diff options
author | Hans Goudey <h.goudey@me.com> | 2021-12-07 00:04:14 +0300 |
---|---|---|
committer | Hans Goudey <h.goudey@me.com> | 2021-12-07 00:04:14 +0300 |
commit | b91ac86cfcc83d891fc344ddf205218a0c4dabe6 (patch) | |
tree | 1757ff6c51c0540afab87d182491adfbf0be28fd | |
parent | 5705db5bb37604a208c0837e7815ce46f88a20d0 (diff) |
Cleanup: Remove unnecessary generic includes from headers
8 files changed, 7 insertions, 11 deletions
diff --git a/source/blender/editors/space_node/node_draw.cc b/source/blender/editors/space_node/node_draw.cc index d9fa63de08f..0e6d5a81a8b 100644 --- a/source/blender/editors/space_node/node_draw.cc +++ b/source/blender/editors/space_node/node_draw.cc @@ -35,7 +35,6 @@ #include "DNA_texture_types.h" #include "DNA_world_types.h" -#include "BLI_blenlib.h" #include "BLI_map.hh" #include "BLI_math.h" #include "BLI_set.hh" diff --git a/source/blender/editors/space_node/node_relationships.cc b/source/blender/editors/space_node/node_relationships.cc index fa147f56345..a4873b356a3 100644 --- a/source/blender/editors/space_node/node_relationships.cc +++ b/source/blender/editors/space_node/node_relationships.cc @@ -26,9 +26,7 @@ #include "DNA_anim_types.h" #include "DNA_node_types.h" -#include "BLI_blenlib.h" #include "BLI_easing.h" -#include "BLI_math.h" #include "BKE_anim_data.h" #include "BKE_context.h" diff --git a/source/blender/nodes/composite/node_composite_util.hh b/source/blender/nodes/composite/node_composite_util.hh index 6fd82ffc93f..63576d4109f 100644 --- a/source/blender/nodes/composite/node_composite_util.hh +++ b/source/blender/nodes/composite/node_composite_util.hh @@ -27,9 +27,6 @@ #include "DNA_movieclip_types.h" #include "DNA_node_types.h" -#include "BLI_blenlib.h" -#include "BLI_math.h" - #include "BLT_translation.h" #include "BKE_colorband.h" diff --git a/source/blender/nodes/composite/nodes/node_composite_outputFile.cc b/source/blender/nodes/composite/nodes/node_composite_outputFile.cc index f02a0b2fa21..6a1b83f657e 100644 --- a/source/blender/nodes/composite/nodes/node_composite_outputFile.cc +++ b/source/blender/nodes/composite/nodes/node_composite_outputFile.cc @@ -21,9 +21,11 @@ * \ingroup cmpnodes */ +#include <cstring> + +#include "BLI_string_utf8.h" #include "BLI_string_utils.h" #include "BLI_utildefines.h" -#include <cstring> #include "BKE_context.h" diff --git a/source/blender/nodes/shader/node_shader_util.hh b/source/blender/nodes/shader/node_shader_util.hh index 3a4519b00af..5edc6653c68 100644 --- a/source/blender/nodes/shader/node_shader_util.hh +++ b/source/blender/nodes/shader/node_shader_util.hh @@ -39,10 +39,8 @@ #include "DNA_scene_types.h" #include "DNA_texture_types.h" -#include "BLI_blenlib.h" #include "BLI_color.hh" #include "BLI_float3.hh" -#include "BLI_math.h" #include "BLI_math_base_safe.h" #include "BLI_rand.h" #include "BLI_threads.h" diff --git a/source/blender/nodes/texture/node_texture_util.h b/source/blender/nodes/texture/node_texture_util.h index 8f63a1ad07d..84d2c5c903a 100644 --- a/source/blender/nodes/texture/node_texture_util.h +++ b/source/blender/nodes/texture/node_texture_util.h @@ -37,8 +37,7 @@ #include "DNA_scene_types.h" #include "DNA_texture_types.h" -#include "BLI_blenlib.h" -#include "BLI_math.h" +#include "BLI_math_vector.h" #include "BLI_rand.h" #include "BLI_threads.h" #include "BLI_utildefines.h" diff --git a/source/blender/nodes/texture/nodes/node_texture_bricks.c b/source/blender/nodes/texture/nodes/node_texture_bricks.c index 72690d6ccfe..966d05b4a16 100644 --- a/source/blender/nodes/texture/nodes/node_texture_bricks.c +++ b/source/blender/nodes/texture/nodes/node_texture_bricks.c @@ -21,6 +21,7 @@ * \ingroup texnodes */ + #include "NOD_texture.h" #include "node_texture_util.h" diff --git a/source/blender/nodes/texture/nodes/node_texture_output.c b/source/blender/nodes/texture/nodes/node_texture_output.c index 9145df0038b..19e24c9f82a 100644 --- a/source/blender/nodes/texture/nodes/node_texture_output.c +++ b/source/blender/nodes/texture/nodes/node_texture_output.c @@ -21,6 +21,8 @@ * \ingroup texnodes */ +#include "BLI_string.h" + #include "NOD_texture.h" #include "node_texture_util.h" |