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authorAaron Carlisle <carlisle.b3d@gmail.com>2021-12-29 06:51:57 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2021-12-29 06:51:57 +0300
commitba38b06a97aa12318a04efb5b426a5dd1adabf88 (patch)
tree81a83aa9b6d76541d8861e0467721a94cb69c74a
parentb92ef379b7bb9ebbe881cb7194b00af151f47926 (diff)
Nodes: Convert shader, shader category nodes to c++
Also add file namespace This is needed to use new node APIs Differential Revision: https://developer.blender.org/D13684
-rw-r--r--source/blender/nodes/shader/CMakeLists.txt38
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_add_shader.cc (renamed from source/blender/nodes/shader/nodes/node_shader_add_shader.c)17
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc (renamed from source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c)17
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc (renamed from source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c)17
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc (renamed from source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c)19
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc (renamed from source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c)17
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc (renamed from source/blender/nodes/shader/nodes/node_shader_bsdf_hair.c)17
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc (renamed from source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.c)19
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc (renamed from source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c)27
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc (renamed from source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.c)17
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc (renamed from source/blender/nodes/shader/nodes/node_shader_bsdf_toon.c)17
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc (renamed from source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c)17
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc (renamed from source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.c)17
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc (renamed from source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c)17
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_mix_shader.cc (renamed from source/blender/nodes/shader/nodes/node_shader_mix_shader.c)17
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.cc (renamed from source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.c)17
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc (renamed from source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c)29
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc (renamed from source/blender/nodes/shader/nodes/node_shader_volume_absorption.c)17
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_volume_principled.cc (renamed from source/blender/nodes/shader/nodes/node_shader_volume_principled.c)25
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc (renamed from source/blender/nodes/shader/nodes/node_shader_volume_scatter.c)17
20 files changed, 263 insertions, 132 deletions
diff --git a/source/blender/nodes/shader/CMakeLists.txt b/source/blender/nodes/shader/CMakeLists.txt
index fc6ea1f188e..e0e7a97bf50 100644
--- a/source/blender/nodes/shader/CMakeLists.txt
+++ b/source/blender/nodes/shader/CMakeLists.txt
@@ -40,25 +40,25 @@ set(INC
set(SRC
- nodes/node_shader_add_shader.c
+ nodes/node_shader_add_shader.cc
nodes/node_shader_ambient_occlusion.c
nodes/node_shader_attribute.c
nodes/node_shader_background.c
nodes/node_shader_bevel.c
nodes/node_shader_blackbody.c
nodes/node_shader_brightness.c
- nodes/node_shader_bsdf_anisotropic.c
- nodes/node_shader_bsdf_diffuse.c
- nodes/node_shader_bsdf_glass.c
- nodes/node_shader_bsdf_glossy.c
- nodes/node_shader_bsdf_hair.c
- nodes/node_shader_bsdf_hair_principled.c
- nodes/node_shader_bsdf_principled.c
- nodes/node_shader_bsdf_refraction.c
- nodes/node_shader_bsdf_toon.c
- nodes/node_shader_bsdf_translucent.c
- nodes/node_shader_bsdf_transparent.c
- nodes/node_shader_bsdf_velvet.c
+ nodes/node_shader_bsdf_anisotropic.cc
+ nodes/node_shader_bsdf_diffuse.cc
+ nodes/node_shader_bsdf_glass.cc
+ nodes/node_shader_bsdf_glossy.cc
+ nodes/node_shader_bsdf_hair.cc
+ nodes/node_shader_bsdf_hair_principled.cc
+ nodes/node_shader_bsdf_principled.cc
+ nodes/node_shader_bsdf_refraction.cc
+ nodes/node_shader_bsdf_toon.cc
+ nodes/node_shader_bsdf_translucent.cc
+ nodes/node_shader_bsdf_transparent.cc
+ nodes/node_shader_bsdf_velvet.cc
nodes/node_shader_bump.cc
nodes/node_shader_camera.c
nodes/node_shader_clamp.cc
@@ -83,7 +83,7 @@ set(SRC
nodes/node_shader_mapping.c
nodes/node_shader_math.cc
nodes/node_shader_mix_rgb.cc
- nodes/node_shader_mix_shader.c
+ nodes/node_shader_mix_shader.cc
nodes/node_shader_normal.c
nodes/node_shader_normal_map.c
nodes/node_shader_object_info.c
@@ -99,9 +99,9 @@ set(SRC
nodes/node_shader_sepcomb_hsv.c
nodes/node_shader_sepcomb_rgb.cc
nodes/node_shader_sepcomb_xyz.cc
- nodes/node_shader_shader_to_rgb.c
+ nodes/node_shader_shader_to_rgb.cc
nodes/node_shader_squeeze.c
- nodes/node_shader_subsurface_scattering.c
+ nodes/node_shader_subsurface_scattering.cc
nodes/node_shader_tangent.c
nodes/node_shader_tex_brick.cc
nodes/node_shader_tex_checker.cc
@@ -125,10 +125,10 @@ set(SRC
nodes/node_shader_vector_rotate.cc
nodes/node_shader_vector_transform.c
nodes/node_shader_vertex_color.c
- nodes/node_shader_volume_absorption.c
+ nodes/node_shader_volume_absorption.cc
nodes/node_shader_volume_info.c
- nodes/node_shader_volume_principled.c
- nodes/node_shader_volume_scatter.c
+ nodes/node_shader_volume_principled.cc
+ nodes/node_shader_volume_scatter.cc
nodes/node_shader_wavelength.c
nodes/node_shader_wireframe.c
diff --git a/source/blender/nodes/shader/nodes/node_shader_add_shader.c b/source/blender/nodes/shader/nodes/node_shader_add_shader.cc
index 12c138ac9d5..02f9e2b29f3 100644
--- a/source/blender/nodes/shader/nodes/node_shader_add_shader.c
+++ b/source/blender/nodes/shader/nodes/node_shader_add_shader.cc
@@ -19,6 +19,8 @@
#include "../node_shader_util.h"
+namespace blender::nodes::node_shader_add_shader_cc {
+
/* **************** OUTPUT ******************** */
static bNodeSocketTemplate sh_node_add_shader_in[] = {
@@ -41,16 +43,21 @@ static int node_shader_gpu_add_shader(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_add_shader", in, out);
}
+} // namespace blender::nodes::node_shader_add_shader_cc
+
/* node type definition */
-void register_node_type_sh_add_shader(void)
+void register_node_type_sh_add_shader()
{
+ namespace file_ns = blender::nodes::node_shader_add_shader_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_ADD_SHADER, "Add Shader", NODE_CLASS_SHADER, 0);
- node_type_socket_templates(&ntype, sh_node_add_shader_in, sh_node_add_shader_out);
- node_type_init(&ntype, NULL);
- node_type_storage(&ntype, "", NULL, NULL);
- node_type_gpu(&ntype, node_shader_gpu_add_shader);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_add_shader_in, file_ns::sh_node_add_shader_out);
+ node_type_init(&ntype, nullptr);
+ node_type_storage(&ntype, "", nullptr, nullptr);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_add_shader);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc
index 499f62da683..6f56a562e42 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc
@@ -19,6 +19,8 @@
#include "../node_shader_util.h"
+namespace blender::nodes::node_shader_bsdf_anisotropic_cc {
+
/* **************** OUTPUT ******************** */
static bNodeSocketTemplate sh_node_bsdf_anisotropic_in[] = {
@@ -64,17 +66,22 @@ static int node_shader_gpu_bsdf_anisotropic(GPUMaterial *mat,
GPU_constant(&node->ssr_id));
}
+} // namespace blender::nodes::node_shader_bsdf_anisotropic_cc
+
/* node type definition */
-void register_node_type_sh_bsdf_anisotropic(void)
+void register_node_type_sh_bsdf_anisotropic()
{
+ namespace file_ns = blender::nodes::node_shader_bsdf_anisotropic_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_BSDF_ANISOTROPIC, "Anisotropic BSDF", NODE_CLASS_SHADER, 0);
- node_type_socket_templates(&ntype, sh_node_bsdf_anisotropic_in, sh_node_bsdf_anisotropic_out);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_bsdf_anisotropic_in, file_ns::sh_node_bsdf_anisotropic_out);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_init(&ntype, node_shader_init_anisotropic);
- node_type_storage(&ntype, "", NULL, NULL);
- node_type_gpu(&ntype, node_shader_gpu_bsdf_anisotropic);
+ node_type_init(&ntype, file_ns::node_shader_init_anisotropic);
+ node_type_storage(&ntype, "", nullptr, nullptr);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_anisotropic);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc
index f4f1d274826..c2f14d7bcc5 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc
@@ -19,6 +19,8 @@
#include "../node_shader_util.h"
+namespace blender::nodes::node_shader_bsdf_diffuse_cc {
+
/* **************** OUTPUT ******************** */
static bNodeSocketTemplate sh_node_bsdf_diffuse_in[] = {
@@ -48,17 +50,22 @@ static int node_shader_gpu_bsdf_diffuse(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_bsdf_diffuse", in, out);
}
+} // namespace blender::nodes::node_shader_bsdf_diffuse_cc
+
/* node type definition */
-void register_node_type_sh_bsdf_diffuse(void)
+void register_node_type_sh_bsdf_diffuse()
{
+ namespace file_ns = blender::nodes::node_shader_bsdf_diffuse_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_BSDF_DIFFUSE, "Diffuse BSDF", NODE_CLASS_SHADER, 0);
- node_type_socket_templates(&ntype, sh_node_bsdf_diffuse_in, sh_node_bsdf_diffuse_out);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_bsdf_diffuse_in, file_ns::sh_node_bsdf_diffuse_out);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_init(&ntype, NULL);
- node_type_storage(&ntype, "", NULL, NULL);
- node_type_gpu(&ntype, node_shader_gpu_bsdf_diffuse);
+ node_type_init(&ntype, nullptr);
+ node_type_storage(&ntype, "", nullptr, nullptr);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_diffuse);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc
index 5fc946e3509..c1b124a7b94 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc
@@ -19,6 +19,8 @@
#include "../node_shader_util.h"
+namespace blender::nodes::node_shader_bsdf_glass_cc {
+
/* **************** OUTPUT ******************** */
static bNodeSocketTemplate sh_node_bsdf_glass_in[] = {
@@ -53,7 +55,7 @@ static int node_shader_gpu_bsdf_glass(GPUMaterial *mat,
GPU_link(mat, "set_value_zero", &in[1].link);
}
- GPU_material_flag_set(mat, GPU_MATFLAG_GLOSSY | GPU_MATFLAG_REFRACT);
+ GPU_material_flag_set(mat, (eGPUMatFlag)(GPU_MATFLAG_GLOSSY | GPU_MATFLAG_REFRACT));
float use_multi_scatter = (node->custom1 == SHD_GLOSSY_MULTI_GGX) ? 1.0f : 0.0f;
@@ -66,17 +68,22 @@ static int node_shader_gpu_bsdf_glass(GPUMaterial *mat,
GPU_constant(&node->ssr_id));
}
+} // namespace blender::nodes::node_shader_bsdf_glass_cc
+
/* node type definition */
-void register_node_type_sh_bsdf_glass(void)
+void register_node_type_sh_bsdf_glass()
{
+ namespace file_ns = blender::nodes::node_shader_bsdf_glass_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_BSDF_GLASS, "Glass BSDF", NODE_CLASS_SHADER, 0);
- node_type_socket_templates(&ntype, sh_node_bsdf_glass_in, sh_node_bsdf_glass_out);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_bsdf_glass_in, file_ns::sh_node_bsdf_glass_out);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_init(&ntype, node_shader_init_glass);
- node_type_storage(&ntype, "", NULL, NULL);
- node_type_gpu(&ntype, node_shader_gpu_bsdf_glass);
+ node_type_init(&ntype, file_ns::node_shader_init_glass);
+ node_type_storage(&ntype, "", nullptr, nullptr);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_glass);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc
index 13b1b21c7fc..13d50e1c519 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc
@@ -19,6 +19,8 @@
#include "../node_shader_util.h"
+namespace blender::nodes::node_shader_bsdf_glossy_cc {
+
/* **************** OUTPUT ******************** */
static bNodeSocketTemplate sh_node_bsdf_glossy_in[] = {
@@ -65,17 +67,22 @@ static int node_shader_gpu_bsdf_glossy(GPUMaterial *mat,
GPU_constant(&node->ssr_id));
}
+} // namespace blender::nodes::node_shader_bsdf_glossy_cc
+
/* node type definition */
-void register_node_type_sh_bsdf_glossy(void)
+void register_node_type_sh_bsdf_glossy()
{
+ namespace file_ns = blender::nodes::node_shader_bsdf_glossy_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_BSDF_GLOSSY, "Glossy BSDF", NODE_CLASS_SHADER, 0);
- node_type_socket_templates(&ntype, sh_node_bsdf_glossy_in, sh_node_bsdf_glossy_out);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_bsdf_glossy_in, file_ns::sh_node_bsdf_glossy_out);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_init(&ntype, node_shader_init_glossy);
- node_type_storage(&ntype, "", NULL, NULL);
- node_type_gpu(&ntype, node_shader_gpu_bsdf_glossy);
+ node_type_init(&ntype, file_ns::node_shader_init_glossy);
+ node_type_storage(&ntype, "", nullptr, nullptr);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_glossy);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc
index fb2decec5f4..2cecbb98d90 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc
@@ -19,6 +19,8 @@
#include "../node_shader_util.h"
+namespace blender::nodes::node_shader_bsdf_hair_cc {
+
/* **************** OUTPUT ******************** */
static bNodeSocketTemplate sh_node_bsdf_hair_in[] = {
@@ -44,17 +46,22 @@ static int node_shader_gpu_bsdf_hair(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_bsdf_hair", in, out);
}
+} // namespace blender::nodes::node_shader_bsdf_hair_cc
+
/* node type definition */
-void register_node_type_sh_bsdf_hair(void)
+void register_node_type_sh_bsdf_hair()
{
+ namespace file_ns = blender::nodes::node_shader_bsdf_hair_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_BSDF_HAIR, "Hair BSDF", NODE_CLASS_SHADER, 0);
- node_type_socket_templates(&ntype, sh_node_bsdf_hair_in, sh_node_bsdf_hair_out);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_bsdf_hair_in, file_ns::sh_node_bsdf_hair_out);
node_type_size(&ntype, 150, 60, 200);
- node_type_init(&ntype, NULL);
- node_type_storage(&ntype, "", NULL, NULL);
- node_type_gpu(&ntype, node_shader_gpu_bsdf_hair);
+ node_type_init(&ntype, nullptr);
+ node_type_storage(&ntype, "", nullptr, nullptr);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_hair);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc
index d2b40a7ec39..0fdf1afdb77 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc
@@ -19,6 +19,8 @@
#include "../node_shader_util.h"
+namespace blender::nodes::node_shader_bsdf_hair_principled_cc {
+
/* **************** OUTPUT ******************** */
/* Color, melanin and absorption coefficient default to approximately same brownish hair. */
@@ -61,10 +63,9 @@ static void node_shader_init_hair_principled(bNodeTree *UNUSED(ntree), bNode *no
/* Triggers (in)visibility of some sockets when changing Parametrization. */
static void node_shader_update_hair_principled(bNodeTree *ntree, bNode *node)
{
- bNodeSocket *sock;
int parametrization = node->custom1;
- for (sock = node->inputs.first; sock; sock = sock->next) {
+ LISTBASE_FOREACH (bNodeSocket *, sock, &node->inputs) {
if (STREQ(sock->name, "Color")) {
nodeSetSocketAvailability(ntree, sock, parametrization == SHD_PRINCIPLED_HAIR_REFLECTANCE);
}
@@ -91,19 +92,23 @@ static void node_shader_update_hair_principled(bNodeTree *ntree, bNode *node)
}
}
+} // namespace blender::nodes::node_shader_bsdf_hair_principled_cc
+
/* node type definition */
-void register_node_type_sh_bsdf_hair_principled(void)
+void register_node_type_sh_bsdf_hair_principled()
{
+ namespace file_ns = blender::nodes::node_shader_bsdf_hair_principled_cc;
+
static bNodeType ntype;
sh_node_type_base(
&ntype, SH_NODE_BSDF_HAIR_PRINCIPLED, "Principled Hair BSDF", NODE_CLASS_SHADER, 0);
node_type_socket_templates(
- &ntype, sh_node_bsdf_hair_principled_in, sh_node_bsdf_hair_principled_out);
+ &ntype, file_ns::sh_node_bsdf_hair_principled_in, file_ns::sh_node_bsdf_hair_principled_out);
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
- node_type_init(&ntype, node_shader_init_hair_principled);
- node_type_storage(&ntype, "", NULL, NULL);
- node_type_update(&ntype, node_shader_update_hair_principled);
+ node_type_init(&ntype, file_ns::node_shader_init_hair_principled);
+ node_type_storage(&ntype, "", nullptr, nullptr);
+ node_type_update(&ntype, file_ns::node_shader_update_hair_principled);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc
index b9f4106c79a..bd89b68e3ce 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc
@@ -19,6 +19,8 @@
#include "../node_shader_util.h"
+namespace blender::nodes::node_shader_bsdf_principled_cc {
+
/* **************** OUTPUT ******************** */
static bNodeSocketTemplate sh_node_bsdf_principled_in[] = {
@@ -122,8 +124,8 @@ static int node_shader_gpu_bsdf_principled(GPUMaterial *mat,
/* SSS Profile */
if (use_subsurf) {
- bNodeSocket *socket = BLI_findlink(&node->original->inputs, 2);
- bNodeSocketValueRGBA *socket_data = socket->default_value;
+ bNodeSocket *socket = (bNodeSocket *)BLI_findlink(&node->original->inputs, 2);
+ bNodeSocketValueRGBA *socket_data = (bNodeSocketValueRGBA *)socket->default_value;
/* For some reason it seems that the socket value is in ARGB format. */
GPU_material_sss_profile_create(mat, &socket_data->value[1]);
}
@@ -151,7 +153,7 @@ static int node_shader_gpu_bsdf_principled(GPUMaterial *mat,
float f_use_refraction = use_refract ? 1.0f : 0.0f;
float use_multi_scatter = (node->custom1 == SHD_GLOSSY_MULTI_GGX) ? 1.0f : 0.0f;
- GPU_material_flag_set(mat, flag);
+ GPU_material_flag_set(mat, (eGPUMatFlag)flag);
return GPU_stack_link(mat,
node,
@@ -172,7 +174,7 @@ static void node_shader_update_principled(bNodeTree *ntree, bNode *node)
const int distribution = node->custom1;
const int sss_method = node->custom2;
- for (bNodeSocket *sock = node->inputs.first; sock; sock = sock->next) {
+ LISTBASE_FOREACH (bNodeSocket *, sock, &node->inputs) {
if (STREQ(sock->name, "Transmission Roughness")) {
nodeSetSocketAvailability(ntree, sock, distribution == SHD_GLOSSY_GGX);
}
@@ -183,18 +185,23 @@ static void node_shader_update_principled(bNodeTree *ntree, bNode *node)
}
}
+} // namespace blender::nodes::node_shader_bsdf_principled_cc
+
/* node type definition */
-void register_node_type_sh_bsdf_principled(void)
+void register_node_type_sh_bsdf_principled()
{
+ namespace file_ns = blender::nodes::node_shader_bsdf_principled_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_BSDF_PRINCIPLED, "Principled BSDF", NODE_CLASS_SHADER, 0);
- node_type_socket_templates(&ntype, sh_node_bsdf_principled_in, sh_node_bsdf_principled_out);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_bsdf_principled_in, file_ns::sh_node_bsdf_principled_out);
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
- node_type_init(&ntype, node_shader_init_principled);
- node_type_storage(&ntype, "", NULL, NULL);
- node_type_gpu(&ntype, node_shader_gpu_bsdf_principled);
- node_type_update(&ntype, node_shader_update_principled);
+ node_type_init(&ntype, file_ns::node_shader_init_principled);
+ node_type_storage(&ntype, "", nullptr, nullptr);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_principled);
+ node_type_update(&ntype, file_ns::node_shader_update_principled);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc
index ff33b3456db..3fbccc76495 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc
@@ -19,6 +19,8 @@
#include "../node_shader_util.h"
+namespace blender::nodes::node_shader_bsdf_refraction_cc {
+
/* **************** OUTPUT ******************** */
static bNodeSocketTemplate sh_node_bsdf_refraction_in[] = {
@@ -58,17 +60,22 @@ static int node_shader_gpu_bsdf_refraction(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_bsdf_refraction", in, out);
}
+} // namespace blender::nodes::node_shader_bsdf_refraction_cc
+
/* node type definition */
-void register_node_type_sh_bsdf_refraction(void)
+void register_node_type_sh_bsdf_refraction()
{
+ namespace file_ns = blender::nodes::node_shader_bsdf_refraction_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_BSDF_REFRACTION, "Refraction BSDF", NODE_CLASS_SHADER, 0);
- node_type_socket_templates(&ntype, sh_node_bsdf_refraction_in, sh_node_bsdf_refraction_out);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_bsdf_refraction_in, file_ns::sh_node_bsdf_refraction_out);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_init(&ntype, node_shader_init_refraction);
- node_type_storage(&ntype, "", NULL, NULL);
- node_type_gpu(&ntype, node_shader_gpu_bsdf_refraction);
+ node_type_init(&ntype, file_ns::node_shader_init_refraction);
+ node_type_storage(&ntype, "", nullptr, nullptr);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_refraction);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc
index 2d04fcee40c..c9df1a92803 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc
@@ -19,6 +19,8 @@
#include "../node_shader_util.h"
+namespace blender::nodes::node_shader_bsdf_toon_cc {
+
/* **************** OUTPUT ******************** */
static bNodeSocketTemplate sh_node_bsdf_toon_in[] = {
@@ -49,17 +51,22 @@ static int node_shader_gpu_bsdf_toon(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_bsdf_toon", in, out);
}
+} // namespace blender::nodes::node_shader_bsdf_toon_cc
+
/* node type definition */
-void register_node_type_sh_bsdf_toon(void)
+void register_node_type_sh_bsdf_toon()
{
+ namespace file_ns = blender::nodes::node_shader_bsdf_toon_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_BSDF_TOON, "Toon BSDF", NODE_CLASS_SHADER, 0);
- node_type_socket_templates(&ntype, sh_node_bsdf_toon_in, sh_node_bsdf_toon_out);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_bsdf_toon_in, file_ns::sh_node_bsdf_toon_out);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_init(&ntype, NULL);
- node_type_storage(&ntype, "", NULL, NULL);
- node_type_gpu(&ntype, node_shader_gpu_bsdf_toon);
+ node_type_init(&ntype, nullptr);
+ node_type_storage(&ntype, "", nullptr, nullptr);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_toon);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc
index d2e1a276645..b9e4d47eabd 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc
@@ -19,6 +19,8 @@
#include "../node_shader_util.h"
+namespace blender::nodes::node_shader_bsdf_translucent_cc {
+
/* **************** OUTPUT ******************** */
static bNodeSocketTemplate sh_node_bsdf_translucent_in[] = {
@@ -47,16 +49,21 @@ static int node_shader_gpu_bsdf_translucent(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_bsdf_translucent", in, out);
}
+} // namespace blender::nodes::node_shader_bsdf_translucent_cc
+
/* node type definition */
-void register_node_type_sh_bsdf_translucent(void)
+void register_node_type_sh_bsdf_translucent()
{
+ namespace file_ns = blender::nodes::node_shader_bsdf_translucent_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_BSDF_TRANSLUCENT, "Translucent BSDF", NODE_CLASS_SHADER, 0);
- node_type_socket_templates(&ntype, sh_node_bsdf_translucent_in, sh_node_bsdf_translucent_out);
- node_type_init(&ntype, NULL);
- node_type_storage(&ntype, "", NULL, NULL);
- node_type_gpu(&ntype, node_shader_gpu_bsdf_translucent);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_bsdf_translucent_in, file_ns::sh_node_bsdf_translucent_out);
+ node_type_init(&ntype, nullptr);
+ node_type_storage(&ntype, "", nullptr, nullptr);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_translucent);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc
index 45f8ebf1d52..23742498a2d 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc
@@ -19,6 +19,8 @@
#include "../node_shader_util.h"
+namespace blender::nodes::node_shader_bsdf_transparent_cc {
+
/* **************** OUTPUT ******************** */
static bNodeSocketTemplate sh_node_bsdf_transparent_in[] = {
@@ -40,16 +42,21 @@ static int node_shader_gpu_bsdf_transparent(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_bsdf_transparent", in, out);
}
+} // namespace blender::nodes::node_shader_bsdf_transparent_cc
+
/* node type definition */
-void register_node_type_sh_bsdf_transparent(void)
+void register_node_type_sh_bsdf_transparent()
{
+ namespace file_ns = blender::nodes::node_shader_bsdf_transparent_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_BSDF_TRANSPARENT, "Transparent BSDF", NODE_CLASS_SHADER, 0);
- node_type_socket_templates(&ntype, sh_node_bsdf_transparent_in, sh_node_bsdf_transparent_out);
- node_type_init(&ntype, NULL);
- node_type_storage(&ntype, "", NULL, NULL);
- node_type_gpu(&ntype, node_shader_gpu_bsdf_transparent);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_bsdf_transparent_in, file_ns::sh_node_bsdf_transparent_out);
+ node_type_init(&ntype, nullptr);
+ node_type_storage(&ntype, "", nullptr, nullptr);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_transparent);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc
index 59e8bbd3c63..f23e7e2c35f 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc
@@ -19,6 +19,8 @@
#include "../node_shader_util.h"
+namespace blender::nodes::node_shader_bsdf_velvet_cc {
+
/* **************** OUTPUT ******************** */
static bNodeSocketTemplate sh_node_bsdf_velvet_in[] = {
@@ -48,16 +50,21 @@ static int node_shader_gpu_bsdf_velvet(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_bsdf_velvet", in, out);
}
+} // namespace blender::nodes::node_shader_bsdf_velvet_cc
+
/* node type definition */
-void register_node_type_sh_bsdf_velvet(void)
+void register_node_type_sh_bsdf_velvet()
{
+ namespace file_ns = blender::nodes::node_shader_bsdf_velvet_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_BSDF_VELVET, "Velvet BSDF", NODE_CLASS_SHADER, 0);
- node_type_socket_templates(&ntype, sh_node_bsdf_velvet_in, sh_node_bsdf_velvet_out);
- node_type_init(&ntype, NULL);
- node_type_storage(&ntype, "", NULL, NULL);
- node_type_gpu(&ntype, node_shader_gpu_bsdf_velvet);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_bsdf_velvet_in, file_ns::sh_node_bsdf_velvet_out);
+ node_type_init(&ntype, nullptr);
+ node_type_storage(&ntype, "", nullptr, nullptr);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_velvet);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_mix_shader.c b/source/blender/nodes/shader/nodes/node_shader_mix_shader.cc
index 33cbf34543c..84754b2eb5f 100644
--- a/source/blender/nodes/shader/nodes/node_shader_mix_shader.c
+++ b/source/blender/nodes/shader/nodes/node_shader_mix_shader.cc
@@ -19,6 +19,8 @@
#include "../node_shader_util.h"
+namespace blender::nodes::node_shader_mix_shader_cc {
+
/* **************** OUTPUT ******************** */
static bNodeSocketTemplate sh_node_mix_shader_in[] = {
@@ -42,16 +44,21 @@ static int node_shader_gpu_mix_shader(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_mix_shader", in, out);
}
+} // namespace blender::nodes::node_shader_mix_shader_cc
+
/* node type definition */
-void register_node_type_sh_mix_shader(void)
+void register_node_type_sh_mix_shader()
{
+ namespace file_ns = blender::nodes::node_shader_mix_shader_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_MIX_SHADER, "Mix Shader", NODE_CLASS_SHADER, 0);
- node_type_socket_templates(&ntype, sh_node_mix_shader_in, sh_node_mix_shader_out);
- node_type_init(&ntype, NULL);
- node_type_storage(&ntype, "", NULL, NULL);
- node_type_gpu(&ntype, node_shader_gpu_mix_shader);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_mix_shader_in, file_ns::sh_node_mix_shader_out);
+ node_type_init(&ntype, nullptr);
+ node_type_storage(&ntype, "", nullptr, nullptr);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_mix_shader);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.c b/source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.cc
index 25c30aa4081..aab721e7ac1 100644
--- a/source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.c
+++ b/source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.cc
@@ -19,6 +19,8 @@
#include "../node_shader_util.h"
+namespace blender::nodes::node_shader_shader_to_rgb_cc {
+
/* **************** OUTPUT ******************** */
static bNodeSocketTemplate sh_node_shadertorgb_in[] = {
@@ -45,16 +47,21 @@ static int node_shader_gpu_shadertorgb(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_shader_to_rgba", in, out);
}
+} // namespace blender::nodes::node_shader_shader_to_rgb_cc
+
/* node type definition */
-void register_node_type_sh_shadertorgb(void)
+void register_node_type_sh_shadertorgb()
{
+ namespace file_ns = blender::nodes::node_shader_shader_to_rgb_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_SHADERTORGB, "Shader to RGB", NODE_CLASS_CONVERTER, 0);
- node_type_socket_templates(&ntype, sh_node_shadertorgb_in, sh_node_shadertorgb_out);
- node_type_init(&ntype, NULL);
- node_type_storage(&ntype, "", NULL, NULL);
- node_type_gpu(&ntype, node_shader_gpu_shadertorgb);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_shadertorgb_in, file_ns::sh_node_shadertorgb_out);
+ node_type_init(&ntype, nullptr);
+ node_type_storage(&ntype, "", nullptr, nullptr);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_shadertorgb);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc
index 85a4a6aa425..4526017c2bf 100644
--- a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c
+++ b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc
@@ -19,6 +19,8 @@
#include "../node_shader_util.h"
+namespace blender::nodes::node_shader_subsurface_scattering_cc {
+
/* **************** OUTPUT ******************** */
static bNodeSocketTemplate sh_node_subsurface_scattering_in[] = {
@@ -53,14 +55,14 @@ static int node_shader_gpu_subsurface_scattering(GPUMaterial *mat,
}
if (node->sss_id > 0) {
- bNodeSocket *socket = BLI_findlink(&node->original->inputs, 2);
- bNodeSocketValueRGBA *socket_data = socket->default_value;
+ bNodeSocket *socket = (bNodeSocket *)BLI_findlink(&node->original->inputs, 2);
+ bNodeSocketValueRGBA *socket_data = (bNodeSocketValueRGBA *)socket->default_value;
/* For some reason it seems that the socket value is in ARGB format. */
GPU_material_sss_profile_create(mat, &socket_data->value[1]);
/* sss_id is 0 only the node is not connected to any output.
* In this case flagging the material would trigger a bug (see T68736). */
- GPU_material_flag_set(mat, GPU_MATFLAG_DIFFUSE | GPU_MATFLAG_SSS);
+ GPU_material_flag_set(mat, (eGPUMatFlag)(GPU_MATFLAG_DIFFUSE | GPU_MATFLAG_SSS));
}
return GPU_stack_link(
@@ -71,27 +73,32 @@ static void node_shader_update_subsurface_scattering(bNodeTree *ntree, bNode *no
{
const int sss_method = node->custom1;
- for (bNodeSocket *sock = node->inputs.first; sock; sock = sock->next) {
+ LISTBASE_FOREACH (bNodeSocket *, sock, &node->inputs) {
if (STR_ELEM(sock->name, "IOR", "Anisotropy")) {
nodeSetSocketAvailability(ntree, sock, sss_method != SHD_SUBSURFACE_BURLEY);
}
}
}
+} // namespace blender::nodes::node_shader_subsurface_scattering_cc
+
/* node type definition */
-void register_node_type_sh_subsurface_scattering(void)
+void register_node_type_sh_subsurface_scattering()
{
+ namespace file_ns = blender::nodes::node_shader_subsurface_scattering_cc;
+
static bNodeType ntype;
sh_node_type_base(
&ntype, SH_NODE_SUBSURFACE_SCATTERING, "Subsurface Scattering", NODE_CLASS_SHADER, 0);
- node_type_socket_templates(
- &ntype, sh_node_subsurface_scattering_in, sh_node_subsurface_scattering_out);
+ node_type_socket_templates(&ntype,
+ file_ns::sh_node_subsurface_scattering_in,
+ file_ns::sh_node_subsurface_scattering_out);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_init(&ntype, node_shader_init_subsurface_scattering);
- node_type_storage(&ntype, "", NULL, NULL);
- node_type_gpu(&ntype, node_shader_gpu_subsurface_scattering);
- node_type_update(&ntype, node_shader_update_subsurface_scattering);
+ node_type_init(&ntype, file_ns::node_shader_init_subsurface_scattering);
+ node_type_storage(&ntype, "", nullptr, nullptr);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_subsurface_scattering);
+ node_type_update(&ntype, file_ns::node_shader_update_subsurface_scattering);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_absorption.c b/source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc
index abf2e63e6d5..11479013d57 100644
--- a/source/blender/nodes/shader/nodes/node_shader_volume_absorption.c
+++ b/source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc
@@ -19,6 +19,8 @@
#include "../node_shader_util.h"
+namespace blender::nodes::node_shader_volume_absorption_cc {
+
/* **************** OUTPUT ******************** */
static bNodeSocketTemplate sh_node_volume_absorption_in[] = {
@@ -41,16 +43,21 @@ static int node_shader_gpu_volume_absorption(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_volume_absorption", in, out);
}
+} // namespace blender::nodes::node_shader_volume_absorption_cc
+
/* node type definition */
-void register_node_type_sh_volume_absorption(void)
+void register_node_type_sh_volume_absorption()
{
+ namespace file_ns = blender::nodes::node_shader_volume_absorption_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_VOLUME_ABSORPTION, "Volume Absorption", NODE_CLASS_SHADER, 0);
- node_type_socket_templates(&ntype, sh_node_volume_absorption_in, sh_node_volume_absorption_out);
- node_type_init(&ntype, NULL);
- node_type_storage(&ntype, "", NULL, NULL);
- node_type_gpu(&ntype, node_shader_gpu_volume_absorption);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_volume_absorption_in, file_ns::sh_node_volume_absorption_out);
+ node_type_init(&ntype, nullptr);
+ node_type_storage(&ntype, "", nullptr, nullptr);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_volume_absorption);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_principled.c b/source/blender/nodes/shader/nodes/node_shader_volume_principled.cc
index 1a25aec5cb8..9fdc1a4821b 100644
--- a/source/blender/nodes/shader/nodes/node_shader_volume_principled.c
+++ b/source/blender/nodes/shader/nodes/node_shader_volume_principled.cc
@@ -19,6 +19,8 @@
#include "../node_shader_util.h"
+namespace blender::nodes::node_shader_volume_principled_cc {
+
/* **************** OUTPUT ******************** */
static bNodeSocketTemplate sh_node_volume_principled_in[] = {
@@ -64,14 +66,14 @@ static int node_shader_gpu_volume_principled(GPUMaterial *mat,
bool use_blackbody = (in[8].link || in[8].vec[0] != 0.0f);
/* Get volume attributes. */
- GPUNodeLink *density = NULL, *color = NULL, *temperature = NULL;
+ GPUNodeLink *density = nullptr, *color = nullptr, *temperature = nullptr;
LISTBASE_FOREACH (bNodeSocket *, sock, &node->inputs) {
if (sock->typeinfo->type != SOCK_STRING) {
continue;
}
- bNodeSocketValueString *value = sock->default_value;
+ bNodeSocketValueString *value = (bNodeSocketValueString *)sock->default_value;
const char *attribute_name = value->value;
if (attribute_name[0] == '\0') {
continue;
@@ -106,11 +108,11 @@ static int node_shader_gpu_volume_principled(GPUMaterial *mat,
const int size = CM_TABLE + 1;
float *data, layer;
if (use_blackbody) {
- data = MEM_mallocN(sizeof(float) * size * 4, "blackbody texture");
+ data = (float *)MEM_mallocN(sizeof(float) * size * 4, "blackbody texture");
blackbody_temperature_to_rgb_table(data, size, 965.0f, 12000.0f);
}
else {
- data = MEM_callocN(sizeof(float) * size * 4, "blackbody black");
+ data = (float *)MEM_callocN(sizeof(float) * size * 4, "blackbody black");
}
GPUNodeLink *spectrummap = GPU_color_band(mat, size, data, &layer);
@@ -126,17 +128,22 @@ static int node_shader_gpu_volume_principled(GPUMaterial *mat,
GPU_constant(&layer));
}
+} // namespace blender::nodes::node_shader_volume_principled_cc
+
/* node type definition */
-void register_node_type_sh_volume_principled(void)
+void register_node_type_sh_volume_principled()
{
+ namespace file_ns = blender::nodes::node_shader_volume_principled_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_VOLUME_PRINCIPLED, "Principled Volume", NODE_CLASS_SHADER, 0);
- node_type_socket_templates(&ntype, sh_node_volume_principled_in, sh_node_volume_principled_out);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_volume_principled_in, file_ns::sh_node_volume_principled_out);
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
- node_type_init(&ntype, node_shader_init_volume_principled);
- node_type_storage(&ntype, "", NULL, NULL);
- node_type_gpu(&ntype, node_shader_gpu_volume_principled);
+ node_type_init(&ntype, file_ns::node_shader_init_volume_principled);
+ node_type_storage(&ntype, "", nullptr, nullptr);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_volume_principled);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_scatter.c b/source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc
index f4cfe7729ca..9aa86c44ec3 100644
--- a/source/blender/nodes/shader/nodes/node_shader_volume_scatter.c
+++ b/source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc
@@ -19,6 +19,8 @@
#include "../node_shader_util.h"
+namespace blender::nodes::node_shader_volume_scatter_cc {
+
/* **************** OUTPUT ******************** */
static bNodeSocketTemplate sh_node_volume_scatter_in[] = {
@@ -42,16 +44,21 @@ static int node_shader_gpu_volume_scatter(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_volume_scatter", in, out);
}
+} // namespace blender::nodes::node_shader_volume_scatter_cc
+
/* node type definition */
-void register_node_type_sh_volume_scatter(void)
+void register_node_type_sh_volume_scatter()
{
+ namespace file_ns = blender::nodes::node_shader_volume_scatter_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_VOLUME_SCATTER, "Volume Scatter", NODE_CLASS_SHADER, 0);
- node_type_socket_templates(&ntype, sh_node_volume_scatter_in, sh_node_volume_scatter_out);
- node_type_init(&ntype, NULL);
- node_type_storage(&ntype, "", NULL, NULL);
- node_type_gpu(&ntype, node_shader_gpu_volume_scatter);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_volume_scatter_in, file_ns::sh_node_volume_scatter_out);
+ node_type_init(&ntype, nullptr);
+ node_type_storage(&ntype, "", nullptr, nullptr);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_volume_scatter);
nodeRegisterType(&ntype);
}