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authorDaniel Genrich <daniel.genrich@gmx.net>2009-06-07 01:49:00 +0400
committerDaniel Genrich <daniel.genrich@gmx.net>2009-06-07 01:49:00 +0400
commit580e69b365a2b308bc5d8a2e7cc41b7f3ee5c248 (patch)
tree9b1ffd73b31504c241f0d4ef0de0c713866d168e
parent8ed66c5691c935ed944c05146bdc3302997be38f (diff)
Patch/Bugfix so wind noise got controlable seed and therefore redoable cloth sims - bug reported by istvan
-rw-r--r--source/blender/blenkernel/BKE_blender.h2
-rw-r--r--source/blender/blenkernel/intern/effect.c10
-rw-r--r--source/blender/blenloader/intern/readfile.c12
-rw-r--r--source/blender/makesdna/DNA_object_force.h2
-rw-r--r--source/blender/python/api2_2x/Object.c3
-rw-r--r--source/blender/src/buttons_object.c10
6 files changed, 29 insertions, 10 deletions
diff --git a/source/blender/blenkernel/BKE_blender.h b/source/blender/blenkernel/BKE_blender.h
index cc2f9bd8334..5513f98b299 100644
--- a/source/blender/blenkernel/BKE_blender.h
+++ b/source/blender/blenkernel/BKE_blender.h
@@ -41,7 +41,7 @@ struct ListBase;
struct MemFile;
#define BLENDER_VERSION 249
-#define BLENDER_SUBVERSION 0
+#define BLENDER_SUBVERSION 1
#define BLENDER_MINVERSION 245
#define BLENDER_MINSUBVERSION 15
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index cca5d68167e..5bc3e295272 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -80,7 +80,6 @@
#include "BKE_screen.h"
#include "BKE_utildefines.h"
-#include "PIL_time.h"
#include "RE_render_ext.h"
/* fluid sim particle import */
@@ -161,8 +160,7 @@ static void add_to_effectorcache(ListBase *lb, Object *ob, Object *obsrc)
if(pd->forcefield == PFIELD_WIND)
{
- pd->rng = rng_new(1);
- rng_srandom(pd->rng, (unsigned int)(ceil(PIL_check_seconds_timer()))); // use better seed
+ pd->rng = rng_new(pd->seed);
}
ec= MEM_callocN(sizeof(pEffectorCache), "effector cache");
@@ -286,14 +284,14 @@ static float eff_calc_visibility(Object *ob, float *co, float *dir)
// noise function for wind e.g.
static float wind_func(struct RNG *rng, float strength)
{
- int random = (rng_getInt(rng)+1) % 65535; // max 2357
+ int random = (rng_getInt(rng)+1) % 128; // max 2357
float force = rng_getFloat(rng) + 1.0f;
float ret;
float sign = 0;
- sign = (random > 32000.0) ? 1.0: -1.0; // dividing by 2 is not giving equal sign distribution
+ sign = ((float)random > 64.0) ? 1.0: -1.0; // dividing by 2 is not giving equal sign distribution
- ret = sign*((float)random / force)*strength/65535.0f;
+ ret = sign*((float)random / force)*strength/128.0f;
return ret;
}
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index f0ec75dedd9..38b8bfaaa88 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -162,6 +162,8 @@
#include "mydevice.h"
#include "blendef.h"
+#include "PIL_time.h"
+
#include <errno.h>
/*
@@ -8144,6 +8146,16 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
+ // correct introduce of seed for wind force
+ if (main->versionfile < 249 && main->subversionfile < 1) {
+ Object *ob;
+ for(ob = main->object.first; ob; ob= ob->id.next) {
+ if(ob->pd)
+ ob->pd->seed = ((unsigned int)(ceil(PIL_check_seconds_timer()))+1) % 128;
+ }
+
+ }
+
/* WATCH IT!!!: pointers from libdata have not been converted yet here! */
/* WATCH IT 2!: Userdef struct init has to be in src/usiblender.c! */
diff --git a/source/blender/makesdna/DNA_object_force.h b/source/blender/makesdna/DNA_object_force.h
index dc449a64c6d..718d1a17834 100644
--- a/source/blender/makesdna/DNA_object_force.h
+++ b/source/blender/makesdna/DNA_object_force.h
@@ -69,7 +69,7 @@ typedef struct PartDeflect {
struct Tex *tex; /* Texture of the texture effector */
struct RNG *rng; /* random noise generator for e.g. wind */
float f_noise; /* noise of force (currently used for wind) */
- int pad;
+ int seed; /* wind noise random seed */
} PartDeflect;
typedef struct PointCache {
diff --git a/source/blender/python/api2_2x/Object.c b/source/blender/python/api2_2x/Object.c
index c3f7a21a7bf..b50b0082bf4 100644
--- a/source/blender/python/api2_2x/Object.c
+++ b/source/blender/python/api2_2x/Object.c
@@ -3757,7 +3757,8 @@ static int setupPI( Object* ob )
ob->pd->pdef_perm =0;
ob->pd->f_strength =0;
ob->pd->f_power =0;
- ob->pd->maxdist =0;
+ ob->pd->maxdist =0;
+ ob->pd->seed =0;
return 1;
}
diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c
index a90dd0447e9..8bf62836888 100644
--- a/source/blender/src/buttons_object.c
+++ b/source/blender/src/buttons_object.c
@@ -159,6 +159,8 @@
#include "butspace.h" // own module
+#include "PIL_time.h"
+
static float prspeed=0.0;
float prlen=0.0;
@@ -3337,6 +3339,7 @@ static void object_panel_collision(Object *ob)
ob->pd->pdef_sbdamp = 0.1f;
ob->pd->pdef_sbift = 0.2f;
ob->pd->pdef_sboft = 0.02f;
+ ob->pd->seed = ((unsigned int)(ceil(PIL_check_seconds_timer()))+1) % 128;
}
/* only meshes collide now */
@@ -3431,6 +3434,7 @@ static void object_panel_fields(Object *ob)
ob->pd->pdef_sbift = 0.2f;
ob->pd->pdef_sboft = 0.02f;
ob->pd->tex_nabla = 0.025f;
+ ob->pd->seed = ((unsigned int)(ceil(PIL_check_seconds_timer()))+1) % 128;
}
if(ob->pd) {
@@ -3530,7 +3534,10 @@ static void object_panel_fields(Object *ob)
else if(pd->forcefield == PFIELD_HARMONIC)
uiDefButF(block, NUM, B_FIELD_CHANGE, "Damp: ", 10,120,140,20, &pd->f_damp, 0, 10, 10, 0, "Damping of the harmonic force");
else if(pd->forcefield == PFIELD_WIND)
- uiDefButF(block, NUM, B_FIELD_CHANGE, "Noise: ",10,120,140,20, &pd->f_noise, 0, 10, 100, 0, "Noise of the wind force");
+ {
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "Noise: ",10,120,140,20, &pd->f_noise, 0, 10, 100, 0, "Noise of the wind force");
+ uiDefButI(block, NUM, B_FIELD_CHANGE, "Seed: ",10,100,140,20, &pd->seed, 1, 128, 1, 0, "Seed of the wind noise");
+ }
}
uiBlockEndAlign(block);
@@ -3839,6 +3846,7 @@ static void object_softbodies_collision(Object *ob)
ob->pd->pdef_sbdamp = 0.1f;
ob->pd->pdef_sbift = 0.2f;
ob->pd->pdef_sboft = 0.02f;
+ ob->pd->seed = ((unsigned int)(ceil(PIL_check_seconds_timer()))+1) % 128;
}
block= uiNewBlock(&curarea->uiblocks, "object_softbodies_collision", UI_EMBOSS, UI_HELV, curarea->win);
uiNewPanelTabbed("Soft Body", "Physics");