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authorCampbell Barton <ideasman42@gmail.com>2012-04-12 04:15:02 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-04-12 04:15:02 +0400
commit5aaf3ede76c91a062d09360301083b6f75a6a89f (patch)
tree4283c97a354f10b7ad24db9df97de023fb4e30a7
parentc8b19b7b7fee817e4c7934973c99040747be53c3 (diff)
code cleanup: remove unused var for windows and style edit (remove spaces between 'var[num]')
-rw-r--r--source/blender/blenkernel/BKE_cloth.h12
-rw-r--r--source/blender/blenkernel/intern/cloth.c6
-rw-r--r--source/blender/blenlib/intern/BLI_kdopbvh.c10
-rw-r--r--source/blender/blenlib/intern/fileops.c29
-rw-r--r--source/gameengine/Converter/BL_ArmatureChannel.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_Dome.h2
6 files changed, 31 insertions, 32 deletions
diff --git a/source/blender/blenkernel/BKE_cloth.h b/source/blender/blenkernel/BKE_cloth.h
index 435832f8c87..623dbd9c7ac 100644
--- a/source/blender/blenkernel/BKE_cloth.h
+++ b/source/blender/blenkernel/BKE_cloth.h
@@ -94,12 +94,12 @@ typedef struct Cloth
typedef struct ClothVertex
{
int flags; /* General flags per vertex. */
- float v [3]; /* The velocity of the point. */
- float xconst [3]; /* constrained position */
- float x [3]; /* The current position of this vertex. */
- float xold [3]; /* The previous position of this vertex.*/
- float tx [3]; /* temporary position */
- float txold [3]; /* temporary old position */
+ float v[3]; /* The velocity of the point. */
+ float xconst[3]; /* constrained position */
+ float x[3]; /* The current position of this vertex. */
+ float xold[3]; /* The previous position of this vertex.*/
+ float tx[3]; /* temporary position */
+ float txold[3]; /* temporary old position */
float tv[3]; /* temporary "velocity", mostly used as tv = tx-txold */
float mass; /* mass / weight of the vertex */
float goal; /* goal, from SB */
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index 0dd7687f998..7dedd71b2e0 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -114,9 +114,9 @@ static void cloth_apply_vgroup ( ClothModifierData *clmd, DerivedMesh *dm );
void cloth_init ( ClothModifierData *clmd )
{
/* Initialize our new data structure to reasonable values. */
- clmd->sim_parms->gravity [0] = 0.0;
- clmd->sim_parms->gravity [1] = 0.0;
- clmd->sim_parms->gravity [2] = -9.81;
+ clmd->sim_parms->gravity[0] = 0.0;
+ clmd->sim_parms->gravity[1] = 0.0;
+ clmd->sim_parms->gravity[2] = -9.81;
clmd->sim_parms->structural = 15.0;
clmd->sim_parms->shear = 15.0;
clmd->sim_parms->bending = 0.5;
diff --git a/source/blender/blenlib/intern/BLI_kdopbvh.c b/source/blender/blenlib/intern/BLI_kdopbvh.c
index cc05a8a2628..d43f8ae735b 100644
--- a/source/blender/blenlib/intern/BLI_kdopbvh.c
+++ b/source/blender/blenlib/intern/BLI_kdopbvh.c
@@ -599,13 +599,13 @@ static void verify_tree(BVHTree *tree)
//This code can be easily reduced (basicly this is only method to calculate pow(k, n) in O(1).. and stuff like that)
typedef struct BVHBuildHelper
{
- int tree_type; //
- int totleafs; //
+ int tree_type; /* */
+ int totleafs; /* */
- int leafs_per_child [32]; //Min number of leafs that are archievable from a node at depth N
- int branches_on_level[32]; //Number of nodes at depth N (tree_type^N)
+ int leafs_per_child[32]; /* Min number of leafs that are archievable from a node at depth N */
+ int branches_on_level[32]; /* Number of nodes at depth N (tree_type^N) */
- int remain_leafs; //Number of leafs that are placed on the level that is not 100% filled
+ int remain_leafs; /* Number of leafs that are placed on the level that is not 100% filled */
} BVHBuildHelper;
diff --git a/source/blender/blenlib/intern/fileops.c b/source/blender/blenlib/intern/fileops.c
index 90ced266e7f..576af23ed1b 100644
--- a/source/blender/blenlib/intern/fileops.c
+++ b/source/blender/blenlib/intern/fileops.c
@@ -202,7 +202,7 @@ int BLI_file_touch(const char *file)
#ifdef WIN32
-static char str[MAXPATHLEN+12];
+static char str[MAXPATHLEN + 12];
FILE *BLI_fopen(const char *filename, const char *mode)
{
@@ -212,33 +212,32 @@ FILE *BLI_fopen(const char *filename, const char *mode)
gzFile BLI_gzopen(const char *filename, const char *mode)
{
gzFile gzfile;
- int fi;
- if (!filename || !mode) {return 0;}
- else
-
- {
-
- wchar_t short_name_16 [256];
- char short_name [256];
- int i=0;
+ if (!filename || !mode) {
+ return 0;
+ }
+ else {
+ wchar_t short_name_16[256];
+ char short_name[256];
+ int i = 0;
/* xxx Creates file before transcribing the path */
- if(mode[0]=='w')
+ if(mode[0] == 'w')
fclose(ufopen(filename,"a"));
UTF16_ENCODE(filename);
- GetShortPathNameW(filename_16,short_name_16,256);
-
- for (i=0;i<256;i++) {short_name[i]=short_name_16[i];};
+ GetShortPathNameW(filename_16,short_name_16, 256);
+ for (i = 0; i < 256; i++) {
+ short_name[i] = short_name_16[i];
+ }
gzfile = gzopen(short_name,mode);
UTF16_UN_ENCODE(filename);
-
}
+
return gzfile;
}
diff --git a/source/gameengine/Converter/BL_ArmatureChannel.cpp b/source/gameengine/Converter/BL_ArmatureChannel.cpp
index 80a9db4db83..f464d6c4b59 100644
--- a/source/gameengine/Converter/BL_ArmatureChannel.cpp
+++ b/source/gameengine/Converter/BL_ArmatureChannel.cpp
@@ -307,7 +307,7 @@ int BL_ArmatureChannel::py_attr_set_joint_rotation(void *self_v, const struct KX
float quat[4];
if (!PySequence_Check(value) || PySequence_Size(value) != 3) {
- PyErr_SetString(PyExc_AttributeError, "expected a sequence of [3] floats");
+ PyErr_SetString(PyExc_AttributeError, "expected a sequence of 3 floats");
return PY_SET_ATTR_FAIL;
}
for (int i=0; i<3; i++) {
@@ -315,7 +315,7 @@ int BL_ArmatureChannel::py_attr_set_joint_rotation(void *self_v, const struct KX
joints[i] = PyFloat_AsDouble(item);
Py_DECREF(item);
if (joints[i] == -1.0f && PyErr_Occurred()) {
- PyErr_SetString(PyExc_AttributeError, "expected a sequence of [3] floats");
+ PyErr_SetString(PyExc_AttributeError, "expected a sequence of 3 floats");
return PY_SET_ATTR_FAIL;
}
}
diff --git a/source/gameengine/Ketsji/KX_Dome.h b/source/gameengine/Ketsji/KX_Dome.h
index 921e55806dd..313d6fd1535 100644
--- a/source/gameengine/Ketsji/KX_Dome.h
+++ b/source/gameengine/Ketsji/KX_Dome.h
@@ -174,7 +174,7 @@ protected:
MT_Matrix4x4 m_projmat;
- MT_Matrix3x3 m_locRot [6];// the rotation matrix
+ MT_Matrix3x3 m_locRot[6]; // the rotation matrix
/// rendered scene
KX_Scene * m_scene;