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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-04-14 17:26:10 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-04-14 17:26:10 +0300 |
commit | 6fc7521adeec11fa9e68f77a30924d5ff05819a4 (patch) | |
tree | e03e786c0ec7e27e5360969c0c98f3adf063a4e1 | |
parent | e12c3110024dc4b62ffefa739288218b04e39f71 (diff) |
Fix T49429: incorrect Blender internal viewport border render with DrawPixels method.
-rw-r--r-- | source/blender/editors/screen/glutil.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c index 93bac3f6660..216cbe9d7f4 100644 --- a/source/blender/editors/screen/glutil.c +++ b/source/blender/editors/screen/glutil.c @@ -566,7 +566,7 @@ void glaDrawPixelsSafe(float x, float y, int img_w, int img_h, int row_w, int fo float rast_x = x + off_x * xzoom; float rast_y = y + off_y * yzoom; - GLfloat scissor[4]; + GLfloat viewport[4]; int draw_w, draw_h; /* Determine the smallest number of pixels we need to draw @@ -581,9 +581,9 @@ void glaDrawPixelsSafe(float x, float y, int img_w, int img_h, int row_w, int fo * fails if we zoom in on one really huge pixel so that it * covers the entire screen). */ - glGetFloatv(GL_SCISSOR_BOX, scissor); - draw_w = min_ii(img_w - off_x, ceil((scissor[2] - rast_x) / xzoom)); - draw_h = min_ii(img_h - off_y, ceil((scissor[3] - rast_y) / yzoom)); + glGetFloatv(GL_VIEWPORT, viewport); + draw_w = min_ii(img_w - off_x, ceil((viewport[2] - rast_x) / xzoom)); + draw_h = min_ii(img_h - off_y, ceil((viewport[3] - rast_y) / yzoom)); if (draw_w > 0 && draw_h > 0) { |