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authorCampbell Barton <ideasman42@gmail.com>2014-07-09 05:15:08 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-07-09 05:15:08 +0400
commit9c48ea3979f5b3f8ede7a4f830a745cf9cff2dbb (patch)
treee443319c45be8384e0885d21d92842798cf08c12
parentf4484daed341f879b9cd6b16e4ffa809ccf3d81c (diff)
Math Lib: add function to get signed angle about an axis
-rw-r--r--source/blender/blenlib/BLI_math_vector.h1
-rw-r--r--source/blender/blenlib/intern/math_vector.c26
2 files changed, 27 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_math_vector.h b/source/blender/blenlib/BLI_math_vector.h
index aa103c9727f..942097e1ed6 100644
--- a/source/blender/blenlib/BLI_math_vector.h
+++ b/source/blender/blenlib/BLI_math_vector.h
@@ -251,6 +251,7 @@ float angle_v3v3v3(const float a[3], const float b[3], const float c[3]) ATTR_WA
float cos_v3v3v3(const float p1[3], const float p2[3], const float p3[3]) ATTR_WARN_UNUSED_RESULT;
float angle_normalized_v3v3(const float v1[3], const float v2[3]) ATTR_WARN_UNUSED_RESULT;
float angle_on_axis_v3v3v3_v3(const float v1[3], const float v2[3], const float v3[3], const float axis[3]) ATTR_WARN_UNUSED_RESULT;
+float angle_signed_on_axis_v3v3v3_v3(const float v1[3], const float v2[3], const float v3[3], const float axis[3]) ATTR_WARN_UNUSED_RESULT;
void angle_tri_v3(float angles[3], const float v1[3], const float v2[3], const float v3[3]);
void angle_quad_v3(float angles[4], const float v1[3], const float v2[3], const float v3[3], const float v4[3]);
void angle_poly_v3(float *angles, const float *verts[3], int len);
diff --git a/source/blender/blenlib/intern/math_vector.c b/source/blender/blenlib/intern/math_vector.c
index 7cbbaaf383c..15b88fe0c7f 100644
--- a/source/blender/blenlib/intern/math_vector.c
+++ b/source/blender/blenlib/intern/math_vector.c
@@ -467,6 +467,32 @@ float angle_on_axis_v3v3v3_v3(const float v1[3], const float v2[3], const float
return angle_v3v3(v1_proj, v2_proj);
}
+float angle_signed_on_axis_v3v3v3_v3(const float v1[3], const float v2[3], const float v3[3], const float axis[3])
+{
+ float v1_proj[3], v2_proj[3], tproj[3];
+ float angle;
+
+ sub_v3_v3v3(v1_proj, v1, v2);
+ sub_v3_v3v3(v2_proj, v3, v2);
+
+ /* project the vectors onto the axis */
+ project_v3_v3v3(tproj, v1_proj, axis);
+ sub_v3_v3(v1_proj, tproj);
+
+ project_v3_v3v3(tproj, v2_proj, axis);
+ sub_v3_v3(v2_proj, tproj);
+
+ angle = angle_v3v3(v1_proj, v2_proj);
+
+ /* calculate the sign (reuse 'tproj') */
+ cross_v3_v3v3(tproj, v2_proj, v1_proj);
+ if (dot_v3v3(tproj, axis) < 0.0f) {
+ angle = ((float)(M_PI * 2.0)) - angle;
+ }
+
+ return angle;
+}
+
void angle_tri_v3(float angles[3], const float v1[3], const float v2[3], const float v3[3])
{
float ed1[3], ed2[3], ed3[3];