diff options
author | Ray Molenkamp <github@lazydodo.com> | 2018-06-22 23:35:32 +0300 |
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committer | Ray Molenkamp <github@lazydodo.com> | 2018-06-22 23:35:32 +0300 |
commit | 575c71b6701fc6480428c08d2af1a45afedbd09e (patch) | |
tree | 161baaacb48598e79afefe4c69290b991e2c0994 | |
parent | 2d7606daa508cedb98b6ce84a27d39515925cab0 (diff) |
Blenfont: Fix texture not being initialized in recent refactor.
Caused some gpus to have issues with the font shadows.
thanks @fclem for helping tracking this one down.
-rw-r--r-- | source/blender/blenfont/intern/blf_glyph.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/blenfont/intern/blf_glyph.c b/source/blender/blenfont/intern/blf_glyph.c index 02d166739ec..51b43d0d168 100644 --- a/source/blender/blenfont/intern/blf_glyph.c +++ b/source/blender/blenfont/intern/blf_glyph.c @@ -238,7 +238,9 @@ static void blf_glyph_cache_texture(FontBLF *font, GlyphCacheBLF *gc) gc->p2_height = font->tex_size_max; } - GPUTexture *tex = GPU_texture_create_2D(gc->p2_width, gc->p2_height, GPU_R8, NULL, error);; + unsigned char *pixels = MEM_callocN((size_t)gc->p2_width * (size_t)gc->p2_height, "BLF texture init"); + GPUTexture *tex = GPU_texture_create_2D(gc->p2_width, gc->p2_height, GPU_R8, (const float*)pixels, error); + MEM_freeN(pixels); gc->textures[gc->texture_current] = tex; GPU_texture_bind(tex, 0); GPU_texture_wrap_mode(tex, false); |