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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-10-16 01:12:58 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-10-16 01:12:58 +0400
commitfe16b2620646708bae3286b9c1300eacbc4bc0da (patch)
tree5c3b225d1e23f3797cca638649f014662031825e
parent8a25e2d2b2214db32b1a337253f337b63eafdef3 (diff)
Cycles: fix some update issues with camera motion blur, and do some more work
for getting object motion blur ready.
-rw-r--r--intern/cycles/blender/blender_object.cpp6
-rw-r--r--intern/cycles/blender/blender_sync.cpp6
-rw-r--r--intern/cycles/kernel/CMakeLists.txt2
-rw-r--r--intern/cycles/kernel/kernel_bvh.h172
-rw-r--r--intern/cycles/kernel/kernel_light.h9
-rw-r--r--intern/cycles/kernel/kernel_mbvh.h394
-rw-r--r--intern/cycles/kernel/kernel_object.h56
-rw-r--r--intern/cycles/kernel/kernel_qbvh.h413
-rw-r--r--intern/cycles/kernel/kernel_shader.h34
-rw-r--r--intern/cycles/kernel/kernel_triangle.h4
-rw-r--r--intern/cycles/kernel/kernel_types.h18
-rw-r--r--intern/cycles/render/camera.cpp12
-rw-r--r--intern/cycles/render/camera.h1
-rw-r--r--intern/cycles/render/mesh.cpp3
-rw-r--r--intern/cycles/render/object.cpp9
-rw-r--r--intern/cycles/render/scene.cpp4
-rw-r--r--intern/cycles/render/scene.h2
-rw-r--r--source/blender/editors/render/render_update.c9
-rw-r--r--source/blender/makesrna/intern/rna_scene.c6
19 files changed, 285 insertions, 875 deletions
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp
index 3d74c57288b..e10ffb3cf98 100644
--- a/intern/cycles/blender/blender_object.cpp
+++ b/intern/cycles/blender/blender_object.cpp
@@ -396,6 +396,8 @@ void BlenderSync::sync_motion(BL::SpaceView3D b_v3d, BL::Object b_override)
if(b_override)
b_cam = b_override;
+ Camera prevcam = *(scene->camera);
+
/* go back and forth one frame */
int frame = b_scene.frame_current();
@@ -411,6 +413,10 @@ void BlenderSync::sync_motion(BL::SpaceView3D b_v3d, BL::Object b_override)
}
scene_frame_set(b_scene, frame);
+
+ /* tag camera for motion update */
+ if(scene->camera->motion_modified(prevcam))
+ scene->camera->tag_update();
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index 00130f357dd..6c63872333d 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -17,6 +17,7 @@
*/
#include "background.h"
+#include "camera.h"
#include "film.h"
#include "../render/filter.h"
#include "graph.h"
@@ -179,6 +180,11 @@ void BlenderSync::sync_integrator()
integrator->sample_clamp = get_float(cscene, "sample_clamp");
#ifdef __CAMERA_MOTION__
+ if(integrator->motion_blur != r.use_motion_blur()) {
+ scene->object_manager->tag_update(scene);
+ scene->camera->tag_update();
+ }
+
integrator->motion_blur = (!preview && r.use_motion_blur());
#endif
diff --git a/intern/cycles/kernel/CMakeLists.txt b/intern/cycles/kernel/CMakeLists.txt
index df8a9b1d5b4..ad1ce1df295 100644
--- a/intern/cycles/kernel/CMakeLists.txt
+++ b/intern/cycles/kernel/CMakeLists.txt
@@ -31,13 +31,11 @@ set(SRC_HEADERS
kernel_globals.h
kernel_light.h
kernel_math.h
- kernel_mbvh.h
kernel_montecarlo.h
kernel_object.h
kernel_passes.h
kernel_path.h
kernel_projection.h
- kernel_qbvh.h
kernel_random.h
kernel_shader.h
kernel_textures.h
diff --git a/intern/cycles/kernel/kernel_bvh.h b/intern/cycles/kernel/kernel_bvh.h
index 90aec2e46b3..9d8ad6f3072 100644
--- a/intern/cycles/kernel/kernel_bvh.h
+++ b/intern/cycles/kernel/kernel_bvh.h
@@ -57,7 +57,7 @@ __device_inline float3 bvh_inverse_direction(float3 dir)
__device_inline void bvh_instance_push(KernelGlobals *kg, int object, const Ray *ray, float3 *P, float3 *idir, float *t, const float tmax)
{
- Transform tfm = object_fetch_transform(kg, object, ray->time, OBJECT_INVERSE_TRANSFORM);
+ Transform tfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
*P = transform_point(&tfm, ray->P);
@@ -75,7 +75,7 @@ __device_inline void bvh_instance_push(KernelGlobals *kg, int object, const Ray
__device_inline void bvh_instance_pop(KernelGlobals *kg, int object, const Ray *ray, float3 *P, float3 *idir, float *t, const float tmax)
{
if(*t != FLT_MAX) {
- Transform tfm = object_fetch_transform(kg, object, ray->time, OBJECT_TRANSFORM);
+ Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM);
*t *= len(transform_direction(&tfm, 1.0f/(*idir)));
}
@@ -83,6 +83,36 @@ __device_inline void bvh_instance_pop(KernelGlobals *kg, int object, const Ray *
*idir = bvh_inverse_direction(ray->D);
}
+#ifdef __OBJECT_MOTION__
+__device_inline void bvh_instance_motion_push(KernelGlobals *kg, int object, const Ray *ray, float3 *P, float3 *idir, float *t, Transform *tfm, const float tmax)
+{
+ Transform itfm;
+ *tfm = object_fetch_transform_motion(kg, object, ray->time, &itfm);
+
+ *P = transform_point(&itfm, ray->P);
+
+ float3 dir = transform_direction(&itfm, ray->D);
+
+ float len;
+ dir = normalize_len(dir, &len);
+
+ *idir = bvh_inverse_direction(dir);
+
+ if(*t != FLT_MAX)
+ *t *= len;
+}
+
+__device_inline void bvh_instance_motion_pop(KernelGlobals *kg, int object, const Ray *ray, float3 *P, float3 *idir, float *t, Transform *tfm, const float tmax)
+{
+ if(*t != FLT_MAX) {
+ *t *= len(transform_direction(tfm, 1.0f/(*idir)));
+ }
+
+ *P = ray->P;
+ *idir = bvh_inverse_direction(ray->D);
+}
+#endif
+
/* intersect two bounding boxes */
__device_inline void bvh_node_intersect(KernelGlobals *kg,
bool *traverseChild0, bool *traverseChild1,
@@ -133,7 +163,7 @@ __device_inline void bvh_node_intersect(KernelGlobals *kg,
/* Sven Woop's algorithm */
__device_inline void bvh_triangle_intersect(KernelGlobals *kg, Intersection *isect,
- float3 P, float3 idir, uint visibility, int object, int triAddr)
+ float3 P, float3 idir, uint visibility, int object, int triAddr, Transform *tfm)
{
/* compute and check intersection t-value */
float4 v00 = kernel_tex_fetch(__tri_woop, triAddr*TRI_NODE_SIZE+0);
@@ -176,7 +206,7 @@ __device_inline void bvh_triangle_intersect(KernelGlobals *kg, Intersection *ise
}
}
-__device_inline bool scene_intersect(KernelGlobals *kg, const Ray *ray, const uint visibility, Intersection *isect)
+__device_inline bool bvh_intersect(KernelGlobals *kg, const Ray *ray, const uint visibility, Intersection *isect)
{
/* traversal stack in CUDA thread-local memory */
int traversalStack[BVH_STACK_SIZE];
@@ -255,7 +285,7 @@ __device_inline bool scene_intersect(KernelGlobals *kg, const Ray *ray, const ui
/* triangle intersection */
while(primAddr < primAddr2) {
/* intersect ray against triangle */
- bvh_triangle_intersect(kg, isect, P, idir, visibility, object, primAddr);
+ bvh_triangle_intersect(kg, isect, P, idir, visibility, object, primAddr, NULL);
/* shadow ray early termination */
if(visibility == PATH_RAY_SHADOW_OPAQUE && isect->prim != ~0)
@@ -268,7 +298,6 @@ __device_inline bool scene_intersect(KernelGlobals *kg, const Ray *ray, const ui
else {
/* instance push */
object = kernel_tex_fetch(__prim_object, -primAddr-1);
-
bvh_instance_push(kg, object, ray, &P, &idir, &isect->t, tmax);
++stackPtr;
@@ -296,6 +325,133 @@ __device_inline bool scene_intersect(KernelGlobals *kg, const Ray *ray, const ui
return (isect->prim != ~0);
}
+#ifdef __OBJECT_MOTION__
+__device_inline bool bvh_intersect_motion(KernelGlobals *kg, const Ray *ray, const uint visibility, Intersection *isect)
+{
+ /* traversal stack in CUDA thread-local memory */
+ int traversalStack[BVH_STACK_SIZE];
+ traversalStack[0] = ENTRYPOINT_SENTINEL;
+
+ /* traversal variables in registers */
+ int stackPtr = 0;
+ int nodeAddr = kernel_data.bvh.root;
+
+ /* ray parameters in registers */
+ const float tmax = ray->t;
+ float3 P = ray->P;
+ float3 idir = bvh_inverse_direction(ray->D);
+ int object = ~0;
+
+ Transform ob_tfm;
+
+ isect->t = tmax;
+ isect->object = ~0;
+ isect->prim = ~0;
+ isect->u = 0.0f;
+ isect->v = 0.0f;
+
+ /* traversal loop */
+ do {
+ do
+ {
+ /* traverse internal nodes */
+ while(nodeAddr >= 0 && nodeAddr != ENTRYPOINT_SENTINEL)
+ {
+ bool traverseChild0, traverseChild1, closestChild1;
+ int nodeAddrChild1;
+
+ bvh_node_intersect(kg, &traverseChild0, &traverseChild1,
+ &closestChild1, &nodeAddr, &nodeAddrChild1,
+ P, idir, isect->t, visibility, nodeAddr);
+
+ if(traverseChild0 != traverseChild1) {
+ /* one child was intersected */
+ if(traverseChild1) {
+ nodeAddr = nodeAddrChild1;
+ }
+ }
+ else {
+ if(!traverseChild0) {
+ /* neither child was intersected */
+ nodeAddr = traversalStack[stackPtr];
+ --stackPtr;
+ }
+ else {
+ /* both children were intersected, push the farther one */
+ if(closestChild1) {
+ int tmp = nodeAddr;
+ nodeAddr = nodeAddrChild1;
+ nodeAddrChild1 = tmp;
+ }
+
+ ++stackPtr;
+ traversalStack[stackPtr] = nodeAddrChild1;
+ }
+ }
+ }
+
+ /* if node is leaf, fetch triangle list */
+ if(nodeAddr < 0) {
+ float4 leaf = kernel_tex_fetch(__bvh_nodes, (-nodeAddr-1)*BVH_NODE_SIZE+(BVH_NODE_SIZE-1));
+ int primAddr = __float_as_int(leaf.x);
+
+ if(primAddr >= 0) {
+ int primAddr2 = __float_as_int(leaf.y);
+
+ /* pop */
+ nodeAddr = traversalStack[stackPtr];
+ --stackPtr;
+
+ /* triangle intersection */
+ while(primAddr < primAddr2) {
+ /* intersect ray against triangle */
+ bvh_triangle_intersect(kg, isect, P, idir, visibility, object, primAddr, &ob_tfm);
+
+ /* shadow ray early termination */
+ if(visibility == PATH_RAY_SHADOW_OPAQUE && isect->prim != ~0)
+ return true;
+
+ primAddr++;
+ }
+ }
+ else {
+ /* instance push */
+ object = kernel_tex_fetch(__prim_object, -primAddr-1);
+ bvh_instance_motion_push(kg, object, ray, &P, &idir, &isect->t, &ob_tfm, tmax);
+
+ ++stackPtr;
+ traversalStack[stackPtr] = ENTRYPOINT_SENTINEL;
+
+ nodeAddr = kernel_tex_fetch(__object_node, object);
+ }
+ }
+ } while(nodeAddr != ENTRYPOINT_SENTINEL);
+
+ if(stackPtr >= 0) {
+ kernel_assert(object != ~0);
+
+ /* instance pop */
+ bvh_instance_motion_pop(kg, object, ray, &P, &idir, &isect->t, &ob_tfm, tmax);
+ object = ~0;
+ nodeAddr = traversalStack[stackPtr];
+ --stackPtr;
+ }
+ } while(nodeAddr != ENTRYPOINT_SENTINEL);
+
+ return (isect->prim != ~0);
+}
+#endif
+
+__device_inline bool scene_intersect(KernelGlobals *kg, const Ray *ray, const uint visibility, Intersection *isect)
+{
+#ifdef __OBJECT_MOTION__
+ if(kernel_data.bvh.have_motion)
+ return bvh_intersect_motion(kg, ray, visibility, isect);
+ else
+#endif
+ return bvh_intersect(kg, ray, visibility, isect);
+}
+
__device_inline float3 ray_offset(float3 P, float3 Ng)
{
#ifdef __INTERSECTION_REFINE__
@@ -352,7 +508,7 @@ __device_inline float3 bvh_triangle_refine(KernelGlobals *kg, ShaderData *sd, co
#ifdef __OBJECT_MOTION__
Transform tfm = sd->ob_itfm;
#else
- Transform tfm = object_fetch_transform(kg, isect->object, ray->time, OBJECT_INVERSE_TRANSFORM);
+ Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_INVERSE_TRANSFORM);
#endif
P = transform_point(&tfm, P);
@@ -373,7 +529,7 @@ __device_inline float3 bvh_triangle_refine(KernelGlobals *kg, ShaderData *sd, co
#ifdef __OBJECT_MOTION__
Transform tfm = sd->ob_tfm;
#else
- Transform tfm = object_fetch_transform(kg, isect->object, ray->time, OBJECT_TRANSFORM);
+ Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_TRANSFORM);
#endif
P = transform_point(&tfm, P);
diff --git a/intern/cycles/kernel/kernel_light.h b/intern/cycles/kernel/kernel_light.h
index 1084415d0cf..4bb17c0bd5a 100644
--- a/intern/cycles/kernel/kernel_light.h
+++ b/intern/cycles/kernel/kernel_light.h
@@ -301,8 +301,13 @@ __device void triangle_light_sample(KernelGlobals *kg, int prim, int object,
#ifdef __INSTANCING__
/* instance transform */
if(ls->object >= 0) {
- Transform tfm = object_fetch_transform(kg, ls->object, time, OBJECT_TRANSFORM);
- Transform itfm = object_fetch_transform(kg, ls->object, time, OBJECT_INVERSE_TRANSFORM);
+#ifdef __OBJECT_MOTION__
+ Transform itfm;
+ Transform tfm = object_fetch_transform_motion(kg, ls->object, time, &itfm);
+#else
+ Transform tfm = object_fetch_transform(kg, ls->object, OBJECT_TRANSFORM);
+ Transform itfm = object_fetch_transform(kg, ls->object, OBJECT_INVERSE_TRANSFORM);
+#endif
ls->P = transform_point(&tfm, ls->P);
ls->Ng = normalize(transform_direction_transposed(&itfm, ls->Ng));
diff --git a/intern/cycles/kernel/kernel_mbvh.h b/intern/cycles/kernel/kernel_mbvh.h
deleted file mode 100644
index ccbd3d069b4..00000000000
--- a/intern/cycles/kernel/kernel_mbvh.h
+++ /dev/null
@@ -1,394 +0,0 @@
-/*
- * Copyright 2011, Blender Foundation.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-CCL_NAMESPACE_BEGIN
-
-#define MBVH_OBJECT_SENTINEL 0x76543210
-#define MBVH_NODE_SIZE 8
-#define MBVH_STACK_SIZE 1024
-#define MBVH_RAY_STACK_SIZE 10000
-
-typedef struct MBVHTask {
- int node;
- int index;
- int num;
- int object;
-} MBVHTask;
-
-typedef struct MVBHRay {
- float3 P;
- float u;
- float3 idir;
- float v;
- float t;
- int index;
- int object;
-
- float3 origP;
- float3 origD;
- float tmax;
-} MBVHRay;
-
-__device float3 mbvh_inverse_direction(float3 dir)
-{
- // Avoid divide by zero (ooeps = exp2f(-80.0f))
- float ooeps = 0.00000000000000000000000082718061255302767487140869206996285356581211090087890625f;
- float3 idir;
-
- idir.x = 1.0f / (fabsf(dir.x) > ooeps ? dir.x : copysignf(ooeps, dir.x));
- idir.y = 1.0f / (fabsf(dir.y) > ooeps ? dir.y : copysignf(ooeps, dir.y));
- idir.z = 1.0f / (fabsf(dir.z) > ooeps ? dir.z : copysignf(ooeps, dir.z));
-
- return idir;
-}
-
-__device void mbvh_instance_push(KernelGlobals *kg, int object, MBVHRay *ray)
-{
- Transform tfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
-
- ray->P = transform_point(&tfm, ray->origP);
-
- float3 dir = ray->origD;
-
- if(ray->t != ray->tmax) dir *= ray->t;
-
- dir = transform_direction(&tfm, dir);
- ray->idir = mbvh_inverse_direction(normalize(dir));
-
- if(ray->t != ray->tmax) ray->t = len(dir);
-}
-
-__device void mbvh_instance_pop(KernelGlobals *kg, int object, MBVHRay *ray)
-{
- Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM);
-
- if(ray->t != ray->tmax)
- ray->t = len(transform_direction(&tfm, (1.0f/(ray->idir)) * (ray->t)));
-
- ray->P = ray->origP;
- ray->idir = mbvh_inverse_direction(ray->origD);
-}
-
-/* Sven Woop's algorithm */
-__device void mbvh_triangle_intersect(KernelGlobals *kg, MBVHRay *ray, int object, int triAddr)
-{
- float3 P = ray->P;
- float3 idir = ray->idir;
-
- /* compute and check intersection t-value */
- float4 v00 = kernel_tex_fetch(__tri_woop, triAddr*MBVH_NODE_SIZE+0);
- float4 v11 = kernel_tex_fetch(__tri_woop, triAddr*MBVH_NODE_SIZE+1);
- float3 dir = 1.0f/idir;
-
- float Oz = v00.w - P.x*v00.x - P.y*v00.y - P.z*v00.z;
- float invDz = 1.0f/(dir.x*v00.x + dir.y*v00.y + dir.z*v00.z);
- float t = Oz * invDz;
-
- if(t > 0.0f && t < ray->t) {
- /* compute and check barycentric u */
- float Ox = v11.w + P.x*v11.x + P.y*v11.y + P.z*v11.z;
- float Dx = dir.x*v11.x + dir.y*v11.y + dir.z*v11.z;
- float u = Ox + t*Dx;
-
- if(u >= 0.0f) {
- /* compute and check barycentric v */
- float4 v22 = kernel_tex_fetch(__tri_woop, triAddr*MBVH_NODE_SIZE+2);
- float Oy = v22.w + P.x*v22.x + P.y*v22.y + P.z*v22.z;
- float Dy = dir.x*v22.x + dir.y*v22.y + dir.z*v22.z;
- float v = Oy + t*Dy;
-
- if(v >= 0.0f && u + v <= 1.0f) {
- /* record intersection */
- ray->index = triAddr;
- ray->object = object;
- ray->u = u;
- ray->v = v;
- ray->t = t;
- }
- }
- }
-}
-
-__device void mbvh_node_intersect(KernelGlobals *kg, __m128 *traverseChild,
- __m128 *tHit, float3 P, float3 idir, float t, int nodeAddr)
-{
- /* X axis */
- const __m128 bminx = kernel_tex_fetch_m128(__bvh_nodes, nodeAddr*MBVH_NODE_SIZE+0);
- const __m128 t0x = _mm_mul_ps(_mm_sub_ps(bminx, _mm_set_ps1(P.x)), _mm_set_ps1(idir.x));
- const __m128 bmaxx = kernel_tex_fetch_m128(__bvh_nodes, nodeAddr*MBVH_NODE_SIZE+1);
- const __m128 t1x = _mm_mul_ps(_mm_sub_ps(bmaxx, _mm_set_ps1(P.x)), _mm_set_ps1(idir.x));
-
- __m128 tmin = _mm_max_ps(_mm_min_ps(t0x, t1x), _mm_setzero_ps());
- __m128 tmax = _mm_min_ps(_mm_max_ps(t0x, t1x), _mm_set_ps1(t));
-
- /* Y axis */
- const __m128 bminy = kernel_tex_fetch_m128(__bvh_nodes, nodeAddr*MBVH_NODE_SIZE+2);
- const __m128 t0y = _mm_mul_ps(_mm_sub_ps(bminy, _mm_set_ps1(P.y)), _mm_set_ps1(idir.y));
- const __m128 bmaxy = kernel_tex_fetch_m128(__bvh_nodes, nodeAddr*MBVH_NODE_SIZE+3);
- const __m128 t1y = _mm_mul_ps(_mm_sub_ps(bmaxy, _mm_set_ps1(P.y)), _mm_set_ps1(idir.y));
-
- tmin = _mm_max_ps(_mm_min_ps(t0y, t1y), tmin);
- tmax = _mm_min_ps(_mm_max_ps(t0y, t1y), tmax);
-
- /* Z axis */
- const __m128 bminz = kernel_tex_fetch_m128(__bvh_nodes, nodeAddr*MBVH_NODE_SIZE+4);
- const __m128 t0z = _mm_mul_ps(_mm_sub_ps(bminz, _mm_set_ps1(P.z)), _mm_set_ps1(idir.z));
- const __m128 bmaxz = kernel_tex_fetch_m128(__bvh_nodes, nodeAddr*MBVH_NODE_SIZE+5);
- const __m128 t1z = _mm_mul_ps(_mm_sub_ps(bmaxz, _mm_set_ps1(P.z)), _mm_set_ps1(idir.z));
-
- tmin = _mm_max_ps(_mm_min_ps(t0z, t1z), tmin);
- tmax = _mm_min_ps(_mm_max_ps(t0z, t1z), tmax);
-
- /* compare and get mask */
- *traverseChild = _mm_cmple_ps(tmin, tmax);
-
- /* get distance XXX probably wrong */
- *tHit = tmin;
-}
-
-static void mbvh_sort_by_length(int id[4], float len[4])
-{
- for(int i = 1; i < 4; i++) {
- int j = i - 1;
-
- while(j >= 0 && len[j] > len[j+1]) {
- swap(len[j], len[j+1]);
- swap(id[j], id[j+1]);
- j--;
- }
- }
-}
-
-__device void scene_intersect(KernelGlobals *kg, MBVHRay *rays, int numrays)
-{
- /* traversal stacks */
- MBVHTask task_stack[MBVH_STACK_SIZE];
- int active_ray_stacks[4][MBVH_RAY_STACK_SIZE];
- int num_task, num_active[4] = {0, 0, 0, 0};
- __m128i one_mm = _mm_set1_epi32(1);
-
- /* push root node task on stack */
- task_stack[0].node = kernel_data.bvh.root;
- task_stack[0].index = 0;
- task_stack[0].num = numrays;
- task_stack[0].object = ~0;
- num_task = 1;
-
- /* push all rays in first SIMD lane */
- for(int i = 0; i < numrays; i++)
- active_ray_stacks[0][i] = i;
- num_active[0] = numrays;
-
- while(num_task >= 1) {
- /* pop task */
- MBVHTask task = task_stack[--num_task];
-
- if(task.node == MBVH_OBJECT_SENTINEL) {
- /* instance pop */
-
- /* pop rays from stack */
- num_active[task.index] -= task.num;
- int ray_offset = num_active[task.index];
-
- /* transform rays */
- for(int i = 0; i < task.num; i++) {
- MBVHRay *ray = &rays[active_ray_stacks[task.index][ray_offset + i]];
- mbvh_instance_pop(kg, task.object, ray);
- }
- }
- else if(task.node >= 0) {
- /* inner node? */
-
- /* pop rays from stack*/
- num_active[task.index] -= task.num;
- int ray_offset = num_active[task.index];
-
- /* initialze simd values */
- __m128i num_active_mm = _mm_load_si128((__m128i*)num_active);
- __m128 len_mm = _mm_set_ps1(0.0f);
-
- for(int i = 0; i < task.num; i++) {
- int rayid = active_ray_stacks[task.index][ray_offset + i];
- MVBHRay *ray = rays + rayid;
-
- /* intersect 4 QBVH node children */
- __m128 result;
- __m128 thit;
-
- mbvh_node_intersect(kg, &result, &thit, ray->P, ray->idir, ray->t, task.node);
-
- /* update length for sorting */
- len_mm = _mm_add_ps(len_mm, _mm_and_ps(thit, result));
-
- /* push rays on stack */
- for(int j = 0; j < 4; j++)
- active_ray_stacks[j][num_active[j]] = rayid;
-
- /* update num active */
- __m128i resulti = _mm_and_si128(*((__m128i*)&result), one_mm);
- num_active_mm = _mm_add_epi32(resulti, num_active_mm);
- _mm_store_si128((__m128i*)num_active, num_active_mm);
- }
-
- if(num_active[0] || num_active[1] || num_active[2] || num_active[3]) {
- /* load child node addresses */
- float4 cnodes = kernel_tex_fetch(__bvh_nodes, task.node);
- int child[4] = {
- __float_as_int(cnodes.x),
- __float_as_int(cnodes.y),
- __float_as_int(cnodes.z),
- __float_as_int(cnodes.w)};
-
- /* sort nodes by average intersection distance */
- int ids[4] = {0, 1, 2, 3};
- float len[4];
-
- _mm_store_ps(len, len_mm);
- mbvh_sort_by_length(ids, len);
-
- /* push new tasks on stack */
- for(int j = 0; j < 4; j++) {
- if(num_active[j]) {
- int id = ids[j];
-
- task_stack[num_task].node = child[id];
- task_stack[num_task].index = id;
- task_stack[num_task].num = num_active[id];
- task_stack[num_task].object = task.object;
- num_task++;
- }
- }
- }
- }
- else {
- /* fetch leaf node data */
- float4 leaf = kernel_tex_fetch(__bvh_nodes, (-task.node-1)*MBVH_NODE_SIZE+(MBVH_NODE_SIZE-2));
- int triAddr = __float_as_int(leaf.x);
- int triAddr2 = __float_as_int(leaf.y);
-
- /* pop rays from stack*/
- num_active[task.index] -= task.num;
- int ray_offset = num_active[task.index];
-
- /* triangles */
- if(triAddr >= 0) {
- int i, numq = (task.num >> 2) << 2;
-
- /* SIMD ray leaf intersection */
- for(i = 0; i < numq; i += 4) {
- MBVHRay *ray4[4] = {
- &rays[active_ray_stacks[task.index][ray_offset + i + 0]],
- &rays[active_ray_stacks[task.index][ray_offset + i + 1]],
- &rays[active_ray_stacks[task.index][ray_offset + i + 2]],
- &rays[active_ray_stacks[task.index][ray_offset + i + 3]]};
-
- /* load SoA */
-
- while(triAddr < triAddr2) {
- mbvh_triangle_intersect(ray4[0], task.object, task.node);
- mbvh_triangle_intersect(ray4[1], task.object, task.node);
- mbvh_triangle_intersect(ray4[2], task.object, task.node);
- mbvh_triangle_intersect(ray4[3], task.object, task.node);
- triAddr++;
-
- /* some shadow ray optim could be done by setting t=0 */
- }
-
- /* store AoS */
- }
-
- /* mono ray leaf intersection */
- for(; i < task.num; i++) {
- MBVHRay *ray = &rays[active_ray_stacks[task.index][ray_offset + i]];
-
- while(triAddr < triAddr2) {
- mbvh_triangle_intersect(kg, ray, task.object, task.node);
- triAddr++;
- }
- }
- }
- else {
- /* instance push */
- int object = -triAddr-1;
- int node = triAddr;
-
- /* push instance pop task */
- task_stack[num_task].node = MBVH_OBJECT_SENTINEL;
- task_stack[num_task].index = task.index;
- task_stack[num_task].num = task.num;
- task_stack[num_task].object = object;
- num_task++;
-
- num_active[task.index] += task.num;
-
- /* push node task */
- task_stack[num_task].node = node;
- task_stack[num_task].index = task.index;
- task_stack[num_task].num = task.num;
- task_stack[num_task].object = object;
- num_task++;
-
- for(int i = 0; i < task.num; i++) {
- int rayid = active_ray_stacks[task.index][ray_offset + i];
-
- /* push on stack for last task */
- active_ray_stacks[task.index][num_active[task.index]] = rayid;
- num_active[task.index]++;
-
- /* transform ray */
- MBVHRay *ray = &rays[rayid];
- mbvh_instance_push(kg, object, ray);
- }
- }
- }
- }
-}
-
-__device void mbvh_set_ray(MBVHRay *rays, int i, Ray *ray, float tmax)
-{
- MBVHRay *mray = &rays[i];
-
- /* ray parameters in registers */
- mray->P = ray->P;
- mray->idir = mbvh_inverse_direction(ray->D);
- mray->t = tmax;
-}
-
-__device bool mbvh_get_intersection(MVBHRay *rays, int i, Intersection *isect, float tmax)
-{
- MBVHRay *mray = &rays[i];
-
- if(mray->t == tmax)
- return false;
-
- isect->t = mray->t;
- isect->u = mray->u;
- isect->v = mray->v;
- isect->index = mray->index;
- isect->object = mray->object;
-
- return true;
-}
-
-__device bool mbvh_get_shadow(MBVHRay *rays, int i, float tmax)
-{
- return (rays[i].t == tmax);
-}
-
-CCL_NAMESPACE_END
-
diff --git a/intern/cycles/kernel/kernel_object.h b/intern/cycles/kernel/kernel_object.h
index ad43120146a..d8ea2cf9926 100644
--- a/intern/cycles/kernel/kernel_object.h
+++ b/intern/cycles/kernel/kernel_object.h
@@ -27,53 +27,67 @@ enum ObjectTransform {
OBJECT_DUPLI = 16
};
-__device_inline Transform object_fetch_transform(KernelGlobals *kg, int object, float time, enum ObjectTransform type)
+__device_inline Transform object_fetch_transform(KernelGlobals *kg, int object, enum ObjectTransform type)
{
+ int offset = object*OBJECT_SIZE + (int)type;
+
Transform tfm;
+ tfm.x = kernel_tex_fetch(__objects, offset + 0);
+ tfm.y = kernel_tex_fetch(__objects, offset + 1);
+ tfm.z = kernel_tex_fetch(__objects, offset + 2);
+ tfm.w = make_float4(0.0f, 0.0f, 0.0f, 1.0f);
+
+ return tfm;
+}
#ifdef __OBJECT_MOTION__
+__device_inline Transform object_fetch_transform_motion(KernelGlobals *kg, int object, float time, Transform *itfm)
+{
+ Transform tfm;
+
+ int object_flag = kernel_tex_fetch(__object_flag, object);
+
/* if we do motion blur */
- if(sd->flag & SD_OBJECT_MOTION) {
+ if(object_flag & SD_OBJECT_MOTION) {
/* fetch motion transforms */
MotionTransform motion;
- motion.pre.x = have_motion;
+ int offset = object*OBJECT_SIZE + (int)OBJECT_TRANSFORM_MOTION_PRE;
+
+ motion.pre.x = kernel_tex_fetch(__objects, offset + 0);
motion.pre.y = kernel_tex_fetch(__objects, offset + 1);
motion.pre.z = kernel_tex_fetch(__objects, offset + 2);
motion.pre.w = kernel_tex_fetch(__objects, offset + 3);
+
motion.post.x = kernel_tex_fetch(__objects, offset + 4);
motion.post.y = kernel_tex_fetch(__objects, offset + 5);
motion.post.z = kernel_tex_fetch(__objects, offset + 6);
motion.post.w = kernel_tex_fetch(__objects, offset + 7);
- /* interpolate (todo: do only once per object) */
transform_motion_interpolate(&tfm, &motion, time);
/* invert */
- if(type == OBJECT_INVERSE_TRANSFORM)
- tfm = transform_quick_inverse(tfm);
-
- return tfm;
+ if(itfm)
+ *itfm = transform_quick_inverse(tfm);
}
-#endif
-
- int offset = object*OBJECT_SIZE + (int)type;
+ else {
+ tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM);
- tfm.x = kernel_tex_fetch(__objects, offset + 0);
- tfm.y = kernel_tex_fetch(__objects, offset + 1);
- tfm.z = kernel_tex_fetch(__objects, offset + 2);
- tfm.w = make_float4(0.0f, 0.0f, 0.0f, 1.0f);
+ if(itfm)
+ *itfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
+ }
return tfm;
}
+#endif
__device_inline void object_position_transform(KernelGlobals *kg, ShaderData *sd, float3 *P)
{
#ifdef __OBJECT_MOTION__
*P = transform_point(&sd->ob_tfm, *P);
#else
- Transform tfm = object_fetch_transform(kg, sd->object, TIME_INVALID, OBJECT_TRANSFORM);
+ Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM);
*P = transform_point(&tfm, *P);
#endif
}
@@ -83,7 +97,7 @@ __device_inline void object_inverse_position_transform(KernelGlobals *kg, Shader
#ifdef __OBJECT_MOTION__
*P = transform_point(&sd->ob_itfm, *P);
#else
- Transform tfm = object_fetch_transform(kg, sd->object, TIME_INVALID, OBJECT_INVERSE_TRANSFORM);
+ Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_INVERSE_TRANSFORM);
*P = transform_point(&tfm, *P);
#endif
}
@@ -93,7 +107,7 @@ __device_inline void object_inverse_normal_transform(KernelGlobals *kg, ShaderDa
#ifdef __OBJECT_MOTION__
*N = normalize(transform_direction_transposed(&sd->ob_tfm, *N));
#else
- Transform tfm = object_fetch_transform(kg, sd->object, TIME_INVALID, OBJECT_TRANSFORM);
+ Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM);
*N = normalize(transform_direction_transposed(&tfm, *N));
#endif
}
@@ -103,7 +117,7 @@ __device_inline void object_normal_transform(KernelGlobals *kg, ShaderData *sd,
#ifdef __OBJECT_MOTION__
*N = normalize(transform_direction_transposed(&sd->ob_itfm, *N));
#else
- Transform tfm = object_fetch_transform(kg, sd->object, TIME_INVALID, OBJECT_INVERSE_TRANSFORM);
+ Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_INVERSE_TRANSFORM);
*N = normalize(transform_direction_transposed(&tfm, *N));
#endif
}
@@ -113,7 +127,7 @@ __device_inline void object_dir_transform(KernelGlobals *kg, ShaderData *sd, flo
#ifdef __OBJECT_MOTION__
*D = transform_direction(&sd->ob_tfm, *D);
#else
- Transform tfm = object_fetch_transform(kg, sd->object, 0.0f, OBJECT_TRANSFORM);
+ Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM);
*D = transform_direction(&tfm, *D);
#endif
}
@@ -123,7 +137,7 @@ __device_inline float3 object_location(KernelGlobals *kg, ShaderData *sd)
#ifdef __OBJECT_MOTION__
return make_float3(sd->ob_tfm.x.w, sd->ob_tfm.y.w, sd->ob_tfm.z.w);
#else
- Transform tfm = object_fetch_transform(kg, sd->object, 0.0f, OBJECT_TRANSFORM);
+ Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM);
return make_float3(tfm.x.w, tfm.y.w, tfm.z.w);
#endif
}
diff --git a/intern/cycles/kernel/kernel_qbvh.h b/intern/cycles/kernel/kernel_qbvh.h
deleted file mode 100644
index 525b616921d..00000000000
--- a/intern/cycles/kernel/kernel_qbvh.h
+++ /dev/null
@@ -1,413 +0,0 @@
-/*
- * Adapted from code Copyright 2009-2010 NVIDIA Corporation
- * Modifications Copyright 2011, Blender Foundation.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-CCL_NAMESPACE_BEGIN
-
-/*
- * "Persistent while-while kernel" used in:
- *
- * "Understanding the Efficiency of Ray Traversal on GPUs",
- * Timo Aila and Samuli Laine,
- * Proc. High-Performance Graphics 2009
- */
-
-/* bottom-most stack entry, indicating the end of traversal */
-
-#define ENTRYPOINT_SENTINEL 0x76543210
-/* 64 object BVH + 64 mesh BVH + 64 object node splitting */
-#define QBVH_STACK_SIZE 192
-#define QBVH_NODE_SIZE 8
-#define TRI_NODE_SIZE 3
-
-__device_inline float3 qbvh_inverse_direction(float3 dir)
-{
- // Avoid divide by zero (ooeps = exp2f(-80.0f))
- float ooeps = 0.00000000000000000000000082718061255302767487140869206996285356581211090087890625f;
- float3 idir;
-
- idir.x = 1.0f/((fabsf(dir.x) > ooeps)? dir.x: copysignf(ooeps, dir.x));
- idir.y = 1.0f/((fabsf(dir.y) > ooeps)? dir.y: copysignf(ooeps, dir.y));
- idir.z = 1.0f/((fabsf(dir.z) > ooeps)? dir.z: copysignf(ooeps, dir.z));
-
- return idir;
-}
-
-__device_inline void qbvh_instance_push(KernelGlobals *kg, int object, const Ray *ray, float3 *P, float3 *idir, float *t, const float tmax)
-{
- Transform tfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
-
- *P = transform_point(&tfm, ray->P);
-
- float3 dir = transform_direction(&tfm, ray->D);
-
- float len;
- dir = normalize_len(dir, &len);
-
- *idir = qbvh_inverse_direction(dir);
-
- if(*t != FLT_MAX)
- *t *= len;
-}
-
-__device_inline void qbvh_instance_pop(KernelGlobals *kg, int object, const Ray *ray, float3 *P, float3 *idir, float *t, const float tmax)
-{
- Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM);
-
- if(*t != FLT_MAX)
- *t *= len(transform_direction(&tfm, 1.0f/(*idir)));
-
- *P = ray->P;
- *idir = qbvh_inverse_direction(ray->D);
-}
-
-#ifdef __KERNEL_CPU__
-
-__device_inline void qbvh_node_intersect(KernelGlobals *kg, int *traverseChild,
- int nodeAddrChild[4], float3 P, float3 idir, float t, int nodeAddr)
-{
- /* X axis */
- const __m128 bminx = kernel_tex_fetch_m128(__bvh_nodes, nodeAddr*QBVH_NODE_SIZE+0);
- const __m128 t0x = _mm_mul_ps(_mm_sub_ps(bminx, _mm_set_ps1(P.x)), _mm_set_ps1(idir.x));
- const __m128 bmaxx = kernel_tex_fetch_m128(__bvh_nodes, nodeAddr*QBVH_NODE_SIZE+1);
- const __m128 t1x = _mm_mul_ps(_mm_sub_ps(bmaxx, _mm_set_ps1(P.x)), _mm_set_ps1(idir.x));
-
- __m128 tmin = _mm_max_ps(_mm_min_ps(t0x, t1x), _mm_setzero_ps());
- __m128 tmax = _mm_min_ps(_mm_max_ps(t0x, t1x), _mm_set_ps1(t));
-
- /* Y axis */
- const __m128 bminy = kernel_tex_fetch_m128(__bvh_nodes, nodeAddr*QBVH_NODE_SIZE+2);
- const __m128 t0y = _mm_mul_ps(_mm_sub_ps(bminy, _mm_set_ps1(P.y)), _mm_set_ps1(idir.y));
- const __m128 bmaxy = kernel_tex_fetch_m128(__bvh_nodes, nodeAddr*QBVH_NODE_SIZE+3);
- const __m128 t1y = _mm_mul_ps(_mm_sub_ps(bmaxy, _mm_set_ps1(P.y)), _mm_set_ps1(idir.y));
-
- tmin = _mm_max_ps(_mm_min_ps(t0y, t1y), tmin);
- tmax = _mm_min_ps(_mm_max_ps(t0y, t1y), tmax);
-
- /* Z axis */
- const __m128 bminz = kernel_tex_fetch_m128(__bvh_nodes, nodeAddr*QBVH_NODE_SIZE+4);
- const __m128 t0z = _mm_mul_ps(_mm_sub_ps(bminz, _mm_set_ps1(P.z)), _mm_set_ps1(idir.z));
- const __m128 bmaxz = kernel_tex_fetch_m128(__bvh_nodes, nodeAddr*QBVH_NODE_SIZE+5);
- const __m128 t1z = _mm_mul_ps(_mm_sub_ps(bmaxz, _mm_set_ps1(P.z)), _mm_set_ps1(idir.z));
-
- tmin = _mm_max_ps(_mm_min_ps(t0z, t1z), tmin);
- tmax = _mm_min_ps(_mm_max_ps(t0z, t1z), tmax);
-
- /* compare and get mask */
- *traverseChild = _mm_movemask_ps(_mm_cmple_ps(tmin, tmax));
-
- /* get node addresses */
- float4 cnodes = kernel_tex_fetch(__bvh_nodes, nodeAddr*QBVH_NODE_SIZE+6);
-
- nodeAddrChild[0] = __float_as_int(cnodes.x);
- nodeAddrChild[1] = __float_as_int(cnodes.y);
- nodeAddrChild[2] = __float_as_int(cnodes.z);
- nodeAddrChild[3] = __float_as_int(cnodes.w);
-}
-
-#else
-
-__device_inline bool qbvh_bb_intersect(float3 bmin, float3 bmax, float3 P, float3 idir, float t)
-{
- float t0x = (bmin.x - P.x)*idir.x;
- float t1x = (bmax.x - P.x)*idir.x;
- float t0y = (bmin.y - P.y)*idir.y;
- float t1y = (bmax.y - P.y)*idir.y;
- float t0z = (bmin.z - P.z)*idir.z;
- float t1z = (bmax.z - P.z)*idir.z;
-
- float minx = min(t0x, t1x);
- float maxx = max(t0x, t1x);
- float miny = min(t0y, t1y);
- float maxy = max(t0y, t1y);
- float minz = min(t0z, t1z);
- float maxz = max(t0z, t1z);
-
- float tmin = max4(0.0f, minx, miny, minz);
- float tmax = min4(t, maxx, maxy, maxz);
-
- return (tmin <= tmax);
-}
-
-/* intersect four bounding boxes */
-__device_inline void qbvh_node_intersect(KernelGlobals *kg, int *traverseChild,
- int nodeAddrChild[4], float3 P, float3 idir, float t, int nodeAddr)
-{
- /* fetch node data */
- float4 minx = kernel_tex_fetch(__bvh_nodes, nodeAddr*QBVH_NODE_SIZE+0);
- float4 miny = kernel_tex_fetch(__bvh_nodes, nodeAddr*QBVH_NODE_SIZE+2);
- float4 minz = kernel_tex_fetch(__bvh_nodes, nodeAddr*QBVH_NODE_SIZE+4);
- float4 maxx = kernel_tex_fetch(__bvh_nodes, nodeAddr*QBVH_NODE_SIZE+1);
- float4 maxy = kernel_tex_fetch(__bvh_nodes, nodeAddr*QBVH_NODE_SIZE+3);
- float4 maxz = kernel_tex_fetch(__bvh_nodes, nodeAddr*QBVH_NODE_SIZE+5);
-
- /* intersect bounding boxes */
- bool traverseChild0 = qbvh_bb_intersect(make_float3(minx.x, miny.x, minz.x), make_float3(maxx.x, maxy.x, maxz.x), P, idir, t);
- bool traverseChild1 = qbvh_bb_intersect(make_float3(minx.y, miny.y, minz.y), make_float3(maxx.y, maxy.y, maxz.y), P, idir, t);
- bool traverseChild2 = qbvh_bb_intersect(make_float3(minx.z, miny.z, minz.z), make_float3(maxx.z, maxy.z, maxz.z), P, idir, t);
- bool traverseChild3 = qbvh_bb_intersect(make_float3(minx.w, miny.w, minz.w), make_float3(maxx.w, maxy.w, maxz.w), P, idir, t);
-
- *traverseChild = 0;
- if(traverseChild0) *traverseChild |= 1;
- if(traverseChild1) *traverseChild |= 2;
- if(traverseChild2) *traverseChild |= 4;
- if(traverseChild3) *traverseChild |= 8;
-
- /* get node addresses */
- float4 cnodes = kernel_tex_fetch(__bvh_nodes, nodeAddr*QBVH_NODE_SIZE+6);
-
- nodeAddrChild[0] = __float_as_int(cnodes.x);
- nodeAddrChild[1] = __float_as_int(cnodes.y);
- nodeAddrChild[2] = __float_as_int(cnodes.z);
- nodeAddrChild[3] = __float_as_int(cnodes.w);
-}
-
-#endif
-
-/* Sven Woop's algorithm */
-__device_inline void qbvh_triangle_intersect(KernelGlobals *kg, Intersection *isect, float3 P, float3 idir, int object, int triAddr)
-{
- /* compute and check intersection t-value */
- float4 v00 = kernel_tex_fetch(__tri_woop, triAddr*TRI_NODE_SIZE+0);
- float4 v11 = kernel_tex_fetch(__tri_woop, triAddr*TRI_NODE_SIZE+1);
- float3 dir = 1.0f/idir;
-
- float Oz = v00.w - P.x*v00.x - P.y*v00.y - P.z*v00.z;
- float invDz = 1.0f/(dir.x*v00.x + dir.y*v00.y + dir.z*v00.z);
- float t = Oz * invDz;
-
- if(t > 0.0f && t < isect->t) {
- /* compute and check barycentric u */
- float Ox = v11.w + P.x*v11.x + P.y*v11.y + P.z*v11.z;
- float Dx = dir.x*v11.x + dir.y*v11.y + dir.z*v11.z;
- float u = Ox + t*Dx;
-
- if(u >= 0.0f) {
- /* compute and check barycentric v */
- float4 v22 = kernel_tex_fetch(__tri_woop, triAddr*TRI_NODE_SIZE+2);
- float Oy = v22.w + P.x*v22.x + P.y*v22.y + P.z*v22.z;
- float Dy = dir.x*v22.x + dir.y*v22.y + dir.z*v22.z;
- float v = Oy + t*Dy;
-
- if(v >= 0.0f && u + v <= 1.0f) {
- /* record intersection */
- isect->prim = triAddr;
- isect->object = object;
- isect->u = u;
- isect->v = v;
- isect->t = t;
- }
- }
- }
-}
-
-__device_inline bool scene_intersect(KernelGlobals *kg, const Ray *ray, const bool isshadowray, Intersection *isect)
-{
- /* traversal stack in CUDA thread-local memory */
- int traversalStack[QBVH_STACK_SIZE];
- traversalStack[0] = ENTRYPOINT_SENTINEL;
-
- /* traversal variables in registers */
- int stackPtr = 0;
- int nodeAddr = kernel_data.bvh.root;
-
- /* ray parameters in registers */
- const float tmax = ray->t;
- float3 P = ray->P;
- float3 idir = qbvh_inverse_direction(ray->D);
- int object = ~0;
-
- isect->t = tmax;
- isect->object = ~0;
- isect->prim = ~0;
- isect->u = 0.0f;
- isect->v = 0.0f;
-
- /* traversal loop */
- do {
- do
- {
- /* traverse internal nodes */
- while(nodeAddr >= 0 && nodeAddr != ENTRYPOINT_SENTINEL)
- {
- int traverseChild, nodeAddrChild[4];
-
- qbvh_node_intersect(kg, &traverseChild, nodeAddrChild,
- P, idir, isect->t, nodeAddr);
-
- if(traverseChild & 1) {
- ++stackPtr;
- traversalStack[stackPtr] = nodeAddrChild[0];
- }
-
- if(traverseChild & 2) {
- ++stackPtr;
- traversalStack[stackPtr] = nodeAddrChild[1];
- }
- if(traverseChild & 4) {
- ++stackPtr;
- traversalStack[stackPtr] = nodeAddrChild[2];
- }
-
- if(traverseChild & 8) {
- ++stackPtr;
- traversalStack[stackPtr] = nodeAddrChild[3];
- }
-
- nodeAddr = traversalStack[stackPtr];
- --stackPtr;
- }
-
- /* if node is leaf, fetch triangle list */
- if(nodeAddr < 0) {
- float4 leaf = kernel_tex_fetch(__bvh_nodes, (-nodeAddr-1)*QBVH_NODE_SIZE+(QBVH_NODE_SIZE-2));
- int primAddr = __float_as_int(leaf.x);
-
-#ifdef __INSTANCING__
- if(primAddr >= 0) {
-#endif
- int primAddr2 = __float_as_int(leaf.y);
-
- /* pop */
- nodeAddr = traversalStack[stackPtr];
- --stackPtr;
-
- /* triangle intersection */
- while(primAddr < primAddr2) {
- /* intersect ray against triangle */
- qbvh_triangle_intersect(kg, isect, P, idir, object, primAddr);
-
- /* shadow ray early termination */
- if(isshadowray && isect->prim != ~0)
- return true;
-
- primAddr++;
- }
-#ifdef __INSTANCING__
- }
- else {
- /* instance push */
- object = kernel_tex_fetch(__prim_object, -primAddr-1);
-
- qbvh_instance_push(kg, object, ray, &P, &idir, &isect->t, tmax);
-
- ++stackPtr;
- traversalStack[stackPtr] = ENTRYPOINT_SENTINEL;
-
- nodeAddr = kernel_tex_fetch(__object_node, object);
- }
-#endif
- }
- } while(nodeAddr != ENTRYPOINT_SENTINEL);
-
-#ifdef __INSTANCING__
- if(stackPtr >= 0) {
- kernel_assert(object != ~0);
-
- /* instance pop */
- qbvh_instance_pop(kg, object, ray, &P, &idir, &isect->t, tmax);
- object = ~0;
- nodeAddr = traversalStack[stackPtr];
- --stackPtr;
- }
-#endif
- } while(nodeAddr != ENTRYPOINT_SENTINEL);
-
- return (isect->prim != ~0);
-}
-
-__device_inline float3 ray_offset(float3 P, float3 Ng)
-{
-#ifdef __INTERSECTION_REFINE__
- const float epsilon_f = 1e-5f;
- const int epsilon_i = 32;
-
- float3 res;
-
- /* x component */
- if(fabsf(P.x) < epsilon_f) {
- res.x = P.x + Ng.x*epsilon_f;
- }
- else {
- uint ix = __float_as_uint(P.x);
- ix += ((ix ^ __float_as_uint(Ng.x)) >> 31)? -epsilon_i: epsilon_i;
- res.x = __uint_as_float(ix);
- }
-
- /* y component */
- if(fabsf(P.y) < epsilon_f) {
- res.y = P.y + Ng.y*epsilon_f;
- }
- else {
- uint iy = __float_as_uint(P.y);
- iy += ((iy ^ __float_as_uint(Ng.y)) >> 31)? -epsilon_i: epsilon_i;
- res.y = __uint_as_float(iy);
- }
-
- /* z component */
- if(fabsf(P.z) < epsilon_f) {
- res.z = P.z + Ng.z*epsilon_f;
- }
- else {
- uint iz = __float_as_uint(P.z);
- iz += ((iz ^ __float_as_uint(Ng.z)) >> 31)? -epsilon_i: epsilon_i;
- res.z = __uint_as_float(iz);
- }
-
- return res;
-#else
- const float epsilon_f = 1e-4f;
- return P + epsilon_f*Ng;
-#endif
-}
-
-__device_inline float3 bvh_triangle_refine(KernelGlobals *kg, const Intersection *isect, const Ray *ray)
-{
- float3 P = ray->P;
- float3 D = ray->D;
- float t = isect->t;
-
-#ifdef __INTERSECTION_REFINE__
- if(isect->object != ~0) {
- Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_INVERSE_TRANSFORM);
-
- P = transform_point(&tfm, P);
- D = transform_direction(&tfm, D*t);
- D = normalize_len(D, &t);
- }
-
- P = P + D*t;
-
- float4 v00 = kernel_tex_fetch(__tri_woop, isect->prim*TRI_NODE_SIZE+0);
- float Oz = v00.w - P.x*v00.x - P.y*v00.y - P.z*v00.z;
- float invDz = 1.0f/(D.x*v00.x + D.y*v00.y + D.z*v00.z);
- float rt = Oz * invDz;
-
- P = P + D*rt;
-
- if(isect->object != ~0) {
- Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_TRANSFORM);
- P = transform_point(&tfm, P);
- }
-
- return P;
-#else
- return P + D*t;
-#endif
-}
-
-CCL_NAMESPACE_END
-
diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h
index 1ed5e3d352c..2711012edef 100644
--- a/intern/cycles/kernel/kernel_shader.h
+++ b/intern/cycles/kernel/kernel_shader.h
@@ -67,10 +67,18 @@ __device_inline void shader_setup_from_ray(KernelGlobals *kg, ShaderData *sd,
sd->v = isect->v;
#endif
+ sd->flag = kernel_tex_fetch(__shader_flag, (shader & SHADER_MASK)*2);
+ sd->flag |= kernel_tex_fetch(__object_flag, sd->object);
+
/* matrices and time */
#ifdef __OBJECT_MOTION__
- sd->ob_tfm = object_fetch_transform(kg, sd->object, ray->time, OBJECT_TRANSFORM);
- sd->ob_itfm = object_fetch_transform(kg, sd->object, ray->time, OBJECT_INVERSE_TRANSFORM);
+ if(sd->flag & SD_OBJECT_MOTION) {
+ sd->ob_tfm = object_fetch_transform_motion(kg, sd->object, time, &sd->ob_itfm);
+ }
+ else {
+ sd->ob_tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM);
+ sd->ob_itfm = object_fetch_transform(kg, sd->object, OBJECT_INVERSE_TRANSFORM);
+ }
sd->time = ray->time;
#endif
@@ -87,9 +95,6 @@ __device_inline void shader_setup_from_ray(KernelGlobals *kg, ShaderData *sd,
if(sd->shader & SHADER_SMOOTH_NORMAL)
sd->N = triangle_smooth_normal(kg, sd->prim, sd->u, sd->v);
- sd->flag = kernel_tex_fetch(__shader_flag, (sd->shader & SHADER_MASK)*2);
- sd->flag |= kernel_tex_fetch(__object_flag, sd->object);
-
#ifdef __DPDU__
/* dPdu/dPdv */
triangle_dPdudv(kg, &sd->dPdu, &sd->dPdv, sd->prim);
@@ -173,11 +178,20 @@ __device void shader_setup_from_sample(KernelGlobals *kg, ShaderData *sd,
}
#endif
+ sd->flag = kernel_tex_fetch(__shader_flag, (sd->shader & SHADER_MASK)*2);
+ if(sd->object != -1)
+ sd->flag |= kernel_tex_fetch(__object_flag, sd->object);
+
#ifdef __OBJECT_MOTION__
- sd->time = time;
+ if(sd->flag & SD_OBJECT_MOTION) {
+ sd->ob_tfm = object_fetch_transform_motion(kg, sd->object, time, &sd->ob_itfm);
+ }
+ else {
+ sd->ob_tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM);
+ sd->ob_itfm = object_fetch_transform(kg, sd->object, OBJECT_INVERSE_TRANSFORM);
+ }
- sd->ob_tfm = object_fetch_transform(kg, sd->object, time, OBJECT_TRANSFORM);
- sd->ob_itfm = object_fetch_transform(kg, sd->object, time, OBJECT_INVERSE_TRANSFORM);
+ sd->time = time;
#endif
/* smooth normal */
@@ -190,10 +204,6 @@ __device void shader_setup_from_sample(KernelGlobals *kg, ShaderData *sd,
#endif
}
- sd->flag = kernel_tex_fetch(__shader_flag, (sd->shader & SHADER_MASK)*2);
- if(sd->object != -1)
- sd->flag |= kernel_tex_fetch(__object_flag, sd->object);
-
#ifdef __DPDU__
/* dPdu/dPdv */
if(sd->prim == ~0) {
diff --git a/intern/cycles/kernel/kernel_triangle.h b/intern/cycles/kernel/kernel_triangle.h
index f57c59a45eb..43cfa330724 100644
--- a/intern/cycles/kernel/kernel_triangle.h
+++ b/intern/cycles/kernel/kernel_triangle.h
@@ -201,10 +201,10 @@ __device float4 triangle_motion_vector(KernelGlobals *kg, ShaderData *sd)
* transformation was set match the world/object space of motion_pre/post */
Transform tfm;
- tfm = object_fetch_transform(kg, sd->object, TIME_INVALID, OBJECT_TRANSFORM_MOTION_PRE);
+ tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM_MOTION_PRE);
motion_pre = transform_point(&tfm, motion_pre);
- tfm = object_fetch_transform(kg, sd->object, TIME_INVALID, OBJECT_TRANSFORM_MOTION_POST);
+ tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM_MOTION_POST);
motion_post = transform_point(&tfm, motion_post);
float3 P;
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index be49aa54e47..2acea04838a 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -113,7 +113,6 @@ CCL_NAMESPACE_BEGIN
#endif
//#define __SOBOL_FULL_SCREEN__
-//#define __QBVH__
/* Shader Evaluation */
@@ -428,13 +427,6 @@ typedef struct ShaderData {
/* length of the ray being shaded */
float ray_length;
-#ifdef __OBJECT_MOTION__
- /* object <-> world space transformations, cached to avoid
- * re-interpolating them constantly for shading */
- Transform ob_tfm;
- Transform ob_itfm;
-#endif
-
#ifdef __RAY_DIFFERENTIALS__
/* differential of P. these are orthogonal to Ng, not N */
differential3 dP;
@@ -453,6 +445,13 @@ typedef struct ShaderData {
float3 T;
#endif
+#ifdef __OBJECT_MOTION__
+ /* object <-> world space transformations, cached to avoid
+ * re-interpolating them constantly for shading */
+ Transform ob_tfm;
+ Transform ob_itfm;
+#endif
+
#ifdef __MULTI_CLOSURE__
/* Closure data, we store a fixed array of closures */
ShaderClosure closure[MAX_CLOSURE];
@@ -632,7 +631,8 @@ typedef struct KernelBVH {
/* root node */
int root;
int attributes_map_stride;
- int pad1, pad2;
+ int have_motion;
+ int pad2;
} KernelBVH;
typedef struct KernelData {
diff --git a/intern/cycles/render/camera.cpp b/intern/cycles/render/camera.cpp
index 441f17d90e9..727b9801d95 100644
--- a/intern/cycles/render/camera.cpp
+++ b/intern/cycles/render/camera.cpp
@@ -19,6 +19,8 @@
#include "camera.h"
#include "scene.h"
+#include "device.h"
+
#include "util_vector.h"
CCL_NAMESPACE_BEGIN
@@ -141,7 +143,7 @@ void Camera::update()
void Camera::device_update(Device *device, DeviceScene *dscene, Scene *scene)
{
- Scene::MotionType need_motion = scene->need_motion();
+ Scene::MotionType need_motion = scene->need_motion(device->info.advanced_shading);
update();
@@ -274,13 +276,17 @@ bool Camera::modified(const Camera& cam)
(border_bottom == cam.border_bottom) &&
(border_top == cam.border_top) &&
(matrix == cam.matrix) &&
- (motion == cam.motion) &&
- (use_motion == cam.use_motion) &&
(panorama_type == cam.panorama_type) &&
(fisheye_fov == cam.fisheye_fov) &&
(fisheye_lens == cam.fisheye_lens));
}
+bool Camera::motion_modified(const Camera& cam)
+{
+ return !((motion == cam.motion) &&
+ (use_motion == cam.use_motion));
+}
+
void Camera::tag_update()
{
need_update = true;
diff --git a/intern/cycles/render/camera.h b/intern/cycles/render/camera.h
index 82852bde5e0..1407c86e7c2 100644
--- a/intern/cycles/render/camera.h
+++ b/intern/cycles/render/camera.h
@@ -103,6 +103,7 @@ public:
void device_free(Device *device, DeviceScene *dscene);
bool modified(const Camera& cam);
+ bool motion_modified(const Camera& cam);
void tag_update();
};
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index 014b78dec2b..3f2fe4ab093 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -723,7 +723,8 @@ void MeshManager::device_update(Device *device, DeviceScene *dscene, Scene *scen
shader->need_update_attributes = false;
#ifdef __OBJECT_MOTION__
- bool motion_blur = scene->need_motion() == Scene::MOTION_BLUR;
+ Scene::MotionType need_motion = scene->need_motion(device->info.advanced_shading);
+ bool motion_blur = need_motion == Scene::MOTION_BLUR;
#else
bool motion_blur = false;
#endif
diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp
index 4a72dcc52f7..f5d78c080c8 100644
--- a/intern/cycles/render/object.cpp
+++ b/intern/cycles/render/object.cpp
@@ -151,7 +151,8 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene
uint *object_flag = dscene->object_flag.resize(scene->objects.size());
int i = 0;
map<Mesh*, float> surface_area_map;
- Scene::MotionType need_motion = scene->need_motion();
+ Scene::MotionType need_motion = scene->need_motion(device->info.advanced_shading);
+ bool have_motion = false;
foreach(Object *ob, scene->objects) {
Mesh *mesh = ob->mesh;
@@ -229,6 +230,7 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene
transform_motion_decompose(&decomp, &ob->motion);
memcpy(&objects[offset+8], &decomp, sizeof(float4)*8);
flag |= SD_OBJECT_MOTION;
+ have_motion = true;
}
else {
float4 no_motion = make_float4(FLT_MAX);
@@ -253,6 +255,8 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene
device->tex_alloc("__objects", dscene->objects);
device->tex_alloc("__object_flag", dscene->object_flag);
+
+ dscene->data.bvh.have_motion = have_motion;
}
void ObjectManager::device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress)
@@ -300,7 +304,8 @@ void ObjectManager::apply_static_transforms(Scene *scene, Progress& progress)
/* counter mesh users */
map<Mesh*, int> mesh_users;
#ifdef __OBJECT_MOTION__
- bool motion_blur = scene->need_motion() == Scene::MOTION_BLUR;
+ Scene::MotionType need_motion = scene->need_motion();
+ bool motion_blur = need_motion == Scene::MOTION_BLUR;
#else
bool motion_blur = false;
#endif
diff --git a/intern/cycles/render/scene.cpp b/intern/cycles/render/scene.cpp
index 071338d49c2..15031b9500c 100644
--- a/intern/cycles/render/scene.cpp
+++ b/intern/cycles/render/scene.cpp
@@ -183,10 +183,10 @@ void Scene::device_update(Device *device_, Progress& progress)
device->const_copy_to("__data", &dscene.data, sizeof(dscene.data));
}
-Scene::MotionType Scene::need_motion()
+Scene::MotionType Scene::need_motion(bool advanced_shading)
{
if(integrator->motion_blur)
- return MOTION_BLUR;
+ return (advanced_shading)? MOTION_BLUR: MOTION_NONE;
else if(Pass::contains(film->passes, PASS_MOTION))
return MOTION_PASS;
else
diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h
index 09087fb2970..bd45c1c04e6 100644
--- a/intern/cycles/render/scene.h
+++ b/intern/cycles/render/scene.h
@@ -194,7 +194,7 @@ public:
void need_global_attributes(AttributeRequestSet& attributes);
enum MotionType { MOTION_NONE = 0, MOTION_PASS, MOTION_BLUR };
- MotionType need_motion();
+ MotionType need_motion(bool advanced_shading = true);
bool need_update();
bool need_reset();
diff --git a/source/blender/editors/render/render_update.c b/source/blender/editors/render/render_update.c
index cd55b91cb6b..5b1c03f65df 100644
--- a/source/blender/editors/render/render_update.c
+++ b/source/blender/editors/render/render_update.c
@@ -74,12 +74,19 @@ void ED_render_scene_update(Main *bmain, Scene *scene, int updated)
bScreen *sc;
ScrArea *sa;
ARegion *ar;
+ static int recursive_check = FALSE;
/* don't do this render engine update if we're updating the scene from
* other threads doing e.g. rendering or baking jobs */
if (!BLI_thread_is_main())
return;
+ /* don't call this recursively for frame updates */
+ if(recursive_check)
+ return;
+
+ recursive_check = TRUE;
+
C = CTX_create();
CTX_data_main_set(C, bmain);
CTX_data_scene_set(C, scene);
@@ -114,6 +121,8 @@ void ED_render_scene_update(Main *bmain, Scene *scene, int updated)
}
CTX_free(C);
+
+ recursive_check = FALSE;
}
void ED_render_engine_area_exit(ScrArea *sa)
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index a3616e0845a..537dab73340 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -3600,14 +3600,14 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
RNA_def_property_boolean_sdna(prop, NULL, "mode", R_MBLUR);
RNA_def_property_ui_text(prop, "Motion Blur", "Use multi-sampled 3D scene motion blur");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
- RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
+ RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_glsl_update");
prop = RNA_def_property(srna, "motion_blur_samples", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "mblur_samples");
RNA_def_property_range(prop, 1, 32);
RNA_def_property_ui_text(prop, "Motion Samples", "Number of scene samples to take with motion blur");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
- RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
+ RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_glsl_update");
prop = RNA_def_property(srna, "motion_blur_shutter", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "blurfac");
@@ -3615,7 +3615,7 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
RNA_def_property_ui_range(prop, 0.01, 2.0f, 1, 0);
RNA_def_property_ui_text(prop, "Shutter", "Time taken in frames between shutter open and close");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
- RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
+ RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_glsl_update");
/* border */
prop = RNA_def_property(srna, "use_border", PROP_BOOLEAN, PROP_NONE);