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authorManuel Castilla <manzanillawork@gmail.com>2021-08-23 16:29:34 +0300
committerManuel Castilla <manzanillawork@gmail.com>2021-08-23 17:36:09 +0300
commita95e56b741709f7157a44196091ccad3ec369e5e (patch)
tree6dd5b123cfe25755b752dfc276b50e2871717d06
parent8f4730e66f45c300bb64fb185118f7d66355bf95 (diff)
Compositor: Add sampling methods for full frame
Current sampling methods have off by one issues on full frame: - Bilinear sampling do not fully sample bottom and left image border, creating edges. - Single elem buffers are not sampled at all when they should be at least on the borders to smooth edges. - EWA filtering is partially implemented on `ReadBufferOperation`, it needs to be moved to `MemoryBuffer` on full frame. In order to not affect tiled implementation, this commit creates specific sampling methods for full frame needs. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D12164
-rw-r--r--source/blender/compositor/intern/COM_MemoryBuffer.cc36
-rw-r--r--source/blender/compositor/intern/COM_MemoryBuffer.h97
2 files changed, 130 insertions, 3 deletions
diff --git a/source/blender/compositor/intern/COM_MemoryBuffer.cc b/source/blender/compositor/intern/COM_MemoryBuffer.cc
index 6b954072a9a..16274d720cd 100644
--- a/source/blender/compositor/intern/COM_MemoryBuffer.cc
+++ b/source/blender/compositor/intern/COM_MemoryBuffer.cc
@@ -405,12 +405,48 @@ void MemoryBuffer::addPixel(int x, int y, const float color[4])
}
}
+static void read_ewa_elem(void *userdata, int x, int y, float result[4])
+{
+ const MemoryBuffer *buffer = static_cast<const MemoryBuffer *>(userdata);
+ buffer->read_elem_checked(x, y, result);
+}
+
+void MemoryBuffer::read_elem_filtered(
+ const float x, const float y, float dx[2], float dy[2], float *out) const
+{
+ BLI_assert(this->m_datatype == DataType::Color);
+
+ const float deriv[2][2] = {{dx[0], dx[1]}, {dy[0], dy[1]}};
+
+ float inv_width = 1.0f / (float)this->getWidth(), inv_height = 1.0f / (float)this->getHeight();
+ /* TODO(sergey): Render pipeline uses normalized coordinates and derivatives,
+ * but compositor uses pixel space. For now let's just divide the values and
+ * switch compositor to normalized space for EWA later.
+ */
+ float uv_normal[2] = {get_relative_x(x) * inv_width, get_relative_y(y) * inv_height};
+ float du_normal[2] = {deriv[0][0] * inv_width, deriv[0][1] * inv_height};
+ float dv_normal[2] = {deriv[1][0] * inv_width, deriv[1][1] * inv_height};
+
+ BLI_ewa_filter(this->getWidth(),
+ this->getHeight(),
+ false,
+ true,
+ uv_normal,
+ du_normal,
+ dv_normal,
+ read_ewa_elem,
+ const_cast<MemoryBuffer *>(this),
+ out);
+}
+
+/* TODO(manzanilla): to be removed with tiled implementation. */
static void read_ewa_pixel_sampled(void *userdata, int x, int y, float result[4])
{
MemoryBuffer *buffer = (MemoryBuffer *)userdata;
buffer->read(result, x, y);
}
+/* TODO(manzanilla): to be removed with tiled implementation. */
void MemoryBuffer::readEWA(float *result, const float uv[2], const float derivatives[2][2])
{
if (m_is_a_single_elem) {
diff --git a/source/blender/compositor/intern/COM_MemoryBuffer.h b/source/blender/compositor/intern/COM_MemoryBuffer.h
index 310e87b6a4b..d3c7566d246 100644
--- a/source/blender/compositor/intern/COM_MemoryBuffer.h
+++ b/source/blender/compositor/intern/COM_MemoryBuffer.h
@@ -191,23 +191,96 @@ class MemoryBuffer {
void read_elem(int x, int y, float *out) const
{
- memcpy(out, get_elem(x, y), m_num_channels * sizeof(float));
+ memcpy(out, get_elem(x, y), get_elem_bytes_len());
+ }
+
+ void read_elem_checked(int x, int y, float *out) const
+ {
+ if (x < m_rect.xmin || x >= m_rect.xmax || y < m_rect.ymin || y >= m_rect.ymax) {
+ clear_elem(out);
+ }
+ else {
+ read_elem(x, y, out);
+ }
+ }
+
+ void read_elem_checked(float x, float y, float *out) const
+ {
+ if (x < m_rect.xmin || x >= m_rect.xmax || y < m_rect.ymin || y >= m_rect.ymax) {
+ clear_elem(out);
+ }
+ else {
+ read_elem(x, y, out);
+ }
+ }
+
+ void read_elem_bilinear(float x, float y, float *out) const
+ {
+ /* Only clear past +/-1 borders to be able to smooth edges. */
+ if (x <= m_rect.xmin - 1.0f || x >= m_rect.xmax || y <= m_rect.ymin - 1.0f ||
+ y >= m_rect.ymax) {
+ clear_elem(out);
+ return;
+ }
+
+ if (m_is_a_single_elem) {
+ if (x >= m_rect.xmin && x < m_rect.xmax - 1.0f && y >= m_rect.ymin &&
+ y < m_rect.ymax - 1.0f) {
+ memcpy(out, m_buffer, get_elem_bytes_len());
+ return;
+ }
+
+ /* Do sampling at borders to smooth edges. */
+ const float last_x = getWidth() - 1.0f;
+ const float rel_x = get_relative_x(x);
+ float single_x = 0.0f;
+ if (rel_x < 0.0f) {
+ single_x = rel_x;
+ }
+ else if (rel_x > last_x) {
+ single_x = rel_x - last_x;
+ }
+
+ const float last_y = getHeight() - 1.0f;
+ const float rel_y = get_relative_y(y);
+ float single_y = 0.0f;
+ if (rel_y < 0.0f) {
+ single_y = rel_y;
+ }
+ else if (rel_y > last_y) {
+ single_y = rel_y - last_y;
+ }
+
+ BLI_bilinear_interpolation_fl(m_buffer, out, 1, 1, m_num_channels, single_x, single_y);
+ return;
+ }
+
+ BLI_bilinear_interpolation_fl(m_buffer,
+ out,
+ getWidth(),
+ getHeight(),
+ m_num_channels,
+ get_relative_x(x),
+ get_relative_y(y));
}
void read_elem_sampled(float x, float y, PixelSampler sampler, float *out) const
{
switch (sampler) {
case PixelSampler::Nearest:
- this->read_elem(x, y, out);
+ read_elem_checked(x, y, out);
break;
case PixelSampler::Bilinear:
case PixelSampler::Bicubic:
/* No bicubic. Current implementation produces fuzzy results. */
- this->readBilinear(out, x, y);
+ read_elem_bilinear(x, y, out);
break;
}
}
+ void read_elem_filtered(
+ const float x, const float y, float dx[2], float dy[2], float *out) const;
+
/**
* Get channel value at given coordinates.
*/
@@ -403,6 +476,8 @@ class MemoryBuffer {
y = y + m_rect.ymin;
}
+ /* TODO(manzanilla): to be removed with tiled implementation. For applying #MemoryBufferExtend
+ * use #wrap_pixel. */
inline void read(float *result,
int x,
int y,
@@ -425,6 +500,7 @@ class MemoryBuffer {
}
}
+ /* TODO(manzanilla): to be removed with tiled implementation. */
inline void readNoCheck(float *result,
int x,
int y,
@@ -582,6 +658,21 @@ class MemoryBuffer {
return get_memory_width() * get_memory_height();
}
+ void clear_elem(float *out) const
+ {
+ memset(out, 0, this->m_num_channels * sizeof(float));
+ }
+
+ template<typename T> T get_relative_x(T x) const
+ {
+ return x - m_rect.xmin;
+ }
+
+ template<typename T> T get_relative_y(T y) const
+ {
+ return y - m_rect.ymin;
+ }
+
void copy_single_elem_from(const MemoryBuffer *src,
int channel_offset,
int elem_size,