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authorCampbell Barton <ideasman42@gmail.com>2018-02-08 15:38:17 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-02-08 15:38:17 +0300
commitf088c6b9f6d69e7f1af15a059f122589ee6a39ab (patch)
treeb71a5937a7059d24ea5a91896bac3213d2409440
parent5f2b4002f49b08f68b1e37b267eceb0b340af713 (diff)
Mesh: concave quad support
Previously quads always split along first-third vertices. This is still the default, to avoid flickering with animated deformation however concave quads that would create two opposing triangles now use second-fourth split. Reported as T53999 although this issue has been known limitation for a long time.
-rw-r--r--source/blender/blenkernel/intern/mesh_evaluate.c13
-rw-r--r--source/blender/blenlib/BLI_math_geom.h1
-rw-r--r--source/blender/blenlib/intern/math_geom.c12
-rw-r--r--source/blender/bmesh/intern/bmesh_polygon.c11
4 files changed, 37 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/mesh_evaluate.c b/source/blender/blenkernel/intern/mesh_evaluate.c
index 425f28eb123..b0c09979de9 100644
--- a/source/blender/blenkernel/intern/mesh_evaluate.c
+++ b/source/blender/blenkernel/intern/mesh_evaluate.c
@@ -2945,9 +2945,22 @@ void BKE_mesh_recalc_looptri(
}
else if (mp_totloop == 4) {
ML_TO_MLT(0, 1, 2);
+ MLoopTri *mlt_a = mlt;
mlooptri_index++;
ML_TO_MLT(0, 2, 3);
+ MLoopTri *mlt_b = mlt;
mlooptri_index++;
+
+ if (UNLIKELY(is_quad_flip_v3_first_third_fast(
+ mvert[mloop[mlt_a->tri[0]].v].co,
+ mvert[mloop[mlt_a->tri[1]].v].co,
+ mvert[mloop[mlt_a->tri[2]].v].co,
+ mvert[mloop[mlt_b->tri[2]].v].co)))
+ {
+ /* flip out of degenerate 0-2 state. */
+ mlt_a->tri[2] = mlt_b->tri[2];
+ mlt_b->tri[0] = mlt_a->tri[1];
+ }
}
#endif /* USE_TESSFACE_SPEEDUP */
else {
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index 933e31ba84b..ffe0ce11cef 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -85,6 +85,7 @@ bool is_quad_convex_v3(const float v1[3], const float v2[3], const float v3[3],
bool is_quad_convex_v2(const float v1[2], const float v2[2], const float v3[2], const float v4[2]);
bool is_poly_convex_v2(const float verts[][2], unsigned int nr);
int is_quad_flip_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]);
+bool is_quad_flip_v3_first_third_fast(const float v0[3], const float v1[3], const float v2[3], const float v3[3]);
/********************************* Distance **********************************/
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index d3080e5530f..a3d850f9551 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -4903,6 +4903,18 @@ int is_quad_flip_v3(const float v1[3], const float v2[3], const float v3[3], con
return ret;
}
+bool is_quad_flip_v3_first_third_fast(const float v1[3], const float v2[3], const float v3[3], const float v4[3])
+{
+ float d_12[3], d_13[3], d_14[3];
+ float cross_a[3], cross_b[3];
+ sub_v3_v3v3(d_12, v2, v1);
+ sub_v3_v3v3(d_13, v3, v1);
+ sub_v3_v3v3(d_14, v4, v1);
+ cross_v3_v3v3(cross_a, d_12, d_13);
+ cross_v3_v3v3(cross_b, d_14, d_13);
+ return dot_v3v3(cross_a, cross_b) > 0.0f;
+}
+
/**
* Return the value which the distance between points will need to be scaled by,
* to define a handle, given both points are on a perfect circle.
diff --git a/source/blender/bmesh/intern/bmesh_polygon.c b/source/blender/bmesh/intern/bmesh_polygon.c
index 66fcd739839..66d0a83eb9f 100644
--- a/source/blender/bmesh/intern/bmesh_polygon.c
+++ b/source/blender/bmesh/intern/bmesh_polygon.c
@@ -1426,6 +1426,17 @@ void BM_mesh_calc_tessellation(BMesh *bm, BMLoop *(*looptris)[3], int *r_looptri
(l_ptr_a[2] = l_ptr_b[1] = l = l->next);
( l_ptr_b[2] = l->next);
#endif
+
+ if (UNLIKELY(is_quad_flip_v3_first_third_fast(
+ l_ptr_a[0]->v->co,
+ l_ptr_a[1]->v->co,
+ l_ptr_a[2]->v->co,
+ l_ptr_b[2]->v->co)))
+ {
+ /* flip out of degenerate 0-2 state. */
+ l_ptr_a[2] = l_ptr_b[2];
+ l_ptr_b[0] = l_ptr_a[1];
+ }
}
#endif /* USE_TESSFACE_SPEEDUP */