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authorMike Erwin <significant.bit@gmail.com>2016-08-04 10:13:20 +0300
committerMike Erwin <significant.bit@gmail.com>2016-08-04 10:13:20 +0300
commit42d816a3d9d63acfc8ef609bc16eb95d44cd75d7 (patch)
tree32610ba02b014771b8f89a98fcac26b1eed903db
parent3d9cc4d3f174d01c96d65a4e9cd751699bcb8744 (diff)
Blender 2.8 requires Mac OS 10.7 or later
MacOS 10.7 “Lion” was the first to implement OpenGL 3.2, which will be required to run Blender 2.8. Minimum OS version was unspecified before.
-rw-r--r--release/darwin/blender.app/Contents/Info.plist2
1 files changed, 2 insertions, 0 deletions
diff --git a/release/darwin/blender.app/Contents/Info.plist b/release/darwin/blender.app/Contents/Info.plist
index 51d21469c81..36cb5d2ccaf 100644
--- a/release/darwin/blender.app/Contents/Info.plist
+++ b/release/darwin/blender.app/Contents/Info.plist
@@ -2,6 +2,8 @@
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
+ <key>LSMinimumSystemVersion</key>
+ <string>10.7.0</string>
<key>CFBundleDocumentTypes</key>
<array>
<dict>