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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-01-07 19:55:56 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-01-07 19:55:56 +0300
commitb9fe5399e83c71ffce44f766b4c8bce92e40bc46 (patch)
tree21ce3dfe1008a440dc13bec4921796304e52f363
parentf01cac08e782aa1037dfd2b11eb6df7c3ab8418c (diff)
Revert bump mapping patch for now, backwards compatibility is not good enough,
we may need to preserve the previous method.
-rw-r--r--release/scripts/ui/properties_texture.py2
-rw-r--r--source/blender/makesdna/DNA_texture_types.h1
-rw-r--r--source/blender/makesrna/intern/rna_material.c5
-rw-r--r--source/blender/render/intern/source/texture.c299
4 files changed, 177 insertions, 130 deletions
diff --git a/release/scripts/ui/properties_texture.py b/release/scripts/ui/properties_texture.py
index 9a44a8e6ee8..701fa1eb336 100644
--- a/release/scripts/ui/properties_texture.py
+++ b/release/scripts/ui/properties_texture.py
@@ -995,7 +995,7 @@ class TEXTURE_PT_influence(TextureSlotPanel, bpy.types.Panel):
col.prop(tex, "color", text="")
if isinstance(idblock, bpy.types.Material):
- sub = col.row()
+ sub = layout.row()
sub.prop(tex, "bump_method", text="Bump Method")
sub.active = tex.use_map_normal
diff --git a/source/blender/makesdna/DNA_texture_types.h b/source/blender/makesdna/DNA_texture_types.h
index 8d0a9ac7c2b..4d11890f5a5 100644
--- a/source/blender/makesdna/DNA_texture_types.h
+++ b/source/blender/makesdna/DNA_texture_types.h
@@ -455,7 +455,6 @@ typedef struct TexMapping {
#define MTEX_DUPLI_MAPTO 32
#define MTEX_OB_DUPLI_ORIG 64
#define MTEX_NEW_BUMP 128
-#define MTEX_5TAP_BUMP 256
/* blendtype */
#define MTEX_BLEND 0
diff --git a/source/blender/makesrna/intern/rna_material.c b/source/blender/makesrna/intern/rna_material.c
index f8de8bd9664..0fdb42f9146 100644
--- a/source/blender/makesrna/intern/rna_material.c
+++ b/source/blender/makesrna/intern/rna_material.c
@@ -368,9 +368,8 @@ static void rna_def_material_mtex(BlenderRNA *brna)
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem prop_bump_method_items[] = {
- {0, "BUMP_OLD", 0, "Old Bump", ""},
- {MTEX_NEW_BUMP, "BUMP_3_TAP", 0, "3-Tap", ""},
- {MTEX_NEW_BUMP|MTEX_5TAP_BUMP, "BUMP_5_TAP", 0, "5-Tap", ""},
+ {0, "BUMP_ORIGINAL", 0, "Original", ""},
+ {MTEX_NEW_BUMP, "BUMP_IMPROVED", 0, "Improved", ""},
{0, NULL, 0, NULL, NULL}};
srna= RNA_def_struct(brna, "MaterialTextureSlot", "TextureSlot");
diff --git a/source/blender/render/intern/source/texture.c b/source/blender/render/intern/source/texture.c
index a2b0b817d7c..0be2f1719be 100644
--- a/source/blender/render/intern/source/texture.c
+++ b/source/blender/render/intern/source/texture.c
@@ -1677,12 +1677,9 @@ void do_material_tex(ShadeInput *shi)
float fact, facm, factt, facmm, stencilTin=1.0;
float texvec[3], dxt[3], dyt[3], tempvec[3], norvec[3], warpvec[3]={0.0f, 0.0f, 0.0f}, Tnor=1.0;
int tex_nr, rgbnor= 0, warpdone=0;
+ float nu[3] = {0,0,0}, nv[3] = {0,0,0}, nn[3] = {0,0,0}, dudnu = 1.f, dudnv = 0.f, dvdnu = 0.f, dvdnv = 1.f; // bump mapping
int nunvdone= 0, newbump;
- // bumpmapping
- float vNacc[3]; // original surface normal minus the surface gradient of every bump map which is encountered
- float vR1[3], vR2[3]; // cross products (sigma_y, original_normal), (original_normal, sigma_x)
- float sgn_det=0.0f; // sign of the determinant of the matrix {sigma_x, sigma_y, original_normal}
-
+
if (R.r.scemode & R_NO_TEX) return;
/* here: test flag if there's a tex (todo) */
@@ -1708,9 +1705,7 @@ void do_material_tex(ShadeInput *shi)
dyt[0]= dyt[1]= dyt[2]= 0.0f;
}
else {
- co= shi->lo;
- dx= shi->dxlo;
- dy= shi->dylo;
+ co= shi->lo; dx= shi->dxlo; dy= shi->dylo;
}
}
else if(mtex->texco==TEXCO_STICKY) {
@@ -1773,8 +1768,59 @@ void do_material_tex(ShadeInput *shi)
co= suv->uv;
dx= suv->dxuv;
- dy= suv->dyuv;
+ dy= suv->dyuv;
+
+ // uvmapping only, calculation of normal tangent u/v partial derivatives
+ // (should not be here, dudnu, dudnv, dvdnu & dvdnv should probably be part of ShadeInputUV struct,
+ // nu/nv in ShadeInput and this calculation should then move to shadeinput.c, shade_input_set_shade_texco() func.)
+ // NOTE: test for shi->obr->ob here, since vlr/obr/obi can be 'fake' when called from fastshade(), another reason to move it..
+ // NOTE: shi->v1 is NULL when called from displace_render_vert, assigning verts in this case is not trivial because the shi quad face side is not know.
+ if ((mtex->texflag & MTEX_NEW_BUMP) && shi->obr && shi->obr->ob && shi->v1) {
+ if(mtex->mapto & (MAP_NORM|MAP_WARP) && !((tex->type==TEX_IMAGE) && (tex->imaflag & TEX_NORMALMAP))) {
+ MTFace* tf = RE_vlakren_get_tface(shi->obr, shi->vlr, i, NULL, 0);
+ int j1 = shi->i1, j2 = shi->i2, j3 = shi->i3;
+
+ vlr_set_uv_indices(shi->vlr, &j1, &j2, &j3);
+
+ // compute ortho basis around normal
+ if(!nunvdone) {
+ // render normal is negated
+ nn[0] = -shi->vn[0];
+ nn[1] = -shi->vn[1];
+ nn[2] = -shi->vn[2];
+ ortho_basis_v3v3_v3( nu, nv,nn);
+ nunvdone= 1;
+ }
+ if (tf) {
+ float *uv1 = tf->uv[j1], *uv2 = tf->uv[j2], *uv3 = tf->uv[j3];
+ const float an[3] = {fabsf(nn[0]), fabsf(nn[1]), fabsf(nn[2])};
+ const int a1 = (an[0] > an[1] && an[0] > an[2]) ? 1 : 0;
+ const int a2 = (an[2] > an[0] && an[2] > an[1]) ? 1 : 2;
+ const float dp1_a1 = shi->v1->co[a1] - shi->v3->co[a1];
+ const float dp1_a2 = shi->v1->co[a2] - shi->v3->co[a2];
+ const float dp2_a1 = shi->v2->co[a1] - shi->v3->co[a1];
+ const float dp2_a2 = shi->v2->co[a2] - shi->v3->co[a2];
+ const float du1 = uv1[0] - uv3[0], du2 = uv2[0] - uv3[0];
+ const float dv1 = uv1[1] - uv3[1], dv2 = uv2[1] - uv3[1];
+ const float dpdu_a1 = dv2*dp1_a1 - dv1*dp2_a1;
+ const float dpdu_a2 = dv2*dp1_a2 - dv1*dp2_a2;
+ const float dpdv_a1 = du1*dp2_a1 - du2*dp1_a1;
+ const float dpdv_a2 = du1*dp2_a2 - du2*dp1_a2;
+ float d = dpdu_a1*dpdv_a2 - dpdv_a1*dpdu_a2;
+ float uvd = du1*dv2 - dv1*du2;
+
+ if (uvd == 0.f) uvd = 1e-5f;
+ if (d == 0.f) d = 1e-5f;
+ d = uvd / d;
+
+ dudnu = (dpdv_a2*nu[a1] - dpdv_a1*nu[a2])*d;
+ dvdnu = (dpdu_a1*nu[a2] - dpdu_a2*nu[a1])*d;
+ dudnv = (dpdv_a2*nv[a1] - dpdv_a1*nv[a2])*d;
+ dvdnv = (dpdu_a1*nv[a2] - dpdu_a2*nv[a1])*d;
+ }
+ }
+ }
}
}
else if(mtex->texco==TEXCO_WINDOW) {
@@ -1808,140 +1854,142 @@ void do_material_tex(ShadeInput *shi)
else texres.nor= NULL;
if(warpdone) {
- VECADD(tempvec, co, warpvec)
+ VECADD(tempvec, co, warpvec);
co= tempvec;
}
/* XXX texture node trees don't work for this yet */
if(newbump) {
+ // compute ortho basis around normal
+ if(!nunvdone) {
+ // render normal is negated
+ nn[0] = -shi->vn[0];
+ nn[1] = -shi->vn[1];
+ nn[2] = -shi->vn[2];
+ ortho_basis_v3v3_v3( nu, nv,nn);
+ nunvdone= 1;
+ }
if(texres.nor && !((tex->type==TEX_IMAGE) && (tex->imaflag & TEX_NORMALMAP))) {
-
TexResult ttexr = {0, 0, 0, 0, 0, texres.talpha, NULL}; // temp TexResult
-
+ float tco[3], texv[3], cd, ud, vd, du, dv, idu, idv;
const int fromrgb = ((tex->type == TEX_IMAGE) || ((tex->flag & TEX_COLORBAND)!=0));
- const float Hscale = 0.016f * Tnor*stencilTin*mtex->norfac; // factor 0.016 proved to look like the previous bump code
-
- // 2 channels for 2D texture and 3 for 3D textures.
- const int nr_channels = (mtex->texco == TEXCO_UV)? 2 : 3;
- int c;
- float dHdx, dHdy;
-
- // disable internal bump eval in sampler, save pointer
- float *nvec = texres.nor;
+ const float bf = 0.04f*Tnor*stencilTin*mtex->norfac;
+ // disable internal bump eval
+ float* nvec = texres.nor;
texres.nor = NULL;
+ // du & dv estimates, constant value defaults
+ du = dv = 0.01f;
+
+ // two methods, either constant based on main image resolution,
+ // (which also works without osa, though of course not always good (or even very bad) results),
+ // or based on tex derivative max values (osa only). Not sure which is best...
+
+ if (!shi->osatex && (tex->type == TEX_IMAGE) && tex->ima) {
+ // in case we have no proper derivatives, fall back to
+ // computing du/dv it based on image size
+ ImBuf* ibuf = BKE_image_get_ibuf(tex->ima, &tex->iuser);
+ if (ibuf) {
+ du = 1.f/(float)ibuf->x;
+ dv = 1.f/(float)ibuf->y;
+ }
+ }
+ else if (shi->osatex) {
+ // we have derivatives, can compute proper du/dv
+ if (tex->type == TEX_IMAGE) { // 2d image, use u & v max. of dx/dy 2d vecs
+ const float adx[2] = {fabsf(dx[0]), fabsf(dx[1])};
+ const float ady[2] = {fabsf(dy[0]), fabsf(dy[1])};
+ du = MAX2(adx[0], ady[0]);
+ dv = MAX2(adx[1], ady[1]);
+ }
+ else { // 3d procedural, estimate from all dx/dy elems
+ const float adx[3] = {fabsf(dx[0]), fabsf(dx[1]), fabsf(dx[2])};
+ const float ady[3] = {fabsf(dy[0]), fabsf(dy[1]), fabsf(dy[2])};
+ du = MAX3(adx[0], adx[1], adx[2]);
+ dv = MAX3(ady[1], ady[1], ady[2]);
+ }
+ }
- if(!(mtex->texflag & MTEX_5TAP_BUMP)) {
- // compute height derivatives with respect to output image pixel coordinates x and y
- float STll[3], STlr[3], STul[3];
- float Hll, Hlr, Hul;
+ // center, main return value
+ texco_mapping(shi, tex, mtex, co, dx, dy, texvec, dxt, dyt);
+ rgbnor = multitex_mtex(shi, mtex, texvec, dxt, dyt, &texres);
+ cd = fromrgb ? (texres.tr + texres.tg + texres.tb)*0.33333333f : texres.tin;
+
+ if (mtex->texco == TEXCO_UV) {
+ // for the uv case, use the same value for both du/dv,
+ // since individually scaling the normal derivatives makes them useless...
+ du = MIN2(du, dv);
+ idu = (du < 1e-5f) ? bf : (bf/du);
+
+ // +u val
+ tco[0] = co[0] + dudnu*du;
+ tco[1] = co[1] + dvdnu*du;
+ tco[2] = 0.f;
+ texco_mapping(shi, tex, mtex, tco, dx, dy, texv, dxt, dyt);
+ multitex_mtex(shi, mtex, texv, dxt, dyt, &ttexr);
+ ud = idu*(cd - (fromrgb ? (ttexr.tr + ttexr.tg + ttexr.tb)*0.33333333f : ttexr.tin));
+
+ // +v val
+ tco[0] = co[0] + dudnv*du;
+ tco[1] = co[1] + dvdnv*du;
+ tco[2] = 0.f;
+ texco_mapping(shi, tex, mtex, tco, dx, dy, texv, dxt, dyt);
+ multitex_mtex(shi, mtex, texv, dxt, dyt, &ttexr);
+ vd = idu*(cd - (fromrgb ? (ttexr.tr + ttexr.tg + ttexr.tb)*0.33333333f : ttexr.tin));
+ }
+ else {
+ float tu[3] = {nu[0], nu[1], nu[2]}, tv[3] = {nv[0], nv[1], nv[2]};
- texco_mapping(shi, tex, mtex, co, dx, dy, texvec, dxt, dyt);
+ idu = (du < 1e-5f) ? bf : (bf/du);
+ idv = (dv < 1e-5f) ? bf : (bf/dv);
- for(c=0; c<nr_channels; c++) {
- // dx contains the derivatives (du/dx, dv/dx)
- // dy contains the derivatives (du/dy, dv/dy)
- STll[c] = texvec[c];
- STlr[c] = texvec[c]+dxt[c];
- STul[c] = texvec[c]+dyt[c];
+ if ((mtex->texco == TEXCO_ORCO) && shi->obr && shi->obr->ob) {
+ mul_mat3_m4_v3(shi->obr->ob->imat, tu);
+ mul_mat3_m4_v3(shi->obr->ob->imat, tv);
+ normalize_v3(tu);
+ normalize_v3(tv);
}
-
- // clear unused derivatives
- for(c=nr_channels; c<3; c++) {
- STll[c] = 0.0f;
- STlr[c] = 0.0f;
- STul[c] = 0.0f;
+ else if (mtex->texco == TEXCO_GLOB) {
+ mul_mat3_m4_v3(R.viewinv, tu);
+ mul_mat3_m4_v3(R.viewinv, tv);
}
-
- // use texres for the center sample, set rgbnor
- rgbnor = multitex_mtex(shi, mtex, STll, dxt, dyt, &texres);
- Hll = (fromrgb)? (texres.tr + texres.tg + texres.tb)*0.33333333f: texres.tin;
-
- // use ttexr for the other 2 taps
- multitex_mtex(shi, mtex, STlr, dxt, dyt, &ttexr);
- Hlr = (fromrgb)? (ttexr.tr + ttexr.tg + ttexr.tb)*0.33333333f: ttexr.tin;
-
- multitex_mtex(shi, mtex, STul, dxt, dyt, &ttexr);
- Hul = (fromrgb)? (ttexr.tr + ttexr.tg + ttexr.tb)*0.33333333f: ttexr.tin;
-
- dHdx = Hscale*(Hlr - Hll);
- dHdy = Hscale*(Hul - Hll);
- }
- else {
- /* same as above, but doing 5 taps, increasing quality at cost of speed */
- float STc[3], STl[3], STr[3], STd[3], STu[3];
- float Hc, Hl, Hr, Hd, Hu;
-
- texco_mapping(shi, tex, mtex, co, dx, dy, texvec, dxt, dyt);
-
- for(c=0; c<nr_channels; c++) {
- STc[c] = texvec[c];
- STl[c] = texvec[c] - 0.5f*dxt[c];
- STr[c] = texvec[c] + 0.5f*dxt[c];
- STd[c] = texvec[c] - 0.5f*dyt[c];
- STu[c] = texvec[c] + 0.5f*dyt[c];
+ else if (mtex->texco == TEXCO_OBJECT && mtex->object) {
+ mul_mat3_m4_v3(mtex->object->imat, tu);
+ mul_mat3_m4_v3(mtex->object->imat, tv);
+ normalize_v3(tu);
+ normalize_v3(tv);
}
- // clear unused derivatives
- for(c=nr_channels; c<3; c++) {
- STc[c] = 0.0f;
- STl[c] = 0.0f;
- STr[c] = 0.0f;
- STd[c] = 0.0f;
- STu[c] = 0.0f;
- }
-
- // use texres for the center sample, set rgbnor
- rgbnor = multitex_mtex(shi, mtex, STc, dxt, dyt, &texres);
- Hc = (fromrgb)? (texres.tr + texres.tg + texres.tb)*0.33333333f: texres.tin;
-
- // use ttexr for the other taps
- multitex_mtex(shi, mtex, STl, dxt, dyt, &ttexr);
- Hl = (fromrgb)? (ttexr.tr + ttexr.tg + ttexr.tb)*0.33333333f: ttexr.tin;
- multitex_mtex(shi, mtex, STr, dxt, dyt, &ttexr);
- Hr = (fromrgb)? (ttexr.tr + ttexr.tg + ttexr.tb)*0.33333333f: ttexr.tin;
- multitex_mtex(shi, mtex, STd, dxt, dyt, &ttexr);
- Hd = (fromrgb)? (ttexr.tr + ttexr.tg + ttexr.tb)*0.33333333f: ttexr.tin;
- multitex_mtex(shi, mtex, STu, dxt, dyt, &ttexr);
- Hu = (fromrgb)? (ttexr.tr + ttexr.tg + ttexr.tb)*0.33333333f: ttexr.tin;
-
- dHdx = Hscale*(Hr - Hl);
- dHdy = Hscale*(Hu - Hd);
+ // +u val
+ tco[0] = co[0] + tu[0]*du;
+ tco[1] = co[1] + tu[1]*du;
+ tco[2] = co[2] + tu[2]*du;
+ texco_mapping(shi, tex, mtex, tco, dx, dy, texv, dxt, dyt);
+ multitex_mtex(shi, mtex, texv, dxt, dyt, &ttexr);
+ ud = idu*(cd - (fromrgb ? (ttexr.tr + ttexr.tg + ttexr.tb)*0.33333333f : ttexr.tin));
+
+ // +v val
+ tco[0] = co[0] + tv[0]*dv;
+ tco[1] = co[1] + tv[1]*dv;
+ tco[2] = co[2] + tv[2]*dv;
+ texco_mapping(shi, tex, mtex, tco, dx, dy, texv, dxt, dyt);
+ multitex_mtex(shi, mtex, texv, dxt, dyt, &ttexr);
+ vd = idv*(cd - (fromrgb ? (ttexr.tr + ttexr.tg + ttexr.tb)*0.33333333f : ttexr.tin));
}
- // restore pointer
+ // bumped normal
+ nu[0] += ud*nn[0];
+ nu[1] += ud*nn[1];
+ nu[2] += ud*nn[2];
+ nv[0] += vd*nn[0];
+ nv[1] += vd*nn[1];
+ nv[2] += vd*nn[2];
+ cross_v3_v3v3(nvec, nu, nv);
+
+ nvec[0] = -nvec[0];
+ nvec[1] = -nvec[1];
+ nvec[2] = -nvec[2];
texres.nor = nvec;
-
- /* replaced newbump with code based on listing 1 and 2 of
- [Mik08] Mikkelsen M. S.: Simulation of Wrinkled Surfaces Revisited.
- -> http://jbit.net/~sparky/sfgrad_bump/mm_sfgrad_bump.pdf */
-
- if(!nunvdone) {
- // initialize normal perturbation vectors
- float *dPdx = shi->dxco;
- float *dPdy = shi->dyco;
- float *vN = shi->vn;
- int xyz;
- float fDet;
-
- cross_v3_v3v3(vR1, dPdy, vN);
- cross_v3_v3v3(vR2, vN, dPdx);
- fDet = dot_v3v3(dPdx, vR1);
- sgn_det = (fDet < 0)? -1.0f: 1.0f;
-
- for(xyz=0; xyz<3; xyz++)
- vNacc[xyz] = (sgn_det * fDet) * vN[xyz];
-
- nunvdone= 1;
- }
-
- // subtract the surface gradient from vNacc
- for(c=0; c<3; c++) {
- float vSurfGrad_compi = sgn_det * (dHdx * vR1[c] + dHdy * vR2[c]);
- vNacc[c] -= vSurfGrad_compi;
- texres.nor[c] = vNacc[c]; // copy
- }
-
rgbnor |= TEX_NOR;
}
else {
@@ -1955,7 +2003,7 @@ void do_material_tex(ShadeInput *shi)
}
/* texture output */
-
+
if( (rgbnor & TEX_RGB) && (mtex->texflag & MTEX_RGBTOINT)) {
texres.tin= (0.35*texres.tr+0.45*texres.tg+0.2*texres.tb);
rgbnor-= TEX_RGB;
@@ -2084,7 +2132,7 @@ void do_material_tex(ShadeInput *shi)
}
}
}
- if( mtex->mapto & MAP_NORM ) {
+ if( (mtex->mapto & MAP_NORM) ) {
if(texres.nor) {
float norfac= mtex->norfac;
@@ -2285,6 +2333,7 @@ void do_material_tex(ShadeInput *shi)
}
}
+
void do_volume_tex(ShadeInput *shi, float *xyz, int mapto_flag, float *col, float *val)
{
MTex *mtex;