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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-08-29 20:54:13 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-08-29 20:54:13 +0400
commitbe0aef2ef24d0d84e199c59a91634e87cdef3d58 (patch)
treed77f31ca5d5216ce9ee8b8acecf1a9af3887651f
parent213c58fdd56c8437645d759e4e4540b638b6cf2e (diff)
Cycles: pause button to interrupt viewport renders, in the 3d view header.
-rw-r--r--intern/cycles/blender/addon/properties.py3
-rw-r--r--intern/cycles/blender/addon/ui.py13
-rw-r--r--intern/cycles/blender/blender_session.cpp8
-rw-r--r--intern/cycles/blender/blender_sync.cpp6
-rw-r--r--intern/cycles/blender/blender_sync.h1
-rw-r--r--intern/cycles/render/scene.cpp20
-rw-r--r--intern/cycles/render/session.cpp149
-rw-r--r--intern/cycles/render/session.h3
8 files changed, 140 insertions, 63 deletions
diff --git a/intern/cycles/blender/addon/properties.py b/intern/cycles/blender/addon/properties.py
index 62c1db5a16d..b2d982fdabc 100644
--- a/intern/cycles/blender/addon/properties.py
+++ b/intern/cycles/blender/addon/properties.py
@@ -36,6 +36,9 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
default=10, min=1, max=2147483647)
cls.preview_passes = IntProperty(name="Preview Passes", description="Number of passes to render in the viewport, unlimited if 0",
default=0, min=0, max=2147483647)
+ cls.preview_pause = BoolProperty(name="Pause Preview", description="Pause all viewport preview renders",
+ default=False)
+
cls.min_bounces = IntProperty(name="Min Bounces", description="Minimum number of bounces",
default=3, min=0, max=1024)
cls.max_bounces = IntProperty(name="Max Bounces", description="Maximum number of bounces",
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index 4fe9e25d251..ec753590cce 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -473,6 +473,17 @@ def draw_device(self, context):
if cscene.device == 'CPU' and engine.with_osl():
layout.prop(cscene, "shading_system")
+def draw_pause(self, context):
+ layout = self.layout
+ scene = context.scene
+
+ if scene.render.engine == "CYCLES":
+ view = context.space_data
+
+ if view.viewport_shade == "RENDERED":
+ cscene = scene.cycles
+ layout.prop(cscene, "preview_pause", icon="PAUSE", text="")
+
def get_panels():
return [
bpy.types.RENDER_PT_render,
@@ -514,12 +525,14 @@ def get_panels():
def register():
bpy.types.RENDER_PT_render.append(draw_device)
+ bpy.types.VIEW3D_HT_header.append(draw_pause)
for panel in get_panels():
panel.COMPAT_ENGINES.add('CYCLES')
def unregister():
bpy.types.RENDER_PT_render.remove(draw_device)
+ bpy.types.VIEW3D_HT_header.remove(draw_pause)
for panel in get_panels():
panel.COMPAT_ENGINES.remove('CYCLES')
diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp
index 7be15ca0e3c..62721b7cf10 100644
--- a/intern/cycles/blender/blender_session.cpp
+++ b/intern/cycles/blender/blender_session.cpp
@@ -93,6 +93,7 @@ void BlenderSession::create_session()
session->scene = scene;
session->progress.set_update_callback(function_bind(&BlenderSession::tag_redraw, this));
session->progress.set_cancel_callback(function_bind(&BlenderSession::test_cancel, this));
+ session->set_pause(BlenderSync::get_session_pause(b_scene, background));
/* start rendering */
session->reset(width, height, session_params.passes);
@@ -159,6 +160,7 @@ void BlenderSession::synchronize()
/* increase passes, but never decrease */
session->set_passes(session_params.passes);
+ session->set_pause(BlenderSync::get_session_pause(b_scene, background));
/* copy recalc flags, outside of mutex so we can decide to do the real
synchronization at a later time to not block on running updates */
@@ -178,12 +180,12 @@ void BlenderSession::synchronize()
else
sync->sync_camera(width, height);
+ /* unlock */
+ session->scene->mutex.unlock();
+
/* reset if needed */
if(scene->need_reset())
session->reset(width, height, session_params.passes);
-
- /* unlock */
- session->scene->mutex.unlock();
}
bool BlenderSession::draw(int w, int h)
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index ccfc3bb2bf1..c579253336f 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -185,6 +185,12 @@ SceneParams BlenderSync::get_scene_params(BL::Scene b_scene)
/* Session Parameters */
+bool BlenderSync::get_session_pause(BL::Scene b_scene, bool background)
+{
+ PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
+ return (background)? false: get_boolean(cscene, "preview_pause");
+}
+
SessionParams BlenderSync::get_session_params(BL::Scene b_scene, bool background)
{
SessionParams params;
diff --git a/intern/cycles/blender/blender_sync.h b/intern/cycles/blender/blender_sync.h
index 16ce1998a24..fe60f42bc75 100644
--- a/intern/cycles/blender/blender_sync.h
+++ b/intern/cycles/blender/blender_sync.h
@@ -61,6 +61,7 @@ public:
/* get parameters */
static SceneParams get_scene_params(BL::Scene b_scene);
static SessionParams get_session_params(BL::Scene b_scene, bool background);
+ static bool get_session_pause(BL::Scene b_scene, bool background);
private:
/* sync */
diff --git a/intern/cycles/render/scene.cpp b/intern/cycles/render/scene.cpp
index 85a0cc3a7c4..0b2e2b8a9b6 100644
--- a/intern/cycles/render/scene.cpp
+++ b/intern/cycles/render/scene.cpp
@@ -57,31 +57,31 @@ Scene::Scene(const SceneParams& params_)
Scene::~Scene()
{
- camera->device_free(device, &dscene);
+ if(device) camera->device_free(device, &dscene);
delete camera;
- filter->device_free(device, &dscene);
+ if(device) filter->device_free(device, &dscene);
delete filter;
- film->device_free(device, &dscene);
+ if(device) film->device_free(device, &dscene);
delete film;
- background->device_free(device, &dscene);
+ if(device) background->device_free(device, &dscene);
delete background;
- mesh_manager->device_free(device, &dscene);
+ if(device) mesh_manager->device_free(device, &dscene);
delete mesh_manager;
- object_manager->device_free(device, &dscene);
+ if(device) object_manager->device_free(device, &dscene);
delete object_manager;
- integrator->device_free(device, &dscene);
+ if(device) integrator->device_free(device, &dscene);
delete integrator;
- shader_manager->device_free(device, &dscene);
+ if(device) shader_manager->device_free(device, &dscene);
delete shader_manager;
- light_manager->device_free(device, &dscene);
+ if(device) light_manager->device_free(device, &dscene);
delete light_manager;
foreach(Shader *s, shaders)
@@ -93,7 +93,7 @@ Scene::~Scene()
foreach(Light *l, lights)
delete l;
- image_manager->device_free(device, &dscene);
+ if(device) image_manager->device_free(device, &dscene);
delete image_manager;
}
diff --git a/intern/cycles/render/session.cpp b/intern/cycles/render/session.cpp
index 5465ddac06b..52366f06337 100644
--- a/intern/cycles/render/session.cpp
+++ b/intern/cycles/render/session.cpp
@@ -47,6 +47,7 @@ Session::Session(const SessionParams& params_)
start_time = 0.0;
reset_time = 0.0;
preview_time = 0.0;
+ paused_time = 0.0;
pass = 0;
delayed_reset.do_reset = false;
@@ -64,9 +65,16 @@ Session::~Session()
{
if(session_thread) {
progress.set_cancel("Exiting");
+
gpu_need_tonemap = false;
gpu_need_tonemap_cond.notify_all();
- set_pause(false);
+
+ {
+ thread_scoped_lock pause_lock(pause_mutex);
+ pause = false;
+ }
+ pause_cond.notify_all();
+
wait();
}
@@ -152,40 +160,54 @@ void Session::run_gpu()
{
start_time = time_dt();
reset_time = time_dt();
+ paused_time = 0.0;
while(!progress.get_cancel()) {
/* advance to next tile */
- bool done = !tile_manager.next();
+ bool no_tiles = !tile_manager.next();
- /* any work left? */
- if(done) {
- /* if in background mode, we can stop immediately */
- if(params.background) {
+ if(params.background) {
+ /* if no work left and in background mode, we can stop immediately */
+ if(no_tiles)
break;
- }
- else {
- /* in interactive mode, we wait until woken up */
- thread_scoped_lock pause_lock(pause_mutex);
- pause_cond.wait(pause_lock);
- }
}
else {
- /* test for pause and wait until woken up */
+ /* if in interactive mode, and we are either paused or done for now,
+ wait for pause condition notify to wake up again */
thread_scoped_lock pause_lock(pause_mutex);
- while(pause)
- pause_cond.wait(pause_lock);
- }
- {
- /* buffers mutex is locked entirely while rendering each
- pass, and released/reacquired on each iteration to allow
- reset and draw in between */
- thread_scoped_lock buffers_lock(buffers->mutex);
+ if(pause || no_tiles) {
+ update_status_time(pause, no_tiles);
+ while(1) {
+ double pause_start = time_dt();
+ pause_cond.wait(pause_lock);
+ paused_time += time_dt() - pause_start;
+
+ update_status_time(pause, no_tiles);
+ progress.set_update();
+
+ if(!pause)
+ break;
+ }
+ }
+
+ if(progress.get_cancel())
+ break;
+ }
+
+ if(!no_tiles) {
/* update scene */
update_scene();
if(progress.get_cancel())
break;
+ }
+
+ if(!no_tiles) {
+ /* buffers mutex is locked entirely while rendering each
+ pass, and released/reacquired on each iteration to allow
+ reset and draw in between */
+ thread_scoped_lock buffers_lock(buffers->mutex);
/* update status and timing */
update_status_time();
@@ -276,29 +298,40 @@ void Session::run_cpu()
while(!progress.get_cancel()) {
/* advance to next tile */
- bool done = !tile_manager.next();
+ bool no_tiles = !tile_manager.next();
bool need_tonemap = false;
- /* any work left? */
- if(done) {
- /* if in background mode, we can stop immediately */
- if(params.background) {
+ if(params.background) {
+ /* if no work left and in background mode, we can stop immediately */
+ if(no_tiles)
break;
- }
- else {
- /* in interactive mode, we wait until woken up */
- thread_scoped_lock pause_lock(pause_mutex);
- pause_cond.wait(pause_lock);
- }
}
else {
- /* test for pause and wait until woken up */
+ /* if in interactive mode, and we are either paused or done for now,
+ wait for pause condition notify to wake up again */
thread_scoped_lock pause_lock(pause_mutex);
- while(pause)
- pause_cond.wait(pause_lock);
+
+ if(pause || no_tiles) {
+ update_status_time(pause, no_tiles);
+
+ while(1) {
+ double pause_start = time_dt();
+ pause_cond.wait(pause_lock);
+ paused_time += time_dt() - pause_start;
+
+ update_status_time(pause, no_tiles);
+ progress.set_update();
+
+ if(!pause)
+ break;
+ }
+ }
+
+ if(progress.get_cancel())
+ break;
}
- if(!done) {
+ if(!no_tiles) {
/* buffers mutex is locked entirely while rendering each
pass, and released/reacquired on each iteration to allow
reset and draw in between */
@@ -350,12 +383,6 @@ void Session::run()
/* session thread loop */
progress.set_status("Waiting for render to start");
- /* first scene update */
- if(!progress.get_cancel()) {
- thread_scoped_lock scene_lock(scene->mutex);
- scene->device_update(device, progress);
- }
-
/* run */
if(!progress.get_cancel()) {
if(device_use_gl)
@@ -391,6 +418,7 @@ void Session::reset_(int w, int h, int passes)
start_time = time_dt();
preview_time = 0.0;
+ paused_time = 0.0;
pass = 0;
}
@@ -408,18 +436,28 @@ void Session::set_passes(int passes)
params.passes = passes;
tile_manager.set_passes(passes);
+ {
+ thread_scoped_lock pause_lock(pause_mutex);
+ }
pause_cond.notify_all();
}
}
void Session::set_pause(bool pause_)
{
+ bool notify = false;
+
{
thread_scoped_lock pause_lock(pause_mutex);
- pause = pause_;
+
+ if(pause != pause_) {
+ pause = pause_;
+ notify = true;
+ }
}
- pause_cond.notify_all();
+ if(notify)
+ pause_cond.notify_all();
}
void Session::wait()
@@ -452,27 +490,40 @@ void Session::update_scene()
scene->device_update(device, progress);
}
-void Session::update_status_time()
+void Session::update_status_time(bool show_pause, bool show_done)
{
int pass = tile_manager.state.pass;
int resolution = tile_manager.state.resolution;
/* update status */
- string substatus;
+ string status, substatus;
+
if(!params.progressive)
substatus = "Path Tracing";
else if(params.passes == INT_MAX)
substatus = string_printf("Path Tracing Pass %d", pass+1);
else
substatus = string_printf("Path Tracing Pass %d/%d", pass+1, params.passes);
- progress.set_status("Rendering", substatus);
+
+ if(show_pause)
+ status = "Paused";
+ else if(show_done)
+ status = "Done";
+ else
+ status = "Rendering";
+
+ progress.set_status(status, substatus);
/* update timing */
if(preview_time == 0.0 && resolution == 1)
preview_time = time_dt();
- double total_time = (time_dt() - start_time);
- double pass_time = (pass == 0)? 0.0: (time_dt() - preview_time)/(pass);
+ double total_time = time_dt() - start_time - paused_time;
+ double pass_time = (pass == 0)? 0.0: (time_dt() - preview_time - paused_time)/(pass);
+
+ /* negative can happen when we pause a bit before rendering, can discard that */
+ if(total_time < 0.0) total_time = 0.0;
+ if(preview_time < 0.0) preview_time = 0.0;
progress.set_pass(pass + 1, total_time, pass_time);
}
diff --git a/intern/cycles/render/session.h b/intern/cycles/render/session.h
index 3aaaeedf0c5..4d5cf434098 100644
--- a/intern/cycles/render/session.h
+++ b/intern/cycles/render/session.h
@@ -122,7 +122,7 @@ protected:
void run();
void update_scene();
- void update_status_time();
+ void update_status_time(bool show_pause = false, bool show_done = false);
void tonemap();
void path_trace(Tile& tile);
@@ -154,6 +154,7 @@ protected:
double start_time;
double reset_time;
double preview_time;
+ double paused_time;
};
CCL_NAMESPACE_END