diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-05-03 16:31:37 +0300 |
---|---|---|
committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-05-03 16:33:13 +0300 |
commit | 0b1c673e1462ed662bcad47894d41c89ce13e9db (patch) | |
tree | bedcc98fc5a90be96e660f3ee34718ef262a32fe | |
parent | 8a2d2f1bb4059fb747615138baea2b806af96389 (diff) | |
parent | 2bf333b35dda46e9ec870b4aeec431562284eaf8 (diff) |
Workbench: selection method for studio lighting
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 31 | ||||
-rw-r--r-- | source/blender/draw/CMakeLists.txt | 1 | ||||
-rw-r--r-- | source/blender/draw/DRW_engine.h | 1 | ||||
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_engine.c | 15 | ||||
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_materials.c | 13 | ||||
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_private.h | 4 | ||||
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_studiolight.c | 138 | ||||
-rw-r--r-- | source/blender/editors/include/UI_icons.h | 6 | ||||
-rw-r--r-- | source/blender/editors/interface/CMakeLists.txt | 1 | ||||
-rw-r--r-- | source/blender/editors/interface/interface_icons.c | 20 | ||||
-rw-r--r-- | source/blender/makesdna/DNA_view3d_types.h | 2 | ||||
-rw-r--r-- | source/blender/makesrna/intern/rna_space.c | 14 |
12 files changed, 195 insertions, 51 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index 077af19da8c..5b06f512abe 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -3546,37 +3546,16 @@ class VIEW3D_PT_shading(Panel): if shading.type == 'SOLID': col.separator() + col.row().prop(shading, "single_color_mode", expand=True) + + col.separator() col.row().prop(shading, "light", expand=True) + if shading.light == 'STUDIO': + col.row().template_icon_view(shading, "studiolight") col.separator() - col.row().prop(shading, "single_color_mode", expand=True) col.prop(shading, "show_object_overlap") - if shading.light == 'STUDIO': - # TODO: don't store these settings in the scene - scene = context.scene - props = scene.layer_properties['BLENDER_WORKBENCH'] - - col.separator() - - sub = col.column() - sub.label(text="Left/Right:") - row = sub.row(align=True) - row.prop(props, "diffuse_light_x_neg", text="") - row.prop(props, "diffuse_light_x_pos", text="") - - sub = col.column() - sub.label(text="Up/Down:") - row = sub.row(align=True) - row.prop(props, "diffuse_light_y_neg", text="") - row.prop(props, "diffuse_light_y_pos", text="") - - sub = col.column() - sub.label(text="Front/Back:") - row = sub.row(align=True) - row.prop(props, "diffuse_light_z_neg", text="") - row.prop(props, "diffuse_light_z_pos", text="") - class VIEW3D_PT_overlay(Panel): bl_space_type = 'VIEW_3D' diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt index dabdc46f4e4..e3b6e6fb1f9 100644 --- a/source/blender/draw/CMakeLists.txt +++ b/source/blender/draw/CMakeLists.txt @@ -107,6 +107,7 @@ set(SRC engines/eevee/eevee_volumes.c engines/workbench/workbench_engine.c engines/workbench/workbench_materials.c + engines/workbench/workbench_studiolight.c engines/workbench/solid_mode.c engines/external/external_engine.c diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h index e300bcad8bf..22dc116d4a6 100644 --- a/source/blender/draw/DRW_engine.h +++ b/source/blender/draw/DRW_engine.h @@ -142,4 +142,5 @@ void DRW_opengl_context_disable(void); void DRW_deferred_shader_remove(struct GPUMaterial *mat); +unsigned int *WORKBENCH_generate_studiolight_preview(int studiolight_id, int icon_size); #endif /* __DRW_ENGINE_H__ */ diff --git a/source/blender/draw/engines/workbench/workbench_engine.c b/source/blender/draw/engines/workbench/workbench_engine.c index d4d14125116..f758918d577 100644 --- a/source/blender/draw/engines/workbench/workbench_engine.c +++ b/source/blender/draw/engines/workbench/workbench_engine.c @@ -58,20 +58,7 @@ static void workbench_view_layer_settings_create(RenderEngine *UNUSED(engine), I BLI_assert(props && props->type == IDP_GROUP && props->subtype == IDP_GROUP_SUB_ENGINE_RENDER); - - const float diffuse_x_pos[3] = {1.0, 0.8, 0.6}; - const float diffuse_x_neg[3] = {1.0, 0.6, 0.6}; - const float diffuse_y_pos[3] = {0.9, 0.9, 1.0}; - const float diffuse_y_neg[3] = {0.05, 0.025, 0.025}; - const float diffuse_z_pos[3] = {0.8, 0.8, 0.75}; - const float diffuse_z_neg[3] = {1.0, 0.95, 0.8}; - - BKE_collection_engine_property_add_float_array(props, "diffuse_light_x_pos", diffuse_x_pos, 3); - BKE_collection_engine_property_add_float_array(props, "diffuse_light_x_neg", diffuse_x_neg, 3); - BKE_collection_engine_property_add_float_array(props, "diffuse_light_y_pos", diffuse_y_pos, 3); - BKE_collection_engine_property_add_float_array(props, "diffuse_light_y_neg", diffuse_y_neg, 3); - BKE_collection_engine_property_add_float_array(props, "diffuse_light_z_pos", diffuse_z_pos, 3); - BKE_collection_engine_property_add_float_array(props, "diffuse_light_z_neg", diffuse_z_neg, 3); + UNUSED_VARS_NDEBUG(props); } /* Note: currently unused, we may want to register so we can see this when debugging the view. */ diff --git a/source/blender/draw/engines/workbench/workbench_materials.c b/source/blender/draw/engines/workbench/workbench_materials.c index b095890f873..69d983b96c7 100644 --- a/source/blender/draw/engines/workbench/workbench_materials.c +++ b/source/blender/draw/engines/workbench/workbench_materials.c @@ -257,10 +257,6 @@ void workbench_materials_cache_init(WORKBENCH_Data *vedata) WORKBENCH_PrivateData *wpd = stl->g_data; DefaultTextureList *dtxl = DRW_viewport_texture_list_get(); DRWShadingGroup *grp; - const DRWContextState *draw_ctx = DRW_context_state_get(); - ViewLayer *view_layer = draw_ctx->view_layer; - IDProperty *props = BKE_view_layer_engine_evaluated_get(view_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_WORKBENCH); - const DRWContextState *DCS = DRW_context_state_get(); wpd->material_hash = BLI_ghash_ptr_new(__func__); @@ -269,10 +265,12 @@ void workbench_materials_cache_init(WORKBENCH_Data *vedata) if (v3d) { wpd->drawtype_lighting = v3d->drawtype_lighting; wpd->drawtype_options = v3d->drawtype_options; + wpd->drawtype_studiolight = v3d->drawtype_studiolight; } else { wpd->drawtype_lighting = V3D_LIGHTING_STUDIO; wpd->drawtype_options = 0; + wpd->drawtype_studiolight = 0; } select_deferred_shaders(wpd); @@ -281,12 +279,7 @@ void workbench_materials_cache_init(WORKBENCH_Data *vedata) WORKBENCH_UBO_World *wd = &wpd->world_data; UI_GetThemeColor3fv(UI_GetThemeValue(TH_SHOW_BACK_GRAD) ? TH_LOW_GRAD:TH_HIGH_GRAD, wd->background_color_low); UI_GetThemeColor3fv(TH_HIGH_GRAD, wd->background_color_high); - copy_v3_v3(wd->diffuse_light_x_pos, BKE_collection_engine_property_value_get_float_array(props, "diffuse_light_x_pos")); - copy_v3_v3(wd->diffuse_light_x_neg, BKE_collection_engine_property_value_get_float_array(props, "diffuse_light_x_neg")); - copy_v3_v3(wd->diffuse_light_y_pos, BKE_collection_engine_property_value_get_float_array(props, "diffuse_light_y_pos")); - copy_v3_v3(wd->diffuse_light_y_neg, BKE_collection_engine_property_value_get_float_array(props, "diffuse_light_y_neg")); - copy_v3_v3(wd->diffuse_light_z_pos, BKE_collection_engine_property_value_get_float_array(props, "diffuse_light_z_pos")); - copy_v3_v3(wd->diffuse_light_z_neg, BKE_collection_engine_property_value_get_float_array(props, "diffuse_light_z_neg")); + studiolight_update_world(wpd->drawtype_studiolight, wd); psl->composite_pass = DRW_pass_create("Composite", DRW_STATE_WRITE_COLOR); grp = DRW_shgroup_create(wpd->composite_sh, psl->composite_pass); diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h index d94cce6e880..1f66fb31095 100644 --- a/source/blender/draw/engines/workbench/workbench_private.h +++ b/source/blender/draw/engines/workbench/workbench_private.h @@ -73,6 +73,7 @@ typedef struct WORKBENCH_PrivateData { struct GPUShader *composite_sh; short drawtype_lighting; short drawtype_options; + short drawtype_studiolight; struct GPUUniformBuffer *world_ubo; WORKBENCH_UBO_World world_data; } WORKBENCH_PrivateData; /* Transient data */ @@ -113,4 +114,7 @@ void workbench_materials_cache_init(WORKBENCH_Data *vedata); void workbench_materials_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob); void workbench_materials_cache_finish(WORKBENCH_Data *vedata); +/* workbench_studiolight.c */ +void studiolight_update_world(int studio_light, WORKBENCH_UBO_World* wd); + #endif diff --git a/source/blender/draw/engines/workbench/workbench_studiolight.c b/source/blender/draw/engines/workbench/workbench_studiolight.c new file mode 100644 index 00000000000..f93a7341212 --- /dev/null +++ b/source/blender/draw/engines/workbench/workbench_studiolight.c @@ -0,0 +1,138 @@ +/* + * Copyright 2016, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor(s): Blender Institute + * + */ + +/** \file workbench_studiolight.h + * \ingroup draw_engine + */ + #include "DRW_engine.h" +#include "workbench_private.h" + +#include "BLI_math.h" + + +#define STUDIOLIGHT_X_POS 0 +#define STUDIOLIGHT_X_NEG 1 +#define STUDIOLIGHT_Y_POS 2 +#define STUDIOLIGHT_Y_NEG 3 +#define STUDIOLIGHT_Z_POS 4 +#define STUDIOLIGHT_Z_NEG 5 + +const float studiolights[][6][3] = { + { + {1.0, 0.8, 0.6}, + {1.0, 0.6, 0.6}, + {0.9, 0.9, 1.0}, + {0.05, 0.025, 0.025}, + {0.8, 0.8, 0.75}, + {1.0, 0.95, 0.8}, + }, + { + {0.0, 0.0, 0.0}, + {0.0, 0.0, 0.0}, + {0.0, 0.0, 0.0}, + {0.0, 0.0, 0.0}, + {0.8, 0.8, 1.0}, + {0.0, 0.0, 0.0}, + }, + { + {0.4, 0.3, 0.8}, + {0.4, 0.3, 0.8}, + {0.8, 0.8, 0.2}, + {0.0, 0.0, 0.0}, + {0.4, 0.4, 0.8}, + {0.0, 0.0, 0.0}, + }, + { + {0.2, 0.2, 0.0}, + {0.8, 0.2, 0.0}, + {0.8, 0.2, 0.0}, + {0.2, 0.2, 0.0}, + {0.8, 0.6, 0.4}, + {0.0, 0.0, 0.0}, + }, + { + {0.8, 0.2, 0.0}, + {0.8, 0.2, 0.0}, + {0.8, 0.6, 0.0}, + {0.2, 0.2, 0.0}, + {1.0, 0.5, 0.0}, + {0.0, 0.0, 0.0}, + }, +}; + +void studiolight_update_world(int studio_light, WORKBENCH_UBO_World* wd) { + copy_v3_v3(wd->diffuse_light_x_pos, studiolights[studio_light][STUDIOLIGHT_X_POS]); + copy_v3_v3(wd->diffuse_light_x_neg, studiolights[studio_light][STUDIOLIGHT_X_NEG]); + copy_v3_v3(wd->diffuse_light_y_pos, studiolights[studio_light][STUDIOLIGHT_Y_POS]); + copy_v3_v3(wd->diffuse_light_y_neg, studiolights[studio_light][STUDIOLIGHT_Y_NEG]); + copy_v3_v3(wd->diffuse_light_z_pos, studiolights[studio_light][STUDIOLIGHT_Z_POS]); + copy_v3_v3(wd->diffuse_light_z_neg, studiolights[studio_light][STUDIOLIGHT_Z_NEG]); +} + +unsigned int *WORKBENCH_generate_studiolight_preview(int studiolight_id, int icon_size) { + unsigned int* rect = MEM_mallocN(icon_size * icon_size * sizeof(unsigned int), __func__); + int icon_center = icon_size / 2; + float sphere_radius = icon_center * 0.9; + + int offset = 0; + for (int y = 0 ; y < icon_size ; y ++) { + float dy = y - icon_center; + for (int x = 0 ; x < icon_size ; x ++) { + float dx = x - icon_center; + /* calculate aliasing */ + float alias = 0; + const float alias_step = 0.2; + for (float ay = dy - 0.5; ay < dy + 0.5 ; ay += alias_step) { + for (float ax = dx - 0.5; ax < dx + 0.5 ; ax += alias_step) { + if (sqrt(ay*ay + ax*ax) < sphere_radius) { + alias += alias_step*alias_step; + } + } + } + unsigned int pixelresult = 0x0; + unsigned int alias_i = clamp_i(alias * 256, 0, 255); + if (alias_i != 0) { + /* calculate normal */ + unsigned int alias_mask = alias_i << 24; + float normal[3]; + normal[0] = dx / sphere_radius; + normal[1] = dy / sphere_radius; + normal[2] = sqrt(-(normal[0]*normal[0])-(normal[1]*normal[1]) + 1); + normalize_v3(normal); + + float color[3]; + mul_v3_v3fl(color, studiolights[studiolight_id][STUDIOLIGHT_X_POS], clamp_f(normal[0], 0.0, 1.0)); + interp_v3_v3v3(color, color, studiolights[studiolight_id][STUDIOLIGHT_X_NEG], clamp_f(-normal[0], 0.0, 1.0)); + interp_v3_v3v3(color, color, studiolights[studiolight_id][STUDIOLIGHT_Y_POS], clamp_f(normal[1], 0.0, 1.0)); + interp_v3_v3v3(color, color, studiolights[studiolight_id][STUDIOLIGHT_Y_NEG], clamp_f(-normal[1], 0.0, 1.0)); + interp_v3_v3v3(color, color, studiolights[studiolight_id][STUDIOLIGHT_Z_POS], clamp_f(normal[2], 0.0, 1.0)); + + pixelresult = rgb_to_cpack( + linearrgb_to_srgb(color[0]), + linearrgb_to_srgb(color[1]), + linearrgb_to_srgb(color[2]) + ) | alias_mask; + } + rect[offset++] = pixelresult; + } + } + return rect; +}
\ No newline at end of file diff --git a/source/blender/editors/include/UI_icons.h b/source/blender/editors/include/UI_icons.h index 923038a7490..a87f23c42a8 100644 --- a/source/blender/editors/include/UI_icons.h +++ b/source/blender/editors/include/UI_icons.h @@ -1032,3 +1032,9 @@ DEF_VICO(COLORSET_18_VEC) DEF_VICO(COLORSET_19_VEC) DEF_VICO(COLORSET_20_VEC) + /* Studio lighting presets */ +DEF_ICON(STUDIOLIGHT_01) +DEF_ICON(STUDIOLIGHT_02) +DEF_ICON(STUDIOLIGHT_03) +DEF_ICON(STUDIOLIGHT_04) +DEF_ICON(STUDIOLIGHT_05) diff --git a/source/blender/editors/interface/CMakeLists.txt b/source/blender/editors/interface/CMakeLists.txt index cc5c580ad38..49fe6bfb2dc 100644 --- a/source/blender/editors/interface/CMakeLists.txt +++ b/source/blender/editors/interface/CMakeLists.txt @@ -25,6 +25,7 @@ set(INC ../../blenlib ../../blentranslation ../../depsgraph + ../../draw ../../gpu ../../imbuf ../../makesdna diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c index 9815d58764c..12b549e8f8b 100644 --- a/source/blender/editors/interface/interface_icons.c +++ b/source/blender/editors/interface/interface_icons.c @@ -67,6 +67,8 @@ #include "DEG_depsgraph.h" +#include "DRW_engine.h" + #include "ED_datafiles.h" #include "ED_keyframes_draw.h" #include "ED_render.h" @@ -491,6 +493,23 @@ static void init_matcap_icons(void) } +static void init_studio_light_icons(void) +{ + /* dynamic allocation now, tucking datatoc pointers in DrawInfo */ +#define INIT_STUDIOLIGHT_ICON(icon_id, studiolight_id) \ + { \ + DrawInfo *di; \ + di = def_internal_icon(NULL, icon_id, 0, 0, 96, ICON_TYPE_BUFFER); \ + di->data.buffer.image->rect = WORKBENCH_generate_studiolight_preview(studiolight_id, 96); \ + } (void)0 + + INIT_STUDIOLIGHT_ICON(ICON_STUDIOLIGHT_01, 0); + INIT_STUDIOLIGHT_ICON(ICON_STUDIOLIGHT_02, 1); + INIT_STUDIOLIGHT_ICON(ICON_STUDIOLIGHT_03, 2); + INIT_STUDIOLIGHT_ICON(ICON_STUDIOLIGHT_04, 3); + INIT_STUDIOLIGHT_ICON(ICON_STUDIOLIGHT_05, 4); + +} static void init_internal_icons(void) { // bTheme *btheme = UI_GetTheme(); @@ -837,6 +856,7 @@ void UI_icons_init(int first_dyn_id) init_internal_icons(); init_brush_icons(); init_matcap_icons(); + init_studio_light_icons(); #endif } diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h index 545acf667b6..dd2933b04ee 100644 --- a/source/blender/makesdna/DNA_view3d_types.h +++ b/source/blender/makesdna/DNA_view3d_types.h @@ -258,7 +258,7 @@ typedef struct View3D { /* drawtype options (lighting, random) used for drawtype == OB_SOLID */ short drawtype_lighting; short drawtype_options; - short pad5; + short drawtype_studiolight; int overlays; int pad6; diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c index 8cef700e934..6feec355808 100644 --- a/source/blender/makesrna/intern/rna_space.c +++ b/source/blender/makesrna/intern/rna_space.c @@ -2201,6 +2201,14 @@ static void rna_def_space_view3d_shading(BlenderRNA *brna) {V3D_DRAWOPTION_RANDOMIZE, "RANDOM", 0, "Random", "Show random object color"}, {0, NULL, 0, NULL, NULL} }; + static const EnumPropertyItem studio_lighting_items[] = { + {0, "01", ICON_STUDIOLIGHT_01, "", ""}, + {1, "02", ICON_STUDIOLIGHT_02, "", ""}, + {2, "03", ICON_STUDIOLIGHT_03, "", ""}, + {3, "04", ICON_STUDIOLIGHT_04, "", ""}, + {4, "05", ICON_STUDIOLIGHT_05, "", ""}, + {0, NULL, 0, NULL, NULL} + }; srna = RNA_def_struct(brna, "View3DShading", NULL); RNA_def_struct_sdna(srna, "View3D"); @@ -2228,6 +2236,12 @@ static void rna_def_space_view3d_shading(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Object Overlap", "Show Object Overlap"); RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, "rna_3DViewShading_type_update"); + prop = RNA_def_property(srna, "studiolight", PROP_ENUM, PROP_NONE); + RNA_def_property_enum_sdna(prop, NULL, "drawtype_studiolight"); + RNA_def_property_enum_items(prop, studio_lighting_items); + RNA_def_property_ui_text(prop, "Studiolight", "Studio lighting setup"); + RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, "rna_3DViewShading_type_update"); + prop = RNA_def_property(srna, "single_color_mode", PROP_ENUM, PROP_NONE); RNA_def_property_enum_items(prop, single_color_mode_items); RNA_def_property_enum_funcs(prop, "rna_View3DShading_single_color_mode_get", |