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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-01-07 17:42:01 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-01-07 17:42:01 +0300
commitc8e0ca44a3c5d49be01f90a49b98a9ee8f875d36 (patch)
tree188ab5686fd7b27a258fd0b19d4ba4467f57b14a
parent03e0f28ea054923d1bb682ad8cd6ee931caea89f (diff)
Improved bump mapping patch by M.G. Kishalmi (lmg) and M.S. Mikkelsen (sparky).
Many thanks to them! For comparison, see here: http://kishalmi.servus.at/3D/bumpcode/ Based on algorithm in: Mikkelsen M. S.: Simulation of Wrinkled Surfaces Revisited. http://jbit.net/~sparky/sfgrad_bump/mm_sfgrad_bump.pdf This fixes bugs: #24591: Artefacts/strange normal mapping when anti-aliasing is on #24735: Error at the Normal function. #24962: Normals are not calculated correctly if anti-aliasing is off #25103: Weird artefacts in Normal This will break render compatibility a bit, but fixing this bugs would have also done that, so in this case it should be acceptable. Patch committed with these modifications: * Bump method Old/3-Tap/5-Tap option in UI, 3-Tap is default * Only compute normal perturbation vectors when needed * Fix some middle of block variable definitions for MSVC
-rw-r--r--release/scripts/ui/properties_texture.py5
-rw-r--r--source/blender/blenkernel/intern/material.c8
-rw-r--r--source/blender/makesdna/DNA_texture_types.h1
-rw-r--r--source/blender/makesrna/intern/rna_material.c13
-rw-r--r--source/blender/render/intern/source/texture.c298
5 files changed, 145 insertions, 180 deletions
diff --git a/release/scripts/ui/properties_texture.py b/release/scripts/ui/properties_texture.py
index 194431161d3..9a44a8e6ee8 100644
--- a/release/scripts/ui/properties_texture.py
+++ b/release/scripts/ui/properties_texture.py
@@ -995,8 +995,9 @@ class TEXTURE_PT_influence(TextureSlotPanel, bpy.types.Panel):
col.prop(tex, "color", text="")
if isinstance(idblock, bpy.types.Material):
- # XXX, dont remove since old files have this users need to be able to disable!
- col.prop(tex, "use_old_bump", text="Old Bump Mapping")
+ sub = col.row()
+ sub.prop(tex, "bump_method", text="Bump Method")
+ sub.active = tex.use_map_normal
col = split.column()
col.prop(tex, "invert", text="Negative")
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index 2d123302c3d..c8fb921285c 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -816,10 +816,10 @@ static void do_init_render_material(Material *ma, int r_mode, float *amb)
ma->texco |= mtex->texco;
ma->mapto |= mtex->mapto;
- if(r_mode & R_OSA) {
- if ELEM3(mtex->tex->type, TEX_IMAGE, TEX_PLUGIN, TEX_ENVMAP) ma->texco |= TEXCO_OSA;
- else if(mtex->texflag & MTEX_NEW_BUMP) ma->texco |= TEXCO_OSA; // NEWBUMP: need texture derivatives for procedurals as well
- }
+
+ /* always get derivatives for these textures */
+ if ELEM3(mtex->tex->type, TEX_IMAGE, TEX_PLUGIN, TEX_ENVMAP) ma->texco |= TEXCO_OSA;
+ else if(mtex->texflag & MTEX_NEW_BUMP) ma->texco |= TEXCO_OSA;
if(ma->texco & (TEXCO_ORCO|TEXCO_REFL|TEXCO_NORM|TEXCO_STRAND|TEXCO_STRESS)) needuv= 1;
else if(ma->texco & (TEXCO_GLOB|TEXCO_UV|TEXCO_OBJECT|TEXCO_SPEED)) needuv= 1;
diff --git a/source/blender/makesdna/DNA_texture_types.h b/source/blender/makesdna/DNA_texture_types.h
index 4d11890f5a5..8d0a9ac7c2b 100644
--- a/source/blender/makesdna/DNA_texture_types.h
+++ b/source/blender/makesdna/DNA_texture_types.h
@@ -455,6 +455,7 @@ typedef struct TexMapping {
#define MTEX_DUPLI_MAPTO 32
#define MTEX_OB_DUPLI_ORIG 64
#define MTEX_NEW_BUMP 128
+#define MTEX_5TAP_BUMP 256
/* blendtype */
#define MTEX_BLEND 0
diff --git a/source/blender/makesrna/intern/rna_material.c b/source/blender/makesrna/intern/rna_material.c
index ba2cea3defd..f8de8bd9664 100644
--- a/source/blender/makesrna/intern/rna_material.c
+++ b/source/blender/makesrna/intern/rna_material.c
@@ -367,6 +367,12 @@ static void rna_def_material_mtex(BlenderRNA *brna)
{MTEX_NSPACE_TANGENT, "TANGENT", 0, "Tangent", ""},
{0, NULL, 0, NULL, NULL}};
+ static EnumPropertyItem prop_bump_method_items[] = {
+ {0, "BUMP_OLD", 0, "Old Bump", ""},
+ {MTEX_NEW_BUMP, "BUMP_3_TAP", 0, "3-Tap", ""},
+ {MTEX_NEW_BUMP|MTEX_5TAP_BUMP, "BUMP_5_TAP", 0, "5-Tap", ""},
+ {0, NULL, 0, NULL, NULL}};
+
srna= RNA_def_struct(brna, "MaterialTextureSlot", "TextureSlot");
RNA_def_struct_sdna(srna, "MTex");
RNA_def_struct_ui_text(srna, "Material Texture Slot", "Texture slot for textures in a Material datablock");
@@ -668,9 +674,10 @@ static void rna_def_material_mtex(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Enabled", "Enable this material texture slot");
RNA_def_property_update(prop, 0, "rna_Material_update");
- prop= RNA_def_property(srna, "use_old_bump", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_negative_sdna(prop, NULL, "texflag", MTEX_NEW_BUMP);
- RNA_def_property_ui_text(prop, "Old Bump", "Use old bump mapping (backwards compatibility option)");
+ prop= RNA_def_property(srna, "bump_method", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_bitflag_sdna(prop, NULL, "texflag");
+ RNA_def_property_enum_items(prop, prop_bump_method_items);
+ RNA_def_property_ui_text(prop, "Bump Method", "Method to use for bump mapping");
RNA_def_property_update(prop, 0, "rna_Material_update");
}
diff --git a/source/blender/render/intern/source/texture.c b/source/blender/render/intern/source/texture.c
index 0be2f1719be..75ad38e381b 100644
--- a/source/blender/render/intern/source/texture.c
+++ b/source/blender/render/intern/source/texture.c
@@ -1677,9 +1677,12 @@ void do_material_tex(ShadeInput *shi)
float fact, facm, factt, facmm, stencilTin=1.0;
float texvec[3], dxt[3], dyt[3], tempvec[3], norvec[3], warpvec[3]={0.0f, 0.0f, 0.0f}, Tnor=1.0;
int tex_nr, rgbnor= 0, warpdone=0;
- float nu[3] = {0,0,0}, nv[3] = {0,0,0}, nn[3] = {0,0,0}, dudnu = 1.f, dudnv = 0.f, dvdnu = 0.f, dvdnv = 1.f; // bump mapping
int nunvdone= 0, newbump;
-
+ // bumpmapping
+ float vNacc[3]; // original surface normal minus the surface gradient of every bump map which is encountered
+ float vR1[3], vR2[3]; // cross products (sigma_y, original_normal), (original_normal, sigma_x)
+ float sgn_det=0.0f; // sign of the determinant of the matrix {sigma_x, sigma_y, original_normal}
+
if (R.r.scemode & R_NO_TEX) return;
/* here: test flag if there's a tex (todo) */
@@ -1705,7 +1708,9 @@ void do_material_tex(ShadeInput *shi)
dyt[0]= dyt[1]= dyt[2]= 0.0f;
}
else {
- co= shi->lo; dx= shi->dxlo; dy= shi->dylo;
+ co= shi->lo;
+ dx= shi->dxlo;
+ dy= shi->dylo;
}
}
else if(mtex->texco==TEXCO_STICKY) {
@@ -1768,59 +1773,8 @@ void do_material_tex(ShadeInput *shi)
co= suv->uv;
dx= suv->dxuv;
- dy= suv->dyuv;
-
- // uvmapping only, calculation of normal tangent u/v partial derivatives
- // (should not be here, dudnu, dudnv, dvdnu & dvdnv should probably be part of ShadeInputUV struct,
- // nu/nv in ShadeInput and this calculation should then move to shadeinput.c, shade_input_set_shade_texco() func.)
- // NOTE: test for shi->obr->ob here, since vlr/obr/obi can be 'fake' when called from fastshade(), another reason to move it..
- // NOTE: shi->v1 is NULL when called from displace_render_vert, assigning verts in this case is not trivial because the shi quad face side is not know.
- if ((mtex->texflag & MTEX_NEW_BUMP) && shi->obr && shi->obr->ob && shi->v1) {
- if(mtex->mapto & (MAP_NORM|MAP_WARP) && !((tex->type==TEX_IMAGE) && (tex->imaflag & TEX_NORMALMAP))) {
- MTFace* tf = RE_vlakren_get_tface(shi->obr, shi->vlr, i, NULL, 0);
- int j1 = shi->i1, j2 = shi->i2, j3 = shi->i3;
-
- vlr_set_uv_indices(shi->vlr, &j1, &j2, &j3);
-
- // compute ortho basis around normal
- if(!nunvdone) {
- // render normal is negated
- nn[0] = -shi->vn[0];
- nn[1] = -shi->vn[1];
- nn[2] = -shi->vn[2];
- ortho_basis_v3v3_v3( nu, nv,nn);
- nunvdone= 1;
- }
+ dy= suv->dyuv;
- if (tf) {
- float *uv1 = tf->uv[j1], *uv2 = tf->uv[j2], *uv3 = tf->uv[j3];
- const float an[3] = {fabsf(nn[0]), fabsf(nn[1]), fabsf(nn[2])};
- const int a1 = (an[0] > an[1] && an[0] > an[2]) ? 1 : 0;
- const int a2 = (an[2] > an[0] && an[2] > an[1]) ? 1 : 2;
- const float dp1_a1 = shi->v1->co[a1] - shi->v3->co[a1];
- const float dp1_a2 = shi->v1->co[a2] - shi->v3->co[a2];
- const float dp2_a1 = shi->v2->co[a1] - shi->v3->co[a1];
- const float dp2_a2 = shi->v2->co[a2] - shi->v3->co[a2];
- const float du1 = uv1[0] - uv3[0], du2 = uv2[0] - uv3[0];
- const float dv1 = uv1[1] - uv3[1], dv2 = uv2[1] - uv3[1];
- const float dpdu_a1 = dv2*dp1_a1 - dv1*dp2_a1;
- const float dpdu_a2 = dv2*dp1_a2 - dv1*dp2_a2;
- const float dpdv_a1 = du1*dp2_a1 - du2*dp1_a1;
- const float dpdv_a2 = du1*dp2_a2 - du2*dp1_a2;
- float d = dpdu_a1*dpdv_a2 - dpdv_a1*dpdu_a2;
- float uvd = du1*dv2 - dv1*du2;
-
- if (uvd == 0.f) uvd = 1e-5f;
- if (d == 0.f) d = 1e-5f;
- d = uvd / d;
-
- dudnu = (dpdv_a2*nu[a1] - dpdv_a1*nu[a2])*d;
- dvdnu = (dpdu_a1*nu[a2] - dpdu_a2*nu[a1])*d;
- dudnv = (dpdv_a2*nv[a1] - dpdv_a1*nv[a2])*d;
- dvdnv = (dpdu_a1*nv[a2] - dpdu_a2*nv[a1])*d;
- }
- }
- }
}
}
else if(mtex->texco==TEXCO_WINDOW) {
@@ -1854,142 +1808,145 @@ void do_material_tex(ShadeInput *shi)
else texres.nor= NULL;
if(warpdone) {
- VECADD(tempvec, co, warpvec);
+ VECADD(tempvec, co, warpvec)
co= tempvec;
}
/* XXX texture node trees don't work for this yet */
if(newbump) {
- // compute ortho basis around normal
- if(!nunvdone) {
- // render normal is negated
- nn[0] = -shi->vn[0];
- nn[1] = -shi->vn[1];
- nn[2] = -shi->vn[2];
- ortho_basis_v3v3_v3( nu, nv,nn);
- nunvdone= 1;
- }
if(texres.nor && !((tex->type==TEX_IMAGE) && (tex->imaflag & TEX_NORMALMAP))) {
+
TexResult ttexr = {0, 0, 0, 0, 0, texres.talpha, NULL}; // temp TexResult
- float tco[3], texv[3], cd, ud, vd, du, dv, idu, idv;
+ float texv[3];
+
const int fromrgb = ((tex->type == TEX_IMAGE) || ((tex->flag & TEX_COLORBAND)!=0));
- const float bf = 0.04f*Tnor*stencilTin*mtex->norfac;
- // disable internal bump eval
- float* nvec = texres.nor;
+ const float Hscale = 0.016f * Tnor*stencilTin*mtex->norfac; // factor 0.016 proved to look like the previous bump code
+
+ // 2 channels for 2D texture and 3 for 3D textures.
+ const int nr_channels = (mtex->texco == TEXCO_UV)? 2 : 3;
+ int c;
+ float dHdx, dHdy;
+
+ // disable internal bump eval in sampler, save pointer
+ float *nvec = texres.nor;
texres.nor = NULL;
- // du & dv estimates, constant value defaults
- du = dv = 0.01f;
-
- // two methods, either constant based on main image resolution,
- // (which also works without osa, though of course not always good (or even very bad) results),
- // or based on tex derivative max values (osa only). Not sure which is best...
-
- if (!shi->osatex && (tex->type == TEX_IMAGE) && tex->ima) {
- // in case we have no proper derivatives, fall back to
- // computing du/dv it based on image size
- ImBuf* ibuf = BKE_image_get_ibuf(tex->ima, &tex->iuser);
- if (ibuf) {
- du = 1.f/(float)ibuf->x;
- dv = 1.f/(float)ibuf->y;
- }
- }
- else if (shi->osatex) {
- // we have derivatives, can compute proper du/dv
- if (tex->type == TEX_IMAGE) { // 2d image, use u & v max. of dx/dy 2d vecs
- const float adx[2] = {fabsf(dx[0]), fabsf(dx[1])};
- const float ady[2] = {fabsf(dy[0]), fabsf(dy[1])};
- du = MAX2(adx[0], ady[0]);
- dv = MAX2(adx[1], ady[1]);
+
+ if(!(mtex->texflag & MTEX_5TAP_BUMP)) {
+ // compute height derivatives with respect to output image pixel coordinates x and y
+ float STll[3], STlr[3], STul[3];
+ float Hll, Hlr, Hul;
+
+ for(c=0; c<nr_channels; c++) {
+ // dx contains the derivatives (du/dx, dv/dx)
+ // dy contains the derivatives (du/dy, dv/dy)
+ STll[c] = co[c];
+ STlr[c] = co[c]+dx[c];
+ STul[c] = co[c]+dy[c];
}
- else { // 3d procedural, estimate from all dx/dy elems
- const float adx[3] = {fabsf(dx[0]), fabsf(dx[1]), fabsf(dx[2])};
- const float ady[3] = {fabsf(dy[0]), fabsf(dy[1]), fabsf(dy[2])};
- du = MAX3(adx[0], adx[1], adx[2]);
- dv = MAX3(ady[1], ady[1], ady[2]);
+
+ // clear unused derivatives
+ for(c=nr_channels; c<3; c++) {
+ STll[c] = 0.0f;
+ STlr[c] = 0.0f;
+ STul[c] = 0.0f;
}
- }
-
- // center, main return value
- texco_mapping(shi, tex, mtex, co, dx, dy, texvec, dxt, dyt);
- rgbnor = multitex_mtex(shi, mtex, texvec, dxt, dyt, &texres);
- cd = fromrgb ? (texres.tr + texres.tg + texres.tb)*0.33333333f : texres.tin;
-
- if (mtex->texco == TEXCO_UV) {
- // for the uv case, use the same value for both du/dv,
- // since individually scaling the normal derivatives makes them useless...
- du = MIN2(du, dv);
- idu = (du < 1e-5f) ? bf : (bf/du);
-
- // +u val
- tco[0] = co[0] + dudnu*du;
- tco[1] = co[1] + dvdnu*du;
- tco[2] = 0.f;
- texco_mapping(shi, tex, mtex, tco, dx, dy, texv, dxt, dyt);
+
+ // use texres and texvec for the center sample, set rgbnor
+ texco_mapping(shi, tex, mtex, STll, dx, dy, texvec, dxt, dyt);
+ rgbnor = multitex_mtex(shi, mtex, texvec, dxt, dyt, &texres);
+ Hll = (fromrgb)? (texres.tr + texres.tg + texres.tb)*0.33333333f: texres.tin;
+
+ // use texv and ttexr for the other 2 taps
+ texco_mapping(shi, tex, mtex, STlr, dx, dy, texv, dxt, dyt);
multitex_mtex(shi, mtex, texv, dxt, dyt, &ttexr);
- ud = idu*(cd - (fromrgb ? (ttexr.tr + ttexr.tg + ttexr.tb)*0.33333333f : ttexr.tin));
-
- // +v val
- tco[0] = co[0] + dudnv*du;
- tco[1] = co[1] + dvdnv*du;
- tco[2] = 0.f;
- texco_mapping(shi, tex, mtex, tco, dx, dy, texv, dxt, dyt);
+ Hlr = (fromrgb)? (ttexr.tr + ttexr.tg + ttexr.tb)*0.33333333f: ttexr.tin;
+
+ texco_mapping(shi, tex, mtex, STul, dx, dy, texv, dxt, dyt);
multitex_mtex(shi, mtex, texv, dxt, dyt, &ttexr);
- vd = idu*(cd - (fromrgb ? (ttexr.tr + ttexr.tg + ttexr.tb)*0.33333333f : ttexr.tin));
+ Hul = (fromrgb)? (ttexr.tr + ttexr.tg + ttexr.tb)*0.33333333f: ttexr.tin;
+
+ dHdx = Hscale*(Hlr - Hll);
+ dHdy = Hscale*(Hul - Hll);
}
else {
- float tu[3] = {nu[0], nu[1], nu[2]}, tv[3] = {nv[0], nv[1], nv[2]};
-
- idu = (du < 1e-5f) ? bf : (bf/du);
- idv = (dv < 1e-5f) ? bf : (bf/dv);
-
- if ((mtex->texco == TEXCO_ORCO) && shi->obr && shi->obr->ob) {
- mul_mat3_m4_v3(shi->obr->ob->imat, tu);
- mul_mat3_m4_v3(shi->obr->ob->imat, tv);
- normalize_v3(tu);
- normalize_v3(tv);
- }
- else if (mtex->texco == TEXCO_GLOB) {
- mul_mat3_m4_v3(R.viewinv, tu);
- mul_mat3_m4_v3(R.viewinv, tv);
- }
- else if (mtex->texco == TEXCO_OBJECT && mtex->object) {
- mul_mat3_m4_v3(mtex->object->imat, tu);
- mul_mat3_m4_v3(mtex->object->imat, tv);
- normalize_v3(tu);
- normalize_v3(tv);
+ /* same as above, but doing 5 taps, increasing quality at cost of speed */
+ float STc[3], STl[3], STr[3], STd[3], STu[3];
+ float Hc, Hl, Hr, Hd, Hu;
+
+ for(c=0; c<nr_channels; c++) {
+ STc[c] = co[c];
+ STl[c] = co[c] - 0.5f*dx[c];
+ STr[c] = co[c] + 0.5f*dx[c];
+ STd[c] = co[c] - 0.5f*dy[c];
+ STu[c] = co[c] + 0.5f*dy[c];
}
- // +u val
- tco[0] = co[0] + tu[0]*du;
- tco[1] = co[1] + tu[1]*du;
- tco[2] = co[2] + tu[2]*du;
- texco_mapping(shi, tex, mtex, tco, dx, dy, texv, dxt, dyt);
+ // clear unused derivatives
+ for(c=nr_channels; c<3; c++) {
+ STc[c] = 0.0f;
+ STl[c] = 0.0f;
+ STr[c] = 0.0f;
+ STd[c] = 0.0f;
+ STu[c] = 0.0f;
+ }
+
+ // use texres and texvec for the center sample, set rgbnor
+ texco_mapping(shi, tex, mtex, STc, dx, dy, texvec, dxt, dyt);
+ rgbnor = multitex_mtex(shi, mtex, texvec, dxt, dyt, &texres);
+ Hc = (fromrgb)? (texres.tr + texres.tg + texres.tb)*0.33333333f: texres.tin;
+
+ // use texv and ttexr for the other taps
+ texco_mapping(shi, tex, mtex, STl, dx, dy, texv, dxt, dyt);
multitex_mtex(shi, mtex, texv, dxt, dyt, &ttexr);
- ud = idu*(cd - (fromrgb ? (ttexr.tr + ttexr.tg + ttexr.tb)*0.33333333f : ttexr.tin));
-
- // +v val
- tco[0] = co[0] + tv[0]*dv;
- tco[1] = co[1] + tv[1]*dv;
- tco[2] = co[2] + tv[2]*dv;
- texco_mapping(shi, tex, mtex, tco, dx, dy, texv, dxt, dyt);
+ Hl = (fromrgb)? (ttexr.tr + ttexr.tg + ttexr.tb)*0.33333333f: ttexr.tin;
+ texco_mapping(shi, tex, mtex, STr, dx, dy, texv, dxt, dyt);
+ multitex_mtex(shi, mtex, texv, dxt, dyt, &ttexr);
+ Hr = (fromrgb)? (ttexr.tr + ttexr.tg + ttexr.tb)*0.33333333f: ttexr.tin;
+ texco_mapping(shi, tex, mtex, STd, dx, dy, texv, dxt, dyt);
+ multitex_mtex(shi, mtex, texv, dxt, dyt, &ttexr);
+ Hd = (fromrgb)? (ttexr.tr + ttexr.tg + ttexr.tb)*0.33333333f: ttexr.tin;
+ texco_mapping(shi, tex, mtex, STu, dx, dy, texv, dxt, dyt);
multitex_mtex(shi, mtex, texv, dxt, dyt, &ttexr);
- vd = idv*(cd - (fromrgb ? (ttexr.tr + ttexr.tg + ttexr.tb)*0.33333333f : ttexr.tin));
+ Hu = (fromrgb)? (ttexr.tr + ttexr.tg + ttexr.tb)*0.33333333f: ttexr.tin;
+
+ dHdx = Hscale*(Hr - Hl);
+ dHdy = Hscale*(Hu - Hd);
}
- // bumped normal
- nu[0] += ud*nn[0];
- nu[1] += ud*nn[1];
- nu[2] += ud*nn[2];
- nv[0] += vd*nn[0];
- nv[1] += vd*nn[1];
- nv[2] += vd*nn[2];
- cross_v3_v3v3(nvec, nu, nv);
-
- nvec[0] = -nvec[0];
- nvec[1] = -nvec[1];
- nvec[2] = -nvec[2];
+ // restore pointer
texres.nor = nvec;
+
+ /* replaced newbump with code based on listing 1 and 2 of
+ [Mik08] Mikkelsen M. S.: Simulation of Wrinkled Surfaces Revisited.
+ -> http://jbit.net/~sparky/sfgrad_bump/mm_sfgrad_bump.pdf */
+
+ if(!nunvdone) {
+ // initialize normal perturbation vectors
+ float *dPdx = shi->dxco;
+ float *dPdy = shi->dyco;
+ float *vN = shi->vn;
+ int xyz;
+ float fDet;
+
+ cross_v3_v3v3(vR1, dPdy, vN);
+ cross_v3_v3v3(vR2, vN, dPdx);
+ fDet = dot_v3v3(dPdx, vR1);
+ sgn_det = (fDet < 0)? -1.0f: 1.0f;
+
+ for(xyz=0; xyz<3; xyz++)
+ vNacc[xyz] = (sgn_det * fDet) * vN[xyz];
+
+ nunvdone= 1;
+ }
+
+ // subtract the surface gradient from vNacc
+ for(c=0; c<3; c++) {
+ float vSurfGrad_compi = sgn_det * (dHdx * vR1[c] + dHdy * vR2[c]);
+ vNacc[c] -= vSurfGrad_compi;
+ texres.nor[c] = vNacc[c]; // copy
+ }
+
rgbnor |= TEX_NOR;
}
else {
@@ -2003,7 +1960,7 @@ void do_material_tex(ShadeInput *shi)
}
/* texture output */
-
+
if( (rgbnor & TEX_RGB) && (mtex->texflag & MTEX_RGBTOINT)) {
texres.tin= (0.35*texres.tr+0.45*texres.tg+0.2*texres.tb);
rgbnor-= TEX_RGB;
@@ -2132,7 +2089,7 @@ void do_material_tex(ShadeInput *shi)
}
}
}
- if( (mtex->mapto & MAP_NORM) ) {
+ if( mtex->mapto & MAP_NORM ) {
if(texres.nor) {
float norfac= mtex->norfac;
@@ -2333,7 +2290,6 @@ void do_material_tex(ShadeInput *shi)
}
}
-
void do_volume_tex(ShadeInput *shi, float *xyz, int mapto_flag, float *col, float *val)
{
MTex *mtex;