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authorJeroen Bakker <j.bakker@atmind.nl>2018-05-03 16:31:37 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-05-03 16:33:13 +0300
commit0b1c673e1462ed662bcad47894d41c89ce13e9db (patch)
treebedcc98fc5a90be96e660f3ee34718ef262a32fe
parent8a2d2f1bb4059fb747615138baea2b806af96389 (diff)
parent2bf333b35dda46e9ec870b4aeec431562284eaf8 (diff)
Workbench: selection method for studio lighting
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py31
-rw-r--r--source/blender/draw/CMakeLists.txt1
-rw-r--r--source/blender/draw/DRW_engine.h1
-rw-r--r--source/blender/draw/engines/workbench/workbench_engine.c15
-rw-r--r--source/blender/draw/engines/workbench/workbench_materials.c13
-rw-r--r--source/blender/draw/engines/workbench/workbench_private.h4
-rw-r--r--source/blender/draw/engines/workbench/workbench_studiolight.c138
-rw-r--r--source/blender/editors/include/UI_icons.h6
-rw-r--r--source/blender/editors/interface/CMakeLists.txt1
-rw-r--r--source/blender/editors/interface/interface_icons.c20
-rw-r--r--source/blender/makesdna/DNA_view3d_types.h2
-rw-r--r--source/blender/makesrna/intern/rna_space.c14
12 files changed, 195 insertions, 51 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 077af19da8c..5b06f512abe 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -3546,37 +3546,16 @@ class VIEW3D_PT_shading(Panel):
if shading.type == 'SOLID':
col.separator()
+ col.row().prop(shading, "single_color_mode", expand=True)
+
+ col.separator()
col.row().prop(shading, "light", expand=True)
+ if shading.light == 'STUDIO':
+ col.row().template_icon_view(shading, "studiolight")
col.separator()
- col.row().prop(shading, "single_color_mode", expand=True)
col.prop(shading, "show_object_overlap")
- if shading.light == 'STUDIO':
- # TODO: don't store these settings in the scene
- scene = context.scene
- props = scene.layer_properties['BLENDER_WORKBENCH']
-
- col.separator()
-
- sub = col.column()
- sub.label(text="Left/Right:")
- row = sub.row(align=True)
- row.prop(props, "diffuse_light_x_neg", text="")
- row.prop(props, "diffuse_light_x_pos", text="")
-
- sub = col.column()
- sub.label(text="Up/Down:")
- row = sub.row(align=True)
- row.prop(props, "diffuse_light_y_neg", text="")
- row.prop(props, "diffuse_light_y_pos", text="")
-
- sub = col.column()
- sub.label(text="Front/Back:")
- row = sub.row(align=True)
- row.prop(props, "diffuse_light_z_neg", text="")
- row.prop(props, "diffuse_light_z_pos", text="")
-
class VIEW3D_PT_overlay(Panel):
bl_space_type = 'VIEW_3D'
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index dabdc46f4e4..e3b6e6fb1f9 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -107,6 +107,7 @@ set(SRC
engines/eevee/eevee_volumes.c
engines/workbench/workbench_engine.c
engines/workbench/workbench_materials.c
+ engines/workbench/workbench_studiolight.c
engines/workbench/solid_mode.c
engines/external/external_engine.c
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h
index e300bcad8bf..22dc116d4a6 100644
--- a/source/blender/draw/DRW_engine.h
+++ b/source/blender/draw/DRW_engine.h
@@ -142,4 +142,5 @@ void DRW_opengl_context_disable(void);
void DRW_deferred_shader_remove(struct GPUMaterial *mat);
+unsigned int *WORKBENCH_generate_studiolight_preview(int studiolight_id, int icon_size);
#endif /* __DRW_ENGINE_H__ */
diff --git a/source/blender/draw/engines/workbench/workbench_engine.c b/source/blender/draw/engines/workbench/workbench_engine.c
index d4d14125116..f758918d577 100644
--- a/source/blender/draw/engines/workbench/workbench_engine.c
+++ b/source/blender/draw/engines/workbench/workbench_engine.c
@@ -58,20 +58,7 @@ static void workbench_view_layer_settings_create(RenderEngine *UNUSED(engine), I
BLI_assert(props &&
props->type == IDP_GROUP &&
props->subtype == IDP_GROUP_SUB_ENGINE_RENDER);
-
- const float diffuse_x_pos[3] = {1.0, 0.8, 0.6};
- const float diffuse_x_neg[3] = {1.0, 0.6, 0.6};
- const float diffuse_y_pos[3] = {0.9, 0.9, 1.0};
- const float diffuse_y_neg[3] = {0.05, 0.025, 0.025};
- const float diffuse_z_pos[3] = {0.8, 0.8, 0.75};
- const float diffuse_z_neg[3] = {1.0, 0.95, 0.8};
-
- BKE_collection_engine_property_add_float_array(props, "diffuse_light_x_pos", diffuse_x_pos, 3);
- BKE_collection_engine_property_add_float_array(props, "diffuse_light_x_neg", diffuse_x_neg, 3);
- BKE_collection_engine_property_add_float_array(props, "diffuse_light_y_pos", diffuse_y_pos, 3);
- BKE_collection_engine_property_add_float_array(props, "diffuse_light_y_neg", diffuse_y_neg, 3);
- BKE_collection_engine_property_add_float_array(props, "diffuse_light_z_pos", diffuse_z_pos, 3);
- BKE_collection_engine_property_add_float_array(props, "diffuse_light_z_neg", diffuse_z_neg, 3);
+ UNUSED_VARS_NDEBUG(props);
}
/* Note: currently unused, we may want to register so we can see this when debugging the view. */
diff --git a/source/blender/draw/engines/workbench/workbench_materials.c b/source/blender/draw/engines/workbench/workbench_materials.c
index b095890f873..69d983b96c7 100644
--- a/source/blender/draw/engines/workbench/workbench_materials.c
+++ b/source/blender/draw/engines/workbench/workbench_materials.c
@@ -257,10 +257,6 @@ void workbench_materials_cache_init(WORKBENCH_Data *vedata)
WORKBENCH_PrivateData *wpd = stl->g_data;
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
DRWShadingGroup *grp;
- const DRWContextState *draw_ctx = DRW_context_state_get();
- ViewLayer *view_layer = draw_ctx->view_layer;
- IDProperty *props = BKE_view_layer_engine_evaluated_get(view_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_WORKBENCH);
-
const DRWContextState *DCS = DRW_context_state_get();
wpd->material_hash = BLI_ghash_ptr_new(__func__);
@@ -269,10 +265,12 @@ void workbench_materials_cache_init(WORKBENCH_Data *vedata)
if (v3d) {
wpd->drawtype_lighting = v3d->drawtype_lighting;
wpd->drawtype_options = v3d->drawtype_options;
+ wpd->drawtype_studiolight = v3d->drawtype_studiolight;
}
else {
wpd->drawtype_lighting = V3D_LIGHTING_STUDIO;
wpd->drawtype_options = 0;
+ wpd->drawtype_studiolight = 0;
}
select_deferred_shaders(wpd);
@@ -281,12 +279,7 @@ void workbench_materials_cache_init(WORKBENCH_Data *vedata)
WORKBENCH_UBO_World *wd = &wpd->world_data;
UI_GetThemeColor3fv(UI_GetThemeValue(TH_SHOW_BACK_GRAD) ? TH_LOW_GRAD:TH_HIGH_GRAD, wd->background_color_low);
UI_GetThemeColor3fv(TH_HIGH_GRAD, wd->background_color_high);
- copy_v3_v3(wd->diffuse_light_x_pos, BKE_collection_engine_property_value_get_float_array(props, "diffuse_light_x_pos"));
- copy_v3_v3(wd->diffuse_light_x_neg, BKE_collection_engine_property_value_get_float_array(props, "diffuse_light_x_neg"));
- copy_v3_v3(wd->diffuse_light_y_pos, BKE_collection_engine_property_value_get_float_array(props, "diffuse_light_y_pos"));
- copy_v3_v3(wd->diffuse_light_y_neg, BKE_collection_engine_property_value_get_float_array(props, "diffuse_light_y_neg"));
- copy_v3_v3(wd->diffuse_light_z_pos, BKE_collection_engine_property_value_get_float_array(props, "diffuse_light_z_pos"));
- copy_v3_v3(wd->diffuse_light_z_neg, BKE_collection_engine_property_value_get_float_array(props, "diffuse_light_z_neg"));
+ studiolight_update_world(wpd->drawtype_studiolight, wd);
psl->composite_pass = DRW_pass_create("Composite", DRW_STATE_WRITE_COLOR);
grp = DRW_shgroup_create(wpd->composite_sh, psl->composite_pass);
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h
index d94cce6e880..1f66fb31095 100644
--- a/source/blender/draw/engines/workbench/workbench_private.h
+++ b/source/blender/draw/engines/workbench/workbench_private.h
@@ -73,6 +73,7 @@ typedef struct WORKBENCH_PrivateData {
struct GPUShader *composite_sh;
short drawtype_lighting;
short drawtype_options;
+ short drawtype_studiolight;
struct GPUUniformBuffer *world_ubo;
WORKBENCH_UBO_World world_data;
} WORKBENCH_PrivateData; /* Transient data */
@@ -113,4 +114,7 @@ void workbench_materials_cache_init(WORKBENCH_Data *vedata);
void workbench_materials_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob);
void workbench_materials_cache_finish(WORKBENCH_Data *vedata);
+/* workbench_studiolight.c */
+void studiolight_update_world(int studio_light, WORKBENCH_UBO_World* wd);
+
#endif
diff --git a/source/blender/draw/engines/workbench/workbench_studiolight.c b/source/blender/draw/engines/workbench/workbench_studiolight.c
new file mode 100644
index 00000000000..f93a7341212
--- /dev/null
+++ b/source/blender/draw/engines/workbench/workbench_studiolight.c
@@ -0,0 +1,138 @@
+/*
+ * Copyright 2016, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Blender Institute
+ *
+ */
+
+/** \file workbench_studiolight.h
+ * \ingroup draw_engine
+ */
+ #include "DRW_engine.h"
+#include "workbench_private.h"
+
+#include "BLI_math.h"
+
+
+#define STUDIOLIGHT_X_POS 0
+#define STUDIOLIGHT_X_NEG 1
+#define STUDIOLIGHT_Y_POS 2
+#define STUDIOLIGHT_Y_NEG 3
+#define STUDIOLIGHT_Z_POS 4
+#define STUDIOLIGHT_Z_NEG 5
+
+const float studiolights[][6][3] = {
+ {
+ {1.0, 0.8, 0.6},
+ {1.0, 0.6, 0.6},
+ {0.9, 0.9, 1.0},
+ {0.05, 0.025, 0.025},
+ {0.8, 0.8, 0.75},
+ {1.0, 0.95, 0.8},
+ },
+ {
+ {0.0, 0.0, 0.0},
+ {0.0, 0.0, 0.0},
+ {0.0, 0.0, 0.0},
+ {0.0, 0.0, 0.0},
+ {0.8, 0.8, 1.0},
+ {0.0, 0.0, 0.0},
+ },
+ {
+ {0.4, 0.3, 0.8},
+ {0.4, 0.3, 0.8},
+ {0.8, 0.8, 0.2},
+ {0.0, 0.0, 0.0},
+ {0.4, 0.4, 0.8},
+ {0.0, 0.0, 0.0},
+ },
+ {
+ {0.2, 0.2, 0.0},
+ {0.8, 0.2, 0.0},
+ {0.8, 0.2, 0.0},
+ {0.2, 0.2, 0.0},
+ {0.8, 0.6, 0.4},
+ {0.0, 0.0, 0.0},
+ },
+ {
+ {0.8, 0.2, 0.0},
+ {0.8, 0.2, 0.0},
+ {0.8, 0.6, 0.0},
+ {0.2, 0.2, 0.0},
+ {1.0, 0.5, 0.0},
+ {0.0, 0.0, 0.0},
+ },
+};
+
+void studiolight_update_world(int studio_light, WORKBENCH_UBO_World* wd) {
+ copy_v3_v3(wd->diffuse_light_x_pos, studiolights[studio_light][STUDIOLIGHT_X_POS]);
+ copy_v3_v3(wd->diffuse_light_x_neg, studiolights[studio_light][STUDIOLIGHT_X_NEG]);
+ copy_v3_v3(wd->diffuse_light_y_pos, studiolights[studio_light][STUDIOLIGHT_Y_POS]);
+ copy_v3_v3(wd->diffuse_light_y_neg, studiolights[studio_light][STUDIOLIGHT_Y_NEG]);
+ copy_v3_v3(wd->diffuse_light_z_pos, studiolights[studio_light][STUDIOLIGHT_Z_POS]);
+ copy_v3_v3(wd->diffuse_light_z_neg, studiolights[studio_light][STUDIOLIGHT_Z_NEG]);
+}
+
+unsigned int *WORKBENCH_generate_studiolight_preview(int studiolight_id, int icon_size) {
+ unsigned int* rect = MEM_mallocN(icon_size * icon_size * sizeof(unsigned int), __func__);
+ int icon_center = icon_size / 2;
+ float sphere_radius = icon_center * 0.9;
+
+ int offset = 0;
+ for (int y = 0 ; y < icon_size ; y ++) {
+ float dy = y - icon_center;
+ for (int x = 0 ; x < icon_size ; x ++) {
+ float dx = x - icon_center;
+ /* calculate aliasing */
+ float alias = 0;
+ const float alias_step = 0.2;
+ for (float ay = dy - 0.5; ay < dy + 0.5 ; ay += alias_step) {
+ for (float ax = dx - 0.5; ax < dx + 0.5 ; ax += alias_step) {
+ if (sqrt(ay*ay + ax*ax) < sphere_radius) {
+ alias += alias_step*alias_step;
+ }
+ }
+ }
+ unsigned int pixelresult = 0x0;
+ unsigned int alias_i = clamp_i(alias * 256, 0, 255);
+ if (alias_i != 0) {
+ /* calculate normal */
+ unsigned int alias_mask = alias_i << 24;
+ float normal[3];
+ normal[0] = dx / sphere_radius;
+ normal[1] = dy / sphere_radius;
+ normal[2] = sqrt(-(normal[0]*normal[0])-(normal[1]*normal[1]) + 1);
+ normalize_v3(normal);
+
+ float color[3];
+ mul_v3_v3fl(color, studiolights[studiolight_id][STUDIOLIGHT_X_POS], clamp_f(normal[0], 0.0, 1.0));
+ interp_v3_v3v3(color, color, studiolights[studiolight_id][STUDIOLIGHT_X_NEG], clamp_f(-normal[0], 0.0, 1.0));
+ interp_v3_v3v3(color, color, studiolights[studiolight_id][STUDIOLIGHT_Y_POS], clamp_f(normal[1], 0.0, 1.0));
+ interp_v3_v3v3(color, color, studiolights[studiolight_id][STUDIOLIGHT_Y_NEG], clamp_f(-normal[1], 0.0, 1.0));
+ interp_v3_v3v3(color, color, studiolights[studiolight_id][STUDIOLIGHT_Z_POS], clamp_f(normal[2], 0.0, 1.0));
+
+ pixelresult = rgb_to_cpack(
+ linearrgb_to_srgb(color[0]),
+ linearrgb_to_srgb(color[1]),
+ linearrgb_to_srgb(color[2])
+ ) | alias_mask;
+ }
+ rect[offset++] = pixelresult;
+ }
+ }
+ return rect;
+} \ No newline at end of file
diff --git a/source/blender/editors/include/UI_icons.h b/source/blender/editors/include/UI_icons.h
index 923038a7490..a87f23c42a8 100644
--- a/source/blender/editors/include/UI_icons.h
+++ b/source/blender/editors/include/UI_icons.h
@@ -1032,3 +1032,9 @@ DEF_VICO(COLORSET_18_VEC)
DEF_VICO(COLORSET_19_VEC)
DEF_VICO(COLORSET_20_VEC)
+ /* Studio lighting presets */
+DEF_ICON(STUDIOLIGHT_01)
+DEF_ICON(STUDIOLIGHT_02)
+DEF_ICON(STUDIOLIGHT_03)
+DEF_ICON(STUDIOLIGHT_04)
+DEF_ICON(STUDIOLIGHT_05)
diff --git a/source/blender/editors/interface/CMakeLists.txt b/source/blender/editors/interface/CMakeLists.txt
index cc5c580ad38..49fe6bfb2dc 100644
--- a/source/blender/editors/interface/CMakeLists.txt
+++ b/source/blender/editors/interface/CMakeLists.txt
@@ -25,6 +25,7 @@ set(INC
../../blenlib
../../blentranslation
../../depsgraph
+ ../../draw
../../gpu
../../imbuf
../../makesdna
diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c
index 9815d58764c..12b549e8f8b 100644
--- a/source/blender/editors/interface/interface_icons.c
+++ b/source/blender/editors/interface/interface_icons.c
@@ -67,6 +67,8 @@
#include "DEG_depsgraph.h"
+#include "DRW_engine.h"
+
#include "ED_datafiles.h"
#include "ED_keyframes_draw.h"
#include "ED_render.h"
@@ -491,6 +493,23 @@ static void init_matcap_icons(void)
}
+static void init_studio_light_icons(void)
+{
+ /* dynamic allocation now, tucking datatoc pointers in DrawInfo */
+#define INIT_STUDIOLIGHT_ICON(icon_id, studiolight_id) \
+ { \
+ DrawInfo *di; \
+ di = def_internal_icon(NULL, icon_id, 0, 0, 96, ICON_TYPE_BUFFER); \
+ di->data.buffer.image->rect = WORKBENCH_generate_studiolight_preview(studiolight_id, 96); \
+ } (void)0
+
+ INIT_STUDIOLIGHT_ICON(ICON_STUDIOLIGHT_01, 0);
+ INIT_STUDIOLIGHT_ICON(ICON_STUDIOLIGHT_02, 1);
+ INIT_STUDIOLIGHT_ICON(ICON_STUDIOLIGHT_03, 2);
+ INIT_STUDIOLIGHT_ICON(ICON_STUDIOLIGHT_04, 3);
+ INIT_STUDIOLIGHT_ICON(ICON_STUDIOLIGHT_05, 4);
+
+}
static void init_internal_icons(void)
{
// bTheme *btheme = UI_GetTheme();
@@ -837,6 +856,7 @@ void UI_icons_init(int first_dyn_id)
init_internal_icons();
init_brush_icons();
init_matcap_icons();
+ init_studio_light_icons();
#endif
}
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index 545acf667b6..dd2933b04ee 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -258,7 +258,7 @@ typedef struct View3D {
/* drawtype options (lighting, random) used for drawtype == OB_SOLID */
short drawtype_lighting;
short drawtype_options;
- short pad5;
+ short drawtype_studiolight;
int overlays;
int pad6;
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index 8cef700e934..6feec355808 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -2201,6 +2201,14 @@ static void rna_def_space_view3d_shading(BlenderRNA *brna)
{V3D_DRAWOPTION_RANDOMIZE, "RANDOM", 0, "Random", "Show random object color"},
{0, NULL, 0, NULL, NULL}
};
+ static const EnumPropertyItem studio_lighting_items[] = {
+ {0, "01", ICON_STUDIOLIGHT_01, "", ""},
+ {1, "02", ICON_STUDIOLIGHT_02, "", ""},
+ {2, "03", ICON_STUDIOLIGHT_03, "", ""},
+ {3, "04", ICON_STUDIOLIGHT_04, "", ""},
+ {4, "05", ICON_STUDIOLIGHT_05, "", ""},
+ {0, NULL, 0, NULL, NULL}
+ };
srna = RNA_def_struct(brna, "View3DShading", NULL);
RNA_def_struct_sdna(srna, "View3D");
@@ -2228,6 +2236,12 @@ static void rna_def_space_view3d_shading(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Object Overlap", "Show Object Overlap");
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, "rna_3DViewShading_type_update");
+ prop = RNA_def_property(srna, "studiolight", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "drawtype_studiolight");
+ RNA_def_property_enum_items(prop, studio_lighting_items);
+ RNA_def_property_ui_text(prop, "Studiolight", "Studio lighting setup");
+ RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, "rna_3DViewShading_type_update");
+
prop = RNA_def_property(srna, "single_color_mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, single_color_mode_items);
RNA_def_property_enum_funcs(prop, "rna_View3DShading_single_color_mode_get",