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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2014-07-19 10:38:56 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2014-08-12 05:10:35 +0400
commitc38e80d6322b942fd2a893f4f294a919ed6e6b99 (patch)
tree67470e7670d5975085a5a211a3c5aab9cef4aa51
parenta2a2d4679ae28dbc9f6bed1c8663cea9ccb71176 (diff)
WIP commit just for a record of a working snapshot of code revisions for node-based textured strokes.
-rw-r--r--intern/cycles/blender/blender_mesh.cpp13
-rw-r--r--release/scripts/freestyle/modules/parameter_editor.py16
-rw-r--r--source/blender/freestyle/intern/application/Controller.cpp6
-rw-r--r--source/blender/freestyle/intern/application/Controller.h4
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp25
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderStyleModule.h21
-rw-r--r--source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp7
-rw-r--r--source/blender/freestyle/intern/stroke/Stroke.cpp45
-rw-r--r--source/blender/freestyle/intern/stroke/Stroke.h16
-rw-r--r--source/blender/freestyle/intern/stroke/StrokeLayer.cpp4
-rw-r--r--source/blender/freestyle/intern/stroke/StrokeLayer.h2
-rw-r--r--source/blender/freestyle/intern/stroke/StrokeRep.cpp9
-rw-r--r--source/blender/freestyle/intern/stroke/StrokeRep.h12
13 files changed, 120 insertions, 60 deletions
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp
index f07f0fde888..364ee9abbd2 100644
--- a/intern/cycles/blender/blender_mesh.cpp
+++ b/intern/cycles/blender/blender_mesh.cpp
@@ -408,17 +408,30 @@ static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh b_mesh, const vector<
float3 *fdata = attr->data_float3();
size_t i = 0;
+ std::cout << "name " << name << std::endl;
for(l->data.begin(t); t != l->data.end(); ++t, ++i) {
fdata[0] = get_float3(t->uv1());
fdata[1] = get_float3(t->uv2());
fdata[2] = get_float3(t->uv3());
fdata += 3;
+#if 0
+ std::cout << " 1st "
+ << "( " << t->uv1()[0] << ", " << t->uv1()[1] << ") "
+ << "( " << t->uv2()[0] << ", " << t->uv2()[1] << ") "
+ << "( " << t->uv3()[0] << ", " << t->uv3()[1] << ") " << std::endl;
+#endif
if(nverts[i] == 4) {
fdata[0] = get_float3(t->uv1());
fdata[1] = get_float3(t->uv3());
fdata[2] = get_float3(t->uv4());
fdata += 3;
+#if 0
+ std::cout << " 2nd "
+ << "( " << t->uv1()[0] << ", " << t->uv1()[1] << ") "
+ << "( " << t->uv3()[0] << ", " << t->uv3()[1] << ") "
+ << "( " << t->uv4()[0] << ", " << t->uv4()[1] << ") " << std::endl;
+#endif
}
}
}
diff --git a/release/scripts/freestyle/modules/parameter_editor.py b/release/scripts/freestyle/modules/parameter_editor.py
index 30161300ceb..995a9170ae1 100644
--- a/release/scripts/freestyle/modules/parameter_editor.py
+++ b/release/scripts/freestyle/modules/parameter_editor.py
@@ -1075,7 +1075,21 @@ def process(layer_name, lineset_name):
elif m.type == '2D_TRANSFORM':
shaders_list.append(Transform2DShader(
m.pivot, m.scale_x, m.scale_y, m.angle, m.pivot_u, m.pivot_x, m.pivot_y))
-
+ has_tex = False
+ if scene.render.use_shading_nodes:
+ if linestyle.use_nodes and linestyle.node_tree:
+ ### TODO ###
+ #shaders_list.append(BlenderTextureShader(linestyle.nodetree))
+ has_tex = True
+ else:
+ if linestyle.use_texture:
+ for slot in linestyle.texture_slots:
+ if slot is not None:
+ shaders_list.append(BlenderTextureShader(slot))
+ has_tex = True
+ if has_tex:
+ shaders_list.append(StrokeTextureStepShader(linestyle.texture_spacing))
+ color = linestyle.color
if (not linestyle.use_chaining) or (linestyle.chaining == 'PLAIN' and linestyle.use_same_object):
thickness_position = linestyle.thickness_position
else:
diff --git a/source/blender/freestyle/intern/application/Controller.cpp b/source/blender/freestyle/intern/application/Controller.cpp
index e4bfdb27381..4fd58ab7af2 100644
--- a/source/blender/freestyle/intern/application/Controller.cpp
+++ b/source/blender/freestyle/intern/application/Controller.cpp
@@ -892,10 +892,10 @@ void Controller::InsertStyleModule(unsigned index, const char *iFileName)
_Canvas->InsertStyleModule(index, sm);
}
-void Controller::InsertStyleModule(unsigned index, const char *iName, struct FreestyleLineStyle *iLineStyle,
- struct Text *iText)
+void Controller::InsertStyleModule(unsigned index, const char *iName, struct Text *iText,
+ struct FreestyleLineStyle *iLineStyle, bool iUseShadingNodes)
{
- StyleModule *sm = new BlenderStyleModule(iText, iLineStyle, iName, _inter);
+ StyleModule *sm = new BlenderStyleModule(iName, _inter, iText, iLineStyle, iUseShadingNodes);
_Canvas->InsertStyleModule(index, sm);
}
diff --git a/source/blender/freestyle/intern/application/Controller.h b/source/blender/freestyle/intern/application/Controller.h
index d2b865de42a..c4f2596d7a9 100644
--- a/source/blender/freestyle/intern/application/Controller.h
+++ b/source/blender/freestyle/intern/application/Controller.h
@@ -89,8 +89,8 @@ public:
Render *RenderStrokes(Render *re, bool render);
void SwapStyleModules(unsigned i1, unsigned i2);
void InsertStyleModule(unsigned index, const char *iFileName);
- void InsertStyleModule(unsigned index, const char *iName, struct FreestyleLineStyle *iLineStyle,
- struct Text *iText);
+ void InsertStyleModule(unsigned index, const char *iName, struct Text *iText,
+ struct FreestyleLineStyle *iLineStyle, bool iUseShadingNodes);
void AddStyleModule(const char *iFileName);
void RemoveStyleModule(unsigned index);
void ReloadStyleModule(unsigned index, const char * iFileName);
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
index b119b10b9cb..a9ab69c67d4 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
@@ -52,6 +52,7 @@ extern "C" {
#include "BKE_object.h"
#include "BKE_scene.h"
+#include "BLI_listbase.h"
#include "BLI_utildefines.h"
#include "RE_pipeline.h"
@@ -330,6 +331,22 @@ Material* BlenderStrokeRenderer::GetStrokeShader(bContext *C, Main *bmain, Frees
outsock = (bNodeSocket *)BLI_findlink(&output_linestyle->inputs, 2); // Alpha
outsock = (bNodeSocket *)BLI_findlink(&output_linestyle->inputs, 3); // Alpha Fac
#endif
+
+#if 0
+ for (bNode *node = (bNode *)ntree->nodes.first; node; node = node->next) {
+ if (node->type == SH_NODE_TEX_IMAGE) {
+ bNode *input_uvmap = nodeAddStaticNode(C, ntree, SH_NODE_UVMAP);
+ input_uvmap->locx = node->locx - 200.0f;
+ input_uvmap->locy = node->locy;
+ NodeShaderUVMap *storage = (NodeShaderUVMap *)input_uvmap->storage;
+ BLI_strncpy(storage->uv_map, "along_stroke_tips", sizeof(storage->uv_map));
+
+ fromsock = (bNodeSocket *)BLI_findlink(&input_uvmap->outputs, 0); // UV
+ tosock = (bNodeSocket *)BLI_findlink(&node->inputs, 0); // Vector
+ nodeAddLink(ntree, input_uvmap, fromsock, node, tosock);
+ }
+ }
+#endif
}
nodeSetActive(ntree, shader_mix);
@@ -340,7 +357,7 @@ Material* BlenderStrokeRenderer::GetStrokeShader(bContext *C, Main *bmain, Frees
void BlenderStrokeRenderer::RenderStrokeRep(StrokeRep *iStrokeRep) const
{
- if (BKE_scene_use_new_shading_nodes(freestyle_scene)) {
+ if (iStrokeRep->useShadingNodes()) {
Material *ma = BlenderStrokeRenderer::GetStrokeShader(_context, freestyle_bmain, iStrokeRep->getLineStyle());
if (strcmp(freestyle_scene->r.engine, "CYCLES") == 0) {
@@ -464,7 +481,7 @@ void BlenderStrokeRenderer::test_strip_visibility(Strip::vertex_container& strip
void BlenderStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const
{
vector<Strip*>& strips = iStrokeRep->getStrips();
- const bool hasTex = iStrokeRep->getMTex(0) != NULL;
+ const bool hasTex = iStrokeRep->hasTex();
Strip::vertex_container::iterator v[3];
StrokeVertexRep *svRep[3];
unsigned int vertex_index, edge_index, loop_index;
@@ -535,7 +552,7 @@ void BlenderStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const
CustomData_add_layer_named(&mesh->ldata, CD_MLOOPUV, CD_CALLOC, NULL, mesh->totloop, "along_stroke");
CustomData_set_layer_active(&mesh->pdata, CD_MTEXPOLY, 0);
CustomData_set_layer_active(&mesh->ldata, CD_MLOOPUV, 0);
- BKE_mesh_update_customdata_pointers(mesh, true);
+ BKE_mesh_update_customdata_pointers(mesh, false);
loopsuv[0] = mesh->mloopuv;
@@ -544,7 +561,7 @@ void BlenderStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const
CustomData_add_layer_named(&mesh->ldata, CD_MLOOPUV, CD_CALLOC, NULL, mesh->totloop, "along_stroke_tips");
CustomData_set_layer_active(&mesh->pdata, CD_MTEXPOLY, 1);
CustomData_set_layer_active(&mesh->ldata, CD_MLOOPUV, 1);
- BKE_mesh_update_customdata_pointers(mesh, true);
+ BKE_mesh_update_customdata_pointers(mesh, false);
loopsuv[1] = mesh->mloopuv;
}
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStyleModule.h b/source/blender/freestyle/intern/blender_interface/BlenderStyleModule.h
index ad656fdc3f7..cc92d2274d8 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderStyleModule.h
+++ b/source/blender/freestyle/intern/blender_interface/BlenderStyleModule.h
@@ -29,12 +29,11 @@
#include "../system/PythonInterpreter.h"
extern "C" {
-#include "BKE_global.h"
-#include "BKE_library.h"
-#include "BKE_text.h"
-#include "BLI_utildefines.h"
+#include "BLI_utildefines.h" // BLI_assert()
struct FreestyleLineStyle;
+struct Scene;
+struct Text;
}
namespace Freestyle {
@@ -42,11 +41,13 @@ namespace Freestyle {
class BlenderStyleModule : public StyleModule
{
public:
- BlenderStyleModule(struct Text *text, struct FreestyleLineStyle *linestyle, const string &name,
- Interpreter *inter) : StyleModule(name, inter)
+ BlenderStyleModule(const string &name, Interpreter *inter, struct Text *text,
+ struct FreestyleLineStyle *lineStyle, bool useShadingNodes)
+ : StyleModule(name, inter)
{
_text = text;
- _linestyle = linestyle;
+ _lineStyle = lineStyle;
+ _useShadingNodes = useShadingNodes;
}
virtual ~BlenderStyleModule()
@@ -55,9 +56,8 @@ public:
virtual StrokeLayer *execute()
{
-
StrokeLayer *sl = StyleModule::execute();
- sl->setLineStyle(_linestyle);
+ sl->setLineStyle(_lineStyle, _useShadingNodes);
return sl;
}
@@ -71,7 +71,8 @@ protected:
private:
struct Text *_text;
- struct FreestyleLineStyle *_linestyle;
+ struct FreestyleLineStyle *_lineStyle;
+ bool _useShadingNodes;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:BlenderStyleModule")
diff --git a/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp b/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
index e662be02b87..f6557445d48 100644
--- a/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
+++ b/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
@@ -50,6 +50,7 @@ extern "C" {
#include "BKE_library.h"
#include "BKE_linestyle.h"
#include "BKE_main.h"
+#include "BKE_scene.h"
#include "BKE_text.h"
#include "BKE_context.h"
@@ -294,6 +295,8 @@ static bool test_edge_type_conditions(struct edge_type_condition *conditions,
static void prepare(Main *bmain, Render *re, SceneRenderLayer *srl)
{
+ const bool use_shading_nodes = BKE_scene_use_new_shading_nodes(re->scene);
+
// load mesh
re->i.infostr = "Freestyle: Mesh loading";
re->stats_draw(re->sdh, &re->i);
@@ -328,7 +331,7 @@ static void prepare(Main *bmain, Render *re, SceneRenderLayer *srl)
cout << " (" << module_conf->script->name << ")";
cout << endl;
}
- controller->InsertStyleModule(layer_count, id_name, NULL, module_conf->script);
+ controller->InsertStyleModule(layer_count, id_name, module_conf->script, NULL, use_shading_nodes);
controller->toggleLayer(layer_count, true);
layer_count++;
}
@@ -369,7 +372,7 @@ static void prepare(Main *bmain, Render *re, SceneRenderLayer *srl)
(lineset->linestyle ? (lineset->linestyle->id.name + 2) : "<NULL>") << endl;
}
Text *text = create_lineset_handler(bmain, srl->name, lineset->name);
- controller->InsertStyleModule(layer_count, lineset->name, lineset->linestyle, text);
+ controller->InsertStyleModule(layer_count, lineset->name, text, lineset->linestyle, use_shading_nodes);
controller->toggleLayer(layer_count, true);
if (!(lineset->selection & FREESTYLE_SEL_EDGE_TYPES) || !lineset->edge_types) {
++use_ridges_and_valleys;
diff --git a/source/blender/freestyle/intern/stroke/Stroke.cpp b/source/blender/freestyle/intern/stroke/Stroke.cpp
index c85295e72bf..8900d19a102 100644
--- a/source/blender/freestyle/intern/stroke/Stroke.cpp
+++ b/source/blender/freestyle/intern/stroke/Stroke.cpp
@@ -30,7 +30,11 @@
#include "StrokeAdvancedIterators.h"
#include "StrokeRenderer.h"
+#include "DNA_linestyle_types.h"
+
#include "BKE_global.h"
+#include "BKE_linestyle.h"
+#include "BKE_node.h"
namespace Freestyle {
@@ -394,11 +398,12 @@ Stroke::Stroke()
_mediumType = OPAQUE_MEDIUM;
_textureId = 0;
_textureStep = 1.0;
+ _lineStyle = NULL;
+ _useShadingNodes = false;
for (int a = 0; a < MAX_MTEX; a++) {
_mtex[a] = NULL;
}
_tips = false;
- _rep = NULL;
}
Stroke::Stroke(const Stroke& iBrother)
@@ -416,6 +421,8 @@ Stroke::Stroke(const Stroke& iBrother)
_mediumType = iBrother._mediumType;
_textureId = iBrother._textureId;
_textureStep = iBrother._textureStep;
+ _lineStyle = iBrother._lineStyle;
+ _useShadingNodes = iBrother._useShadingNodes;
for (int a = 0; a < MAX_MTEX; a++) {
if (iBrother._mtex) {
_mtex[a] = iBrother._mtex[a];
@@ -425,10 +432,6 @@ Stroke::Stroke(const Stroke& iBrother)
}
}
_tips = iBrother._tips;
- if (iBrother._rep)
- _rep = new StrokeRep(*(iBrother._rep));
- else
- _rep = NULL;
}
Stroke::~Stroke()
@@ -441,10 +444,6 @@ Stroke::~Stroke()
}
_ViewEdges.clear();
- if (_rep) {
- delete _rep;
- _rep = NULL;
- }
}
Stroke& Stroke::operator=(const Stroke& iBrother)
@@ -462,10 +461,6 @@ Stroke& Stroke::operator=(const Stroke& iBrother)
_id = iBrother._id;
_ViewEdges = iBrother._ViewEdges;
_sampling = iBrother._sampling;
- if (_rep)
- delete _rep;
- if (iBrother._rep)
- _rep = new StrokeRep(*(iBrother._rep));
return *this;
}
@@ -601,11 +596,6 @@ int Stroke::Resample(int iNPoints)
_Vertices = newVertices;
newVertices.clear();
- if (_rep) {
- delete _rep;
- _rep = new StrokeRep(this);
- }
-
return 0;
}
@@ -660,10 +650,6 @@ int Stroke::Resample(float iSampling)
_Vertices = newVertices;
newVertices.clear();
- if (_rep) {
- delete _rep;
- _rep = new StrokeRep(this);
- }
return 0;
}
@@ -774,18 +760,21 @@ void Stroke::ScaleThickness(float iFactor)
}
}
+bool Stroke::hasTex() const
+{
+ return BKE_linestyle_use_textures(_lineStyle, _useShadingNodes);
+}
+
void Stroke::Render(const StrokeRenderer *iRenderer)
{
- if (!_rep)
- _rep = new StrokeRep(this);
- iRenderer->RenderStrokeRep(_rep);
+ StrokeRep rep(this);
+ iRenderer->RenderStrokeRep(&rep);
}
void Stroke::RenderBasic(const StrokeRenderer *iRenderer)
{
- if (!_rep)
- _rep = new StrokeRep(this);
- iRenderer->RenderStrokeRepBasic(_rep);
+ StrokeRep rep(this);
+ iRenderer->RenderStrokeRepBasic(&rep);
}
Stroke::vertex_iterator Stroke::vertices_begin(float sampling)
diff --git a/source/blender/freestyle/intern/stroke/Stroke.h b/source/blender/freestyle/intern/stroke/Stroke.h
index d68a5938e98..391fbc47e34 100644
--- a/source/blender/freestyle/intern/stroke/Stroke.h
+++ b/source/blender/freestyle/intern/stroke/Stroke.h
@@ -545,8 +545,8 @@ private:
MTex *_mtex[MAX_MTEX];
bool _tips;
Vec2r _extremityOrientations[2]; // the orientations of the first and last extermity
- StrokeRep *_rep;
FreestyleLineStyle *_lineStyle;
+ bool _useShadingNodes;
public:
/*! default constructor */
@@ -651,6 +651,12 @@ public:
return _lineStyle;
}
+ /*! Return true if the new shading nodes are used. */
+ inline bool useShadingNodes()
+ {
+ return _useShadingNodes;
+ }
+
/*! Returns the id of the texture used to simulate th marks system for this Stroke */
inline unsigned int getTextureId() {return _textureId;}
@@ -663,10 +669,7 @@ public:
}
/*! Returns true if this Stroke has textures assigned, false otherwise. */
- inline bool hasTex() const
- {
- return _mtex[0] != NULL;
- }
+ bool hasTex() const;
/*! Returns true if this Stroke uses a texture with tips, false otherwise. */
inline bool hasTips() const
@@ -747,9 +750,10 @@ public:
void setLength(float iLength);
/*! sets the line style of the Stroke. */
- void setLineStyle(struct FreestyleLineStyle *iLineStyle)
+ void setLineStyle(struct FreestyleLineStyle *iLineStyle, bool iUseShadingNodes)
{
_lineStyle = iLineStyle;
+ _useShadingNodes = iUseShadingNodes;
}
/*! sets the medium type that must be used for this Stroke. */
diff --git a/source/blender/freestyle/intern/stroke/StrokeLayer.cpp b/source/blender/freestyle/intern/stroke/StrokeLayer.cpp
index ae8425625f2..6765bf1b665 100644
--- a/source/blender/freestyle/intern/stroke/StrokeLayer.cpp
+++ b/source/blender/freestyle/intern/stroke/StrokeLayer.cpp
@@ -36,10 +36,10 @@ StrokeLayer::~StrokeLayer()
clear();
}
-void StrokeLayer::setLineStyle(struct FreestyleLineStyle *iLineStyle)
+void StrokeLayer::setLineStyle(struct FreestyleLineStyle *iLineStyle, bool iUseShadingNodes)
{
for (StrokeLayer::stroke_container::iterator s = _strokes.begin(), send = _strokes.end(); s != send; ++s) {
- (*s)->setLineStyle(iLineStyle);
+ (*s)->setLineStyle(iLineStyle, iUseShadingNodes);
}
}
diff --git a/source/blender/freestyle/intern/stroke/StrokeLayer.h b/source/blender/freestyle/intern/stroke/StrokeLayer.h
index 31fe368d931..bef7a2aca43 100644
--- a/source/blender/freestyle/intern/stroke/StrokeLayer.h
+++ b/source/blender/freestyle/intern/stroke/StrokeLayer.h
@@ -105,7 +105,7 @@ public:
_strokes.push_back(iStroke);
}
- void setLineStyle(struct FreestyleLineStyle *iLineStyle);
+ void setLineStyle(struct FreestyleLineStyle *iLineStyle, bool iUseShadingNodes);
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:StrokeLayer")
diff --git a/source/blender/freestyle/intern/stroke/StrokeRep.cpp b/source/blender/freestyle/intern/stroke/StrokeRep.cpp
index 04087693e3b..bdc21913f14 100644
--- a/source/blender/freestyle/intern/stroke/StrokeRep.cpp
+++ b/source/blender/freestyle/intern/stroke/StrokeRep.cpp
@@ -516,6 +516,7 @@ void Strip::setVertexColor (const vector<StrokeVertex *>& iStrokeVertices)
void Strip::computeTexCoord (const vector<StrokeVertex *>& iStrokeVertices, float texStep)
{
+ cout << "Strip::computeTexCoord texStep " << texStep << endl;
vector<StrokeVertex *>::const_iterator v, vend;
StrokeVertex *sv;
int i = 0;
@@ -705,6 +706,8 @@ StrokeRep::StrokeRep()
_stroke = 0;
_strokeType = Stroke::OPAQUE_MEDIUM;
_lineStyle = NULL;
+ _useShadingNodes = false;
+ _hasTex = false;
_textureStep = 1.0;
for (int a = 0; a < MAX_MTEX; a++) {
_mtex[a] = NULL;
@@ -726,6 +729,8 @@ StrokeRep::StrokeRep(Stroke *iStroke)
_stroke = iStroke;
_strokeType = iStroke->getMediumType();
_lineStyle = iStroke->getLineStyle();
+ _useShadingNodes = iStroke->useShadingNodes();
+ _hasTex = iStroke->hasTex();
_textureId = iStroke->getTextureId();
_textureStep = iStroke->getTextureStep();
for (int a = 0; a < MAX_MTEX; a++) {
@@ -760,6 +765,8 @@ StrokeRep::StrokeRep(const StrokeRep& iBrother)
_textureId = iBrother._textureId;
_textureStep = iBrother._textureStep;
_lineStyle = iBrother._lineStyle;
+ _useShadingNodes = iBrother._useShadingNodes;
+ _hasTex = iBrother._hasTex;
for (int a = 0; a < MAX_MTEX; a++) {
if (iBrother._mtex[a]) {
_mtex[a] = iBrother._mtex[a];
@@ -811,7 +818,7 @@ void StrokeRep::create()
end = true;
}
if ((!strip.empty()) && (strip.size() > 1)) {
- _strips.push_back(new Strip(strip, _stroke->hasTex(), first, end, _textureStep));
+ _strips.push_back(new Strip(strip, _hasTex, first, end, _textureStep));
strip.clear();
}
first = false;
diff --git a/source/blender/freestyle/intern/stroke/StrokeRep.h b/source/blender/freestyle/intern/stroke/StrokeRep.h
index cf07e7aa108..a62fa4bdb9e 100644
--- a/source/blender/freestyle/intern/stroke/StrokeRep.h
+++ b/source/blender/freestyle/intern/stroke/StrokeRep.h
@@ -188,6 +188,8 @@ protected:
MTex *_mtex[MAX_MTEX];
Material *_material;
FreestyleLineStyle *_lineStyle;
+ bool _useShadingNodes;
+ bool _hasTex;
// float _averageTextureAlpha;
@@ -229,6 +231,16 @@ public:
return _lineStyle;
}
+ inline bool useShadingNodes() const
+ {
+ return _useShadingNodes;
+ }
+
+ inline bool hasTex() const
+ {
+ return _hasTex;
+ }
+
inline vector<Strip*>& getStrips()
{
return _strips;