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authorJacques Lucke <jacques@blender.org>2021-09-27 18:35:26 +0300
committerJacques Lucke <jacques@blender.org>2021-09-27 18:35:45 +0300
commit0559971ab3772e3b5efb0fcad396735ea4ac22fe (patch)
treee373f64625d71d643e03f28a1383ee7c9b276d42
parent2189dfd6e25a7bb6b734116619d87bc2d2a535ff (diff)
Geometry Nodes: add utility to process all instances separately
This adds a new `GeometrySet::modify_geometry_sets` method that can be used to update each sub-geometry-set separately without making any instances real. Differential Revision: https://developer.blender.org/D12650
-rw-r--r--source/blender/blenkernel/BKE_geometry_set.hh25
-rw-r--r--source/blender/blenkernel/intern/geometry_component_instances.cc34
-rw-r--r--source/blender/blenkernel/intern/geometry_set.cc22
-rw-r--r--source/blender/blenkernel/intern/geometry_set_instances.cc55
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_curve_fill.cc16
5 files changed, 104 insertions, 48 deletions
diff --git a/source/blender/blenkernel/BKE_geometry_set.hh b/source/blender/blenkernel/BKE_geometry_set.hh
index 571c6c6a0a0..08bfdbf2382 100644
--- a/source/blender/blenkernel/BKE_geometry_set.hh
+++ b/source/blender/blenkernel/BKE_geometry_set.hh
@@ -309,6 +309,10 @@ struct GeometrySet {
bool include_instances,
blender::Map<blender::bke::AttributeIDRef, AttributeKind> &r_attributes) const;
+ using ForeachSubGeometryCallback = blender::FunctionRef<void(GeometrySet &geometry_set)>;
+
+ void modify_geometry_sets(ForeachSubGeometryCallback callback);
+
/* Utility methods for creation. */
static GeometrySet create_with_mesh(
Mesh *mesh, GeometryOwnershipType ownership = GeometryOwnershipType::Owned);
@@ -479,7 +483,7 @@ class InstanceReference {
Type type_ = Type::None;
/** Depending on the type this is either null, an Object or Collection pointer. */
void *data_ = nullptr;
- std::shared_ptr<GeometrySet> geometry_set_;
+ std::unique_ptr<GeometrySet> geometry_set_;
public:
InstanceReference() = default;
@@ -494,8 +498,25 @@ class InstanceReference {
InstanceReference(GeometrySet geometry_set)
: type_(Type::GeometrySet),
- geometry_set_(std::make_shared<GeometrySet>(std::move(geometry_set)))
+ geometry_set_(std::make_unique<GeometrySet>(std::move(geometry_set)))
+ {
+ }
+
+ InstanceReference(const InstanceReference &other) : type_(other.type_), data_(other.data_)
{
+ if (other.geometry_set_) {
+ geometry_set_ = std::make_unique<GeometrySet>(*other.geometry_set_);
+ }
+ }
+
+ InstanceReference &operator=(const InstanceReference &other)
+ {
+ if (this == &other) {
+ return *this;
+ }
+ this->~InstanceReference();
+ new (this) InstanceReference(other);
+ return *this;
}
Type type() const
diff --git a/source/blender/blenkernel/intern/geometry_component_instances.cc b/source/blender/blenkernel/intern/geometry_component_instances.cc
index f1f60266545..4204d62e1a7 100644
--- a/source/blender/blenkernel/intern/geometry_component_instances.cc
+++ b/source/blender/blenkernel/intern/geometry_component_instances.cc
@@ -125,44 +125,14 @@ blender::Span<int> InstancesComponent::instance_ids() const
}
/**
- * If references have a collection or object type, convert them into geometry instances. This
- * will join geometry components from nested instances if necessary. After that, the geometry
- * sets can be edited.
- */
-void InstancesComponent::ensure_geometry_instances()
-{
- VectorSet<InstanceReference> new_references;
- new_references.reserve(references_.size());
- for (const InstanceReference &reference : references_) {
- if (reference.type() == InstanceReference::Type::Object) {
- GeometrySet geometry_set;
- InstancesComponent &instances = geometry_set.get_component_for_write<InstancesComponent>();
- const int handle = instances.add_reference(reference.object());
- instances.add_instance(handle, float4x4::identity());
- new_references.add_new(geometry_set);
- }
- else if (reference.type() == InstanceReference::Type::Collection) {
- GeometrySet geometry_set;
- InstancesComponent &instances = geometry_set.get_component_for_write<InstancesComponent>();
- const int handle = instances.add_reference(reference.collection());
- instances.add_instance(handle, float4x4::identity());
- new_references.add_new(geometry_set);
- }
- else {
- new_references.add_new(reference);
- }
- }
- references_ = std::move(new_references);
-}
-
-/**
* With write access to the instances component, the data in the instanced geometry sets can be
* changed. This is a function on the component rather than each reference to ensure `const`
* correctness for that reason.
*/
GeometrySet &InstancesComponent::geometry_set_from_reference(const int reference_index)
{
- /* If this assert fails, it means #ensure_geometry_instances must be called first. */
+ /* If this assert fails, it means #ensure_geometry_instances must be called first or that the
+ * reference can't be converted to a geometry set. */
BLI_assert(references_[reference_index].type() == InstanceReference::Type::GeometrySet);
/* The const cast is okay because the instance's hash in the set
diff --git a/source/blender/blenkernel/intern/geometry_set.cc b/source/blender/blenkernel/intern/geometry_set.cc
index 1ebdde75f46..3abe2fd2213 100644
--- a/source/blender/blenkernel/intern/geometry_set.cc
+++ b/source/blender/blenkernel/intern/geometry_set.cc
@@ -458,6 +458,28 @@ void GeometrySet::gather_attributes_for_propagation(
delete dummy_component;
}
+/**
+ * Modify every (recursive) instance separately. This is often more efficient than realizing all
+ * instances just to change the same thing on all of them.
+ */
+void GeometrySet::modify_geometry_sets(ForeachSubGeometryCallback callback)
+{
+ callback(*this);
+ if (!this->has_instances()) {
+ return;
+ }
+ /* In the future this can be improved by deduplicating instance references across different
+ * instances. */
+ InstancesComponent &instances_component = this->get_component_for_write<InstancesComponent>();
+ instances_component.ensure_geometry_instances();
+ for (const int handle : instances_component.references().index_range()) {
+ if (instances_component.references()[handle].type() == InstanceReference::Type::GeometrySet) {
+ GeometrySet &instance_geometry = instances_component.geometry_set_from_reference(handle);
+ instance_geometry.modify_geometry_sets(callback);
+ }
+ }
+}
+
/** \} */
/* -------------------------------------------------------------------- */
diff --git a/source/blender/blenkernel/intern/geometry_set_instances.cc b/source/blender/blenkernel/intern/geometry_set_instances.cc
index 162f91a4a47..ad13342ad9e 100644
--- a/source/blender/blenkernel/intern/geometry_set_instances.cc
+++ b/source/blender/blenkernel/intern/geometry_set_instances.cc
@@ -652,3 +652,58 @@ void InstancesComponent::foreach_referenced_geometry(
}
}
}
+
+/**
+ * If references have a collection or object type, convert them into geometry instances
+ * recursively. After that, the geometry sets can be edited. There may still be instances of other
+ * types of they can't be converted to geometry sets.
+ */
+void InstancesComponent::ensure_geometry_instances()
+{
+ using namespace blender;
+ using namespace blender::bke;
+ VectorSet<InstanceReference> new_references;
+ new_references.reserve(references_.size());
+ for (const InstanceReference &reference : references_) {
+ switch (reference.type()) {
+ case InstanceReference::Type::None:
+ case InstanceReference::Type::GeometrySet: {
+ /* Those references can stay as their were. */
+ new_references.add_new(reference);
+ break;
+ }
+ case InstanceReference::Type::Object: {
+ /* Create a new reference that contains the geometry set of the object. We may want to
+ * treat e.g. lamps and similar object types separately here. */
+ const Object &object = reference.object();
+ GeometrySet object_geometry_set = object_get_geometry_set_for_read(object);
+ if (object_geometry_set.has_instances()) {
+ InstancesComponent &component =
+ object_geometry_set.get_component_for_write<InstancesComponent>();
+ component.ensure_geometry_instances();
+ }
+ new_references.add_new(std::move(object_geometry_set));
+ break;
+ }
+ case InstanceReference::Type::Collection: {
+ /* Create a new reference that contains a geometry set that contains all objects from the
+ * collection as instances. */
+ GeometrySet collection_geometry_set;
+ InstancesComponent &component =
+ collection_geometry_set.get_component_for_write<InstancesComponent>();
+ Collection &collection = reference.collection();
+ FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (&collection, object) {
+ const int handle = component.add_reference(*object);
+ component.add_instance(handle, object->obmat);
+ float4x4 &transform = component.instance_transforms().last();
+ sub_v3_v3(transform.values[3], collection.instance_offset);
+ }
+ FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
+ component.ensure_geometry_instances();
+ new_references.add_new(std::move(collection_geometry_set));
+ break;
+ }
+ }
+ }
+ references_ = std::move(new_references);
+}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_fill.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_fill.cc
index fcafdf93197..c30741cf786 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_curve_fill.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_curve_fill.cc
@@ -154,20 +154,8 @@ static void geo_node_curve_fill_exec(GeoNodeExecParams params)
const NodeGeometryCurveFill &storage = *(const NodeGeometryCurveFill *)params.node().storage;
const GeometryNodeCurveFillMode mode = (GeometryNodeCurveFillMode)storage.mode;
- if (geometry_set.has_instances()) {
- InstancesComponent &instances = geometry_set.get_component_for_write<InstancesComponent>();
- instances.ensure_geometry_instances();
-
- threading::parallel_for(IndexRange(instances.references_amount()), 16, [&](IndexRange range) {
- for (int i : range) {
- GeometrySet &geometry_set = instances.geometry_set_from_reference(i);
- geometry_set = bke::geometry_set_realize_instances(geometry_set);
- curve_fill_calculate(geometry_set, mode);
- }
- });
- }
-
- curve_fill_calculate(geometry_set, mode);
+ geometry_set.modify_geometry_sets(
+ [&](GeometrySet &geometry_set) { curve_fill_calculate(geometry_set, mode); });
params.set_output("Mesh", std::move(geometry_set));
}