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authorHans Goudey <h.goudey@me.com>2021-07-23 00:11:26 +0300
committerHans Goudey <h.goudey@me.com>2021-07-23 00:11:26 +0300
commit524d172742ec22ca04f2b0c83932e2cda669837c (patch)
tree66825a8d1917c35af281c6f8d851733357dfe31f
parentf013e3de81dad88fdcc9b907f4804e84938d9561 (diff)
Fix: "Bake" automatically calculated handles in set handle node
Because these handles are calculated lazily, we need to make sure they are calculated before switching to a manually positioned mode. I doubt it would ever be necessary, but theoretically this could happen on a per-point level, to avoid calculating handles not in the selection.
-rw-r--r--source/blender/blenkernel/BKE_spline.hh3
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_curve_set_handles.cc6
2 files changed, 7 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_spline.hh b/source/blender/blenkernel/BKE_spline.hh
index f85e62768f7..8f21ca01f31 100644
--- a/source/blender/blenkernel/BKE_spline.hh
+++ b/source/blender/blenkernel/BKE_spline.hh
@@ -306,6 +306,7 @@ class BezierSpline final : public Spline {
blender::MutableSpan<HandleType> handle_types_right();
blender::Span<blender::float3> handle_positions_right() const;
blender::MutableSpan<blender::float3> handle_positions_right();
+ void ensure_auto_handles() const;
void translate(const blender::float3 &translation) override;
void transform(const blender::float4x4 &matrix) override;
@@ -353,8 +354,6 @@ class BezierSpline final : public Spline {
void correct_end_tangents() const final;
void copy_settings(Spline &dst) const final;
void copy_data(Spline &dst) const final;
-
- void ensure_auto_handles() const;
};
/**
diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_set_handles.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_set_handles.cc
index 96987df9de3..72bd8ab188d 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_curve_set_handles.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_curve_set_handles.cc
@@ -101,6 +101,12 @@ static void geo_node_curve_set_handles_exec(GeoNodeExecParams params)
}
BezierSpline &bezier_spline = static_cast<BezierSpline &>(*spline);
+ if (ELEM(new_handle_type, BezierSpline::HandleType::Free, BezierSpline::HandleType::Align)) {
+ /* In this case the automatically calculated handle types need to be "baked", because
+ * they're possibly changing from a type that is calculated automatically to a type that
+ * is positioned manually. */
+ bezier_spline.ensure_auto_handles();
+ }
has_bezier_spline = true;
for (int i_point : IndexRange(bezier_spline.size())) {
if (selection[point_index]) {