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authorHans Goudey <h.goudey@me.com>2022-09-28 22:31:32 +0300
committerHans Goudey <h.goudey@me.com>2022-09-28 22:31:32 +0300
commit25533dbe219f8bbcb3f04ffe2ff1e57599addf3f (patch)
treefd4d4260fbb807d3d0484d2c4259b43378390875
parent878dea4e0fcca68ba3ad93edeae22114e1252f9e (diff)
Mesh: Add C++ implementaiton of topology mappings
Because they are friendlier to use in C++ code than the existing mesh mapping API, these mappings from one domain to another were often reimplemented in separate files. This commit moves some basic implementations to a `mesh_topology` namespace in the existing mesh mapping header file. These is plenty of room for performance improvement here, particularly by not using an array of Vectors, but that can come later. Split from D16029
-rw-r--r--source/blender/blenkernel/BKE_mesh_mapping.h20
-rw-r--r--source/blender/blenkernel/intern/mesh_fair.cc10
-rw-r--r--source/blender/blenkernel/intern/mesh_mapping.cc36
-rw-r--r--source/blender/render/intern/texture_margin.cc12
4 files changed, 63 insertions, 15 deletions
diff --git a/source/blender/blenkernel/BKE_mesh_mapping.h b/source/blender/blenkernel/BKE_mesh_mapping.h
index 2ee50fbaaee..350c4c4bb36 100644
--- a/source/blender/blenkernel/BKE_mesh_mapping.h
+++ b/source/blender/blenkernel/BKE_mesh_mapping.h
@@ -7,6 +7,10 @@
*/
#ifdef __cplusplus
+# include "BLI_array.hh"
+#endif
+
+#ifdef __cplusplus
extern "C" {
#endif
@@ -330,3 +334,19 @@ int *BKE_mesh_calc_smoothgroups(const struct MEdge *medge,
#ifdef __cplusplus
}
#endif
+
+#ifdef __cplusplus
+namespace blender::mesh_topology {
+
+Array<int> build_corner_to_poly_map(Span<MPoly> polys, int loops_num);
+
+Array<Vector<int>> build_vert_to_edge_map(Span<MEdge> edges, int verts_num);
+Array<Vector<int>> build_vert_to_corner_map(Span<MLoop> loops, int verts_num);
+
+inline int previous_poly_corner(const MPoly &poly, int corner_i)
+{
+ return corner_i - 1 + (corner_i == poly.loopstart) * poly.totloop;
+}
+
+} // namespace blender::mesh_topology
+#endif
diff --git a/source/blender/blenkernel/intern/mesh_fair.cc b/source/blender/blenkernel/intern/mesh_fair.cc
index bb0a5610cf4..df61169fa5c 100644
--- a/source/blender/blenkernel/intern/mesh_fair.cc
+++ b/source/blender/blenkernel/intern/mesh_fair.cc
@@ -26,6 +26,7 @@
#include "MEM_guardedalloc.h"
#include "eigen_capi.h"
+using blender::Array;
using blender::Map;
using blender::MutableSpan;
using blender::Span;
@@ -220,12 +221,7 @@ class MeshFairingContext : public FairingContext {
}
}
- loop_to_poly_map_.reserve(mesh->totloop);
- for (int i = 0; i < mesh->totpoly; i++) {
- for (int l = 0; l < mpoly_[i].totloop; l++) {
- loop_to_poly_map_[l + mpoly_[i].loopstart] = i;
- }
- }
+ loop_to_poly_map_ = blender::mesh_topology::build_corner_to_poly_map(mpoly_, mloop_.size());
}
~MeshFairingContext() override
@@ -259,7 +255,7 @@ class MeshFairingContext : public FairingContext {
Span<MLoop> mloop_;
Span<MPoly> mpoly_;
Span<MEdge> medge_;
- Vector<int> loop_to_poly_map_;
+ Array<int> loop_to_poly_map_;
};
class BMeshFairingContext : public FairingContext {
diff --git a/source/blender/blenkernel/intern/mesh_mapping.cc b/source/blender/blenkernel/intern/mesh_mapping.cc
index 2db0adce033..c1523f0a525 100644
--- a/source/blender/blenkernel/intern/mesh_mapping.cc
+++ b/source/blender/blenkernel/intern/mesh_mapping.cc
@@ -16,6 +16,7 @@
#include "BLI_bitmap.h"
#include "BLI_buffer.h"
#include "BLI_math.h"
+#include "BLI_task.hh"
#include "BLI_utildefines.h"
#include "BKE_customdata.h"
@@ -552,6 +553,41 @@ void BKE_mesh_origindex_map_create_looptri(MeshElemMap **r_map,
*r_mem = indices;
}
+namespace blender::mesh_topology {
+
+Array<int> build_corner_to_poly_map(const Span<MPoly> polys, const int loops_num)
+{
+ Array<int> map(loops_num);
+ threading::parallel_for(polys.index_range(), 1024, [&](IndexRange range) {
+ for (const int64_t poly_i : range) {
+ const MPoly &poly = polys[poly_i];
+ map.as_mutable_span().slice(poly.loopstart, poly.totloop).fill(int(poly_i));
+ }
+ });
+ return map;
+}
+
+Array<Vector<int>> build_vert_to_edge_map(const Span<MEdge> edges, const int verts_num)
+{
+ Array<Vector<int>> map(verts_num);
+ for (const int64_t i : edges.index_range()) {
+ map[edges[i].v1].append(int(i));
+ map[edges[i].v2].append(int(i));
+ }
+ return map;
+}
+
+Array<Vector<int>> build_vert_to_corner_map(const Span<MLoop> loops, const int verts_num)
+{
+ Array<Vector<int>> map(verts_num);
+ for (const int64_t i : loops.index_range()) {
+ map[loops[i].v].append(int(i));
+ }
+ return map;
+}
+
+} // namespace blender::mesh_topology
+
/** \} */
/* -------------------------------------------------------------------- */
diff --git a/source/blender/render/intern/texture_margin.cc b/source/blender/render/intern/texture_margin.cc
index 201908234fe..a69449d9386 100644
--- a/source/blender/render/intern/texture_margin.cc
+++ b/source/blender/render/intern/texture_margin.cc
@@ -14,6 +14,7 @@
#include "BKE_DerivedMesh.h"
#include "BKE_customdata.h"
#include "BKE_mesh.h"
+#include "BKE_mesh_mapping.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
@@ -44,7 +45,7 @@ class TextureMarginMap {
/** Maps UV-edges to their corresponding UV-edge. */
Vector<int> loop_adjacency_map_;
/** Maps UV-edges to their corresponding polygon. */
- Vector<int> loop_to_poly_map_;
+ Array<int> loop_to_poly_map_;
int w_, h_;
float uv_offset_[2];
@@ -289,13 +290,8 @@ class TextureMarginMap {
void build_tables()
{
- loop_to_poly_map_.resize(totloop_);
- for (int i = 0; i < totpoly_; i++) {
- for (int j = 0; j < mpoly_[i].totloop; j++) {
- int l = j + mpoly_[i].loopstart;
- loop_to_poly_map_[l] = i;
- }
- }
+ loop_to_poly_map_ = blender::mesh_topology::build_corner_to_poly_map({mpoly_, totpoly_},
+ totloop_);
loop_adjacency_map_.resize(totloop_, -1);