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authorMartijn Versteegh <Baardaap>2021-11-11 18:25:10 +0300
committerHans Goudey <h.goudey@me.com>2021-11-11 18:25:10 +0300
commit7aa39b40f40c2b037f97e009eabf8d4698c41ee4 (patch)
tree1da38dfe15f714c4eeb060100a9944f81014b1d2
parentd26d3cfe193793728cac77be9b44463a84a0f57e (diff)
Fix: Prevent use of uninitialized memory when creating Bezier spline
When Constructing bezier splines from dna, the positions of the left/right handles were set directly in the internal vectors, by requesting a reference to them. The problem is that BezierSpline::handle_positions_left() calls ensure_auto_handles() before returning the reference. That function does some calculations on uninitialized memory if the positions array is not yet filled. Differential Revision: https://developer.blender.org/D13107
-rw-r--r--source/blender/blenkernel/BKE_spline.hh16
-rw-r--r--source/blender/blenkernel/intern/curve_eval.cc4
-rw-r--r--source/blender/blenkernel/intern/spline_bezier.cc13
3 files changed, 25 insertions, 8 deletions
diff --git a/source/blender/blenkernel/BKE_spline.hh b/source/blender/blenkernel/BKE_spline.hh
index 8509b730709..55a4f6ffcfd 100644
--- a/source/blender/blenkernel/BKE_spline.hh
+++ b/source/blender/blenkernel/BKE_spline.hh
@@ -306,11 +306,23 @@ class BezierSpline final : public Spline {
blender::Span<HandleType> handle_types_left() const;
blender::MutableSpan<HandleType> handle_types_left();
blender::Span<blender::float3> handle_positions_left() const;
- blender::MutableSpan<blender::float3> handle_positions_left();
+ /**
+ * Get writable access to the hande position.
+ *
+ * \param write_only: pass true for an uninitialized spline, this prevents accessing
+ * uninitialized memory while autogenerating handles.
+ */
+ blender::MutableSpan<blender::float3> handle_positions_left(bool write_only = false);
blender::Span<HandleType> handle_types_right() const;
blender::MutableSpan<HandleType> handle_types_right();
blender::Span<blender::float3> handle_positions_right() const;
- blender::MutableSpan<blender::float3> handle_positions_right();
+ /**
+ * Get writable access to the hande position.
+ *
+ * \param write_only: pass true for an uninitialized spline, this prevents accessing
+ * uninitialized memory while autogenerating handles.
+ */
+ blender::MutableSpan<blender::float3> handle_positions_right(bool write_only = false);
void ensure_auto_handles() const;
void translate(const blender::float3 &translation) override;
diff --git a/source/blender/blenkernel/intern/curve_eval.cc b/source/blender/blenkernel/intern/curve_eval.cc
index bb745d5b20d..ff0478f2543 100644
--- a/source/blender/blenkernel/intern/curve_eval.cc
+++ b/source/blender/blenkernel/intern/curve_eval.cc
@@ -225,8 +225,8 @@ static SplinePtr spline_from_dna_bezier(const Nurb &nurb)
Span<const BezTriple> src_points{nurb.bezt, nurb.pntsu};
spline->resize(src_points.size());
MutableSpan<float3> positions = spline->positions();
- MutableSpan<float3> handle_positions_left = spline->handle_positions_left();
- MutableSpan<float3> handle_positions_right = spline->handle_positions_right();
+ MutableSpan<float3> handle_positions_left = spline->handle_positions_left(true);
+ MutableSpan<float3> handle_positions_right = spline->handle_positions_right(true);
MutableSpan<BezierSpline::HandleType> handle_types_left = spline->handle_types_left();
MutableSpan<BezierSpline::HandleType> handle_types_right = spline->handle_types_right();
MutableSpan<float> radii = spline->radii();
diff --git a/source/blender/blenkernel/intern/spline_bezier.cc b/source/blender/blenkernel/intern/spline_bezier.cc
index e760bf3495e..166fe0f5464 100644
--- a/source/blender/blenkernel/intern/spline_bezier.cc
+++ b/source/blender/blenkernel/intern/spline_bezier.cc
@@ -142,11 +142,14 @@ Span<float3> BezierSpline::handle_positions_left() const
this->ensure_auto_handles();
return handle_positions_left_;
}
-MutableSpan<float3> BezierSpline::handle_positions_left()
+MutableSpan<float3> BezierSpline::handle_positions_left(const bool write_only)
{
- this->ensure_auto_handles();
+ if (!write_only) {
+ this->ensure_auto_handles();
+ }
return handle_positions_left_;
}
+
Span<BezierSpline::HandleType> BezierSpline::handle_types_right() const
{
return handle_types_right_;
@@ -160,9 +163,11 @@ Span<float3> BezierSpline::handle_positions_right() const
this->ensure_auto_handles();
return handle_positions_right_;
}
-MutableSpan<float3> BezierSpline::handle_positions_right()
+MutableSpan<float3> BezierSpline::handle_positions_right(const bool write_only)
{
- this->ensure_auto_handles();
+ if (!write_only) {
+ this->ensure_auto_handles();
+ }
return handle_positions_right_;
}