fixes in comments.
-rw-r--r--intern/ghost/intern/GHOST_SystemWin32.cpp2
-rw-r--r--intern/ghost/intern/GHOST_WindowX11.cpp2
-rw-r--r--source/blender/blenkernel/BKE_sca.h2
-rw-r--r--source/blender/blenlib/intern/fileops.c2
-rw-r--r--source/blender/editors/render/render_opengl.c2
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp2
-rw-r--r--[-rwxr-xr-x]source/gameengine/Ketsji/KX_FontObject.cpp0
-rw-r--r--[-rwxr-xr-x]source/gameengine/Ketsji/KX_FontObject.h0
8 files changed, 6 insertions, 6 deletions
diff --git a/intern/ghost/intern/GHOST_SystemWin32.cpp b/intern/ghost/intern/GHOST_SystemWin32.cpp
index 371a8bf865b..5ae30d8f948 100644
--- a/intern/ghost/intern/GHOST_SystemWin32.cpp
+++ b/intern/ghost/intern/GHOST_SystemWin32.cpp
@@ -855,7 +855,7 @@ LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam,
* specifies a character code generated by a dead key. A dead key is a key that
* generates a character, such as the umlaut (double-dot), that is combined with
* another character to form a composite character. For example, the umlaut-O
- * character (Ù) is generated by typing the dead key for the umlaut character, and
+ * character (Ö) is generated by typing the dead key for the umlaut character, and
* then typing the O key.
*/
case WM_SYSDEADCHAR:
diff --git a/intern/ghost/intern/GHOST_WindowX11.cpp b/intern/ghost/intern/GHOST_WindowX11.cpp
index e8b2f6f7358..b877470d710 100644
--- a/intern/ghost/intern/GHOST_WindowX11.cpp
+++ b/intern/ghost/intern/GHOST_WindowX11.cpp
@@ -176,7 +176,7 @@ GHOST_WindowX11(
int attributes[40], i, samples;
Atom atoms[2];
int natom;
- int glxVersionMajor, glxVersionMinor; // As in GLX major.mino
+ int glxVersionMajor, glxVersionMinor; // As in GLX major.minor
/* initialize incase X11 fails to load */
memset(&m_xtablet, 0, sizeof(m_xtablet));
diff --git a/source/blender/blenkernel/BKE_sca.h b/source/blender/blenkernel/BKE_sca.h
index 6cafb7ef104..fa253ddf2bd 100644
--- a/source/blender/blenkernel/BKE_sca.h
+++ b/source/blender/blenkernel/BKE_sca.h
@@ -68,7 +68,7 @@ void clear_sca_new_poins_ob(struct Object *ob);
void clear_sca_new_poins(void);
void set_sca_new_poins_ob(struct Object *ob);
void set_sca_new_poins(void);
-void sca_remove_ob_poin(struct Object *obt, struct Object *ob);
+void sca_remove_ob_poin(struct Object *obt, struct Object *ob);
void sca_move_sensor(struct bSensor *sens_to_move, struct Object *ob, int move_up);
void sca_move_controller(struct bController *cont_to_move, struct Object *ob, int move_up);
diff --git a/source/blender/blenlib/intern/fileops.c b/source/blender/blenlib/intern/fileops.c
index 795938b4957..15218fb9ece 100644
--- a/source/blender/blenlib/intern/fileops.c
+++ b/source/blender/blenlib/intern/fileops.c
@@ -264,7 +264,7 @@ int BLI_rename(const char *from, const char *to) {
return rename(from, to);
}
-#else /* The weirdo UNIX world */
+#else /* The UNIX world */
/*
* but the UNIX world is tied to the interface, and the system
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c
index 8dd9adf0777..32e20100c15 100644
--- a/source/blender/editors/render/render_opengl.c
+++ b/source/blender/editors/render/render_opengl.c
@@ -257,7 +257,7 @@ static int screen_opengl_render_init(bContext *C, wmOperator *op)
sizex= (scene->r.size*scene->r.xsch)/100;
sizey= (scene->r.size*scene->r.ysch)/100;
- /* corrects render size with actual size, some gfx cards return units of 256 or 512 */
+ /* corrects render size with actual size, not every card supports non-power-of-two dimensions */
ofs= GPU_offscreen_create(&sizex, &sizey);
if(!ofs) {
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 374f5c814d1..79afedb5f43 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -2719,4 +2719,4 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
MT_Scalar distance = (activecam)? activecam->GetCameraFar() - activecam->GetCameraNear(): 100.0f;
RAS_BucketManager *bucketmanager = kxscene->GetBucketManager();
bucketmanager->OptimizeBuckets(distance);
-} \ No newline at end of file
+}
diff --git a/source/gameengine/Ketsji/KX_FontObject.cpp b/source/gameengine/Ketsji/KX_FontObject.cpp
index 2bd41b8fe1a..2bd41b8fe1a 100755..100644
--- a/source/gameengine/Ketsji/KX_FontObject.cpp
+++ b/source/gameengine/Ketsji/KX_FontObject.cpp
diff --git a/source/gameengine/Ketsji/KX_FontObject.h b/source/gameengine/Ketsji/KX_FontObject.h
index 21fe1f0e9ea..21fe1f0e9ea 100755..100644
--- a/source/gameengine/Ketsji/KX_FontObject.h
+++ b/source/gameengine/Ketsji/KX_FontObject.h