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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-04-14 14:09:44 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-04-14 14:09:44 +0400
commit3dcb3cc4cdbf2147365c51941d8c3863c9c8890b (patch)
tree9111139b02d0f4a88912a3c59423d8d2143701d1
parentca5821af2585ba4f439ff561730a8d7f6884a55e (diff)
Bugfix: modifier buttons in the particle panel were locked unnecessarily
with edited hair.
-rw-r--r--source/blender/src/buttons_object.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c
index 652ad7cac05..b7f92919cd7 100644
--- a/source/blender/src/buttons_object.c
+++ b/source/blender/src/buttons_object.c
@@ -4909,6 +4909,14 @@ static void object_panel_particle_system(Object *ob)
}
+ md= (ModifierData*)psys_get_modifier(ob, psys);
+ if(md) {
+ uiBlockBeginAlign(block);
+ uiDefIconButBitI(block, TOG, eModifierMode_Render, B_PART_RECALC, ICON_SCENE, butx+butw-40, buty, 20, 20,&md->mode, 0, 0, 1, 0, "Enable particle system during rendering");
+ but= uiDefIconButBitI(block, TOG, eModifierMode_Realtime, B_PART_RECALC, VICON_VIEW3D, butx+butw-20, buty, 20, 20,&md->mode, 0, 0, 1, 0, "Enable particle system during interactive display");
+ uiBlockEndAlign(block);
+ }
+
if(psys->flag & PSYS_EDITED) {
lockmessage= "Hair is edited!";
lock= 1;
@@ -4923,14 +4931,6 @@ static void object_panel_particle_system(Object *ob)
uiDefButS(block, MENU, B_PARTTYPE, "Type%t|Hair%x2|Reactor%x1|Emitter%x0", butx,buty,butw-45,buth, &part->type, 14.0, 0.0, 0, 0, "Type of particle system");
- md= (ModifierData*)psys_get_modifier(ob, psys);
- if(md) {
- uiBlockBeginAlign(block);
- uiDefIconButBitI(block, TOG, eModifierMode_Render, B_PART_RECALC, ICON_SCENE, butx+butw-40, buty, 20, 20,&md->mode, 0, 0, 1, 0, "Enable particle system during rendering");
- but= uiDefIconButBitI(block, TOG, eModifierMode_Realtime, B_PART_RECALC, VICON_VIEW3D, butx+butw-20, buty, 20, 20,&md->mode, 0, 0, 1, 0, "Enable particle system during interactive display");
- uiBlockEndAlign(block);
- }
-
buty-=5;
uiDefBut(block, LABEL, 0, "Basic:", butx,(buty-=buth),butw,buth, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);