diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-02-09 11:14:42 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2013-02-09 11:14:42 +0400 |
commit | 2eab18dc324dea3d517937845534bc30992a733b (patch) | |
tree | d1e0698e9febd1a46e5ad78fa62f9daa4d1c0b28 | |
parent | 8eabdad3aa7a135e9817e1860dad94e6c86974cf (diff) |
code cleanup: use const for matrix functions vector args.
-rw-r--r-- | source/blender/blenlib/BLI_math_matrix.h | 6 | ||||
-rw-r--r-- | source/blender/blenlib/intern/math_matrix.c | 6 |
2 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/blenlib/BLI_math_matrix.h b/source/blender/blenlib/BLI_math_matrix.h index c66536bc0e5..a5ab2373b89 100644 --- a/source/blender/blenlib/BLI_math_matrix.h +++ b/source/blender/blenlib/BLI_math_matrix.h @@ -90,12 +90,12 @@ void mul_m4_v3(float M[4][4], float r[3]); void mul_v3_m4v3(float r[3], float M[4][4], const float v[3]); void mul_mat3_m4_v3(float M[4][4], float r[3]); void mul_m4_v4(float M[4][4], float r[4]); -void mul_v4_m4v4(float r[4], float M[4][4], float v[4]); +void mul_v4_m4v4(float r[4], float M[4][4], const float v[4]); void mul_project_m4_v3(float M[4][4], float vec[3]); void mul_m3_v3(float M[3][3], float r[3]); -void mul_v3_m3v3(float r[3], float M[3][3], float a[3]); -void mul_v2_m3v3(float r[2], float M[3][3], float a[3]); +void mul_v3_m3v3(float r[3], float M[3][3], const float a[3]); +void mul_v2_m3v3(float r[2], float M[3][3], const float a[3]); void mul_transposed_m3_v3(float M[3][3], float r[3]); void mul_m3_v3_double(float M[3][3], double r[3]); diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c index d31916c43c1..5c443b9b1f3 100644 --- a/source/blender/blenlib/intern/math_matrix.c +++ b/source/blender/blenlib/intern/math_matrix.c @@ -366,7 +366,7 @@ void mul_project_m4_v3(float mat[4][4], float vec[3]) vec[2] /= w; } -void mul_v4_m4v4(float r[4], float mat[4][4], float v[4]) +void mul_v4_m4v4(float r[4], float mat[4][4], const float v[4]) { float x, y, z; @@ -404,14 +404,14 @@ void mul_m4_v4d(float mat[4][4], double r[4]) mul_v4d_m4v4d(r, mat, r); } -void mul_v3_m3v3(float r[3], float M[3][3], float a[3]) +void mul_v3_m3v3(float r[3], float M[3][3], const float a[3]) { r[0] = M[0][0] * a[0] + M[1][0] * a[1] + M[2][0] * a[2]; r[1] = M[0][1] * a[0] + M[1][1] * a[1] + M[2][1] * a[2]; r[2] = M[0][2] * a[0] + M[1][2] * a[1] + M[2][2] * a[2]; } -void mul_v2_m3v3(float r[2], float M[3][3], float a[3]) +void mul_v2_m3v3(float r[2], float M[3][3], const float a[3]) { r[0] = M[0][0] * a[0] + M[1][0] * a[1] + M[2][0] * a[2]; r[1] = M[0][1] * a[0] + M[1][1] * a[1] + M[2][1] * a[2]; |