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authorClément Foucault <foucault.clem@gmail.com>2018-04-20 21:51:54 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-04-20 21:57:28 +0300
commitbe648680c7542c161cf4709846b88bf6c480e2fe (patch)
tree26d199a41b2e80dba064cbbd0a3b0b7b7bba0ca2
parent6dc50bc25ae96039b9c2a4eba82ea9dad2b42c84 (diff)
Fix frame-buffer texture creation
- disable depth buffer didn't work. - push/pop viewport bit was needed.
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer.c9
1 files changed, 7 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_framebuffer.c b/source/blender/gpu/intern/gpu_framebuffer.c
index cb23b436fcb..73a1f14b9f6 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.c
+++ b/source/blender/gpu/intern/gpu_framebuffer.c
@@ -664,11 +664,13 @@ GPUOffScreen *GPU_offscreen_create(int width, int height, int samples, bool dept
ofs->depth = GPU_texture_create_depth_with_stencil_multisample(width, height, samples, err_out);
}
- if (!ofs->depth || !ofs->color) {
+ if ((depth && !ofs->depth) || !ofs->color) {
GPU_offscreen_free(ofs);
return NULL;
}
-
+
+ gpuPushAttrib(GPU_VIEWPORT_BIT);
+
GPU_framebuffer_ensure_config(&ofs->fb, {
GPU_ATTACHMENT_TEXTURE(ofs->depth),
GPU_ATTACHMENT_TEXTURE(ofs->color)
@@ -677,11 +679,14 @@ GPUOffScreen *GPU_offscreen_create(int width, int height, int samples, bool dept
/* check validity at the very end! */
if (!GPU_framebuffer_check_valid(ofs->fb, err_out)) {
GPU_offscreen_free(ofs);
+ gpuPopAttrib();
return NULL;
}
GPU_framebuffer_restore();
+ gpuPopAttrib();
+
return ofs;
}